Config.requestModelTime=30000-- time for ox_lib to request the model to spawn props, increase based on your server and player's experience with failed model requests
Config.oxtarget=true--- turn to true if you use oxtarget
Config.respawnTime=150-- Seconds
Config.Fuel="LegacyFuel"-- type the name of script you use i.e. ps-fuel, cdn-fuel, LegacyFuel
Config.OxInv=true-- true if you use ox inventory, false if you use qb/lj/ps
Config.TierSystem=true-- allows for three tiers of certain drugs ( coke, heroin, crack
Config.StupidassNewQbItemName=false-- true if you have updated your items.lua from base qb after november 2023 because changing item names this far in a framework is 3 IQ points total
Config.imagelink="ox_inventory/web/images/"
------------- Cocaine -- new animations require to be in a certain spot or they get fucky. uses bob74 ipl
Config.CokeTeleIn=vector3(198.16,-1276.92,29.33)-- where you target to go inside
Config.CokeTeleOut=vector3(1088.81,-3187.57,-38.99)-- where you target to leave
Config.MakePowder=vector3(1087.29,-3195.33,-38.99)-- where you chop your coca leaves to make powder
---------------- Crack locations
Config.makecrack=vector3(2434.07,4969.39,42.35)-- make crack with baking soda with cut coke 1-3
Config.bagcrack=vector3(2435.85,4965.3,42.35)--- bag crack 1-3 stages
------------------------- LSD Locations
Config.lysergicacid=vector3(-1370.71,-317.3,39.51)-- get lysergic acid
Config.diethylamide=vector3(-1371.71,-316.02,39.53)-- get diethylamide
Config.gettabs=vector3(-1370.77,-314.51,39.58)-- buy tab paper
Config.cutheroinone=vector3(-1364.86,-320.15,39.51)-- cut heroin stage 1-3 with baking soda
Config.fillneedle=vector3(-1366.18,-317.81,39.56)-- fill needles with heroin
Config.heroinlabkitprice=10000-- price of the lsd lab kit
------------ XTC
Config.isosafrole=vector3(892.7,-957.2,39.28)-- where to steal isosafrole
Config.mdp2p=vector3(901.07,-963.11,39.28)-- where to steal mdp2p
Config.rawxtcloc=vector3(898.51,-960.2,39.28)-- where to combine the 2 ingridents to make raw xtc
Config.stamp=vector3(895.98,-963.57,39.28)-- where to stamp pills
Config.buypress=vector3(868.3,-960.72,26.28)-- Where you buy your presses
----- mescaline
Config.DryOut=vector3(2622.6,4222.57,43.6)-- Place to dry out mescaline into usuable drug
Config.Badtrip=20-- number means % chance to spawn a clone that chases and attacks while on mescaline
-------------- lean
Config.SyrupVendor=vector3(362.71,-577.84,39.3)-- where the mission ped starts
Config.StartLoc={
vector3(-2307.22,434.77,174.47),-- where the truck spawns
vector3(614.75,1786.26,199.39),
vector3(-224.89,6388.32,31.59)
}
---------- Pharma
Config.FillPrescription=vector3(2432.89,4252.2,36.35)----------- this is where you want people to take their prescription to get a bottle of pills. They use bottle to get a random amount of prescription pills
Config.PharmaJob="ambulance"-- what job role you need to be on to get the command
-------------- weed
Config.Teleout=vector3(1066.31,-3183.36,-39.16)-- where you target to tele in
Config.Telein=vector3(244.74,374.54,105.74)-- where you target to tele out
Config.MakeButter=vector3(1045.48,-3198.49,-38.22)-- where you make cannabutter and baked edibles
Config.MakeOil=vector3(1038.90,-3198.66,-38.17-1)-- where you make shatter
Config.WeedDry={-- where you dry leaves
vector3(1043.0,-3191.59,-38.39),
vector3(1041.0,-3191.59,-38.39),
vector3(1045.0,-3191.59,-38.39),
vector3(1039.0,-3191.59,-38.39),
}
Config.Joblock=false-- if you want weed to be a job
Config.weedjob=""-- what the job name is
Config.Weed={--- this is the store for the weed ingridients
Config.SuccessfulChance=90--- this is the chance of a Success wholesale 1-100
Config.AlertPoliceWholesale=10-- 1-100 of how often it will alert police
--- travelling merchant
Config.Travellingmerchant={------------ these are the random locations the merchant can spawn on script start. whatever you want for the merchant is in Config.Items right below
vector3(-119.06,-977.19,304.25),
vector3(-1522.23,1475.63,112.02),
vector3(-3278.99,973.33,5.34),
}
Config.Items={--- this is the store for the travelling merchant
---- How oxyruns work. You pay for a truck, you get in it and it gives a route. There is a 20% chance that the car will be "hot" and you have to ditch it. No Routes will spawn if that pops up
----- when you get to the drop off point third eye the truck. You will carry a box to the ped. He will give you cash, some oxy and maybe a random item. Rinse and repeat
Config.truckspawn=vector4(1449.65,-1486.0,63.22,342.58)--- where the truck will spawn when you pay for it
Config.Payfortruck=vector3(1437.64,-1491.91,63.62)--- where you pay for the truck
Config.TruckPrice=500-- amount the truck will cost to rent
Config.OxyRunCompleteCash=200-- base price you get for completeing a run. 50% if the car needs to be ditched
Config.OxyRunDitchChance=20-- % of a fail mission and having to ditch the car and not get a new order
Config.OxyItemChance=50-- chance to recieve an item from the OxyRandItems list below
Config.OxyItemAmount=1-- amount of the item you recieve when you get an item from OxyRandItems
Config.PoliceAlertOxy=90-- This is a % out of 100 to alert police
Config.oxylocations={-- These are different locations where a ped spawns.
vector4(-2352.32,266.78,165.3,23.46),
vector4(-1467.49,874.01,183.59,298.45),
vector4(-856.71,874.26,202.85,205.3),
vector4(950.58,-128.49,74.42,205.3),
vector4(1152.71,-328.43,69.21,205.3),
vector4(112.66,-1955.67,20.75,37.94),
vector4(-544.4,-1684.8,19.89,252.07),
vector4(-1185.02,-1805.4,3.91,184.83),
vector4(-1641.4,-981.99,7.58,35.38),
vector4(-1827.93,782.36,138.29,219.99),
vector4(-320.84,2818.73,59.45,337.22),
vector4(474.88,2609.56,44.48,357.0),
}
Config.OxyRandItems={-- random items you get for completing the mission
"oxy",
"lockpick",
"cryptostick",
}
---------------------- Meth Config
Config.MethTeleIn=vector3(-2222.04,303.99,174.6)-- where you target to tele in
Config.MethTeleOut=vector3(996.91,-3200.83,-36.39)-- where you target to tele out
Config.MethHeistStart=vector3(-1102.93,-3066.76,14.00)-- where you get the mission to get ingridients
----------------------------- these are the locations where props will be spawned to be picked