- fix up heroin

This commit is contained in:
Mustache Dom committed 2025-07-14 01:34:58 -07:00
1 parent 1b29aaa3b0
commit 4fdef3cf30
8 files changed
+725 -406

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+20 -19
View File
@@ -1,27 +1,32 @@
local CocaPlant = {}
local cuttingcoke = nil
local baggingcoke = nil
local function pick(loc)
if not progressbar(Lang.Coke.picking, 4000, 'uncuff') then return end
TriggerServerEvent("coke:pickupCane", loc)
return true
end
local function targetOps(loc)
return {
{
icon = "fa-solid fa-seedling",
label = ps.lang('targets.coke.pick'),
action = function()
if not pick(loc) then return end
end
}
}
end
RegisterNetEvent('coke:respawnCane', function(loc)
local v = GlobalState.CocaPlant[loc]
local hash = GetHashKey(v.model)
if not CocaPlant[loc] then
CocaPlant[loc] = CreateObject(hash, v.location, false, true, true)
Freeze(CocaPlant[loc], true, v.heading)
ps.entityTarget(CocaPlant[loc], {
{
icon = "fa-solid fa-seedling",
label = ps.lang('targets.coke.pick'),
action = function()
if not pick(loc) then return end
end
}
})
ps.entityTarget(CocaPlant[loc], targetOps(loc))
end
end)
@@ -37,15 +42,7 @@ RegisterNetEvent("coke:init", function()
if not v.taken then
CocaPlant[k] = CreateObject(hash, v.location.x, v.location.y, v.location.z, false, true, true)
Freeze(CocaPlant[k], true, v.heading)
ps.entityTarget(CocaPlant[k], {
{
icon = "fa-solid fa-seedling",
label = ps.lang('targets.coke.pick'),
action = function()
if not pick(k) then return end
end
}
})
ps.entityTarget(CocaPlant[k], targetOps(k))
end
end
end)
@@ -67,7 +64,10 @@ for k, v in pairs (GlobalState.MDDrugsLocs.MakePowder) do
label = ps.lang('.targets.coke.pick'),
icon = 'fa-solid fa-seedling',
action = function()
if not ps.hasItem('coca_leaf') then return end
if not ps.hasItem('coca_leaf') then
ps.notify('You Need A Coke Leaf')
return
end
if not ps.progressbar(ps.lang('Coke.makepow'), 4000, 'uncuff') then return end
TriggerServerEvent("md-drugs:server:makepowder", k)
end,
@@ -94,6 +94,7 @@ for k, v in pairs (GlobalState.MDDrugsLocs.CuttingCoke) do
}
})
end
for k, v in pairs (GlobalState.MDDrugsLocs.BaggingCoke) do
ps.boxTarget('bagcoke'..k, v.loc, {length = 1.0, width = 1.0, height = 1.0, rotation = 180.0}, {
{
+138 -80
View File
@@ -1,105 +1,167 @@
local sell = false
local sold = false
local targbusy = false
local inZone = false
local active = false
local function reset(targ)
FreezeEntityPosition(targ, false)
ClearPedTasks(targ)
local coords = GetEntityCoords(targ)
TaskWanderInArea(targ, coords.x, coords.y, coords.z, 100.0, 2, 10.0)
Wait(10000)
DeletePed(targ)
targbusy = false
sold = true
active = false
end
local buyers = {}
local function walkAway(targ)
FreezeEntityPosition(targ, false)
ClearPedTasks(targ)
local coords = GetEntityCoords(targ)
TaskWanderInArea(targ, coords.x, coords.y, coords.z, 100.0, 2, 10.0)
Wait(10000)
DeletePed(targ)
targbusy = false
active = false
end
local function sellDrug(item, amount, price, targ)
PoliceCall(20)
targbusy = true
if IsPedInAnyVehicle(PlayerPedId(), true) then
Notify(Lang.Cornerselling.inveh, 'error')
reset(targ)
return end
if not progressbar(string.format(Lang.Cornerselling.selling, GetLabel(item), price), 4000, 'uncuff') then return end
-- PoliceCall(20)
if ps.vehicleData() then
Notify(ps.lang('Cornerselling.inveh', 'error'))
walkAway(targ)
return
end
if not ps.progressbar(string.format(ps.lang('Cornerselling.selling', GetLabel(item), price)), 4000, 'uncuff') then walkAway(targ) return end
buyers[targ] = 'sold'
TriggerServerEvent('md-drugs:server:sellCornerDrugs', item, amount, price)
reset(targ)
walkAway(targ)
end
local function deny(targ)
PoliceCall(20)
targbusy = true
if not progressbar(Lang.Cornerselling.deny, 4000, 'argue5') then return end
reset(targ)
-- PoliceCall(20)
buyers[targ] = 'sold'
if not ps.progressbar(ps.lang('Cornerselling.deny'), 4000, 'argue5') then return end
walkAway(targ)
end
local function findPed()
local targ = nil
repeat
Wait(100)
targ = ps.getNearestPed(GetEntityCoords(PlayerPedId()), 8)
if IsPedInAnyVehicle(targ, false) or GetEntityHealth(targ) == 0 or not IsPedHuman(targ) then
targ = nil
end
if buyers[targ] then
targ = nil
end
if inZone then
targ = nil
end
until targ ~= nil
buyers[targ] = true
ps.drawText('Waiting For Customer')
repeat
Wait(1000)
TaskGoToCoordAnyMeans(targ, GetEntityCoords(PlayerPedId()), 1.0, 0, 0, 0, 0)
until #(GetEntityCoords(PlayerPedId()) - GetEntityCoords(targ)) < 2.0
TaskTurnPedToFaceEntity(targ, PlayerPedId(), -1)
ps.hideText()
CreateThread(function()
Wait(45000)
walkAway(targ)
buyers[targ] = 'sold'
end)
return targ
end
local function checkItems()
local count = 0
for k, v in pairs (GlobalState.DrugNames) do
if ps.hasItem(v) then
count = count + 1
break
end
end
if count == 0 then ps.notify(ps.lang('Cornerselling.nodrugs', 'error')) return false end
return true
end
function Cornersell()
if active then return false end
local targ = lib.GetClosestPed(GetEntityCoords(PlayerPedId()), 8)
if targ == nil then return end
if IsPedInAnyVehicle(targ, false) or GetEntityHealth(targ) == 0 or not IsPedHuman(targ) then return end
local data = ps.callback('md-drugs:server:cornerselling:getAvailableDrugs', false, targ)
if data.item == 'nothing' then Notify(Lang.Cornerselling.nodrugs, 'error') sell = false FreezeEntityPosition(targ, false) ClearPedTasks(targ) active = false return false end
TaskGoToCoordAnyMeans(targ, GetEntityCoords(PlayerPedId()), 1.0, 0, 0, 0, 0)
active = true
repeat
Wait(1000)
until #(GetEntityCoords(PlayerPedId()) - GetEntityCoords(targ)) < 2.0
lib.requestAnimDict("rcmme_tracey1")
TaskStartScenarioInPlace(targ, "WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT", 0, false) FreezeEntityPosition(targ, true)
AddMultiModel(data.ped, {
{ label = string.format(Lang.targets.CornerSell.sell, data.amount, GetLabel(data.item), data.price), icon ="fa-solid fa-money-bill",
action = function() sellDrug(data.item, data.amount, data.price, targ) end,
if inZone then sell = false return end
