- holy fuck a lot
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@@ -1,16 +1,27 @@
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RegisterNetEvent("md-drugs:client:drymescaline", function()
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if not ItemCheck('cactusbulb') then return end
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if not progressbar(Lang.mescaline.dry, 4000, 'uncuff') then return end
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TriggerServerEvent("md-drugs:server:drymescaline")
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end)
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for k, v in pairs (GlobalState.MDDrugsLocs.DryOutMescaline) do
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ps.boxTarget('dryoutMesc'..k, v.loc, {length = v.l, width = v.w, height = 1.0, rotation = v.rot}, {
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{
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label = ps.lang('mescaline.dry'),
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icon = 'fa-solid fa-temperature-high',
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action = function()
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if not ps.hasItem('cactusbulb') then ps.notify(ps.lang('mescaline.needbulb'), 'error') return end
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if not ps.progressbar(ps.lang('mescaline.dry'), 4000, 'drymescaline') then return end
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TriggerServerEvent("md-drugs:server:drymescaline", k)
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end,
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canInteract = function()
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if not handleGang(v.gang) then return false end
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return true
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end
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}
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})
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end
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RegisterNetEvent("md-drugs:client:takemescaline", function()
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local chance, chance2 = math.random(1,100), math.random(1,100)
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local weapon = ''
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if chance2 == 100 then weapon = 'weapon_rpg' else weapon = 'weapon_flaregun' end
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if not progressbar(Lang.mescaline.eat, 4000, 'uncuff') then return end
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if not ps.progressbar(ps.lang('mescaline.eat'), 4000, 'uncuff') then return end
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if chance <= Config.Badtrip then
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AlienEffect()
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local clone = ClonePed(PlayerPedId(), false, false, true)
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