Files
md-drugs/client/cornerselling.lua
T

305 lines
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Lua
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2023-12-07 15:45:48 -08:00
local QBCore = exports['qb-core']:GetCoreObject()
local cornerselling = false
local hasTarget = false
local lastPed = {}
local stealingPed = nil
local stealData = {}
local availableDrugs = {}
local currentOfferDrug = nil
local CurrentCops = 0
local textDrawn = false
local zoneMade = false
-- Functions
local function LoadAnimDict(dict)
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Wait(0)
end
end
local function TooFarAway()
QBCore.Functions.Notify("too far from your corner homie", 'error')
LocalPlayer.state:set("inv_busy", false, true)
cornerselling = false
hasTarget = false
availableDrugs = {}
end
local function PoliceCallCornerselling()
print"tell your devs to read the readme. it isnt hard for most people but they are dumb"
end
local function RobberyPed()
if Config.UseTarget then
exports['qb-target']:AddTargetEntity(stealingPed, {
options = {
{
icon = 'fas fa-magnifying-glass',
label = "take back",
action = function()
local player = PlayerPedId()
exports["rpemotes"]:EmoteCommandStart("pickup", 0)
Wait(2000)
ClearPedTasks(player)
TriggerServerEvent('md-drugs:server:giveStealItems', stealData.item, stealData.amount)
TriggerEvent('inventory:client:ItemBox', QBCore.Shared.Items[stealData.item], "add")
stealingPed = nil
stealData = {}
ClearPedTasks(PlayerPedId())
exports['qb-target']:RemoveZone('stealingPed')
end,
canInteract = function(entity)
if IsEntityDead(entity) then
return true
end
end
}
},
distance = 1.5,
})
CreateThread(function()
while stealingPed do
local playerPed = PlayerPedId()
local pos = GetEntityCoords(playerPed)
local pedpos = GetEntityCoords(stealingPed)
local dist = #(pos - pedpos)
if dist > 100 then
stealingPed = nil
stealData = {}
exports['qb-target']:RemoveZone('stealingPed')
break
end
Wait(0)
end
end)
end
end
local function SellToPed(ped)
hasTarget = true
for i = 1, #lastPed, 1 do
if lastPed[i] == ped then
hasTarget = false
return
end
end
local successChance = math.random(1, 100)
local scamChance = math.random(1, 100)
local getRobbed = math.random(1, 100)
if successChance <= QBConfig.SuccessChance then hasTarget = false return end
local drugType = math.random(1, #availableDrugs)
local bagAmount = math.random(1, availableDrugs[drugType].amount)
if bagAmount > 15 then bagAmount = math.random(9, 15) end
currentOfferDrug = availableDrugs[drugType]
local ddata = QBConfig.DrugsPrice[currentOfferDrug.item]
local randomPrice = math.random(ddata.min, ddata.max) * bagAmount
if scamChance <= QBConfig.ScamChance then randomPrice = math.random(3, 10) * bagAmount end
SetEntityAsNoLongerNeeded(ped)
ClearPedTasks(ped)
local coords = GetEntityCoords(PlayerPedId(), true)
local pedCoords = GetEntityCoords(ped)
local pedDist = #(coords - pedCoords)
if getRobbed <= QBConfig.RobberyChance then
TaskGoStraightToCoord(ped, coords, 15.0, -1, 0.0, 0.0)
else
TaskGoStraightToCoord(ped, coords, 1.2, -1, 0.0, 0.0)
end
while pedDist > 1.5 do
coords = GetEntityCoords(PlayerPedId(), true)
pedCoords = GetEntityCoords(ped)
if getRobbed <= QBConfig.RobberyChance then
TaskGoStraightToCoord(ped, coords, 15.0, -1, 0.0, 0.0)
else
TaskGoStraightToCoord(ped, coords, 1.2, -1, 0.0, 0.0)
end
TaskGoStraightToCoord(ped, coords, 1.2, -1, 0.0, 0.0)
pedDist = #(coords - pedCoords)
Wait(100)
end
TaskLookAtEntity(ped, PlayerPedId(), 5500.0, 2048, 3)
TaskTurnPedToFaceEntity(ped, PlayerPedId(), 5500)
TaskStartScenarioInPlace(ped, "WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT", 0, false)
if hasTarget then
while pedDist < 3.0 and not IsPedDeadOrDying(ped) do
local coords2 = GetEntityCoords(PlayerPedId(), true)
local pedCoords2 = GetEntityCoords(ped)
local pedDist2 = #(coords2 - pedCoords2)
if getRobbed <= QBConfig.RobberyChance then
TriggerServerEvent('md-drugs:server:robCornerDrugs', drugType, bagAmount)
QBCore.Functions.Notify("You Got Robbed " .. bagAmount .. " Bags of " .. currentOfferDrug.item.. "!")
