Delete client directory
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@@ -1,281 +0,0 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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local CocaPlant = {}
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local PoppyPlants = {}
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function LoadModel(hash)
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hash = GetHashKey(hash)
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RequestModel(hash)
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while not HasModelLoaded(hash) do
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Wait(3000)
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end
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end
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RegisterNetEvent('heroin:respawnCane', function(loc)
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local v = GlobalState.PoppyPlants[loc]
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local hash = GetHashKey(v.model)
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--if not HasModelLoaded(hash) then LoadModel(hash) end
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if not PoppyPlants[loc] then
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PoppyPlants[loc] = CreateObject(hash, v.location, false, true, true)
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SetEntityAsMissionEntity(PoppyPlants[loc], true, true)
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FreezeEntityPosition(PoppyPlants[loc], true)
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SetEntityHeading(PoppyPlants[loc], v.heading)
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exports['qb-target']:AddTargetEntity(PoppyPlants[loc], {
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options = { {
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icon = "fas fa-hand",
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label = "pick Poppies",
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action = function()
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QBCore.Functions.Progressbar("pick_cane", "picking heroin", 2000, false, true, {
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disableMovement = true, disableCarMovement = true, disableMouse = false, disableCombat = true, },
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{ animDict = 'amb@prop_human_bum_bin@idle_a', anim = 'idle_a', flags = 47, },
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{}, {}, function()
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TriggerServerEvent("heroin:pickupCane", loc)
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ClearPedTasks(PlayerPedId())
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end, function() -- Cancel
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ClearPedTasks(PlayerPedId())
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end)
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end
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}
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},
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distance = 3.0
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})
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end
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end)
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RegisterNetEvent('heroin:removeCane', function(loc)
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if DoesEntityExist(PoppyPlants[loc]) then DeleteEntity(PoppyPlants[loc]) end
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PoppyPlants[loc] = nil
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end)
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RegisterNetEvent("heroin:init", function()
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for k, v in pairs (GlobalState.PoppyPlants) do
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local hash = GetHashKey(v.model)
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if not HasModelLoaded(hash) then LoadModel(hash) end
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if not v.taken then
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PoppyPlants[k] = CreateObject(hash, v.location.x, v.location.y, v.location.z, false, true, true)
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SetEntityAsMissionEntity(PoppyPlants[k], true, true)
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FreezeEntityPosition(PoppyPlants[k], true)
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SetEntityHeading(PoppyPlants[k], v.heading)
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exports['qb-target']:AddTargetEntity(PoppyPlants[k], {
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options = { {
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icon = "fas fa-hand",
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label = "Pick Poppies",
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action = function()
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QBCore.Functions.Progressbar("pick_cane", "Picking Heroin", 2000, false, true, {
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disableMovement = true, disableCarMovement = true, disableMouse = false, disableCombat = true, },
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{ animDict = 'amb@prop_human_bum_bin@idle_a', anim = 'idle_a', flags = 47, },
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{}, {}, function()
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TriggerServerEvent("heroin:pickupCane", k)
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ClearPedTasks(PlayerPedId())
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end, function() -- Cancel
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ClearPedTasks(PlayerPedId())
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end)
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end
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}
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},
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distance = 3.0
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})
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end
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end
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end)
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AddEventHandler('onResourceStart', function(resource)
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if resource == GetCurrentResourceName() then
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LoadModel('prop_plant_01b')
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TriggerEvent('heroin:init')
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end
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end)
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RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
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Wait(3000)
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LoadModel('prop_plant_01b')
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TriggerEvent('heroin:init')
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end)
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AddEventHandler('onResourceStop', function(resourceName)
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if GetCurrentResourceName() == resourceName then
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SetModelAsNoLongerNeeded(GetHashKey('prop_plant_01b'))
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for k, v in pairs(PoppyPlants) do
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if DoesEntityExist(v) then
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DeleteEntity(v) SetEntityAsNoLongerNeeded(v)
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end
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end
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end
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end)
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RegisterNetEvent("md-drugs:client:dryplant")
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AddEventHandler("md-drugs:client:dryplant", function()
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RequestAnimDict("mp_arresting")
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while (not HasAnimDictLoaded("mp_arresting")) do
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Citizen.Wait(4000)
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end
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TaskPlayAnim(PlayerPedId(), "mp_arresting" ,"a_uncuff" ,8.0, -8.0, -1, 1, 0, false, false, false )
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local PedCoords = GetEntityCoords(PlayerPedId())
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QBCore.Functions.Progressbar("drink_something", "drying out these poppies!", 4000, false, true, {
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disableMovement = false,
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disableCarMovement = false,
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disableMouse = false,
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disableCombat = true,
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disableInventory = true,
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}, {}, {}, {}, function()-- Done
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TriggerServerEvent("md-drugs:server:dryplant")
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Citizen.Wait(4000)
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ClearPedTasks(PlayerPedId())
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end)
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end)
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RegisterNetEvent("md-drugs:client:cutheroin")
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AddEventHandler("md-drugs:client:cutheroin", function()
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RequestAnimDict("mp_arresting")
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while (not HasAnimDictLoaded("mp_arresting")) do
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Citizen.Wait(4000)
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end
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TaskPlayAnim(PlayerPedId(), "mp_arresting" ,"a_uncuff" ,8.0, -8.0, -1, 1, 0, false, false, false )
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local PedCoords = GetEntityCoords(PlayerPedId())
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QBCore.Functions.Progressbar("drink_something", "cutting the heroin!", 4000, false, true, {
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disableMovement = false,
