- clean remove requirement for emote menu

This commit is contained in:
Mustache Dom committed 2026-01-21 21:27:08 -07:00
1 parent d46e28e8f2
commit 690db7ce55
38 files changed
+118 -4683

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+6 -6
View File
@@ -118,13 +118,13 @@ for k, v in pairs (locations.MakePowder) do
Bridge.Target.AddBoxZone('cocaplant'..k, v.loc, vector3(v.l, v.w, 2.0), v.loc.w or 180.0, {
{
label = Bridge.Language.Locale('coke.targetMakePow'),
icon = 'fa-solid fa-seedling',
icon = Bridge.Language.Locale('coke.targetMakePowIcon'),
action = function()
if not Bridge.Inventory.HasItem('coca_leaf') then
Bridge.Notify.SendNotify(Bridge.Language.Locale('Catches.itemMissings', Bridge.Inventory.GetItemInfo('coca_leaf').label), 'error')
return
end
if not progressbar(Bridge.Language.Locale('coke.makePow'), 4000, 'weld') then return end
if not progressbar(Bridge.Language.Locale('coke.makePow')) then return end
TriggerServerEvent("md-drugs:server:makepowder", k)
end,
canInteract = function()
@@ -138,7 +138,7 @@ for k, v in pairs (locations.CuttingCoke) do
Bridge.Target.AddBoxZone('cutcoke'..k, v.loc, vector3(v.l, v.w, 2.0), v.loc.w or 180.0, {
{
label = Bridge.Language.Locale('coke.targetCutCoke'),
icon = 'fa-solid fa-mortar-pestle',
icon = Bridge.Language.Locale('coke.targetCutCokeIcon'),
action = function()
if not Bridge.Inventory.HasItem('bakingsoda') then
Bridge.Notify.SendNotify(Bridge.Language.Locale('Catches.itemMissings', Bridge.Inventory.GetItemInfo('bakingsoda').label), 'error')
@@ -160,7 +160,7 @@ for k, v in pairs (locations.BaggingCoke) do
Bridge.Target.AddBoxZone('bagcoke'..k, v.loc, vector3(v.l, v.w, 2.0), v.loc.w or 180.0, {
{
label = Bridge.Language.Locale('coke.targetBagCoke'),
icon = 'fa-solid fa-sack-xmark',
icon = Bridge.Language.Locale('coke.targetBagCokeIcon'),
action = function()
if not Bridge.Inventory.HasItem('empty_weed_bag') then
Bridge.Notify.SendNotify(Bridge.Language.Locale('Catches.itemMissings', Bridge.Inventory.GetItemInfo('empty_weed_bag').label), 'error')
@@ -181,7 +181,7 @@ end
for k, v in pairs (locations.cokeTele) do
Bridge.Target.AddBoxZone('coke_tele'..k, v.inside, vector3(v.l, v.w, 2.0), v.inside.w or 180.0,{
{
icon = 'fa-solid fa-door-open',
icon = Bridge.Language.Locale('coke.teleOutIcon'),
label = Bridge.Language.Locale('coke.teleOut'),
action = function()
SetEntityCoords(PlayerPedId(), v.outside)
@@ -193,7 +193,7 @@ for k, v in pairs (locations.cokeTele) do
})
Bridge.Target.AddBoxZone('coke_teleout'..k, v.outside, vector3(v.l, v.w, 2.0), v.outside.w or 180.0,{
{
icon = 'fa-solid fa-door-closed',
icon = Bridge.Language.Locale('coke.teleInIcon'),
label = Bridge.Language.Locale('coke.teleIn'),
action = function()
SetEntityCoords(PlayerPedId(), v.inside)
+12 -5
View File
@@ -15,7 +15,7 @@ local function sellDrug(item, amount, price, targ)
return
end
if not progressbar(Bridge.Language.Locale('Cornerselling.selling', Bridge.Inventory.GetItemInfo(item).label, price), 4000, 'uncuff') then
if not progressbar(Bridge.Language.Locale('Cornerselling.selling', Bridge.Inventory.GetItemInfo(item).label, price)) then
walkAway(targ)
return
end
@@ -27,7 +27,11 @@ local function sellDrug(item, amount, price, targ)
local function deny(targ)
PoliceCall(20)
buyers[targ] = 'sold'
if not progressbar(Bridge.Language.Locale('Cornerselling.deny'), 4000, 'argue5') then return end
if not progressbar(Bridge.Language.Locale('Cornerselling.deny'), 4000, {
dict = 'anim@amb@casino@brawl@fights@argue@',
clip = 'arguement_loop_mp_m_brawler_01',
flag = 49
}) then return end
walkAway(targ)
end
@@ -54,8 +58,10 @@ local function getClosestPed()
return nil
end
end
local function findPed()
local targ = nil
repeat
Wait(100)
targ = getClosestPed()
@@ -69,6 +75,7 @@ local function findPed()
targ = nil
end
until targ ~= nil or sell == false
if not sell then return end
buyers[targ] = true
@@ -135,7 +142,7 @@ local function Cornersell()
Bridge.Target.AddLocalEntity(targ, {
{
label = Bridge.Language.Locale('Cornerselling.targetTakeBack'),
icon ="fa-solid fa-money-bill",
icon = Bridge.Language.Locale("Cornerselling.targetTakeBackIcon"),
action = function()
got = true
TriggerServerEvent('md-drugs:server:getBackRobbed', NetworkGetNetworkIdFromEntity(targ))
@@ -155,7 +162,7 @@ local function Cornersell()
Bridge.Target.AddLocalEntity(targ, {
{
label = Bridge.Language.Locale('Cornerselling.targetSell', data.amount, Bridge.Inventory.GetItemInfo(data.item).label, data.price),
icon ="fa-solid fa-money-bill",
icon = Bridge.Language.Locale("Cornerselling.targetSellIcon"),
action = function()
sellDrug(data.item, data.amount, data.price, targ)
Cornersell()
@@ -168,7 +175,7 @@ local function Cornersell()
},
{
label = Bridge.Language.Locale('Cornerselling.targetDeny'),
icon = "fa-solid fa-person-harassing",
icon = Bridge.Language.Locale("Cornerselling.targetDenyIcon"),
action = function()
deny(targ)
walkAway(targ)
+2 -2
View File
@@ -14,7 +14,7 @@ for k, v in pairs (locations.makecrack) do
TriggerServerEvent("md-drugs:server:failcrackone", k)
return
end
if not progressbar(Bridge.Language.Locale('crack.cook'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('crack.cook')) then return end
TriggerServerEvent('md-drugs:server:makecrackone', k)
end,
canInteract = function()
@@ -35,7 +35,7 @@ for k, v in pairs (locations.bagcrack) do
Bridge.Notify.SendNotify(Bridge.Language.Locale('Catches.itemMissings', Bridge.Inventory.GetItemInfo('empty_weed_bag').label), 'error')
return
end
if not progressbar(Bridge.Language.Locale('crack.bag'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('crack.bag')) then return end
TriggerServerEvent("md-drugs:server:bagcrack", k)
end,
canInteract = function()
+1 -1
View File
@@ -74,7 +74,7 @@
-- icon = 'fas fa-user-secret',
-- label = Bridge.Language.Locale('Deliveries.targetHandOff'),
-- action = function()
-- if not progressbar(Bridge.Language.Locale('Deliveries.delivering'), 4000, 'uncuff') then return end
-- if not progressbar(Bridge.Language.Locale('Deliveries.delivering')) then return end
-- isActive = false
-- DeletePed(Buyer)
-- TriggerServerEvent('md-drugs:server:giveDeliveryItems', data.item, data.amount)
+5 -50
View File
@@ -1,6 +1,5 @@
local minigametype = Config.minigametype
local dispatch = Config.Dispatch
function requestModel(ped, timeout)
timeout = timeout or 15000
@@ -264,7 +263,7 @@ function StartRay2()
end
Bridge.Callback.Register('md-drugs:client:uncuff', function(data)
if not progressbar(data, 4000, 'uncuff') then return end
if not progressbar(data) then return end
return true
end)
@@ -305,57 +304,13 @@ else
end
end
if Config.Emotes == 'rp' then
function playEmote(emote)
return exports["rpemotes"]:EmoteCommandStart(emote)
end
function stopEmote()
return exports["rpemotes"]:EmoteCancel()
end
end
if Config.Emotes == 'dp' then
function playEmote(emote)
TriggerEvent('animations:client:EmoteCommandStart', {emote})
end
function stopEmote()
TriggerEvent('animations:client:EmoteCommandStart', {"c"})
end
end
if Config.Emotes == 'scully' then
function playEmote(emote)