if not sell then
return
end
local hasDrugs = checkItems()
if not hasDrugs then
sell = false
return
end
ps.drawText('Searching For Nearby Customers')
local targ = findPed()
local data = ps.callback('md-drugs:server:cornerselling:getAvailableDrugs', targ)
if data == false then
sell = false
return
end
if data == 'robbed' then
TaskGoStraightToCoord(targ, -1858.232910, -1242.395630, 8.60510, 100.0, -1, 0.0, 0.0)
SetPedMoveRateOverride(targ, 10.0)
local got = false
ps.entityTarget(targ, {
{
label = "Take Back Drugs",
icon ="fa-solid fa-money-bill",
action = function()
got = true
TriggerServerEvent('md-drugs:server:getBackRobbed')
Cornersell()
end,
canInteract = function()
if not targbusy then return true end end,
},
{ label = Lang.targets.CornerSell.deny, icon = "fa-solid fa-person-harassing",
action = function() deny(targ) end,
canInteract = function()
if not targbusy then return true end end,
if IsEntityDead(targ) and not got then
return true
end
end,
}}, nil)
local timer = 45
repeat
Wait(1000)
timer = timer - 1
until sold or timer == 0
if sold then sold = false return true end
if timer == 0 then Notify(Lang.Cornerselling.timeout, 'error') targbusy = true walkAway(targ) return false end
else
ps.requestAnim("rcmme_tracey1")
TaskStartScenarioInPlace(targ, "WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT", 0, false)
FreezeEntityPosition(targ, true)
ps.entityTarget(data.ped, {
{
label = string.format(ps.lang('targets.CornerSell.sell', data.amount, GetLabel(data.item), data.price)),
icon ="fa-solid fa-money-bill",
action = function()
sellDrug(data.item, data.amount, data.price, targ)
Cornersell()
end,
canInteract = function()
if buyers[targ] ~= 'sold' and sell then
return true
end
end,
},
{
label = ps.lang('targets.CornerSell.deny'),
icon = "fa-solid fa-person-harassing",
action = function()
deny(targ)
walkAway(targ)
Cornersell()
end,
canInteract = function()
if buyers[targ] == true and sell then
return true
end
end
}
})
end
end
RegisterNetEvent('md-drugs:client:cornerselling', function()
if not GetCops(QBConfig.MinimumDrugSalePolice) then return end
if inZone then Notify(Lang.Cornerselling.no, 'error') return end
local has = ps.callback('md-drugs:server:hasDrugs', false)
if has then
if sell then
TriggerServerEvent('md-drugs:server:cornerselling:stop')
Notify(Lang.Cornerselling.stop, 'error')
sell = false
active = false
ps.hideText()
ps.notify(ps.lang('Cornerselling.stopped', 'error'))
else
sell = true
Notify(Lang.Cornerselling.start, 'success')
repeat
Wait(1000)
ps.notify(ps.lang('Cornerselling.started', 'success'))
Cornersell()
until not sell
end
else
Notify(Lang.Cornerselling.nodrugs, 'error')
end
end)
@@ -109,7 +171,3 @@ for k, v in pairs (QBConfig.NoSellZones) do
onEnter = function() inZone = true end, onExit = function() inZone = false end})
end
end)
RegisterNetEvent('md-drugs:client:cornerselling:remove', function(ped)
DeletePed(ped)
end)
+119 -62
View File
@@ -2,20 +2,79 @@ local PoppyPlants = {}
local herointable = false
local dirty = false
local function pickher(loc)
if not ps.progressbar(Lang.Heroin.pick, 4000, 'uncuff') then return end
TriggerServerEvent("heroin:pickupCane", loc)
end
local function pickOps(loc)
return {
{
icon = "fa-solid fa-seedling",
label = ps.lang('Heroin.pick'),
action = function() pickher(loc) end
}
}
end
local function createLabKit(coord, head)
local heroinlabkit = CreateObject("v_ret_ml_tablea", coord.x, coord.y, coord.z - 1, true, false,false)
SetEntityHeading(heroinlabkit, head)
PlaceObjectOnGroundProperly(heroinlabkit)
AddMultiModel(heroinlabkit, {
{data = heroinlabkit, event = "md-drugs:client:heatliquidheroin", icon = "fa-solid fa-temperature-high", label = Lang.targets.heroin.cook, canInteract = function() if not dirty then return true end end},
{data = heroinlabkit, event = "md-drugs:client:getheroinkitback", icon = "fas fa-box-circle-check", label = Lang.targets.heroin.up, canInteract = function() if not dirty then return true end end},
{data = heroinlabkit, event = "md-drugs:client:cleanheroinlabkit",icon = "fa-solid fa-hand-sparkles",label = Lang.targets.heroin.clean,canInteract = function() if dirty then return true end end}},heroinlabkit)
ps.entityTarget(heroinlabkit, {
{
icon = "fa-solid fa-temperature-high",
label = ps.lang('Heroin.cook'),
action = function()
if not ps.hasItem('emptyvial') then return end
if not minigame() then
dirty = true
TriggerServerEvent("md-drugs:server:failheatingheroin")
ps.requestPTFX("core")
local heroinkit = StartParticleFxLoopedOnEntity("exp_air_molotov", heroinlabkit, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.5, false, false, false)
SetParticleFxLoopedAlpha(heroinkit, 3.0)
SetPedToRagdoll(PlayerPedId(), 1300, 1300, 0, 0, 0, 0)
return end
if not ps.progressbar(ps.lang('Heroin.success'), 4000, 'uncuff') then return end
TriggerServerEvent("md-drugs:server:heatliquidheroin")
end,
canInteract = function()
if not dirty then return true end
return false
end
},
{
icon = "fas fa-box-circle-check",
label = ps.lang('Heroin.up'),
action = function()
if not ps.progressbar(ps.lang('Heroin.pickup'), 4000, 'uncuff') then return end
herointable = false
DeleteObject(heroinlabkit)
TriggerServerEvent("md-drugs:server:getheroinlabkitback")
end,
canInteract = function()
if not dirty then return true end
return false
end
},
{
event = "md-drugs:client:cleanheroinlabkit",
icon = "fa-solid fa-hand-sparkles",
label = ps.lang('Heroin.clean'),
action = function()
if not ps.hasItem('cleaningkit') then return end
if not ps.progressbar(ps.lang('Heroin.clean'), 4000, 'clean') then return end
local done = ps.callback('removeCleaningkit', false)
if done then dirty = false end
end,
canInteract = function()
if dirty then return true end
return false
end
}})
end
local function pickher(loc)
if not progressbar(Lang.Heroin.pick, 4000, 'uncuff') then return end
TriggerServerEvent("heroin:pickupCane", loc)
end
RegisterNetEvent('heroin:respawnCane', function(loc)
local v = GlobalState.PoppyPlants[loc]
