- fix up heroin

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Mustache Dom committed 2025-07-14 01:34:58 -07:00
1 parent 1b29aaa3b0
commit 4fdef3cf30
8 files changed
+795 -476

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@@ -1,115 +1,173 @@
local sell = false
local sold = false
local targbusy = false
local inZone = false
local active = false
local buyers = {}
local function reset(targ)
local function walkAway(targ)
FreezeEntityPosition(targ, false)
ClearPedTasks(targ)
local coords = GetEntityCoords(targ)
TaskWanderInArea(targ, coords.x, coords.y, coords.z, 100.0, 2, 10.0)
Wait(10000)
DeletePed(targ)
targbusy = false
sold = true
active = false
end
local function walkAway(targ)
FreezeEntityPosition(targ, false)
ClearPedTasks(targ)
local coords = GetEntityCoords(targ)
TaskWanderInArea(targ, coords.x, coords.y, coords.z, 100.0, 2, 10.0)
Wait(10000)
DeletePed(targ)
targbusy = false
active = false
end
local function sellDrug(item, amount, price, targ)
PoliceCall(20)
targbusy = true
if IsPedInAnyVehicle(PlayerPedId(), true) then
Notify(Lang.Cornerselling.inveh, 'error')
reset(targ)
return end
if not progressbar(string.format(Lang.Cornerselling.selling, GetLabel(item), price), 4000, 'uncuff') then return end
-- PoliceCall(20)
if ps.vehicleData() then
Notify(ps.lang('Cornerselling.inveh', 'error'))
walkAway(targ)
return
end
if not ps.progressbar(string.format(ps.lang('Cornerselling.selling', GetLabel(item), price)), 4000, 'uncuff') then walkAway(targ) return end
buyers[targ] = 'sold'
TriggerServerEvent('md-drugs:server:sellCornerDrugs', item, amount, price)
reset(targ)
walkAway(targ)
end
local function deny(targ)
PoliceCall(20)
targbusy = true
if not progressbar(Lang.Cornerselling.deny, 4000, 'argue5') then return end
reset(targ)
-- PoliceCall(20)
buyers[targ] = 'sold'
if not ps.progressbar(ps.lang('Cornerselling.deny'), 4000, 'argue5') then return end
walkAway(targ)
end
local function findPed()
local targ = nil
repeat
Wait(100)
targ = ps.getNearestPed(GetEntityCoords(PlayerPedId()), 8)
if IsPedInAnyVehicle(targ, false) or GetEntityHealth(targ) == 0 or not IsPedHuman(targ) then
targ = nil
end
if buyers[targ] then
targ = nil
end
if inZone then
targ = nil
end
until targ ~= nil
buyers[targ] = true
ps.drawText('Waiting For Customer')
repeat
Wait(1000)
TaskGoToCoordAnyMeans(targ, GetEntityCoords(PlayerPedId()), 1.0, 0, 0, 0, 0)
until #(GetEntityCoords(PlayerPedId()) - GetEntityCoords(targ)) < 2.0
TaskTurnPedToFaceEntity(targ, PlayerPedId(), -1)
ps.hideText()
CreateThread(function()
Wait(45000)
walkAway(targ)
buyers[targ] = 'sold'
end)
return targ
end
local function checkItems()
local count = 0
for k, v in pairs (GlobalState.DrugNames) do
if ps.hasItem(v) then
count = count + 1
break
end
end
if count == 0 then ps.notify(ps.lang('Cornerselling.nodrugs', 'error')) return false end
return true
end
function Cornersell()
if active then return false end
local targ = lib.GetClosestPed(GetEntityCoords(PlayerPedId()), 8)
if targ == nil then return end
if IsPedInAnyVehicle(targ, false) or GetEntityHealth(targ) == 0 or not IsPedHuman(targ) then return end
local data = ps.callback('md-drugs:server:cornerselling:getAvailableDrugs', false, targ)
if data.item == 'nothing' then Notify(Lang.Cornerselling.nodrugs, 'error') sell = false FreezeEntityPosition(targ, false) ClearPedTasks(targ) active = false return false end
TaskGoToCoordAnyMeans(targ, GetEntityCoords(PlayerPedId()), 1.0, 0, 0, 0, 0)
active = true
repeat
Wait(1000)
until #(GetEntityCoords(PlayerPedId()) - GetEntityCoords(targ)) < 2.0
lib.requestAnimDict("rcmme_tracey1")
TaskStartScenarioInPlace(targ, "WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT", 0, false) FreezeEntityPosition(targ, true)