exports.scully_emotemenu:playEmoteByCommand(emote)
end
function stopEmote()
exports.scully_emotemenu:cancelEmote()
end
end
if Config.Emotes == 'custom' then
function playEmote(emote)
TriggerEvent('animations:client:EmoteCommandStart', {emote})
end
function stopEmote()
TriggerEvent('animations:client:EmoteCommandStart', {"c"})
end
end
function progressbar(text, time, emote, cancel)
playEmote(emote)
if not cancel then
cancel = {
move = true,
car = true,
combat = true
}
end
local success = Bridge.ProgressBar.Open({
duration = time,
label = text,
duration = time or 5000,
label = text or 'LAZY AF DEVS',
canCancel = true,
disable = cancel,
disable = cancel or Config.ProgressBar.Disables,
anim = emote or Config.DefaultAnimation,
})
stopEmote()
return success
end
+7 -7
View File
@@ -26,7 +26,7 @@ local function createLabKit(coord, head)
SetPedToRagdoll(PlayerPedId(), 1300, 1300, 0, 0, 0, 0)
return
end
if not progressbar(Bridge.Language.Locale('heroin.pbCook'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('heroin.pbCook')) then return end
TriggerServerEvent("md-drugs:server:heatliquidheroin")
end,
canInteract = function()
@@ -37,7 +37,7 @@ local function createLabKit(coord, head)
icon = "fas fa-box-circle-check",
label = Bridge.Language.Locale('heroin.targetPickup'),
action = function()
if not progressbar(Bridge.Language.Locale('heroin.pbPickup'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('heroin.pbPickup')) then return end
herointable = false
DeleteObject(heroinlabkit)
TriggerServerEvent("md-drugs:server:getheroinlabkitback")
@@ -72,7 +72,7 @@ for k, v in pairs (locations.dryplant) do
label = Bridge.Language.Locale('heroin.targetDry'),
icon = 'fa-solid fa-temperature-high',
action = function()
if not progressbar(Bridge.Language.Locale('heroin.pbDry'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('heroin.pbDry')) then return end
TriggerServerEvent("md-drugs:server:dryplant", k)
end,
canInteract = function()
@@ -92,7 +92,7 @@ for k, v in pairs (locations.cutheroinone) do
Bridge.Notify.SendNotify(Bridge.Language.Locale('Catches.itemMissings', Bridge.Inventory.GetItemInfo('bakingsoda').label), 'error')
return
end
if not progressbar(Bridge.Language.Locale('heroin.pbCutHeroin'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('heroin.pbCutHeroin')) then return end
TriggerServerEvent("md-drugs:server:cutheroin", k)
end,
canInteract = function()
@@ -114,7 +114,7 @@ for k, v in pairs (locations.buyKit) do
label = Bridge.Language.Locale('heroin.targetBuyKit'),
icon = 'fa-solid fa-box-open',
action = function()
if not progressbar(Bridge.Language.Locale('heroin.pbBuyKit'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('heroin.pbBuyKit')) then return end
TriggerServerEvent("md-drugs:server:getheroinlabkit", k)
end,
canInteract = function()
@@ -134,7 +134,7 @@ Bridge.Callback.Register("md-drugs:client:setheroinlabkit", function()
herointable = true
local location, head = StartRay()
if not location then herointable = false return end
if not progressbar(Bridge.Language.Locale('heroin.placing'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('heroin.placing')) then return end
createLabKit(location, head)
return true, location
end
@@ -147,7 +147,7 @@ for k, v in pairs (locations.fillneedle) do
icon = 'fa-solid fa-syringe',
action = function()
if not minigame() then TriggerServerEvent("md-drugs:server:failheroin", k) return end
if not progressbar(Bridge.Language.Locale('heroin.pbFill'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('heroin.pbFill')) then return end
TriggerServerEvent("md-drugs:server:fillneedle", k)
end,
canInteract = function()
+1 -1
View File
@@ -114,7 +114,7 @@ RegisterNetEvent("md-drugs:client:makeLean", function()
icon = Bridge.Inventory.GetItemInfo(v.item).image,
disabled = getDisabled(v),
onSelect = function()
if not progressbar(Bridge.Language.Locale('lean.makingLean'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('lean.makingLean')) then return end
TriggerServerEvent('md-drugs:server:makeLean', k)
end,
}
+7 -7
View File
@@ -38,7 +38,7 @@ local function createLabKit(coord, head)
return
end
if not minigame() then TriggerServerEvent("md-drugs:server:failrefinequality") return end
if not progressbar(Bridge.Language.Locale('lsd.refining'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('lsd.refining')) then return end
TriggerServerEvent("md-drugs:server:refinequalityacid")
end,
canInteract = function()
@@ -54,7 +54,7 @@ local function createLabKit(coord, head)
return
end
if not minigame() then TriggerServerEvent("md-drugs:server:failtabs") return end
if not progressbar(Bridge.Language.Locale('lsd.dipping'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('lsd.dipping')) then return end
TriggerServerEvent("md-drugs:server:maketabpaper")
end,
canInteract = function()
@@ -65,7 +65,7 @@ local function createLabKit(coord, head)
icon = "fas fa-box-circle-check",
label = Bridge.Language.Locale('lsd.targetPickup'),
action = function()
if not progressbar(Bridge.Language.Locale('lsd.packup'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('lsd.packup')) then return end
DeleteObject(labkit)
TriggerServerEvent('md-drugs:server:getlabkitback')
tableout = false
@@ -101,7 +101,7 @@ for k, v in pairs (locations.lysergicacid) do
icon = 'fa-solid fa-temperature-high',
action = function()
if not minigame() then TriggerServerEvent("md-drugs:server:faillysergic") return end
if not progressbar(Bridge.Language.Locale('lsd.stealLys'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('lsd.stealLys')) then return end
TriggerServerEvent("md-drugs:server:getlysergic", k)
end,
canInteract = function()
@@ -119,7 +119,7 @@ for k, v in pairs (locations.diethylamide) do
icon = 'fa-solid fa-temperature-high',
action = function()
if not minigame() then TriggerServerEvent("md-drugs:server:faildiethylamide") return end
if not progressbar(Bridge.Language.Locale('lsd.stealDie'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('lsd.stealDie')) then return end
TriggerServerEvent("md-drugs:server:getdiethylamide", k)
end,
canInteract = function()
@@ -160,7 +160,7 @@ for k, v in pairs (locations.buyLSDkit) do
Bridge.Notify.SendNotify(Bridge.Language.Locale('lsd.alreadyOwn'), 'error')
return
end
if not progressbar(Bridge.Language.Locale('lsd.buyingKit'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('lsd.buyingKit')) then return end
TriggerServerEvent('md-drugs:server:getlabkit', k)
end,
canInteract = function()
@@ -179,7 +179,7 @@ Bridge.Callback.Register("md-drugs:client:setlsdlabkit", function()
tableout = true
local loc, head = StartRay()
if not loc then tableout = false return end
if not progressbar(Bridge.Language.Locale('lsd.placing'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('lsd.placing')) then return end
createLabKit(loc, head)
return true, loc
end
+2 -2
View File
@@ -24,7 +24,7 @@ for k, v in pairs (locations.DryOutMescaline) do
Bridge.Notify.SendNotify(Bridge.Language.Locale('Catches.itemNeeded', Bridge.Inventory.GetItemInfo('cactusbulb').label), 'error')
return
end