@@ -23,7 +82,7 @@ RegisterNetEvent('heroin:respawnCane', function(loc)
if not PoppyPlants[loc] then
PoppyPlants[loc] = CreateObject(hash, v.location, false, true, true)
Freeze(PoppyPlants[loc], true, v.heading)
AddSingleModel(PoppyPlants[loc], {icon = "fa-solid fa-seedling", label = Lang.targets.heroin.pick, action = function() pickher(loc) end}, loc )
ps.entityTarget(PoppyPlants[loc], pickOps(loc), loc)
end
end)
@@ -39,7 +98,7 @@ RegisterNetEvent("heroin:init", function()
if not v.taken then
PoppyPlants[k] = CreateObject(hash, v.location.x, v.location.y, v.location.z, false, true, true)
Freeze(PoppyPlants[k], true, v.heading)
AddSingleModel(PoppyPlants[k], {icon = "fa-solid fa-seedling", label = Lang.targets.heroin.pick, action = function() pickher(k) end}, k )
ps.entityTarget(PoppyPlants[k], pickOps(k))
end
end
end)
@@ -55,73 +114,71 @@ end)
end
end)
RegisterNetEvent("md-drugs:client:dryplant", function(data)
if not progressbar(Lang.Heroin.dryout, 4000, 'uncuff') then return end
TriggerServerEvent("md-drugs:server:dryplant",data.data)
end)
for k, v in pairs (GlobalState.MDDrugsLocs.dryplant) do
ps.boxTarget('dryHeroin'..k, v.loc, {length = v.l, width = v.w, height = 1.0, rotation = v.rot}, {
{
label = ps.lang('targets.heroin.dry'),
icon = 'fa-solid fa-temperature-high',
action = function()
if not ps.progressbar(ps.lang('Heroin.dryout'), 4000, 'uncuff') then return end
TriggerServerEvent("md-drugs:server:dryplant", k)
end,
canInteract = function()
return handleGang(v.gang)
end
}
})
end
RegisterNetEvent("md-drugs:client:cutheroin", function(data)
if not ItemCheck('bakingsoda') then return end
if not progressbar(Lang.Heroin.cutting, 4000, 'uncuff') then return end
TriggerServerEvent("md-drugs:server:cutheroin", data.data)
end)
for k, v in pairs (GlobalState.MDDrugsLocs.cutheroinone) do
ps.boxTarget('cutHeroin'..k, v.loc, {length = v.l, width = v.w, height = 1.0, rotation = v.rot}, {
{
label = ps.lang('targets.heroin.cut'),
icon = 'fa-solid fa-seedling',
action = function()
if not ps.hasItem('bakingsoda') then return end
if not ps.progressbar(ps.lang('Heroin.cutting'), 4000, 'uncuff') then return end
TriggerServerEvent("md-drugs:server:cutheroin", k)
end,
canInteract = function()
return handleGang(v.gang)
end
}
})
end
RegisterNetEvent("md-drugs:client:buyheroinlabkit", function()
if not progressbar(Lang.Heroin.secret, 4000, 'uncuff') then return end
if not ps.progressbar(ps.lang('Heroin.secret'), 4000, 'uncuff') then return end
TriggerServerEvent("md-drugs:server:getheroinlabkit")
end)
ps.registerCallback("md-drugs:client:setheroinlabkit", function()
if herointable then
Notify(Lang.Heroin.tableout, 'error')
ps.notify(ps.lang('Heroin.tableout'), 'error')
return false
else
herointable = true
local location, head = StartRay()
if not location then herointable = false return end
if not progressbar(Lang.Heroin.table, 4000, 'uncuff') then return end
if not ps.progressbar(ps.lang('Heroin.table'), 4000, 'uncuff') then return end
createLabKit(location, head)
return true, location
end
end)
RegisterNetEvent("md-drugs:client:heatliquidheroin", function(data)
local loc, head = GetEntityCoords(data.data), GetEntityHeading(data.data)
if not ItemCheck('emptyvial') then return end
if not minigame() then
dirty = true
TriggerServerEvent("md-drugs:server:failheatingheroin")
loadParticle("core")
local heroinkit = StartParticleFxLoopedOnEntity("exp_air_molotov", data.data, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.5, false, false, false)
SetParticleFxLoopedAlpha(heroinkit, 3.0)
SetPedToRagdoll(PlayerPedId(), 1300, 1300, 0, 0, 0, 0)
return end
if not progressbar(Lang.Heroin.success, 4000, 'uncuff') then return end
TriggerServerEvent("md-drugs:server:heatliquidheroin")
end)
RegisterNetEvent("md-drugs:client:cleanheroinlabkit", function(data)
if not ItemCheck('cleaningkit') then return end
if not progressbar(Lang.Heroin.clean, 4000, 'clean') then return end
local done = ps.callback('removeCleaningkit', false)
if done then dirty = false end
end)
RegisterNetEvent("md-drugs:client:deletedirtyheroin", function(data)
local location,head = GetEntityCoords(data), GetEntityHeading(data)
DeleteObject(data)
createLabKit(location, head)
end)
RegisterNetEvent("md-drugs:client:getheroinkitback", function(data)
if not progressbar(Lang.Heroin.pickup, 4000, 'uncuff') then return end
herointable = false
DeleteObject(data.data)
TriggerServerEvent("md-drugs:server:getheroinlabkitback")
end)
RegisterNetEvent("md-drugs:client:fillneedle", function(data)
if not minigame() then TriggerServerEvent("md-drugs:server:failheroin", data.data) return end
if not progressbar(Lang.Heroin.needles, 4000, 'uncuff') then return end
TriggerServerEvent("md-drugs:server:fillneedle", data.data)
end)
for k, v in pairs (GlobalState.MDDrugsLocs.fillneedle) do
ps.boxTarget('fillNeedle'..k, v.loc, {length = v.l, width = v.w, height = 1.0, rotation = v.rot}, {
{
label = ps.lang('targets.heroin.fill'),
icon = 'fa-solid fa-syringe',
action = function()
if not minigame() then TriggerServerEvent("md-drugs:server:failheroin", k) return end
if not ps.progressbar(ps.lang('Heroin.needles'), 4000, 'uncuff') then return end
TriggerServerEvent("md-drugs:server:fillneedle", k)
end,
canInteract = function()
return handleGang(v.gang)
end
}
})
end
+2
View File
@@ -12,6 +12,8 @@ client_scripts {
server_scripts {
'server/functions.lua',
'server/locations.lua',
'server/recipes.lua',
'serverRun.lua',
'@oxmysql/lib/MySQL.lua',
}
+78 -51
View File
@@ -1,4 +1,4 @@
local QBCore = exports['qb-core']:GetCoreObject()
local DrugDeals = {}
local Drugs = {
["weed_white-widow"] = {rep = 1,min = 15, max = 24 },
@@ -121,75 +121,108 @@ local Drugs = {
["cupofdextro"] = {rep = 1,min = 18, max = 40},
}
local drugsNames = {}
for k, v in pairs(Drugs) do
table.insert(drugsNames, k)
end
GlobalState.DrugNames = drugsNames
local robChance = 1 -- Chance To Be Robbed
local RobbedDrugs = {}
local function beingRobbed(source, item, amount, ped)
local src = source
local math = math.random(1,100)
