big update. i prob broke something, let me know in discord
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@@ -1,6 +1,6 @@
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Config = {} --Ignore.
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Config.oxtarget = false --- turn to true if you use oxtarget
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Config.Target = 'qb' -- qb or ox
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Config.respawnTime = 150 -- Seconds
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Config.Fuel = "LegacyFuel" -- type the name of script you use i.e. ps-fuel, cdn-fuel, LegacyFuel
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Config.TierSystem = true -- allows for three tiers of certain drugs ( coke, heroin, crack, lsd)
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@@ -13,14 +13,30 @@ Config.Tier2 = 300 -- amount to hit for level 3
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---------------------------------- BRIDGE
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Config.progressbartype = 'oxcir' -- either 'qb', 'oxcir', 'oxbar'
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Config.minigametype = 'ox' -- either 'ps' or 'ox' or 'none'
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Config.Notify = 'ox' -- -- either 'qb' or 'ox' or 'okok'
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Config.Phone = 'qb' -- either 'qb' or 'yflip' or 'qs'
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Config.Dispatch = 'ps' -- either 'ps', 'cd', 'core', 'aty'
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Config.Minigames = {
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ps = { amount = 2, speed = 8,},
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ox = { 'easy', 'easy'}, --easy medium or hard each one corresponds to how many skillchecks and the difficulty
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blcirprog = { amount = 2, speed = 50}, -- speed = 1-100
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blprog = { amount = 1, speed = 50}, -- speed = 1-100
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blkeyspam = { amount = 1, difficulty = 50}, -- difficulty = 1-100
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blkeycircle = { amount = 1, difficulty = 50, keynumbers = 3},
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blnumberslide = { amount = 1, difficulty = 50, keynumbers = 3},
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blrapidlines = { amount = 1, difficulty = 50, numberofline = 3},
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blcircleshake = { amount = 1, difficulty = 50, stages = 3},
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glpath = { gridsize = 10, lives = 3, timelimit = 999999},
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glspot = {gridSize = 6, timeLimit = 999999, charSet = "alphabet", required = 10},
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glmath = {timeLimit = 300000},
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}
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Config.minigametype = 'blkeyspam' -- look above for options or choose none if you dont want any minigames
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------------- you can either set a gang or leave it blank, if blank it will autopopulate data to not require it :)
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------------- Cocaine -- new animations require to be in a certain spot or they get fucky. uses bob74 ipl if you turn Config.FancyCokeAnims you can put it anywhere :)
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Config.FancyCokeAnims = false -- if you want multi location this needs to be false
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Config.FancyCokeAnims = true -- if you want multi location this needs to be false
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Config.CokeTeleIn = vector3(198.16, -1276.92, 29.33)-- where you target to go inside
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@@ -28,12 +44,14 @@ Config.CokeTeleOut = vector3(1088.81, -3187.57, -38.99) -- where you target to l
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Config.MakePowder = { -- where you chop your coca leaves to make powder
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{loc = vector3(1086.20, -3195.30, -39.20), l = 1.0, w = 1.0, rot = 45.0, gang = ""},
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{loc = vector3(1090.15, -3199.5, -39.18), l = 1.0, w = 1.0, rot = 45.0, gang = ""},
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{loc = vector3(1093.09, -3199.53, -39.05), l = 1.0, w = 1.0, rot = 45.0, gang = ""},
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}
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Config.CuttingCoke = { -- only active if Config.FancyCokeAnims = false
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{loc = vector3(1095.66, -3195.4, -39.13), l = 1.0, w = 1.0, rot = 45.0, gang = ""},
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{loc = vector3(1095.61, -3195.62, -39.13), l = 1.0, w = 1.0, rot = 45.0, gang = ""},
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}
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Config.BaggingCoke = { -- only active if Config.FancyCokeAnims = false
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{loc = vector3(1100.34, -3199.44, -39.19), l = 1.0, w = 1.0, rot = 45.0, gang = ""},
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{loc = vector3(1100.3, -3199.42, -39.19), l = 1.0, w = 1.0, rot = 45.0, gang = ""},
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}
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---------------- Crack locations
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Config.makecrack = { -- make crack with baking soda with cut coke 1-3
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@@ -99,7 +117,7 @@ Config.stamp = { -- where to stamp pills
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Config.buypress = vector3(845.82, -884.79, 25.18)-- Where you buy your presses
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----- mescaline
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Config.DryOut = vector3(2622.6, 4222.57, 43.6) -- Place to dry out mescaline into usuable drug
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Config.DryOut = vector3(2638.22, 4237.93, 44.78) -- Place to dry out mescaline into usuable drug
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Config.Badtrip = 20 -- number means % chance to spawn a clone that chases and attacks while on mescaline
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@@ -126,14 +144,14 @@ Config.PharmaJob = "ems" -- what TYPE role you need to be on to get the command
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Config.Teleout = vector3(1066.31, -3183.36, -39.16) -- where you target to tele in
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Config.Telein = vector3(244.74, 374.54, 105.74) -- where you target to tele out
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Config.MakeButter = vector3(1045.48, -3198.49, -38.22) -- where you make cannabutter and baked edibles
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Config.MakeOil = vector3(1038.90, -3198.66, -38.17-1) -- where you make shatter
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Config.MakeOil = vector3(1038.90, -3198.66, -38.17) -- where you make shatter
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Config.WeedSaleman = vector4(1030.46, -3203.63, -38.2, 180.0)
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Config.WeedDry = { -- where you dry leaves
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vector3(1043.0, -3191.59, -38.39),
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vector3(1041.0, -3191.59, -38.39),
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vector3(1045.0, -3191.59, -38.39),
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vector3(1039.0, -3191.59, -38.39),
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{loc = vector3(1043.0, -3191.59, -38.39),},