if not progressbar(Bridge.Language.Locale('mescaline.dry'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('mescaline.dry')) then return end
TriggerServerEvent("md-drugs:server:drymescaline", k)
end,
canInteract = function()
@@ -39,7 +39,7 @@ RegisterNetEvent("md-drugs:client:takemescaline", function()
local chance, chance2 = math.random(1,100), math.random(1,100)
local weapon = ''
if chance2 == 100 then weapon = 'weapon_rpg' else weapon = 'weapon_flaregun' end
if not progressbar(Bridge.Language.Locale('mescaline.eat'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('mescaline.eat')) then return end
if chance <= badTrip then
AlienEffect()
Wait(math.random(3000,6000))
+2 -2
View File
@@ -411,7 +411,7 @@ for k, v in pairs (locations.MethEph) do
label = Bridge.Language.Locale('meth.targetStealEPH'),
icon = 'fa-solid fa-bucket',
action = function()
if not progressbar(Bridge.Language.Locale('meth.stealingEPH'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('meth.stealingEPH')) then return end
TriggerServerEvent("md-drugs:server:geteph", k)
end,
canInteract = function()
@@ -426,7 +426,7 @@ for k, v in pairs (locations.MethAce) do
label = Bridge.Language.Locale('meth.targetStealACE'),
icon = 'fa-solid fa-bucket',
action = function()
if not progressbar(Bridge.Language.Locale('meth.stealingACE'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('meth.stealingACE')) then return end
TriggerServerEvent("md-drugs:server:getace", k)
end,
canInteract = function()
+1 -1
View File
@@ -30,7 +30,7 @@ local function getRoute()
icon = "fa-solid fa-dollar-sign",
action = function()
if carryPackage then
if not progressbar(Bridge.Language.Locale('oxy.handingoff'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('oxy.handingoff')) then return end
TriggerServerEvent("md-drugs:server:giveoxybox")
DeleteEntity(oxybuyer)
DetachEntity(carryPackage, true, true)
+2 -2
View File
@@ -16,7 +16,7 @@ Bridge.Callback.Register("md-drugs:client:prescriptionpad", function( data, op)
end)
Bridge.Callback.Register("md-drugs:client:unbottle", function()
if not progressbar(Bridge.Language.Locale('pharma.opening'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('pharma.opening')) then return end
return true
end)
@@ -27,7 +27,7 @@ for k, v in pairs (locations.FillPrescription) do
icon = 'fa-solid fa-capsules',
label = Bridge.Language.Locale('pharma.targetFill'),
action = function()
if not progressbar(Bridge.Language.Locale('pharma.fill'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('pharma.fill')) then return end
TriggerServerEvent("md-drugs:server:fillprescription", k)
end,
}
+5 -5
View File
@@ -2,7 +2,7 @@
local DrugPlants = {
{model = 'prop_plant_01a', label = 'coke', langs = Bridge.Language.Locale('coke.targetPick'), tbl = GlobalState.CocaPlant, plantTbl = {},
pick = function(loc)
if not progressbar(Bridge.Language.Locale('coke.picking'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('coke.picking')) then return end
TriggerServerEvent("coke:pickupCane", loc)
return true
end,
@@ -10,7 +10,7 @@ local DrugPlants = {
},
{model = 'prop_plant_01b', label = 'heroin',langs = Bridge.Language.Locale('heroin.targetPick'), tbl = GlobalState.PoppyPlants, plantTbl = {},
pick = function(loc)
if not progressbar(Bridge.Language.Locale('heroin.picking'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('heroin.picking')) then return end
TriggerServerEvent("heroin:pickupCane", loc)
return true
end,
@@ -18,7 +18,7 @@ local DrugPlants = {
},
{model = 'prop_cactus_03', label = 'Mescaline', langs = Bridge.Language.Locale('mesc.targetPick'), tbl = GlobalState.Mescaline, plantTbl = {},
pick = function(loc)
if not progressbar(Bridge.Language.Locale('mesc.picking'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('mesc.picking')) then return end
TriggerServerEvent("Mescaline:pickupCane", loc)
return true
end,
@@ -27,7 +27,7 @@ local DrugPlants = {
},
{model = 'prop_weed_01', label = 'weed', langs = Bridge.Language.Locale('weed.targetPick'), tbl = GlobalState.WeedPlant, plantTbl = {},
pick = function(loc)
if not progressbar(Bridge.Language.Locale('weed.picking'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('weed.picking')) then return end
TriggerServerEvent("weed:pickupCane", loc)
return true
end,
@@ -35,7 +35,7 @@ local DrugPlants = {
},
{model = 'mushroom', label = 'shrooms', langs = Bridge.Language.Locale('shrooms.targetPick'), tbl = GlobalState.shrooms, plantTbl = {},
pick = function(loc)
if not progressbar(Bridge.Language.Locale('shrooms.picking'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('shrooms.picking')) then return end
TriggerServerEvent("shrooms:pickupCane", loc)
return true
end,
+5 -1
View File
@@ -17,7 +17,11 @@ local function EcstasyEffect()
end
Bridge.Callback.Register("md-drugs:client:shrooms", function()
if not progressbar(Bridge.Language.Locale('shrooms.eat'), 5000, 'eat') then return end
if not progressbar(Bridge.Language.Locale('shrooms.eat'), 5000, {
dict = 'mp_player_inteat@burger',
clip = 'mp_player_int_eat_burger',
flags = 49
}) then return end
CreateThread(function()
EcstasyEffect()
end)
+6 -6
View File
@@ -101,7 +101,7 @@ local function createBluntOptions(contextId, contextTitle, eventLabelPrefix, tab
title = itemData.label,
onSelect = function()
if not minigame() then return end
if not progressbar(eventLabelPrefix .. itemData.label, 4000, 'uncuff') then return end
if not progressbar(eventLabelPrefix .. itemData.label) then return end
TriggerServerEvent('md-drugs:server:MakeWeedItems', {item = item, recipe = 'weed', num = k, table = tableName})
end
}
@@ -144,7 +144,7 @@ for k, v in pairs (locations.WeedSalesman) do
{type = 'number', title = 'How Many To Buy', min = 1, max = 1000}
})
if not input and input[1] then return end
if not progressbar(Bridge.Language.Locale('weed.buying', Bridge.Inventory.GetItemInfo(m).label), 2000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('weed.buying', Bridge.Inventory.GetItemInfo(m).label)) then return end
TriggerServerEvent('md-drugs:server:buyWeedItem', k, m, input[1])
end
}
@@ -182,7 +182,7 @@ for locationKey, locationData in pairs (locations.MakeButter) do
title = itemInfo.label,
description = table.concat(label, " "),
onSelect = function()
if not progressbar(Bridge.Language.Locale('weed.making', itemInfo.label), 2000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('weed.making', itemInfo.label)) then return end
TriggerServerEvent('md-drugs:server:MakeWeedItems', 'makeButter', k, locationKey)
end
}
@@ -218,14 +218,14 @@ for locationKey, locationData in pairs (locations.MakeOil) do
title = itemInfo.label,
description = table.concat(label, " "),
onSelect = function()
if not progressbar(Bridge.Language.Locale('weed.making', itemInfo.label), 2000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('weed.making', itemInfo.label)) then return end
TriggerServerEvent('md-drugs:server:MakeWeedItems', 'makeOil', k, locationKey)
end
}
end
Bridge.Menu.Open({
id = 'weedMakeButter',
title = Bridge.Language.Locale('weed.makeButter'),
id = 'weedMakeOil',