stealingPed = ped
stealData = {
item = availableDrugs[drugType].item,
drugType = drugType,
amount = bagAmount,
}
hasTarget = false
local moveto = GetEntityCoords(PlayerPedId())
local movetoCoords = {x = moveto.x + math.random(100, 500), y = moveto.y + math.random(100, 500), z = moveto.z, }
ClearPedTasksImmediately(ped)
TaskGoStraightToCoord(ped, movetoCoords.x, movetoCoords.y, movetoCoords.z, 15.0, -1, 0.0, 0.0)
lastPed[#lastPed + 1] = ped
RobberyPed()
break
else
if pedDist2 < 1.5 and cornerselling then
if Config.UseTarget and not zoneMade then
zoneMade = true
exports['qb-target']:AddTargetEntity(ped, {
options = {
{
icon = 'fas fa-hand-holding-dollar',
label = "Sell " ..bagAmount.. " of " .. currentOfferDrug.item.. " for " .. randomPrice .. " Dollars! ",
action = function(entity)
local playerPed = PlayerPedId()
if IsPedInAnyVehicle(PlayerPedId(), false) then
QBCore.Functions.Notify("youre in a car", 'error')
hasTarget = false
SetPedKeepTask(entity, false)
SetEntityAsNoLongerNeeded(entity)
ClearPedTasksImmediately(entity)
lastPed[#lastPed + 1] = entity
return
else
QBCore.Functions.Progressbar("cornerSelling", "selling Drugs", '5000', false, false, {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = false,
}, {}, {}, {}, function()
TriggerServerEvent('md-drugs:server:sellCornerDrugs', drugType, bagAmount, randomPrice)
hasTarget = false
exports["rpemotes"]:EmoteCommandStart("point", 0)
Wait(650)
ClearPedTasks(PlayerPedId())
SetPedKeepTask(entity, false)
SetEntityAsNoLongerNeeded(entity)
ClearPedTasksImmediately(entity)
lastPed[#lastPed + 1] = entity
exports['qb-target']:RemoveZone('sellingPed')
PoliceCallCornerselling()
end)
end
end,
},
{
icon = 'fas fa-x',
label = 'Decline offer',
action = function(entity)
QBCore.Functions.Notify("Fuck that Offer", 'error')
hasTarget = false
SetPedKeepTask(entity, false)
SetEntityAsNoLongerNeeded(entity)
ClearPedTasksImmediately(entity)
lastPed[#lastPed + 1] = entity
exports['qb-target']:RemoveZone('sellingPed')
end,
},
},
distance = 1.5,
})
end
else
if Config.UseTarget then
zoneMade = false
exports['qb-target']:RemoveZone('sellingPed')
end
hasTarget = false
SetPedKeepTask(ped, false)
SetEntityAsNoLongerNeeded(ped)
ClearPedTasksImmediately(ped)
lastPed[#lastPed + 1] = ped
break
end
end
Wait(0)
end
Wait(math.random(4000, 7000))
end
end
local function ToggleSelling()
if not cornerselling then
cornerselling = true
LocalPlayer.state:set("inv_busy", true, true)
QBCore.Functions.Notify("get that paper")
local startLocation = GetEntityCoords(PlayerPedId())
CreateThread(function()
while cornerselling do
local player = PlayerPedId()
local coords = GetEntityCoords(player)
if not hasTarget then
local PlayerPeds = {}
if next(PlayerPeds) == nil then
for _, activePlayer in ipairs(GetActivePlayers()) do
local ped = GetPlayerPed(activePlayer)
PlayerPeds[#PlayerPeds + 1] = ped
end
end
local closestPed, closestDistance = QBCore.Functions.GetClosestPed(coords, PlayerPeds)
if closestDistance < 15.0 and closestPed ~= 0 and not IsPedInAnyVehicle(closestPed) and GetPedType(closestPed) ~= 28 then
SellToPed(closestPed)
end
end
local startDist = #(startLocation - coords)
if startDist > 30 then
TooFarAway()
end
Wait(0)
end
end)
else
stealingPed = nil
stealData = {}
cornerselling = false
LocalPlayer.state:set("inv_busy", false, true)
QBCore.Functions.Notify("lazy ass cant even sell drugs")
end
end
-- Events
RegisterNetEvent('md-drugs:client:cornerselling', function()
QBCore.Functions.TriggerCallback('md-drugs:server:cornerselling:getAvailableDrugs', function(result)
if CurrentCops >= QBConfig.MinimumDrugSalePolice then
if IsPedInAnyVehicle(PlayerPedId(), false) then
QBCore.Functions.Notify("youre in a car", 'error')
else
if result then
availableDrugs = result
ToggleSelling()
else
QBCore.Functions.Notify("what you gonna sell fuckin air or something?", 'error')
LocalPlayer.state:set("inv_busy", false, true)
end
end
else
QBCore.Functions.Notify("not enough pork", "error")
end
end)
end)
RegisterNetEvent('police:SetCopCount', function(amount)
CurrentCops = amount
end)
RegisterNetEvent('md-drugs:client:refreshAvailableDrugs', function(items)
availableDrugs = items
if availableDrugs == nil or #availableDrugs <= 0 then
QBCore.Functions.Notify("no Drugs", 'error')
cornerselling = false
LocalPlayer.state:set("inv_busy", false, true)
end
2024-01-13 22:13:46 -08:00
end)