updated mainly client/server functions.lua to include a check for if using scully emotes then use the export to cancel emote once done with progressbar, added support for a few other inventories and dispatch
added new item box events for additem and removeitem functions in the server/functions.lua
I left the original itembox event in, if you dont use the old event it will just trigger to a blank event and the next event will trigger, its a duct tape backwards compat method
added a couple new functions to cut back on repeating natives needed ( Freeze() ) will now set an entitys heading, block temp events, freeze, and set invincible)
added better calls for GetImage and GetLabel for ox inventory
converted all callbacks to lib.callback to increase optimization
should be fully compatible with qbx without needing to make a couple edits now
what does this do, adds 10 more minigames than before you can use. How to set it, change Config.minigametype to the key of that table like ps ox blcirprog
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Now thats the config changes so you dont need to reconfig everything as I do my best to not change much in the config and work around what has been done
Whats been added
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i moved tier system to SQL as its better than using metadata
run the SQL and it will autopopulate your metadata for rep so people wont lose anything
I added a new sql table for deliveries
it not checks overall time for deliveries regardless if you crash or not.
Added new server file called recipes.lua
its what you imagine, about 80-90% of the recipes for md-drugs
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Is there bugs, probably. But im tired of beta testing it over and over so please report bugs to my discord where i can see them and patch them quickly.