AddMultiModel(data.ped, {
{ label = string.format(Lang.targets.CornerSell.sell, data.amount, GetLabel(data.item), data.price), icon ="fa-solid fa-money-bill",
action = function() sellDrug(data.item, data.amount, data.price, targ) end,
canInteract = function()
if not targbusy then return true end end,
},
{ label = Lang.targets.CornerSell.deny, icon = "fa-solid fa-person-harassing",
action = function() deny(targ) end,
canInteract = function()
if not targbusy then return true end end,
if inZone then sell = false return end
if not sell then
return
end
local hasDrugs = checkItems()
if not hasDrugs then
sell = false
return
end
ps.drawText('Searching For Nearby Customers')
local targ = findPed()
local data = ps.callback('md-drugs:server:cornerselling:getAvailableDrugs', targ)
if data == false then
sell = false
return
end
if data == 'robbed' then
TaskGoStraightToCoord(targ, -1858.232910, -1242.395630, 8.60510, 100.0, -1, 0.0, 0.0)
SetPedMoveRateOverride(targ, 10.0)
local got = false
ps.entityTarget(targ, {
{
label = "Take Back Drugs",
icon ="fa-solid fa-money-bill",
action = function()
got = true
TriggerServerEvent('md-drugs:server:getBackRobbed')
Cornersell()
end,
canInteract = function()
if IsEntityDead(targ) and not got then
return true
end
end,
}}, nil)
local timer = 45
repeat
Wait(1000)
timer = timer - 1
until sold or timer == 0
if sold then sold = false return true end
if timer == 0 then Notify(Lang.Cornerselling.timeout, 'error') targbusy = true walkAway(targ) return false end
else
ps.requestAnim("rcmme_tracey1")
TaskStartScenarioInPlace(targ, "WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT", 0, false)
FreezeEntityPosition(targ, true)
ps.entityTarget(data.ped, {
{
label = string.format(ps.lang('targets.CornerSell.sell', data.amount, GetLabel(data.item), data.price)),
icon ="fa-solid fa-money-bill",
action = function()
sellDrug(data.item, data.amount, data.price, targ)
Cornersell()
end,
canInteract = function()
if buyers[targ] ~= 'sold' and sell then
return true
end
end,
},
{
label = ps.lang('targets.CornerSell.deny'),
icon = "fa-solid fa-person-harassing",
action = function()
deny(targ)
walkAway(targ)
Cornersell()
end,
canInteract = function()
if buyers[targ] == true and sell then
return true
end
end
}
})
end
end
RegisterNetEvent('md-drugs:client:cornerselling', function()
if not GetCops(QBConfig.MinimumDrugSalePolice) then return end
if inZone then Notify(Lang.Cornerselling.no, 'error') return end
local has = ps.callback('md-drugs:server:hasDrugs', false)
if has then
if sell then
TriggerServerEvent('md-drugs:server:cornerselling:stop')
Notify(Lang.Cornerselling.stop, 'error')
sell = false
active = false
else
sell = true
Notify(Lang.Cornerselling.start, 'success')
repeat
Wait(1000)
Cornersell()
until not sell
end
if sell then
sell = false
ps.hideText()
ps.notify(ps.lang('Cornerselling.stopped', 'error'))
else
Notify(Lang.Cornerselling.nodrugs, 'error')
sell = true
ps.notify(ps.lang('Cornerselling.started', 'success'))
Cornersell()
end
end)
CreateThread(function()
for k, v in pairs (QBConfig.NoSellZones) do
local box = lib.zones.box({ coords = v.loc, size = vec3(v.width, v.length, v.height), rotation = 180.0, debug = false,
onEnter = function() inZone = true end, onExit = function() inZone = false end})
end
end)
RegisterNetEvent('md-drugs:client:cornerselling:remove', function(ped)
DeletePed(ped)
for k, v in pairs (QBConfig.NoSellZones) do
local box = lib.zones.box({ coords = v.loc, size = vec3(v.width, v.length, v.height), rotation = 180.0, debug = false,
onEnter = function() inZone = true end, onExit = function() inZone = false end})
end
end)