if math <= robChance then
ps.removeItem(src, item, amount)
ps.notify(src, 'You Got Robbed Nerd', 'error')
RobbedDrugs[ps.getIdentifier(source)] = {item = item, amount = amount, ped = ped}
return true
else
return false
end
end
local function getDrugBack(source, item, amount)
local src = source
if RobbedDrugs[ps.getIdentifier(source)] then
if RobbedDrugs[ps.getIdentifier(source)].item == item and RobbedDrugs[ps.getIdentifier(source)].amount == amount then
ps.addItem(src, item, amount)
ps.notify(src, 'You Got Your Drugs Back', 'success')
RobbedDrugs[ps.getIdentifier(source)] = nil
return true
end
end
end
ps.registerCallback('md-drugs:server:cornerselling:getAvailableDrugs', function(source, ped)
local Player = getPlayer(source)
local Player = ps.getPlayer(source)
local rep = getRep(source, 'cornerselling')
if not Player then return nil end
local type = 0
for k, v in pairs(Drugs) do
local item = Player.Functions.GetItemByName(k)
if item and type == 0 then
type = type + 1
Log(GetName(source) .. ' Allowed To Sell ' .. item.name .. '!' , 'cornerselling')
local amount = math.random(1,item.amount)
if amount >= 15 then amount = 15 end
local price = math.random(Drugs[k]['min'], Drugs[k]['max']) * amount
local result = math.floor(price * rep.price)
table.insert(DrugDeals, {item = item.name, amount = amount, price = result, cid = Player.PlayerData.citizenid, ped = ped})
return {item = item.name, amount = amount, price = result, ped = ped}
local item = ps.getItemCount(source, k) or 0
if item >= 1 then
local maths = math.random(1,100)
if maths <= robChance then
beingRobbed(source, k, item, ped)
return 'robbed'
else
if item > 15 then item = 15 end
local amount = math.random(1, item)
local price = (math.random(Drugs[k]['min'], Drugs[k]['max']) * amount) * rep.price
DrugDeals[ps.getIdentifier(source)] = {item = k, amount = amount, price = math.floor(price), ped = ped}
return DrugDeals[ps.getIdentifier(source)]
end
end
if type == 0 then
return {item = 'nothing', amount = 0, price = 0, ped = ped}
end
return false
end)
ps.registerCallback('md-drugs:server:hasDrugs', function(source)
local Player = getPlayer(source)
for k, v in pairs(Drugs) do
local item = Player.Functions.GetItemByName(k)
if item then
if hasItem(source, k, 1) then
return true
end
end
return false
end)
RegisterNetEvent('md-drugs:server:sellCornerDrugs', function(item, amount, price)
local src = source
local Player = getPlayer(src)
local function csCheck(src, item, amount, price)
local isIn = false
for k, v in pairs (Drugs) do
if item == k then
isIn = true
end
end
if not isIn then return end
for k, v in pairs (DrugDeals) do
if v.cid == Player.PlayerData.citizenid then
if v.item == item then
if v.amount == amount then
if v.price == price then
if RemoveItem(src, item, amount) then
if QBConfig.MarkedBills then
local info = {
worth = price
}
Player.Functions.AddItem('markedbills', 1, false, info )
elseif QBConfig.CustomDirtyMoney == true then
AddItem(src, QBConfig.CustomDirtyMoneyitem, price)
else
Player.Functions.AddMoney('cash', price)
end
AddRep(src, 'cornerselling', Drugs[item].rep * amount)
Log(GetName(src) .. ' Sold ' .. amount .. ' Of ' .. item .. ' For A Price Of ' .. price .. '!' , 'cornerselling')
table.remove(DrugDeals, k)
end
end
if not isIn then return false end
if DrugDeals[ps.getIdentifier(src)] then
if DrugDeals[ps.getIdentifier(src)].item == item and DrugDeals[ps.getIdentifier(src)].amount == amount and DrugDeals[ps.getIdentifier(src)].price == price then
return true
end
end
return false
end
RegisterNetEvent('md-drugs:server:sellCornerDrugs', function(item, amount, price)
local src = source
if not csCheck(src, item, amount, price) then return end
if not ps.removeItem(src, item, amount) then
ps.notify(src, 'You Do Not Have Enough Of This Item', 'error')
DrugDeals[ps.getIdentifier(src)] = nil
return
end
--AddRep(src, 'cornerselling', Drugs[item].rep * amount)
Log(string.format('%s Sold %s Of %s For A Price Of $%s !', GetName(src),amount, item, price), 'cornerselling')
DrugDeals[ps.getIdentifier(src)] = nil
ps.addMoney(src, 'cash', price)
end)
RegisterNetEvent('md-drugs:server:getBackRobbed', function()
local tabl = RobbedDrugs[ps.getIdentifier(source)]
if tabl == nil then return end
getDrugBack(source, tabl.item, tabl.amount)
RobbedDrugs[ps.getIdentifier(source)] = nil
end)
lib.addCommand('cornersell', {
@@ -198,18 +231,12 @@ lib.addCommand('cornersell', {
},
}, function(source, args, raw)
local src = source
local Player = getPlayer(src)
Log(GetName(source) .. ' Used Command cornersell!' , 'cornerselling')
TriggerClientEvent('md-drugs:client:cornerselling', src)
end)
RegisterServerEvent('md-drugs:server:cornerselling:stop', function()
local src = source
local Player = getPlayer(src)
for k, v in pairs (DrugDeals) do
if v.cid == Player.PlayerData.citizenid then
TriggerClientEvent('md-drugs:client:cornerselling:remove', src, DrugDeals[k].ped)
table.remove(DrugDeals, k)
end
if DrugDeals[ps.getIdentifier(src)] then
DrugDeals[ps.getIdentifier(src)] = nil
end
end)
+268 -94
View File
@@ -1,6 +1,8 @@
local QBCore = exports['qb-core']:GetCoreObject()
local QBCore, ESX, qbx = {}, {}, nil
local notify = Config.Notify -- qb or ox
local inventory = Config.Inventory -- qb or ox
local invname = ''
------------------------------------------ logging stuff
local logs = false
local logapi = GetConvar("fivemerrLogs", "")
@@ -10,6 +12,15 @@ local headers = {
['Content-Type'] = 'application/json',
}
if Config.Framework == 'qb' then
QBCore = exports['qb-core']:GetCoreObject()
elseif Config.Framework == 'esx' then
ESX = exports['es_extended']:getSharedObject()
elseif Config.Framework == 'qbx' then
qbx = exports.qbx_core
end
CreateThread(function()
if logs then
print'^2 Logs Enabled for md-drugs'
@@ -25,14 +36,8 @@ end)
function Log(message, type)
if logs == false then return end
local buffer = {
level = "info",
message = message,
resource = GetCurrentResourceName(),
metadata = {
drugs = type,
playerid = source
}
