- clean remove requirement for emote menu

This commit is contained in:
Mustache Dom committed 2026-01-21 21:27:08 -07:00
1 parent d46e28e8f2
commit 690db7ce55
38 files changed
+138 -4703

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+7 -7
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@@ -38,7 +38,7 @@ local function createLabKit(coord, head)
return
end
if not minigame() then TriggerServerEvent("md-drugs:server:failrefinequality") return end
if not progressbar(Bridge.Language.Locale('lsd.refining'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('lsd.refining')) then return end
TriggerServerEvent("md-drugs:server:refinequalityacid")
end,
canInteract = function()
@@ -54,7 +54,7 @@ local function createLabKit(coord, head)
return
end
if not minigame() then TriggerServerEvent("md-drugs:server:failtabs") return end
if not progressbar(Bridge.Language.Locale('lsd.dipping'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('lsd.dipping')) then return end
TriggerServerEvent("md-drugs:server:maketabpaper")
end,
canInteract = function()
@@ -65,7 +65,7 @@ local function createLabKit(coord, head)
icon = "fas fa-box-circle-check",
label = Bridge.Language.Locale('lsd.targetPickup'),
action = function()
if not progressbar(Bridge.Language.Locale('lsd.packup'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('lsd.packup')) then return end
DeleteObject(labkit)
TriggerServerEvent('md-drugs:server:getlabkitback')
tableout = false
@@ -101,7 +101,7 @@ for k, v in pairs (locations.lysergicacid) do
icon = 'fa-solid fa-temperature-high',
action = function()
if not minigame() then TriggerServerEvent("md-drugs:server:faillysergic") return end
if not progressbar(Bridge.Language.Locale('lsd.stealLys'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('lsd.stealLys')) then return end
TriggerServerEvent("md-drugs:server:getlysergic", k)
end,
canInteract = function()
@@ -119,7 +119,7 @@ for k, v in pairs (locations.diethylamide) do
icon = 'fa-solid fa-temperature-high',
action = function()
if not minigame() then TriggerServerEvent("md-drugs:server:faildiethylamide") return end
if not progressbar(Bridge.Language.Locale('lsd.stealDie'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('lsd.stealDie')) then return end
TriggerServerEvent("md-drugs:server:getdiethylamide", k)
end,
canInteract = function()
@@ -160,7 +160,7 @@ for k, v in pairs (locations.buyLSDkit) do
Bridge.Notify.SendNotify(Bridge.Language.Locale('lsd.alreadyOwn'), 'error')
return
end
if not progressbar(Bridge.Language.Locale('lsd.buyingKit'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('lsd.buyingKit')) then return end
TriggerServerEvent('md-drugs:server:getlabkit', k)
end,
canInteract = function()
@@ -179,7 +179,7 @@ Bridge.Callback.Register("md-drugs:client:setlsdlabkit", function()
tableout = true
local loc, head = StartRay()
if not loc then tableout = false return end
if not progressbar(Bridge.Language.Locale('lsd.placing'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('lsd.placing')) then return end
createLabKit(loc, head)
return true, loc
end