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disableCarMovement = false,
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disableMouse = false,
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disableCombat = true,
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disableInventory = true,
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}, {}, {}, {}, function()-- Done
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TriggerServerEvent("md-drugs:server:cutheroin")
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Citizen.Wait(4000)
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ClearPedTasks(PlayerPedId())
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end)
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end)
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RegisterNetEvent("md-drugs:client:cutherointwo")
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AddEventHandler("md-drugs:client:cutherointwo", function()
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RequestAnimDict("mp_arresting")
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while (not HasAnimDictLoaded("mp_arresting")) do
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Citizen.Wait(4000)
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end
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TaskPlayAnim(PlayerPedId(), "mp_arresting" ,"a_uncuff" ,8.0, -8.0, -1, 1, 0, false, false, false )
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local PedCoords = GetEntityCoords(PlayerPedId())
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QBCore.Functions.Progressbar("drink_something", "cutting the heroin!", 4000, false, true, {
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disableMovement = false,
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disableCarMovement = false,
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disableMouse = false,
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disableCombat = true,
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disableInventory = true,
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}, {}, {}, {}, function()-- Done
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TriggerServerEvent("md-drugs:server:cutherointwo")
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Citizen.Wait(4000)
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ClearPedTasks(PlayerPedId())
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end)
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end)
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RegisterNetEvent("md-drugs:client:cutherointhree")
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AddEventHandler("md-drugs:client:cutherointhree", function()
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RequestAnimDict("mp_arresting")
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while (not HasAnimDictLoaded("mp_arresting")) do
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Citizen.Wait(4000)
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end
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TaskPlayAnim(PlayerPedId(), "mp_arresting" ,"a_uncuff" ,8.0, -8.0, -1, 1, 0, false, false, false )
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local PedCoords = GetEntityCoords(PlayerPedId())
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QBCore.Functions.Progressbar("drink_something", "cutting the heroin!", 4000, false, true, {
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disableMovement = false,
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disableCarMovement = false,
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disableMouse = false,
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disableCombat = true,
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disableInventory = true,
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}, {}, {}, {}, function()-- Done
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TriggerServerEvent("md-drugs:server:cutherointhree")
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Citizen.Wait(4000)
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ClearPedTasks(PlayerPedId())
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end)
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end)
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RegisterNetEvent("md-drugs:client:buyheroinlabkit")
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AddEventHandler("md-drugs:client:buyheroinlabkit", function()
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RequestAnimDict("mp_arresting")
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while (not HasAnimDictLoaded("mp_arresting")) do
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Citizen.Wait(4000)
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end
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TaskPlayAnim(PlayerPedId(), "mp_arresting" ,"a_uncuff" ,8.0, -8.0, -1, 1, 0, false, false, false )
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local PedCoords = GetEntityCoords(PlayerPedId())
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QBCore.Functions.Progressbar("drink_something", "Shhhhh!", 4000, false, true, {
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disableMovement = false,
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disableCarMovement = false,
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disableMouse = false,
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disableCombat = true,
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disableInventory = true,
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}, {}, {}, {}, function()-- Done
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TriggerServerEvent("md-drugs:server:getheroinlabkit")
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Citizen.Wait(4000)
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ClearPedTasks(PlayerPedId())
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end)
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end)
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RegisterNetEvent("md-drugs:client:heatliquidheroin")
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AddEventHandler("md-drugs:client:heatliquidheroin", function()
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RequestAnimDict("mp_arresting")
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while (not HasAnimDictLoaded("mp_arresting")) do
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Citizen.Wait(4000)
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end
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TaskPlayAnim(PlayerPedId(), "mp_arresting" ,"a_uncuff" ,8.0, -8.0, -1, 1, 0, false, false, false )
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local PedCoords = GetEntityCoords(PlayerPedId())
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QBCore.Functions.Progressbar("drink_something", "Heating Heroin!", 1000, false, true, {
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disableMovement = false,
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disableCarMovement = false,
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disableMouse = false,
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disableCombat = true,
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disableInventory = true,
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}, {}, {}, {}, function()-- Done
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exports['ps-ui']:Circle(function(success)
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if success then
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TriggerServerEvent("md-drugs:server:heatliquidheroin")
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Citizen.Wait(4000)
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ClearPedTasks(PlayerPedId())
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else
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TriggerServerEvent("md-drugs:server:failheatingheroin")
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Citizen.Wait(4000)
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ClearPedTasks(PlayerPedId())
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end
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end, 1, 8) -- NumberOfCircles,
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end)
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end)
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RegisterNetEvent("md-drugs:client:fillneedle")
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AddEventHandler("md-drugs:client:fillneedle", function()
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RequestAnimDict("mp_arresting")
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while (not HasAnimDictLoaded("mp_arresting")) do
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Citizen.Wait(4000)
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end
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TaskPlayAnim(PlayerPedId(), "mp_arresting" ,"a_uncuff" ,8.0, -8.0, -1, 1, 0, false, false, false )
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local PedCoords = GetEntityCoords(PlayerPedId())
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QBCore.Functions.Progressbar("drink_something", "Filling Needles!", 1000, false, true, {
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disableMovement = false,
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disableCarMovement = false,
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disableMouse = false,
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disableCombat = true,
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disableInventory = true,
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}, {}, {}, {}, function()-- Done
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exports['ps-ui']:Circle(function(success)
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if success then
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TriggerServerEvent("md-drugs:server:fillneedle")
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Citizen.Wait(4000)
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ClearPedTasks(PlayerPedId())
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else
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TriggerServerEvent("md-drugs:server:failheroin")
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Citizen.Wait(4000)
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ClearPedTasks(PlayerPedId())
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end
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end, 2, 8) -- NumberOfCircles,
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end)
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end)
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