local buffer = { level = "info", message = message, resource = GetCurrentResourceName(),
metadata = { drugs = type, playerid = source}
}
SetTimeout(500, function()
PerformHttpRequest(endpoint, function(status, _, _, response)
@@ -45,27 +50,60 @@ if logs == false then return end
buffer = nil
end)
end
---------------------------------------------------- inventory catcher
local invname = ''
CreateThread(function()
if GetResourceState('ps-inventory') == 'started' then
invname = 'ps-inventory'
elseif GetResourceState('qb-inventory') == 'started' then
invname = 'qb-inventory'
else
invname = 'inventory'
end
end)
------------------------------------ Player Stuff functions
function getPlayer(source)
local src = source
if Config.Framework == 'qb' then
local Player = QBCore.Functions.GetPlayer(src)
return Player
elseif Config.Framework == 'esx' then
local Player = ESX.GetPlayerFromId(src)
return Player
elseif Config.Framework == 'qbx' then
local Player = qbx:GetPlayer(source)
return Player
end
end
function getPlayerByCid(cid)
if Config.Framework == 'qb' then
local Player = QBCore.Functions.GetPlayerByCitizenId(cid)
return Player
elseif Config.Framework == 'esx' then
local Player = ESX.GetPlayerFromIdentifier(cid)
return Player
elseif Config.Framework == 'qbx' then
local Player = qbx:GetPlayerByCitizenId(cid)
return Player
end
end
function GetName(source)
local Player = getPlayer(source)
local src = source
if Config.Framework == 'qb' then
local Player = getPlayer(src)
return Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname
elseif Config.Framework == 'esx' then
local Player = getPlayer(src)
return Player.getName()
elseif Config.Framework == 'qbx' then
local Player = getPlayer(src)
return Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname
end
end
function getCid(source)
local src = source
if Config.Framework == 'qb' then
local Player = getPlayer(src)
return Player.PlayerData.citizenid
elseif Config.Framework == 'esx' then
local Player = getPlayer(src)
return Player.getIdentifier()
elseif Config.Framework == 'qbx' then
local Player = getPlayer(src)
return Player.PlayerData.citizenid
end
end
function GetCoords(source)
@@ -78,6 +116,7 @@ function dist(source, coords)
local playerPed = GetPlayerPed(source)
local pcoords = GetEntityCoords(playerPed)
local dist = #(pcoords - coords)
return dist
end
@@ -117,7 +156,13 @@ function GetLabels(item)
end
function CUI(item, useFunction)
if Config.Framework == 'qb' then
QBCore.Functions.CreateUseableItem(item, useFunction)
elseif Config.Framework == 'esx' then
ESX.RegisterUsableItem(item, useFunction)
elseif Config.Framework == 'qbx' then
qbx:CreateUseableItem(item, useFunction)
end
end
function Itemcheck(source, item, amount)
@@ -141,6 +186,48 @@ function Itemcheck(source, item, amount)
end
end
function hasItem(source, item, amount)
if inventory == 'qb' then
local Player = getPlayer(source)
local itemchecks = Player.Functions.GetItemByName(item)
if itemchecks and itemchecks.amount >= amount then
return true
else
return false
end
elseif inventory == 'ox' then
local items = exports.ox_inventory:GetItem(source, item, nil, false)
if items == nil then return false end
if items.count >= amount then
return true
else
return false
end
end
end
function getItemCount(source, item)
if inventory == 'qb' then
local Player = getPlayer(source)
local itemchecks = Player.Functions.GetItemByName(item)
if itemchecks then
return itemchecks.amount
else
return false
end
elseif inventory == 'ox' then
local items = exports.ox_inventory:GetItem(source, item, nil, false)
if items == nil then
print('You are missing ' .. item)
return 0
end
if items.count >= 1 then
return items.count
else
return 0
end
end
end
function RemoveItem(source, item, amount)
if inventory == 'qb' then
local Player = getPlayer(source)
@@ -170,8 +257,6 @@ function AddItem(source, item, amount)
return false
end
else
local carry = exports.ox_inventory:CanCarryItem(source, item, amount)
if not carry then Notifys(source, 'You Cant Carry that Much Weight!', 'error') return false end
if exports.ox_inventory:AddItem(source, item, amount) then
return true
else
@@ -181,66 +266,85 @@ function AddItem(source, item, amount)
end
end
function getRep(source, type)
function addMoney(source, type, amount)
if Config.Framework == 'qb' then
local Player = getPlayer(source)
local sql = MySQL.query.await('SELECT * FROM drugrep WHERE cid = ?', {Player.PlayerData.citizenid})
if not sql[1] then
if Player.Functions.AddMoney(type, amount) then
return true
else
return false
end
elseif Config.Framework == 'esx' then
local Player = getPlayer(source)
if Player.addMoney(amount) then
return true
else
return false
end
elseif Config.Framework == 'qbx' then
if qbx:AddMoney(source, type, amount) then
return true
else
return false
end
end
end
function removeMoney(source, type, amount)
if Config.Framework == 'qb' then
local Player = getPlayer(source)
if Player.Functions.RemoveMoney(type, amount) then
return true
else
return false
end
elseif Config.Framework == 'esx' then
if type == 'bank' then
print('Does Not Support Bank Funds Removing From ESX Defaulted To Cash')
end
local Player = getPlayer(source)
if Player.getMoney() >= amount then
Player.removeMoney(amount)
return true
else
return false
end
elseif Config.Framework == 'qbx' then
if qbx:RemoveMoney(source, type, amount) then
return true
else
return false
end
end
end
local function handleFresh(source)
local table = json.encode({
coke = Player.PlayerData.metadata.coke or 0,
lsd = Player.PlayerData.metadata.lsd or 0,
heroin = Player.PlayerData.metadata.heroin or 0,
dealerrep = Player.PlayerData.metadata.dealerrep or 0,
cornerselling = {
price = QBConfig.SellLevel[1].price,
rep = 0,
label = QBConfig.SellLevel[1].label,
level = 1
}
coke = 0,lsd = 0,heroin = 0,dealerrep = 0,
cornerselling = { price = QBConfig.SellLevel[1].price,rep = 0,label = QBConfig.SellLevel[1].label,level = 1}
})
MySQL.insert('INSERT INTO drugrep SET cid = ?, drugrep = ?, name = ?', {Player.PlayerData.citizenid, table, GetName(source)})