title = Bridge.Language.Locale('weed.makeOil'),
options = options,
})
end
+2 -2
View File
@@ -105,10 +105,10 @@
-- action = function()
-- local luck = math.random(1,100)
-- if luck <= settings.SuccessfulChance then
-- if not ps.progressbar(Bridge.Language.Locale('wholesale.wholesaling'), 4000, 'uncuff') then return end
-- if not ps.progressbar(Bridge.Language.Locale('wholesale.wholesaling')) then return end
-- TriggerServerEvent("md-drugs:server:SuccessSale", drug)
-- else
-- ps.progressbar("Deal Going Bad", 4000, 'uncuff')
-- ps.progressbar("Deal Going Bad")
-- if settings.WholesaleAmbushEnabled then
-- SetUpPeds(drug.count)
-- end
+9 -9
View File
@@ -20,7 +20,7 @@ Bridge.Callback.Register('md-drugs:client:setpress', function(xtcData)
end
local coords, head = StartRay2()
xtcpress = true
if not progressbar(Bridge.Language.Locale('xtc.settingDown'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('xtc.settingDown')) then return end
local press = CreateObject("bkr_prop_coke_press_01aa", coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(press)
Freeze(press, true, head)
@@ -40,7 +40,7 @@ Bridge.Callback.Register('md-drugs:client:setpress', function(xtcData)
description = descript,
onSelect = function()
if not minigame() then Bridge.Notify.SendNotify(Bridge.Language.Locale('xtc.fail'), "error") return end
if not progressbar(Bridge.Language.Locale('xtc.making', Bridge.Language.Locale(k)), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('xtc.making', Bridge.Language.Locale(k))) then return end
TriggerServerEvent("md-drugs:server:makextc", k)
end,
distance = 2.0
@@ -60,7 +60,7 @@ Bridge.Callback.Register('md-drugs:client:setpress', function(xtcData)
icon = "fas fa-eye",
label = Bridge.Language.Locale('xtc.targetPickup'),
action = function()
if not progressbar(Bridge.Language.Locale('xtc.picking'), 5000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('xtc.picking')) then return end
DeleteObject(press)
xtcpress = false
TriggerServerEvent("md-drugs:server:getpressback")
@@ -81,7 +81,7 @@ for k, v in pairs(locations.mdp2p) do
label = Bridge.Language.Locale('xtc.targetStealMDP2P'),
action = function()
if not minigame() then Bridge.Notify.SendNotify(Bridge.Language.Locale('xtc.fail'), "error") return end
if not progressbar(Bridge.Language.Locale('xtc.stealingMDP2P'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('xtc.stealingMDP2P')) then return end
TriggerServerEvent("md-drugs:server:stealmdp2p", k)
end,
canInteract = function()
@@ -97,7 +97,7 @@ for k, v in pairs(locations.isosafrole) do
label = Bridge.Language.Locale('xtc.targetStealIsosafrole'),
action = function()
if not minigame() then Bridge.Notify.SendNotify(Bridge.Language.Locale('xtc.fail'), "error") return end
if not progressbar(Bridge.Language.Locale('xtc.stealingIsosafrole'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('xtc.stealingIsosafrole')) then return end
TriggerServerEvent("md-drugs:server:stealisosafrole", k)
end,
canInteract = function()
@@ -114,7 +114,7 @@ for k, v in pairs(locations.rawxtcloc) do
label = Bridge.Language.Locale('xtc.targetRaw'),
action = function()
if not minigame() then Bridge.Notify.SendNotify(Bridge.Language.Locale('xtc.fail'), "error") return end
if not progressbar(Bridge.Language.Locale('xtc.makingRaw'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('xtc.makingRaw')) then return end
TriggerServerEvent("md-drugs:server:makingrawxtc", k)
end,
canInteract = function()
@@ -144,7 +144,7 @@ for k, v in pairs(locations.xtcpress) do
description = Bridge.Language.Locale('xtc.buySingle', d.cash),
type = d.type,
onSelect = function()
if not progressbar(Bridge.Language.Locale('xtc.buyp'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('xtc.buyp')) then return end
TriggerServerEvent('md-drugs:server:buypress',k, m)
end,
}
@@ -157,7 +157,7 @@ for k, v in pairs(locations.xtcpress) do
description = descript,
type = d.type,
onSelect = function()
if not progressbar(Bridge.Language.Locale('xtc.buyp'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('xtc.buyp')) then return end
TriggerServerEvent("md-drugs:server:upgradepress", k, m)
end,
distance = 2.0
@@ -196,7 +196,7 @@ for k, v in pairs (locations.stamp) do
description = Bridge.Language.Locale('xtc.stamp_desc', d.color),
action = function()
if not minigame() then Bridge.Notify.SendNotify(Bridge.Language.Locale('xtc.fail'), "error") return end
if not progressbar(Bridge.Language.Locale('xtc.stamping', d.label), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('xtc.stamping', d.label)) then return end
TriggerServerEvent("md-drugs:server:stamp", k, d.color)
end,
distance = 2.0
-267
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@@ -1,267 +0,0 @@
Lang = {}
Lang.Catches = {
notIn = 'Yo! You ain’t in the right SPOT, let’s gooooo!',
needItems = 'Whoa! You’re missing the ESSENTIALS, come on!',
notEnoughMoney = 'Uh-oh! Not enough CASH, gotta grind!',
buySuccess = 'BOOM! You copped %s %s for $%s, YEAH!',
itemMissings = 'CHECK IT! You need: %s',
itemNeeded = 'Grab that %s, LET’S GOOOO!',
cooldown = 'Hold up! Chill for a sec, speed racer!',
invalidItem = 'Uh-uh! That ain’t sold HERE, fam!',
onCooldownWarn = '%s tried to run %s but cooldown, BOOM!',
noCops = 'Not enough COPS online, can’t roll out!',
}
Lang.coke = {
targetPick = 'GRAB that coca leaf, LET’S GO!',
picking = 'Snatching those leaves, wooo!',
targetMakePow = 'Turn it into POWDER, party time!',
noleaf = 'Need a leaf first, LET’S HUSTLE!',
makePow = 'Choppin’ leaves into POWER, YA!',
targetCutCoke = 'Slice that cocaine, woohoo!',
targetBagCoke = 'Bag it UP, fam!',
teleIn = 'Step into the LAB, LIGHT IT UP!',
teleOut = 'Exit the lab, keep it moving!',
needBakingSoda = 'Baking soda NEEDED, come on!',
}
Lang.Cornerselling = {
inVeh = 'Yo, stranger alert! Stay safe!',
selling = 'Flippin’ %s for $%s, CASH TIME!',
deny = 'NAH, PASS THAT OFFER!',
wait = 'Hold tight, waiting on the crowd!',
nodrugs = 'No stock? Get back in the game!',
searching = 'Scanning for buyers, keep it HYPE!',
targetTakeBack = 'Grab back the goods, LET’S GO!',
targetSell = 'Sell %s of %s for $%s, PARTY!',
targetDeny = 'Decline that weak offer!',
stopped = 'You ain’t selling? COME ON!',
start = 'GO show your moves, LEGEND!',
gotRobbed = 'Yo, you got JACKED!',
gotBack = 'Reclaimed the goods, YEAH!',
notEnough = 'Not enough stock, HUSTLE UP!',
comDes = 'Sell that heat on the corner, LET’S GO!',
}
Lang.crack = {
targetMake = 'Cook that crack, turn it UP!',
cook = 'Heating it up, PARTY MODE!',
targetBag = 'Bag it tight, woohoo!',
bag = 'Packing it like a BOSS!',
}
Lang.Deliveries = {
targetGetDel = 'Grab a delivery mission, LET’S GO!',
targetOpenShop = 'Open that dealer shop, LIGHT IT UP!',
shopHeader = 'Dealer Shop, TIME TO SHINE!',
targetHandOff = 'Hand off the package, PARTY TIME!',
delivering = 'Delivering to the dealer, let’s get it!',
alreadyDelivering = 'Already moving that package, nonstop!',
slowAf = 'TOO SLOW! PICK IT UP!',
newDealerHelp = {
help = 'Place a dealer, LIGHT IT UP!',
name = 'Dealer name, YO!',