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{loc = vector3(1041.0, -3191.59, -38.39),},
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{loc = vector3(1045.0, -3191.59, -38.39),},
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{loc = vector3(1039.0, -3191.59, -38.39),},
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}
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Config.Joblock = false -- if you want weed to be a job
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@@ -157,7 +175,7 @@ Config.Weed = { --- this is the store for the weed ingridients
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Config.SuccessfulChance = 90 --- this is the chance of a Success wholesale 1-100
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Config.AlertPoliceWholesale = 90 -- 1-100 of how often it will alert police
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Config.WholesaleTimeout = 600 -- time in seconds to get to the location
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Config.PoliceCount = 2 -- Amount of police required
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Config.PoliceCount = 0 -- Amount of police required
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Config.Wcoke = { min = 20, max = 60} -- pricings per item
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Config.Wcrack = { min = 20, max = 60}
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Config.Wlsd = { min = 20, max = 60}
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@@ -173,30 +191,30 @@ Config.Travellingmerchant = { ------------ these are the random locations the me
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}
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Config.Items = { --- this is the store for the travelling merchant
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items = {
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[1] = {name = "tab_paper", price = 50, amount = 50, },
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[2] = {name = "bakingsoda", price = 25, amount = 50, },
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[3] = {name = "isosafrole", price = 25, amount = 50, },
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[4] = {name = "mdp2p", price = 25, amount = 50, },
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[5] = {name = "lysergic_acid", price = 25, amount = 50, },
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[6] = {name = "diethylamide", price = 25, amount = 50, },
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[7] = {name = "lockpick", price = 2, amount = 1000, },
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[8] = {name = "emptyvial", price = 2, amount = 1000, },
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[9] = {name = "needle", price = 2, amount = 1000, },
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[10] = {name = "cokeburner", price = 25, amount = 50, },
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[11] = {name = "crackburner", price = 2, amount = 50, },
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[12] = {name = "lsdburner", price = 2, amount = 50, },
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[13] = {name = "heroinburner", price = 2, amount = 50, },
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[14] = {name = "mdlean", price = 50, amount = 50, },
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[15] = {name = "weedgrinder", price = 25, amount = 50, },
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[16] = {name = "mdbutter", price = 25, amount = 50, },
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[17] = {name = "flour", price = 25, amount = 50, },
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[18] = {name = "chocolate", price = 25, amount = 50, },
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[19] = {name = "butane", price = 25, amount = 50, },
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[20] = {name = "butanetorch", price = 2, amount = 1000, },
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[21] = {name = "dabrig", price = 2, amount = 1000, },
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[22] = {name = "mdwoods", price = 2, amount = 1000, },
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[23] = {name = "leancup", price = 25, amount = 50, },
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[24] = {name = "xtcburner", price = 25, amount = 50, },
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{name = "tab_paper", price = 50, amount = 50,},
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{name = "bakingsoda", price = 25, amount = 50, },
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{name = "isosafrole", price = 25, amount = 50, },
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{name = "mdp2p", price = 25, amount = 50, },
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{name = "lysergic_acid", price = 25, amount = 50, },
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{name = "diethylamide", price = 25, amount = 50, },
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{name = "lockpick", price = 2, amount = 1000, },
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{name = "emptyvial", price = 2, amount = 1000, },
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{name = "needle", price = 2, amount = 1000, },
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{name = "cokeburner", price = 25, amount = 50, },
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{name = "crackburner", price = 2, amount = 50, },
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{name = "lsdburner", price = 2, amount = 50, },
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{name = "heroinburner", price = 2, amount = 50, },
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{name = "mdlean", price = 50, amount = 50, },
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{name = "weedgrinder", price = 25, amount = 50, },
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{name = "mdbutter", price = 25, amount = 50, },
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{name = "flour", price = 25, amount = 50, },
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{name = "chocolate", price = 25, amount = 50, },
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{name = "butane", price = 25, amount = 50, },
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{name = "butanetorch", price = 2, amount = 1000, },
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{name = "dabrig", price = 2, amount = 1000, },
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{name = "mdwoods", price = 2, amount = 1000, },
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{name = "leancup", price = 25, amount = 50, },
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{name = "xtcburner", price = 25, amount = 50, },
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}
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}
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@@ -205,7 +223,7 @@ Config.Items = { --- this is the store for the travelling merchant
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----- when you get to the drop off point third eye the truck. You will carry a box to the ped. He will give you cash, some oxy and maybe a random item. Rinse and repeat
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Config.truckspawn = vector4(1449.65, -1486.0, 63.22, 342.58) --- where the truck will spawn when you pay for it
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Config.truckspawn = vector4(1450.87, -1482.13, 63.22, 69.95) --- where the truck will spawn when you pay for it
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Config.Payfortruck = vector3(1437.64, -1491.91, 63.62) --- where you pay for the truck
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Config.TruckPrice = 500 -- amount the truck will cost to rent
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Config.OxyRunCompleteCash = 200 -- base price you get for completeing a run. 50% if the car needs to be ditched
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