MySQL.insert('INSERT INTO drugrep SET cid = ?, drugrep = ?, name = ?', {getCid(source), table, GetName(source)})
Wait(1000)
return json.decode(table)
end
function getRep(source, type)
local sql = MySQL.query.await('SELECT * FROM drugrep WHERE cid = ?', {getCid(source)})
if not sql[1] then
local new = handleFresh(source)
return new[type]
else
local reps = json.decode(sql[1].drugrep)
local rep = ''
if reps.coke == nil then rep = reps[1] else rep = reps end
if type == 'coke' then
return rep.coke
elseif type == 'heroin' then
return rep.heroin
elseif type == 'lsd' then
return rep.lsd
elseif type == 'dealerrep' then
return rep.dealerrep
elseif type == 'cornerselling' then
return rep.cornerselling
else
print('^1 Error: No Valid Drug Rep Option Chosen')
end
return false
return rep[type]
end
end
function GetAllRep(source)
local Player = getPlayer(source)
local sql = MySQL.query.await('SELECT * FROM drugrep WHERE cid = ?', {Player.PlayerData.citizenid})
local sql = MySQL.query.await('SELECT * FROM drugrep WHERE cid = ?', {getCid(source)})
if not sql[1] then
local table = json.encode({
coke = Player.PlayerData.metadata.coke or 0,
lsd = Player.PlayerData.metadata.lsd or 0,
heroin = Player.PlayerData.metadata.heroin or 0,
dealerrep = Player.PlayerData.metadata.dealerrep or 0,
cornerselling = {
price = QBConfig.SellLevel[1].price,
rep = 0,
label = QBConfig.SellLevel[1].label,
level = 1
}
})
MySQL.insert('INSERT INTO drugrep SET cid = ?, drugrep = ?, name = ?', {Player.PlayerData.citizenid, table, GetName(source)})
Wait(1000)
return json.decode(table)
local new = handleFresh(source)
return new
else
local rep = json.decode(sql[1].drugrep)
if rep.coke == nil then return rep[1] end
@@ -249,9 +353,9 @@ function GetAllRep(source)
end
function AddRep(source, type, amount)
if not Config.TierSystem then return false end
if not amount then amount = 1 end
local Player = getPlayer(source)
local sql = MySQL.query.await('SELECT * FROM drugrep WHERE cid = ?', {Player.PlayerData.citizenid})
local sql = MySQL.query.await('SELECT * FROM drugrep WHERE cid = ?', {getCid(source)})
local reps = json.decode(sql[1].drugrep)
local update
local rep = ''
@@ -266,18 +370,14 @@ function AddRep(source, type, amount)
end
end
end
elseif type == 'coke' then
update = json.encode({coke = rep.coke + amount, heroin = rep.heroin, lsd = rep.lsd, dealerrep = rep.dealerrep, cornerselling = rep.cornerselling})
elseif type == 'heroin' then
update = json.encode({coke = rep.coke, heroin = rep.heroin + amount, lsd = rep.lsd, dealerrep = rep.dealerrep, cornerselling = rep.cornerselling})
elseif type == 'lsd' then
update = json.encode({coke = rep.coke, heroin = rep.heroin, lsd = rep.lsd +amount , dealerrep = rep.dealerrep, cornerselling = rep.cornerselling})
elseif type == 'dealerrep' then
update = json.encode({coke = rep.coke, heroin = rep.heroin, lsd = rep.lsd, dealerrep = rep.dealerrep + amount, cornerselling = rep.cornerselling})
end
if update == '' then return false end
MySQL.update('UPDATE drugrep SET drugrep = ? WHERE cid = ?', {update, Player.PlayerData.citizenid})
MySQL.update('UPDATE drugrep SET drugrep = ? WHERE cid = ?', {update, getCid(source)})
return true
else
rep[type] = rep[type] + amount
MySQL.update('UPDATE drugrep SET drugrep = ? WHERE cid = ?', {json.encode(rep), getCid(source)})
return true
end
end
lib.addCommand('addCornerSellingTOREP', {
@@ -314,6 +414,7 @@ end
function getCops()
local amount = 0
if Config.Framework == 'qb' then
local players = QBCore.Functions.GetQBPlayers()
for k, v in pairs(players) do
if v.PlayerData.job.type == 'leo' and v.PlayerData.job.onduty then
@@ -321,32 +422,102 @@ function getCops()
end
end
return amount
elseif Config.Framework == 'esx' then
local players = ESX.GetPlayers()
for k, v in pairs(players) do
local xPlayer = ESX.GetPlayerFromId(v)
if xPlayer.job.name == 'police' and xPlayer.job.onduty then
amount = amount + 1
end
end
return amount
elseif Config.Framework == 'qbx' then
return qbx:GetDutyCountType('leo')
end
end
ps.registerCallback('md-drugs:server:GetCoppers', function(source, cb, args)
local amount = 0
local players = QBCore.Functions.GetQBPlayers()
function getNear(src)
if Config.Framework == 'qb' then
local near = {}
local players = QBCore.Functions.GetPlayers()
for k, v in pairs (players) do
if v.PlayerData.job.type == 'leo' and v.PlayerData.job.onduty then
amount = amount + 1
local targ = QBCore.Functions.GetPlayerByCitizenId(v.PlayerData.citizenid)
local tname = GetName(v.PlayerData.source)
local ped, tped = GetPlayerPed(src), GetPlayerPed(v.PlayerData.source)
local dist = #(GetEntityCoords(ped) - GetEntityCoords(tped))
if dist < 5.0 then
table.insert(near, {label = tname, value = targ.PlayerData.citizenid})
end
end
return amount
return near
elseif Config.Framework == 'esx' then
local near = {}
local players = ESX.GetPlayers()
for k, v in pairs (players) do
local targ = ESX.GetPlayerFromId(v)
local tname = GetName(v)
local ped, tped = GetPlayerPed(src), GetPlayerPed(v)
local dist = #(GetEntityCoords(ped) - GetEntityCoords(tped))
if dist < 5.0 then
table.insert(near, {label = tname, value = getCid(v)})
end
end
return near
elseif Config.Framework == 'qbx' then
local near = {}
local players = qbx:GetPlayers()
for k, v in pairs (players) do
local targ = qbx:GetPlayer(v)
local tname = GetName(v)
local ped, tped = GetPlayerPed(src), GetPlayerPed(v)
local dist = #(GetEntityCoords(ped) - GetEntityCoords(tped))
if dist < 5.0 then
table.insert(near, {label = tname, value = getCid(v)})
end
end
return near
end
end
function handleCornersell(source, item, amount, price)
if RemoveItem(source, item, amount) then
if inventory == 'qb' then
local Player = getPlayer(source)
if QBConfig.MarkedBills == true then
Player.Functions.AddItem('markedbills',1,false, {worth = price})
return true
end
if QBConfig.CustomDirtyMoney == true then
AddItem(source, QBConfig.CustomDirtyMoneyitem,price)
return true
end
Player.Functions.AddMoney('cash', price)
elseif inventory == 'ox' then