timeMin = 'Min time, stay hyped!',
timeMax = 'Max time, keep moving!',
},
DealerExists = 'Dealer already in the house, BOOM!',
deleteDealer = {
help = 'Remove a dealer, let’s GOO!',
name = 'Dealer name, YEAH!',
},
deleteDealerSuccess = 'Dealer deleted, PARTY ON!',
deleteDealerFail = 'Failed? Try again, NEVER STOP!',
}
Lang.heroin = {
targetPick = 'Grab that heroin, LIGHT IT UP!',
picking = 'Picking heroin, GET IT!',
targetCook = 'Cook it up, TURN IT UP!',
pbCook = 'Cooking that fire, WOO!',
targetPickup = 'Pick up the lab, LET’S GO!',
pbPickup = 'Picking up the lab, HYPE!',
targetClean = 'Clean that lab, SHINE!',
pbClean = 'Cleaning the lab, YEAH!',
targetDry = 'Dry out the plant, KEEP IT MOVIN’!',
pbDry = 'Drying plant, PARTY MODE!',
targetCutHeroin = 'Cut that heroin, BOOM!',
pbCutHeroin = 'Cutting it smooth, YEAH!',
targetBuyKit = 'Buy your lab kit, GET IT!',
pbBuyKit = 'Buying that kit, HYPE!',
tableout = 'Table’s already out, LIGHT IT UP!',
placing = 'Placing table down, WOO!',
targetFill = 'Fill that syringe, LET’S GOOOO!',
pbFill = 'Filling up, HYPE ENERGY!',
hasKitAlready = 'Kit already in play, BOOM!',
notEnoughMoney = 'Need $%s cash, hustle up!',
placedKit = 'Placed your lab kit, PARTY TIME!',
failed = 'Failed? Shake it off, KEEP MOVIN’!',
}
Lang.lean = {
stealFromTruck = 'Snag the truck, GET HYPED!',
startMission = 'Start lean mission, LET’S GO!',
notOnRun = 'Not on a run yet, COME ON!',
alreadyChasing = 'Already chasing a truck, WOO!',
}
Lang.lsd = {
targetHeat = 'Heating LSD, TURN IT UP!',
heating = 'Heating it UP, PARTY TIME!',
targetRefine = 'Refine that acid, LET’S GOOOO!',
refining = 'Refining, keep it lit!',
targetDipping = 'Dip those tabs, HYPE!',
dipping = 'Dipping, WOO WOO!',
targetPickup = 'Pick up the lab kit, LET’S GO!',
packup = 'Packing up, PARTY MODE!',
targetClean = 'Clean the lab kit, LIGHT IT UP!',
needCleaning = 'Need the cleaning kit, COME ON!',
cleaning = 'Cleaning, keep it hype!',
targetLys = 'Steal lysergic acid, BOOM!',
stealLys = 'Stealing, GET IT!',
targetDie = 'Snag diethylamide, PARTY TIME!',
stealDie = 'Stealing that fire, LET’S GOOOO!',
targetBuyTab = 'Buy tab paper, WOO!',
targetBuyKit = 'Buy LSD lab kit, HYPE ENERGY!',
alreadyOwn = 'Already got this, BOOM!',
buyingKit = 'Buying kit, PARTY ON!',
tableout = 'Table out already, LET’S GO!',
placing = 'Placing down, KEEP IT LIT!',
failed = 'Failed? Shake it off, PARTY TIME!',
}
Lang.mesc = {
targetPick = 'Grab that cactus, WOO!',
picking = 'Picking cactus, LET’S GOOOO!',
targetDry = 'Dry the cactus, HYPE!',
dry = 'Drying cactus, PARTY MODE!',
}
Lang.meth = {
alreadyChasing = 'Chasing a truck already, WOO!',
targetStealFromCar = 'Snag the meth car, LIGHT IT UP!',
targetHeist = 'Start meth mission, GET HYPED!',
started = 'Meth’s cooking, BOOM!',
increaseHeat = 'Turn up the heat, PARTY TIME!',
targetBag = 'Bag meth, HYPE ENERGY!',
targetCook = 'Cook meth, LET’S GOOOO!',
targetGrabTray = 'Grab the tray, WOO!',
targetHeat = 'Adjust those dials, KEEP IT LIT!',
targetSmash = 'Smash the tray, BOOM!',
targetStealEPH = 'Steal ephedrine, GET IT!',
stealingEPH = 'Stealing it, PARTY ON!',
targetStealACE = 'Snag acetone, WOO!',
stealingACE = 'Stealing acetone, LET’S GOOOO!',
notOnRun = 'Not on a meth run, COME ON!',
onCooldown = 'Cooldown in effect, CHILL!',
teleIn = 'Step into the lab, HYPE!',
teleOut = 'Exit the lab, PARTY MODE!',
}
Lang.oxy = {
ditchCar = 'Hot van? Leave it, WOO!',
targetHandoff = 'Hand off the package, LET’S GO!',
handingoff = 'Handing it off, HYPE ENERGY!',
emptyHands = 'Not carrying anything, GET MOVING!',
targetPay = 'Rent oxy van, PARTY TIME!',
keys = 'Keys are in the van, BOOM!',
targetGetPackage = 'Grab the package, WOO!',
alreadyCarrying = 'Already got a package, KEEP IT LIT!',
paid = 'Paid $%s, LET’S GOOOO!',
notOn = 'Not on a route, HYPE!',
}
Lang.pharma = {
input = {
header = 'Who’s getting the prescription? LET’S GO!',
title1 = 'Player name, GET HYPED!',
title2 = 'Prescription, PARTY TIME!',
},
write = 'Writing prescription, WOO!',
opening = 'Opening the bottle, LIGHT IT UP!',
targetFill = 'Fill that prescription, HYPE!',
fill = 'Filling up, LET’S GOOOO!',
canceled = 'Canceled? Shake it off, PARTY MODE!',
unbottle = 'Opened the bottle, BOOM!',
}
Lang.shrooms = {
targetPick = 'Pick those shrooms, WOO!',
picking = 'Picking shrooms, LET’S GOOOO!',
eat = 'Eating shrooms, PARTY TIME!',
cancel = 'Decided not to? HYPE!',
took = 'You took some shrooms! LET’S GO!',
}
Lang.weed = {
targetPick = 'Grab that weed, WOO!',
picking = 'Picking weed, PARTY MODE!',
targetDry = 'Dry the weed, LET’S GOOOO!',
noDry = 'Need wet weed first, HYPE ENERGY!',
wait = 'Waiting for it to dry... KEEP IT LIT!',
take = 'Ready to take weed, BOOM!',
targetDryed = 'Pickup that weed, PARTY TIME!',
teleportIn = 'Enter the grow house, HYPE!',
teleportOut = 'Leave the grow house, WOO!',
dabs = 'Doing some dabs, LET’S GOOOO!',
bluntWrap = 'Dipping syrup to make %s, PARTY MODE!',
rollBlunt = 'Rolling a %s, BOOM!',
targetSales = 'Buy from dealer, HYPE!',
buying = 'Buying %s from dealer, WOO!',
itemDoesntExist = 'Item doesn’t exist here, LET’S GO!',
needItem = 'Need a %s for this, PARTY TIME!',
crackBlunt = 'Cracking open a blunt, HYPE ENERGY!',
}
Lang.wholesale = {
alreadyWholesale = 'Already wholesaling, WOO!',
targetBuyer = 'Talk to the buyer, LET’S GOOOO!',
wholesaling = 'Wholesaling drugs, PARTY MODE!',
uhoh = 'Buyer’s getting sketchy, HYPE!',
tooLong = 'Buyer waited too long, WOO!',
notEnoughCops = 'Not enough cops, KEEP IT LIT!',
count = 'Quantity detected: %s, BOOM!',
bonus = 'Quantity bonus: +%s%%, HYPE!',
estimate = 'Estimated payout: $%s - $%s, PARTY TIME!',
no_drugs = 'No drugs to sell, LET’S GOOOO!',
ambush = 'AMBUSH! %s attackers with %s weapons coming! WOO!',
complete = 'Sold %s items for $%s%s, HYPE!',
min_quantity = 'Gotta sell at least %s to wholesale, PARTY MODE!',
deal_failed_cleanup = 'Deal failed? Try again, KEEP IT LIT!',
}
Lang.xtc = {
alreadyOut = 'Press is out already, WOO!',
settingDown = 'Setting down the press, LET’S GO!',
noPressOut = 'No press out? HYPE!',
targetMake = 'Press pills, PARTY TIME!',
making = 'Pressing a %s, BOOM!',
targetPickup = 'Pick up press, HYPE!',
picking = 'Picking up press, LET’S GOOOO!',
targetStealMDP2P = 'Steal MDP2P, PARTY MODE!',
stealingMDP2P = 'Stealing it, WOO!',
fail = 'Damn dude, you suck, KEEP IT LIT!',
targetStealIsosafrole = 'Steal isosafrole, HYPE!',
stealingIsosafrole = 'Stealing it, LET’S GOOOO!',
targetRaw = 'Make raw XTC, PARTY TIME!',
makingRaw = 'Making raw XTC, WOO!',
getPress = 'Get the press, LET’S GOOOO!',
buySingle = 'Buy single press for $%s, HYPE!',
buyp = 'Buying press, BOOM!',
targetStamp = 'Stamp XTC, PARTY MODE!',
stamp_desc = 'Stamp %s pills, WOO!',
stamping = 'Stamping %s pills, LET’S GO!',
noPills = 'No unstamped pills? HYPE!',
}
Lang.merchant = {
targetOpen = 'Open merchant menu, LET’S GOOOO!',
}
Lang.Whippit = {
targetShop = 'Open Whippit Shop, PARTY TIME!',
needBalloon = 'Need a balloon for this, HYPE!',
needCanister = 'Need a canister for this, WOO!',
