refractored a lot removed travellingmerchant file, now in pedspawns.lua
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@@ -1,58 +1,49 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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local miss = false
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RegisterNetEvent("md-drugs:client:GetLocation", function(drug)
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if not GetCops(Config.PoliceCount) then return end
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if not GetCops(Config.PoliceCount) then return end
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if miss then
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Notify(Lang.Wholesale.al, 'error')
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else
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local CurrentLocation = drug.location
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local loc = drug.location
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local timer = 0
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miss = true
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SetNewWaypoint(CurrentLocation.x, CurrentLocation.y)
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SetNewWaypoint(loc.x, loc.y)
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lib.requestModel("g_m_y_famdnf_01", Config.RequestModelTime)
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local current = "g_m_y_famdnf_01"
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local drugdealer = CreatePed(0, current,CurrentLocation.x,CurrentLocation.y,CurrentLocation.z-1, 90.0, false, false)
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FreezeEntityPosition(drugdealer, true)
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SetEntityInvincible(drugdealer, true)
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AddMultiModel(drugdealer, {{
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label = Lang.targets.Wholesale.talk,
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icon = "fas fa-eye",
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action = function()
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local luck = math.random(1,100)
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if luck <= Config.SuccessfulChance then
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TriggerEvent("md-drugs:client:SuccessSale", drug)
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else
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TriggerEvent("md-drugs:client:SetUp", drug)
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end
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Wait(3000)
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DeleteEntity(drugdealer)
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miss = false
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end
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}},drugdealer )
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local current = "g_m_y_famdnf_01"
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local drugdealer = CreatePed(0, current,loc.x,loc.y,loc.z-1, 90.0, false, false)
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FreezeEntityPosition(drugdealer, true)
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SetEntityInvincible(drugdealer, true)
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AddMultiModel(drugdealer, {{
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label = Lang.targets.Wholesale.talk,
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icon = "fas fa-eye",
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action = function()
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local luck = math.random(1,100)
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if luck <= Config.SuccessfulChance then
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if not progressbar("Wholesaling Drugs", 4000, 'uncuff') then return end
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TriggerServerEvent("md-drugs:server:SuccessSale", drug)
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else
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progressbar("YOU FUCKED NOW", 4000, 'uncuff')
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SetUpPeds()
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end
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Wait(3000)
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DeleteEntity(drugdealer)
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miss = false
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end
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}},drugdealer )
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repeat
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Wait(1000)
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timer = timer + 1
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until #(GetEntityCoords(PlayerPedId()) - vector3(CurrentLocation.x, CurrentLocation.y, CurrentLocation.z) ) < 4.0 or timer == Config.WholesaleTimeout + 1
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until #(GetEntityCoords(PlayerPedId()) - vector3(loc.x, loc.y, loc.z) ) < 4.0 or timer == Config.WholesaleTimeout + 1
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PoliceCall(Config.AlertPoliceWholesale)
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if timer <= Config.WholesaleTimeout or #(GetEntityCoords(PlayerPedId()) - vector3(CurrentLocation.x, CurrentLocation.y, CurrentLocation.z) ) < 4.0 then
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if timer <= Config.WholesaleTimeout or #(GetEntityCoords(PlayerPedId()) - vector3(loc.x, loc.y, loc.z) ) < 4.0 then
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timer = 0
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else
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Notify('The Buyer Waited To Long')
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Notify('The Buyer Waited To Long', 'error')
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DeleteEntity(drugdealer)
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end
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end
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end)
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RegisterNetEvent("md-drugs:client:SuccessSale", function(drug)
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if not progressbar("Wholesaling Drugs", 4000, 'uncuff') then return end
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TriggerServerEvent("md-drugs:server:SuccessSale", drug)
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end)
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RegisterNetEvent("md-drugs:client:SetUp", function(drug)
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progressbar("YOU FUCKED NOW", 4000, 'uncuff')
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TriggerServerEvent("md-drugs:server:SetUp", drug)
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SetUpPeds()
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end)
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