AddItem(source, 'black_money', price)
return true
end
else
return false
end
end
lib.callback.register('md-drugs:server:GetCoppers', function(source, cb, args)
return getCops()
end)
ps.registerCallback('md-drugs:server:GetRep', function(source, cb, args)
local src = source
lib.callback.register('md-drugs:server:GetRep', function(source, cb, args)
local rep = GetAllRep(source)
return rep
end)
CreateThread(function()
if not GetResourceState('ox_lib'):find("start") then
print('^1 ox_lib Is A Depndancy, Not An Optional ')
if GetResourceState('ps-inventory') == 'started' then
invname = 'ps-inventory'
elseif GetResourceState('qb-inventory') == 'started' then
invname = 'qb-inventory'
else
invname = 'inventory'
end
end)
CreateThread(function()
local url = "https://raw.githubusercontent.com/Mustachedom/md-drugs/main/version.txt"
local version = GetResourceMetadata('md-drugs', "version" )
PerformHttpRequest(url, function(err, text, headers)
@@ -354,4 +525,7 @@ CreateThread(function()
print('^2 Your Version:' .. version .. ' | Current Version:' .. text .. '' )
end
end, "GET", "", "")
if GetResourceState('ox_lib') ~= 'started' then
print('^1 ox_lib Is A Depndancy, Not An Optional ')
end
end)
+97 -97
View File
@@ -1,4 +1,5 @@
local QBCore = exports['qb-core']:GetCoreObject()
local prices = {
heroinlabkitprice = 10000
}
@@ -38,10 +39,9 @@ function heroinCooldown(loc)
end
ps.registerCallback('removeCleaningkit', function(source)
local Player = getPlayer(source)
for k, v in pairs(heroinLabKits) do
if v.ownerid == Player.PlayerData.citizenid then
RemoveItem(source, 'cleaningkit', 1)
if v.ownerid == ps.getIdentifier(source) then
ps.removeItem(source, 'cleaningkit', 1)
return true
end
end
@@ -49,20 +49,21 @@ ps.registerCallback('removeCleaningkit', function(source)
end)
RegisterServerEvent("heroin:pickupCane", function(loc)
if CheckDist(source, h[loc].location) then return end
local src = source
if ps.checkDistance(src, h[loc].location, 3.0) then return end
if not h[loc].taken then
h[loc].taken = true
GlobalState.PoppyPlants = h
TriggerClientEvent("heroin:removeCane", -1, loc)
heroinCooldown(loc)
AddItem(source, 'poppyresin', 1)
ps.addItem(src, 'poppyresin', 1)
end
end)
RegisterServerEvent('md-drugs:server:dryplant', function(num)
local src = source
if not checkLoc(source, 'dryplant', num) then return end
if not Itemcheck(source, 'poppyresin', 1) then return end
if not ps.checkDistance(src, GlobalState.MDDrugsLocs.dryplant[num].loc, 3.0) then return end
if not ps.hasItem(src, 'poppyresin', 1) then return end
if Config.TierSystem then
local heroin = getRep(src, 'heroin')
if heroin <= Config.Tier1 then
@@ -72,28 +73,28 @@ RegisterServerEvent('md-drugs:server:dryplant', function(num)
else
if not GetRecipe(src, 'heroin', 'dryheroin', 'tier3') then return end
end
else
if not GetRecipe(src, 'heroin', 'dryheroin', 'tier1') then return end
return
end
if not GetRecipe(src, 'heroin', 'dryheroin', 'tier1') then return end
end)
RegisterServerEvent('md-drugs:server:cutheroin', function(num)
local src = source
local Player = getPlayer(src)
if not checkLoc(source, 'cutheroinone', num) then return end
if not Itemcheck(src, 'bakingsoda', 1) then return end
if not ps.checkDistance(src, GlobalState.MDDrugsLocs.cutheroinone[num].loc, 3.0) then return end
if not ps.hasItem(src, 'bakingsoda', 1) then return end
if Config.TierSystem then
local rawh = Player.Functions.GetItemByName('heroin')
local rawh2 = Player.Functions.GetItemByName('heroinstagetwo')
local rawh3 = Player.Functions.GetItemByName('heroinstagethree')
if rawh then
if not GetRecipe(src, 'heroin', 'cutheroin', 'tier1') then return end
elseif rawh2 then
if not GetRecipe(src, 'heroin', 'cutheroin', 'tier2') then return end
elseif rawh3 then
if not GetRecipe(src, 'heroin', 'cutheroin', 'tier3') then return end
else
Notifys(src, Lang.Heroin.noheroin, "error")
local itemList = {
heroin = 'tier1',
heroinstagetwo = 'tier2',
heroinstagethree = 'tier3'
}
for k, v in pairs(itemList) do
local cuth = ps.hasItem(src, k)
if cuth then
if not GetRecipe(src, 'heroin', 'cutheroin', v) then return end
AddRep(src, 'heroin')
return
end
end
else
if not GetRecipe(src, 'heroin', 'cutheroin', 'tier1') then return end
@@ -102,22 +103,19 @@ end)
RegisterServerEvent('md-drugs:server:getheroinlabkit', function()
local src = source
local Player = getPlayer(src)
if not checkLoc(source, 'singleSpot', 'buyheroinlabkit') then return end
local has = Player.Functions.GetItemByName('heroinlabkit')
if has then Notifys(src, Lang.Heroin.haskit, 'error') return end
if Player.Functions.RemoveMoney('cash', prices.heroinlabkitprice) then
AddItem(src, 'heroinlabkit', 1)
if not ps.checkDistance(src, GlobalState.MDDrugsLocs.singleSpot.buyheroinlabkit, 3.0) then return end
local has = ps.hasItem(src, 'heroinlabkit')
if has then ps.notify(src, Lang.Heroin.haskit, 'error') return end
if ps.removeMoney(src, 'cash', prices.heroinlabkitprice) then
ps.addItem(src, 'heroinlabkit', 1)
else
Notifys(src, 'You Need '.. prices.heroinlabkitprice .. ' In Cash For This', 'error')
ps.notify(src, 'You Need '.. prices.heroinlabkitprice .. ' In Cash For This', 'error')
end
end)
local function hasHKit(src)
local src = source
local Player = getPlayer(src)
for k, v in pairs(heroinLabKits) do
if v.ownerid == Player.PlayerData.citizenid then
if v.ownerid == ps.getIdentifier(src) then
return true
end
end
@@ -126,51 +124,49 @@ end
RegisterServerEvent('md-drugs:server:getheroinlabkitback', function()
local src = source
local Player = getPlayer(src)
if not hasHKit(src) then return end
for k, v in pairs (heroinLabKits) do
if v.ownerid == Player.PlayerData.citizenid then
if v.ownerid == ps.getIdentifier(src) then
table.remove(heroinLabKits, k)
AddItem(src, 'heroinlabkit', 1)
ps.addItem(src, 'heroinlabkit', 1)
end
end
end)
CUI('heroinlabkit', function(source, item)
ps.createUseable('heroinlabkit', function(source, item)
local src = source
local Player = getPlayer(src)
if not Itemcheck(source, 'heroinlabkit', 1) then return end