shopHeader = 'Whippit Shop, LET’S GO!',
}
return Lang
-268
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@@ -1,268 +0,0 @@
Lang = {}
Lang.Catches = {
notIn = 'Nejste na správném místě',
needItems = 'Nemáte potřebné předměty',
notEnoughMoney = 'Jste příliš chudí',
buySuccess = 'Koupili jste %s %s za $%s',
itemMissings = 'Potřebujete %s',
itemNeeded = 'Potřebujete %s',
cooldown = 'Zpomalte, rychlíku',
invalidItem = 'Tento předmět zde není k prodeji',
onCooldownWarn = '%s se pokusil spustit událost %s \n během cooldownu',
noCops = 'Není dostatek policistů online',
}
Lang.coke = {
targetPick = 'Sbírat listy koky',
picking = 'Sbírání listů koky',
targetMakePow = 'Vyrobit kokainový prášek',
noleaf = 'Potřebujete list koky',
makePow = 'Drcení listů na prášek',
targetCutCoke = 'Řezat kokain',
targetBagCoke = 'Balicí kokain',
teleIn = 'Vstoupit do laboratoře',
teleOut = 'Opustit laboratoř',
needBakingSoda = 'Potřebujete jedlou sodu pro tuto akci',
}
Lang.Cornerselling = {
inVeh = 'Nebezpečí od cizinců!',
selling = 'Prodávání %s za $%s',
deny = 'Sakra, tohle nabídka ne!',
wait = 'Čekání na zákazníka',
nodrugs = 'Nemáte žádné drogy na prodej',
searching = 'Hledání zákazníků v okolí',
targetTakeBack = 'Vzít zpět drogy',
targetSell = 'Prodat %s z %s za $%s',
targetDeny = 'Odmítnout nabídku',
stopped = 'Vaše líné zadky ani neumí prodávat drogy!',
start = 'Jděte udělat svou mámu pyšnou',
gotRobbed = 'Dostali jste se okradeni, frajere!',
gotBack = 'Dostali jste své věci zpět!',
notEnough = 'Nemáte dostatek tohoto předmětu',
comDes = 'Prodávejte věci na rohu'
}
Lang.crack = {
targetMake = 'Vařit crack',
cook = 'Vaření cracku',
targetBag = 'Balicí crack',
bag = 'Balení cracku',
}
Lang.Deliveries = {
targetGetDel = 'Získat doručovací misi',
targetOpenShop = 'Otevřít obchod dealera',
shopHeader = 'Obchod dealera',
targetHandOff = 'Předat zásilku',
delivering = 'Předávání balíčku drogovému dealerovi',
alreadyDelivering = 'Už doručujete balíček',
slowAf = 'Trvalo vám to příliš dlouho!',
newDealerHelp = {
help = 'Umístit dealera',
name = 'Jméno dealera',
timeMin = 'Minimální čas',
timeMax = 'Maximální čas'
},
DealerExists = 'Dealer již existuje',
deleteDealer = {
help = 'Smazat dealera',
name = 'Jméno dealera',
},
deleteDealerSuccess = 'Dealer smazán',
deleteDealerFail = 'Selhalo smazání dealera',
}
Lang.heroin = {
targetPick = 'Sbírat heroin',
picking = 'Sbírání heroinu',
targetCook = 'Vařit heroin',
pbCook = 'Vaření heroinu',
targetPickup = 'Zvednout laboratoř',
pbPickup = 'Zvedání laboratoře',
targetClean = 'Čistit laboratoř',
pbClean = 'Čištění laboratoře',
targetDry = 'Sušit rostlinu',
pbDry = 'Sušení rostliny',
targetCutHeroin = 'Řezat heroin',
pbCutHeroin = 'Řezání heroinu',
targetBuyKit = 'Koupit heroinovou laboratorní sadu',
pbBuyKit = 'Nákup heroinové laboratorní sady',
tableout = 'Už máte stůl venku',
placing = 'Pokládání stolu',
targetFill = 'Naplňovat stříkačku',
pbFill = 'Plnění stříkačky',
hasKitAlready = 'Už máte heroinovou laboratorní sadu',
notEnoughMoney = 'Potřebujete $%s v hotovosti pro tento nákup',
placedKit = 'Umístili jste svou heroinovou laboratorní sadu',
failed = 'Nepodařilo se vám vyrobit heroin a ztratili jste suroviny',
}
Lang.lean = {
stealFromTruck = 'Krást z náklaďáku',
startMission = 'Spustit misi Lean',
notOnRun = 'Nejste na misi Lean',
alreadyChasing = 'Už pronásledujete náklaďák',
}
Lang.lsd = {
targetHeat = 'Zahřívat LSD',
heating = 'Zahřívání LSD',
targetRefine = 'Rafinovat kyselinu',
refining = 'Rafinace kyseliny',
targetDipping = 'Namáčet tablety',
dipping = 'Namáčení tablet',
targetPickup = 'Zvednout laboratorní sadu',
packup = 'Balení laboratorní sady',
targetClean = 'Čistit laboratorní sadu',
needCleaning = 'Potřebujete čisticí sadu k vyčištění laboratoře',
cleaning = 'Čištění laboratorní sady',
targetLys = 'Krást lysergickou kyselinu',
stealLys = 'Krácení lysergické kyseliny',
targetDie = 'Krást diethylamid',
stealDie = 'Krácení diethylamidu',
targetBuyTab = 'Koupit papír na tablety',
targetBuyKit = 'Koupit LSD laboratorní sadu',
alreadyOwn = 'Tento předmět již vlastníte',
buyingKit = 'Nákup LSD laboratorní sady',
tableout = 'Už máte stůl venku',
placing = 'Pokládání laboratorní sady!',
failed = 'Jste hrozní ve výrobě drog',
}
Lang.mesc = {
targetPick = 'Sbírat kaktus',
picking = 'Sbírání kaktusu',
targetDry = 'Sušit kaktus',
dry = 'Sušení kaktusu',
}
Lang.meth = {
alreadyChasing = 'Už pronásledujete auto',
targetStealFromCar = 'Krást z meth auta',
targetHeist = 'Spustit meth misi',
started = 'Už vaříte meth',
increaseHeat = 'Zvýšili jste teplo',
targetBag = 'Balicí meth',
targetCook = 'Vařit meth',
targetGrabTray = 'Vzít tác methu',
targetHeat = 'Nastavit ovladače',
targetSmash = 'Rozdrtit tác',
targetStealEPH = 'Krást ephedrin',
stealingEPH = 'Krácení ephedrinu',
targetStealACE = 'Krást aceton',
stealingACE = 'Krácení acetonu',
notOnRun = 'Nejste na meth misi',
onCooldown = 'Jste na cooldownu',
teleIn = 'Vstoupit do laboratoře',
teleOut = 'Opustit laboratoř',
}
Lang.oxy = {
ditchCar = 'Dodávka je horká, nechte ji někde',
targetHandoff = 'Předat balíček',
handingoff = 'Předávání balíčku',
emptyHands = 'Nic nenosíte',
targetPay = 'Pronajmout oxy dodávku',
keys = 'Klíče jsou v dodávce',
targetGetPackage = 'Vzít balíček',
alreadyCarrying = 'Už nesete balíček',
paid = 'Zaplatili jste $%s za pronájem dodávky',
notOn = 'Nejste na trase',
}
Lang.pharma = {
input = {
header = 'Komu předepsat lék?',
title1 = 'Jméno hráče',
title2 = 'Předpis',
},
write = 'Psaní předpisu',
opening = 'Otevírání lahvičky s předpisem',
targetFill = 'Vyplnit předpis',
fill = 'Vyplňování předpisu',
canceled = 'Zrušili jste předpis',
unbottle = 'Otevřeli jste lahvičku',
}
Lang.shrooms = {
targetPick = 'Sbírat houby',
picking = 'Sbírání hub',
eat = 'Jídlo hub',
cancel = 'Rozhodli jste se nebrat houby',
took = 'Vzali jste si nějaké houby!'
}
Lang.weed = {
targetPick = 'Sbírat marihuanu',
picking = 'Sbírání marihuany',
targetDry = 'Sušit marihuanu',
noDry = 'Potřebujete mokrou marihuanu pro tuto akci',
wait = 'Čekání, až marihuana uschne...',
take = 'Připraveni vzít marihuanu',
targetDryed = 'Zvednout marihuanu',
teleportIn = 'Vstoupit do pěstírny',
teleportOut = 'Opustit pěstírnu',
dabs = 'Dělání dabů',
bluntWrap = 'Namáčení sirupu pro výrobu %s',
rollBlunt = 'Točení %s',
targetSales = 'Koupit od dealera',
buying = 'Nákup %s od dealera',
itemDoesntExist = 'Tento předmět zde neexistuje',
needItem = 'Potřebujete %s pro tuto akci',
crackBlunt = 'Rozlomení jointu'
}
Lang.wholesale = {
alreadyWholesale = 'Už prodáváte velkoobchodně',
targetBuyer = 'Promluvit si s kupcem',
wholesaling = 'Velkoobchodní prodej drog',
uhoh = 'Kupce začíná být podezřelý',
tooLong = 'Kupce čekal příliš dlouho',
notEnoughCops = 'Není dostatek policistů na službě',
count = 'Zjištěné množství: %s',
bonus = 'Bonus množství: +%s%%',
estimate = 'Odhadovaný výdělek: $%s - $%s',
no_drugs = 'Nemáte žádné z těchto drog na prodej',
ambush = 'Přepadení! %s útočníků s %s zbraněmi se blíží!',
complete = 'Prodáno %s kusů za $%s%s',
