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@@ -1,11 +1,12 @@
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Locations = Locations or {}
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local prices = {
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payfortruck = 500,
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hotchance = 30,
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itemChance = 20,
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}
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local onRoute = {}
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local oxyLocs = {
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local vehicles = {}
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Locations.Oxy = {
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OxyPayForTruck = {
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{loc = vector3(1437.64, -1491.91, 63.62), truckSpawn = vector4(1450.87, -1482.13, 63.22, 69.95), l = 1.0, w = 1.0, rot = 45.0, gang = ""},
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},
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@@ -24,21 +25,25 @@ local oxyLocs = {
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vector4(474.88, 2609.56, 44.48, 357.0),
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}
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}
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GlobalState.MDDrugsLocations = Locations
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ps.registerCallback('md-drugs:server:GetOxyLocs', function(source)
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return oxyLocs
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end)
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ps.registerCallback('md-drugs:server:payfortruck', function(source)
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Bridge.Callback.Register('md-drugs:server:payfortruck', function(source, loc)
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local src = source
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if ps.removeMoney(src, 'cash', prices.payfortruck) or ps.removeMoney(src, 'bank', prices.payfortruck) then
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onRoute[src] = true
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Bridge.Notify.SendNotify(src, Bridge.Language.Locale('oxy.paid', prices.payfortruck), "success")
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return true
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else
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Bridge.Notify.SendNotify(src, Bridge.Language.Locale('Catches.notEnoughMoney'), "error")
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if timeOut(src, 'md-drugs:server:payfortruck') then return false end
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if not checkDistance(src, Locations.Oxy.OxyPayForTruck[loc].loc, 2.0) then
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Bridge.Prints.Warn(src, Bridge.Language.Locale('Catches.notIn'), "error")
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return false
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end
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if not Bridge.Framework.RemoveAccountBalance(src, 'cash', prices.payfortruck) then
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Bridge.Notify.SendNotify(src, Bridge.Language.Locale('oxy.notEnoughCash'), "error")
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return false
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end
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onRoute[src] = {
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amount = math.random(1, #Locations.Oxy.oxylocations),
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current = 0
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}
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return true
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end)
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@@ -50,11 +55,22 @@ RegisterServerEvent('md-drugs:server:giveoxybox', function()
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return
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end
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if not ps.checkDistance(src, oxyLocs.oxylocations[onRoute[src]], 3.5) then
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if not checkDistance(src, Locations.Oxy.oxylocations[onRoute[src].current], 3.5) then
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Bridge.Notify.SendNotify(src, Bridge.Language.Locale('Catches.notIn'), "error")
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return
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end
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local vehicles = vehicles[src]
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if not vehicles or GetEntityModel(vehicles) ~= GetHashKey("burrito3") then
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Bridge.Notify.SendNotify(src, Bridge.Language.Locale('oxy.notInVeh'), "error")
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return
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end
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if #(GetEntityCoords(vehicles) - GetEntityCoords(GetPlayerPed(src))) > 35.0 then
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Bridge.Notify.SendNotify(src, Bridge.Language.Locale('oxy.notNearVeh'), "error")
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return
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end
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local cash = math.random(50, 200)
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local itemchance = math.random(1,100)
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local itemList = {
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@@ -62,21 +78,29 @@ RegisterServerEvent('md-drugs:server:giveoxybox', function()
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{item = 'houselockpick', amount = 1},
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}
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local item = itemList[math.random(1, #itemList)]
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ps.addMoney(src,"cash", cash)
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Bridge.Framework.AddAccountBalance(src, 'cash', cash)
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if itemchance <= prices.itemChance then
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ps.addItem(src, item.item, item.amount)
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Bridge.Framework.AddItem(src, item.item, item.amount)
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end
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end)
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ps.registerCallback('md-drugs:server:getRoute', function(source)
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Bridge.Callback.Register('md-drugs:server:getRoute', function(source)
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if not onRoute[source] then return false end
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local giveLocation = math.random(1, 10)
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if giveLocation >= 8 then
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if onRoute[source].amount == 0 then
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onRoute[source] = nil
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vehicles[source] = nil
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return false
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else
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onRoute[source] = math.random(1, #oxyLocs.oxylocations)
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return oxyLocs.oxylocations[onRoute[source]]
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end
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onRoute[source].current = math.random(1, #Locations.Oxy.oxylocations)
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onRoute[source].amount = onRoute[source].amount - 1
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return onRoute[source].current
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end)
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RegisterNetEvent('md-drugs:server:startOxyRun', function(netId)
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local src = source
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if not onRoute[src] then return end
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local veh = NetworkGetEntityFromNetworkId(netId)
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if not veh or GetEntityModel(veh) ~= GetHashKey("burrito3") then return end
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vehicles[src] = veh
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end)
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