if not ps.hasItem(src, 'heroinlabkit', 1) then return end
local placed, loc = ps.callback('md-drugs:client:setheroinlabkit', src)
if placed then
RemoveItem(src, 'heroinlabkit', 1)
ps.removeItem(src, 'heroinlabkit', 1)
table.insert(heroinLabKits, {
src = src,
ownerid = Player.PlayerData.citizenid,
ownerid = ps.getIdentifier(src),
coords = loc,
name = GetName(src)
name = ps.getPlayerName(src)
})
Notifys(src, Lang.Heroin.placed, "success")
ps.notify(src, Lang.Heroin.placed, "success")
end
end)
RegisterServerEvent('md-drugs:server:heatliquidheroin', function()
local src = source
local Player = getPlayer(src)
if not hasHKit(src) then return end
if not Itemcheck(source, 'emptyvial', 1) then return end
if not ps.itemCheck(src, 'emptyvial', 1) then return end
if Config.TierSystem then
local cuth = Player.Functions.GetItemByName('heroincut')
local cuth2 = Player.Functions.GetItemByName('heroincutstagetwo')
local cuth3 = Player.Functions.GetItemByName('heroincutstagethree')
local itemList = {
heroincut = 'tier1',
heroincutstagetwo = 'tier2',
heroincutstagethree = 'tier3'
}
for k, v in pairs(itemList) do
local cuth = ps.hasItem(src, k)
if cuth then
if not GetRecipe(src, 'heroin', 'fillvial', 'tier1') then return end
elseif cuth2 then
if not GetRecipe(src, 'heroin', 'fillvial', 'tier2') then return end
elseif cuth3 then
if not GetRecipe(src, 'heroin', 'fillvial', 'tier3') then return end
else
Notifys(src, 'no cut heroin', "error")
if not GetRecipe(src, 'heroin', 'fillvial', v) then return end
AddRep(src, 'heroin')
return
end
end
else
if not GetRecipe(src, 'heroin', 'fillvial', 'tier1') then return end
@@ -179,45 +175,45 @@ end)
RegisterServerEvent('md-drugs:server:failheatingheroin', function()
local src = source
local Player = getPlayer(src)
if not hasHKit(src) then return end
local cuth = Player.Functions.GetItemByName('heroincut')
local cuth2 = Player.Functions.GetItemByName('heroincutstagetwo')
local cuth3 = Player.Functions.GetItemByName('heroincutstagethree')
local itemList = {
heroincut = 1,
heroincutstagetwo = 1,
heroincutstagethree = 1
}
for k, v in pairs(itemList) do
local cuth = ps.hasItem(src, k)
if cuth then
RemoveItem(src, 'heroincut', 1)
Notifys(src,Lang.Heroin.fail, "error")
elseif cuth2 then
RemoveItem(src, 'heroincutstagetwo', 1)
Notifys(src,Lang.Heroin.fail, "error")
elseif cuth3 then
RemoveItem(src, 'heroincutstagethree', 1)
Notifys(src,Lang.Heroin.fail, "error")
ps.removeItem(src, k, v)
ps.notify(src, Lang.Heroin.fail, "error")
return
end
end
end)
RegisterServerEvent('md-drugs:server:fillneedle', function(num)
local src = source
local Player = getPlayer(src)
if not checkLoc(source, 'fillneedle', num) then return end
if not Itemcheck(src, 'needle', 1) then return end
if Config.TierSystem then
local heroin = getRep(src, 'heroin')
local vh = Player.Functions.GetItemByName('heroinvial')
local vh2 = Player.Functions.GetItemByName('heroinvialstagetwo')
local vh3 = Player.Functions.GetItemByName('heroinvialstagethree')
if vh then
if not GetRecipe(src, 'heroin', 'fillneedle', 'tier1') then return end
AddRep(src, 'heroin')
elseif vh2 then
if not GetRecipe(src, 'heroin', 'fillneedle', 'tier2') then return end
AddRep(src, 'heroin')
elseif vh3 then
if not GetRecipe(src, 'heroin', 'fillneedle', 'tier3') then return end
AddRep(src, 'heroin')
else
Notifys(src,Lang.Heroin.nofill, "error")
if not ps.checkDistance(src, GlobalState.MDDrugsLocs.fillneedle[num].loc, 3.0) then
ps.notify(src, Lang.Heroin.noloc, 'error')
return
end
if not ps.hasItem(src, 'needle', 1) then return end
if Config.TierSystem then
local itemList = {
{item = 'heroinvial', tier = 'tier1', log = ' Filled Heroin Needle'},
{item = 'heroinvialstagetwo', tier = 'tier2', log = ' Filled Heroin Needle tier 2'},
{item = 'heroinvialstagethree', tier = 'tier3', log = ' Filled Heroin Needle tier 3'}
}
for k, v in pairs(itemList) do
local vh = ps.hasItem(src, v.item)
if vh then
if not GetRecipe(src, 'heroin', 'fillneedle', v.tier) then return end
AddRep(src, 'heroin')
Log(ps.getPlayerName(src) .. v.log, 'heroin')
return
end
end
ps.notify(src,Lang.Heroin.nofill, "error")
else
if not GetRecipe(src, 'heroin', 'fillneedle', 'tier1') then return end
end
@@ -225,28 +221,32 @@ end)
RegisterServerEvent('md-drugs:server:failheroin', function()
local src = source
local Player = getPlayer(src)
Log(GetName(src) ..' Sucks And Burned Their Heroin', 'heroin')
Log(ps.getPlayerName(src) ..' Sucks And Burned Their Heroin', 'heroin')
if Config.TierSystem then
local vh = Player.Functions.GetItemByName('heroinvial')
local vh2 = Player.Functions.GetItemByName('heroinvialstagetwo')
local vh3 = Player.Functions.GetItemByName('heroinvialstagethree')
if vh then RemoveItem(src, 'heroinvialstagethree', 1 )
elseif vh2 then RemoveItem(src, 'heroinvialstagetwo', 1)
elseif vh3 then RemoveItem(src, 'heroinvial', 1)
local itemList = {
heroinvial = 1,
heroinvialstagetwo = 1,
heroinvialstagethree = 1
}
for k, v in pairs (itemList) do
local cuth = ps.hasItem(src, k)
if cuth then
ps.removeItem(src, k, v)
ps.notify(src, Lang.Heroin.failneedle, "error")
return
end
end
else
RemoveItem(src, 'heroinvial', 1)
ps.removeItem(src, 'heroinvial', 1)
end
end)
AddEventHandler('playerDropped', function()
local src = source
local Player = getPlayer(src)
for k, v in pairs(heroinLabKits) do
if v.src == src then
table.remove(heroinLabKits, k)
AddItem(src, 'heroinlabkit', 1)
ps.addItem(src, 'heroinlabkit', 1)
end
end
end)
+3 -3
View File
@@ -1,6 +1,6 @@
Config = {} --Ignore.
ps = exports.ps_lib:init()
ps.insertLang("en")
ps.loadLangs("en")
Config.respawnTime = 150 -- Seconds
Config.Fuel = "LegacyFuel" -- type the name of script you use i.e. ps-fuel, cdn-fuel, LegacyFuel
Config.TierSystem = true -- allows for three tiers of certain drugs ( coke, heroin, crack, lsd)
@@ -54,8 +54,8 @@ Config.Drugs = {
cocaine = true,
consumables =false,
crack = true,
cornerselling = false,
heroin = false,
cornerselling = true,
heroin = true,
deliveries = false,
lean = false,
lsd = false,