min_quantity = 'Musíte prodat alespoň %s kusů pro velkoobchod',
deal_failed_cleanup = 'Obchod selhal – můžete to zkusit znovu'
}
Lang.xtc = {
alreadyOut = 'Už máte lis venku',
settingDown = 'Pokládání lisu',
noPressOut = 'Nemáte žádný lis venku',
targetMake = 'Lisovat pilulky',
making = 'Lisování %s',
targetPickup = 'Zvednout lis',
picking = 'Zvedání lisu',
targetStealMDP2P = 'Krást MDP2P',
stealingMDP2P = 'Krácení MDP2P',
fail = 'Sakra, jste v tom hrozní',
targetStealIsosafrole = 'Krást isosafrol',
stealingIsosafrole = 'Krácení isosafrolu',
targetRaw = 'Vyrobit surové XTC',
makingRaw = 'Výroba surového XTC',
getPress = 'Získat lis',
buySingle = 'Koupit jednotlivý lis za $%s',
buyp = 'Nákup lisu',
targetStamp = 'Razítkovat XTC',
stamp_desc = 'Razítkování %s pilulek',
stamping = 'Razítkování %s pilulek',
noPills = 'Nemáte žádné neoznačené pilulky'
}
Lang.merchant = {
targetOpen = 'Otevřít obchodní nabídku',
}
Lang.Whippit = {
targetShop = 'Otevřít obchod Whippit',
needBalloon = 'Potřebujete balón pro tuto akci',
needCanister = 'Potřebujete kanister pro tuto akci',
shopHeader = 'Obchod Whippit',
}
return Lang
-268
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@@ -1,268 +0,0 @@
Lang = {}
Lang.Catches = {
notIn = 'Du bist nicht am richtigen Ort',
needItems = 'Du hast nicht die benötigten Gegenstände',
notEnoughMoney = 'Du bist zu pleite',
buySuccess = 'Du hast %s %s für $%s gekauft',
itemMissings = 'Du brauchst %s',
itemNeeded = 'Du brauchst %s',
cooldown = 'Langsam, Speed Racer',
invalidItem = 'Dieser Artikel wird hier nicht verkauft',
onCooldownWarn = '%s hat versucht, Event %s auszuführen \n während Cooldown',
noCops = 'Nicht genug Polizisten online',
}
Lang.coke = {
targetPick = 'Kokablätter pflücken',
picking = 'Pflücke Kokablätter',
targetMakePow = 'Kokainpulver herstellen',
noleaf = 'Du brauchst ein Kokablatt',
makePow = 'Zerkleinere Blätter zu Pulver',
targetCutCoke = 'Kokain schneiden',
targetBagCoke = 'Kokain verpacken',
teleIn = 'Betrete das Labor',
teleOut = 'Verlasse das Labor',
needBakingSoda = 'Du brauchst Backpulver dafür',
}
Lang.Cornerselling = {
inVeh = 'Fremdengefahr!',
selling = 'Verkaufe %s für $%s',
deny = 'Fick das Angebot',
wait = 'Warte auf Kunden',
nodrugs = 'Du hast keine Drogen zum Verkaufen',
searching = 'Suche nach Kunden in der Nähe',
targetTakeBack = 'Drogen zurücknehmen',
targetSell = 'Verkaufe %s von %s für $%s',
targetDeny = 'Angebot ablehnen',
stopped = 'Dein fauler Arsch kann nicht mal Drogen verkaufen!',
start = 'Mach deine Mama stolz',
gotRobbed = 'Du wurdest ausgeraubt, Nerd!',
gotBack = 'Du hast deine Sachen zurückbekommen!',
notEnough = 'Du hast nicht genug davon',
comDes = 'Verkaufe Sachen an der Ecke'
}
Lang.crack = {
targetMake = 'Crack kochen',
cook = 'Koche Crack',
targetBag = 'Crack verpacken',
bag = 'Verpacke Crack',
}
Lang.Deliveries = {
targetGetDel = 'Liefermission annehmen',
targetOpenShop = 'Dealer-Shop öffnen',
shopHeader = 'Dealer-Shop',
targetHandOff = 'Lieferung übergeben',
delivering = 'Übergebe das Paket an den Dealer',
alreadyDelivering = 'Du lieferst bereits ein Paket aus',
slowAf = 'Du warst zu langsam!',
newDealerHelp = {
help = 'Platziere einen Dealer',
name = 'Dealer-Name',
timeMin = 'Mindestzeit',
timeMax = 'Maximalzeit'
},
DealerExists = 'Dealer existiert bereits',
deleteDealer = {
help = 'Lösche einen Dealer',
name = 'Dealer-Name',
},
deleteDealerSuccess = 'Dealer gelöscht',
deleteDealerFail = 'Fehler beim Löschen des Dealers',
}
Lang.heroin = {
targetPick = 'Heroin sammeln',
picking = 'Sammle Heroin',
targetCook = 'Heroin kochen',
pbCook = 'Koche Heroin',
targetPickup = 'Labor abholen',
pbPickup = 'Hebe Labor auf',
targetClean = 'Labor reinigen',
pbClean = 'Reinige Labor',
targetDry = 'Pflanze trocknen',
pbDry = 'Trockne Pflanze',
targetCutHeroin = 'Heroin schneiden',
pbCutHeroin = 'Schneide Heroin',
targetBuyKit = 'Heroin-Laborkit kaufen',
pbBuyKit = 'Kaufe Heroin-Laborkit',
tableout = 'Du hast bereits einen Tisch draußen',
placing = 'Stelle Tisch auf',
targetFill = 'Spritze füllen',
pbFill = 'Fülle Spritze',
hasKitAlready = 'Du besitzt bereits ein Heroin-Laborkit',
notEnoughMoney = 'Du brauchst $%s Bargeld dafür',
placedKit = 'Du hast dein Heroin-Laborkit aufgestellt',
failed = 'Du hast beim Heroin-Kochen versagt und die Zutaten verloren',
}
Lang.lean = {
stealFromTruck = 'Vom LKW stehlen',
startMission = 'Lean-Mission starten',
notOnRun = 'Du bist nicht auf einer Lean-Mission',
alreadyChasing = 'Du verfolgst bereits einen LKW',
}
Lang.lsd = {
targetHeat = 'LSD erhitzen',
heating = 'Erhitze LSD',
targetRefine = 'Säure raffinieren',
refining = 'Raffiniere die Säure',
targetDipping = 'Tabs eintauchen',
dipping = 'Tauche Tabs ein',
targetPickup = 'Laborkit abholen',
packup = 'Packe Laborkit ein',
targetClean = 'Laborkit reinigen',
needCleaning = 'Du brauchst ein Reinigungsset, um das Labor zu reinigen',
cleaning = 'Reinige Laborkit',
targetLys = 'Lysergsäure stehlen',
stealLys = 'Stehle Lysergsäure',
targetDie = 'Diethylamid stehlen',
stealDie = 'Stehle Diethylamid',
targetBuyTab = 'Tab-Papier kaufen',
targetBuyKit = 'LSD-Laborkit kaufen',
alreadyOwn = 'Du besitzt diesen Gegenstand bereits',
buyingKit = 'Kaufe LSD-Laborkit',
tableout = 'Du hast bereits einen Tisch draußen',
placing = 'Stelle Laborkit auf!',
failed = 'Du bist schlecht im Drogenmachen',
}
Lang.mesc = {
targetPick = 'Kaktus pflücken',
picking = 'Pflücke Kaktus',
targetDry = 'Kaktus trocknen',
dry = 'Trockne Kaktus',
}
Lang.meth = {
alreadyChasing = 'Du verfolgst bereits ein Auto',
targetStealFromCar = 'Vom Meth-Auto stehlen',
targetHeist = 'Meth-Mission starten',
started = 'Du kochst bereits Meth',
increaseHeat = 'Du hast die Hitze erhöht',
targetBag = 'Meth verpacken',
targetCook = 'Meth kochen',
targetGrabTray = 'Meth-Behälter nehmen',
targetHeat = 'Regler einstellen',
targetSmash = 'Behälter zerschlagen',
targetStealEPH = 'Ephedrin stehlen',
stealingEPH = 'Stehle Ephedrin',
targetStealACE = 'Aceton stehlen',
stealingACE = 'Stehle Aceton',
notOnRun = 'Du bist nicht auf einer Meth-Mission',
onCooldown = 'Du bist im Cooldown',
teleIn = 'Betrete das Labor',
teleOut = 'Verlasse das Labor',
}
Lang.oxy = {
ditchCar = 'Der Van ist heiß, lass ihn irgendwo stehen',
targetHandoff = 'Paket übergeben',
handingoff = 'Übergebe das Paket',
emptyHands = 'Du trägst nichts',
targetPay = 'Oxy-Van mieten',
keys = 'Die Schlüssel liegen im Van',
targetGetPackage = 'Paket nehmen',
alreadyCarrying = 'Du trägst bereits ein Paket',
paid = 'Du hast $%s bezahlt, um den Van zu mieten',
notOn = 'Du bist nicht auf einer Route',
}
Lang.pharma = {
input = {
header = 'Wem ein Rezept ausstellen?',
title1 = 'Spielername',
title2 = 'Rezept',
},
write = 'Schreibe Rezept',
opening = 'Öffne Rezeptflasche',
targetFill = 'Rezept einlösen',
fill = 'Löse Rezept ein',
canceled = 'Du hast das Rezept abgebrochen',
unbottle = 'Du hast die Flasche geöffnet',
}
Lang.shrooms = {
targetPick = 'Pilze sammeln',
picking = 'Sammle Pilze',
eat = 'Iss Pilze',
cancel = 'Habe mich entschieden, keine Pilze zu nehmen',
took = 'Du hast Pilze genommen!'
}
Lang.weed = {
targetPick = 'Weed pflücken',
picking = 'Pflücke Weed',
targetDry = 'Weed trocknen',
noDry = 'Du brauchst nasses Weed dafür',
wait = 'Warte, bis das Weed trocknet...',
take = 'Bereit, Weed zu nehmen',
targetDryed = 'Weed aufheben',
teleportIn = 'Betrete das Grow-Haus',
teleportOut = 'Verlasse das Grow-Haus',
dabs = 'Mache Dabs',
bluntWrap = 'Tauche Sirup ein, um %s herzustellen',
rollBlunt = 'Drehe einen %s',
targetSales = 'Vom Dealer kaufen',
buying = 'Kaufe %s vom Dealer',
itemDoesntExist = 'Dieser Gegenstand existiert hier nicht',
needItem = 'Du brauchst einen %s dafür',
crackBlunt = 'Knacke einen Joint auf'
}
Lang.wholesale = {
alreadyWholesale = 'Du verkaufst bereits im Großhandel',
targetBuyer = 'Mit dem Käufer sprechen',
wholesaling = 'Verkaufe Drogen im Großhandel',
uhoh = 'Der Käufer wird misstrauisch',
tooLong = 'Der Käufer hat zu lange gewartet',
notEnoughCops = 'Nicht genug Polizisten im Dienst',
count = 'Erkannte Menge: %s',
bonus = 'Mengenbonus: +%s%%',
estimate = 'Geschätzte Auszahlung: $%s - $%s',
no_drugs = 'Du hast keine dieser Drogen zum Verkauf',
ambush = 'Hinterhalt! %s Angreifer mit %s Waffen nähern sich!',
complete = 'Verkauft %s Artikel für $%s%s',
min_quantity = 'Du musst mindestens %s Artikel verkaufen, um Großhandel zu betreiben',
deal_failed_cleanup = 'Deal fehlgeschlagen – du kannst es erneut versuchen'
}
Lang.xtc = {
alreadyOut = 'Du hast bereits eine Presse draußen',
settingDown = 'Stelle die Presse auf',
noPressOut = 'Du hast keine Presse draußen',
targetMake = 'Pillen pressen',
making = 'Presse eine %s',
targetPickup = 'Presse aufheben',
picking = 'Hebe Presse auf',
targetStealMDP2P = 'MDP2P stehlen',
stealingMDP2P = 'Stehle MDP2P',
fail = 'Verdammt, du bist schlecht darin',
targetStealIsosafrole = 'Isosafrol stehlen',
stealingIsosafrole = 'Stehle Isosafrol',
targetRaw = 'Rohes XTC herstellen',
makingRaw = 'Stelle rohes XTC her',
getPress = 'Presse holen',
buySingle = 'Einzelne Presse für $%s kaufen',
buyp = 'Kaufe Presse',
targetStamp = 'XTC stempeln',
stamp_desc = 'Stemple %s Pillen',
stamping = 'Stemple %s Pillen',
noPills = 'Du hast keine ungestempelten Pillen'
}
Lang.merchant = {
targetOpen = 'Händlermenü öffnen',
}
Lang.Whippit = {
targetShop = 'Whippit Shop öffnen',
needBalloon = 'Du brauchst einen Ballon für diese Aktion',
needCanister = 'Du brauchst einen Kanister für diese Aktion',
shopHeader = 'Whippit Shop',
}
return Lang
-267
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@@ -1,267 +0,0 @@
Lang = {}
Lang.Catches = {
notIn = 'Ni los daar do fin nol vokul',
needItems = 'Zu’u fen do los vulon los wah dii',
notEnoughMoney = 'Nii lot kruziik, fin sahvot!',
buySuccess = 'Zu’u krah %s %s do $%s, wahrii!',
itemMissings = 'Zu’u fen do wah: %s',
itemNeeded = 'Zu’u fen do %s',
cooldown = 'Zu’u pahk do, naal vokun',
invalidItem = 'Dii item ni los los hi',
onCooldownWarn = '%s fen zul do run %s \n hi do cooldown',
noCops = 'Nii lot cops online, fin sahvot!'
}
Lang.coke = {
targetPick = 'Tol coca los',
picking = 'Tol coca losing',
targetMakePow = 'Dii cocaine powdr los',
noleaf = 'Zu’u fen do coca los',
makePow = 'Tol leaves do powdr',
targetCutCoke = 'Krah cocaine',
targetBagCoke = 'Bag cocaine',
teleIn = 'Fahdon lab',
teleOut = 'Los lab',
needBakingSoda = 'Zu’u fen do baking soda do hi'
}
Lang.Cornerselling = {
inVeh = 'Zu’u voth stranger!',
selling = 'Krah %s do $%s',
deny = 'Ni! Dii offer!',
wait = 'Lahvu do customer',
nodrugs = 'Zu’u ni los drugs do sell',
searching = 'Fahdon do nearby customer',
targetTakeBack = 'Tol back drugs',
targetSell = 'Sell %s do %s for $%s',
targetDeny = 'Deny offer',
stopped = 'Zu’u lazy ni sell drugs!',
start = 'Frah do mom proud',
gotRobbed = 'Zu’u los robbed!',
gotBack = 'Zu’u los back hi stuff!',
notEnough = 'Zu’u ni los enough do hi item',
comDes = 'Sell things do corner'
}
Lang.crack = {
targetMake = 'Krah crack',
cook = 'Krah crack',
targetBag = 'Bag crack',
bag = 'Tol crack do bag'
}
Lang.Deliveries = {
targetGetDel = 'Tol delivery mission',
targetOpenShop = 'Fahdon dealer shop',
shopHeader = 'Dealer Shop',
targetHandOff = 'Hand off delivery',
delivering = 'Hand package do dealer',
alreadyDelivering = 'Zu’u los already delivering',
slowAf = 'Zu’u los too sahvot!',
newDealerHelp = {
help = 'Place dealer',
name = 'Dealer Name',
timeMin = 'Minimum Time',
timeMax = 'Maximum Time'
},
DealerExists = 'Dealer los exist',
deleteDealer = {
help = 'Delete dealer',
name = 'Dealer Name',
},
deleteDealerSuccess = 'Deleted dealer',
deleteDealerFail = 'Failed delete dealer'
}
Lang.heroin = {
targetPick = 'Tol heroin',
picking = 'Picking heroin',
targetCook = 'Krah heroin',
pbCook = 'Krah up heroin',
targetPickup = 'Tol lab up',
pbPickup = 'Picking up lab',
targetClean = 'Kreh lab',
pbClean = 'Cleaning lab',
targetDry = 'Dry plant',
pbDry = 'Drying plant',
targetCutHeroin = 'Krah heroin',
pbCutHeroin = 'Cutting heroin',
targetBuyKit = 'Buy heroin kit',
pbBuyKit = 'Buying heroin kit',
tableout = 'Zu’u los table out',
placing = 'Placing table',
targetFill = 'Fill syringe',
pbFill = 'Filling syringe',
hasKitAlready = 'Zu’u los heroin kit',
notEnoughMoney = 'Zu’u fen do $%s',
placedKit = 'Placed heroin kit',
failed = 'Zu’u los failed krah heroin'
}
Lang.lean = {
stealFromTruck = 'Stahl from truck',
startMission = 'Start lean mission',
notOnRun = 'Zu’u ni los on lean run',
alreadyChasing = 'Zu’u los chasing truck'
}
Lang.lsd = {
targetHeat = 'Heat LSD',
heating = 'Heating LSD',
targetRefine = 'Refine acid',
refining = 'Refining acid',
targetDipping = 'Dip tabs',
dipping = 'Dipping tabs',
targetPickup = 'Tol lab kit up',
packup = 'Packing up lab kit',
targetClean = 'Clean lab kit',
needCleaning = 'Zu’u fen do cleaning kit',
cleaning = 'Cleaning lab kit',
targetLys = 'Stahl lysergic acid',
stealLys = 'Stealing lysergic acid',
targetDie = 'Stahl diethylamide',
stealDie = 'Stealing diethylamide',
targetBuyTab = 'Buy tab paper',
targetBuyKit = 'Buy LSD lab kit',
alreadyOwn = 'Zu’u los own hi item',
buyingKit = 'Buying LSD lab kit',
tableout = 'Table los out',
placing = 'Placing lab kit',
failed = 'Zu’u los failed make drugs'
}
Lang.mesc = {
targetPick = 'Tol cactus',
picking = 'Picking cactus',
targetDry = 'Dry cactus',
dry = 'Drying cactus'
}
Lang.meth = {
alreadyChasing = 'Zu’u los chasing truck',
targetStealFromCar = 'Stahl meth car',
targetHeist = 'Start meth mission',
started = 'Zu’u los meth cooking',
increaseHeat = 'Zu’u los increase heat',
targetBag = 'Bag meth',
targetCook = 'Cook meth',
targetGrabTray = 'Grab meth tray',
targetHeat = 'Adjust dials',
targetSmash = 'Smash tray',
targetStealEPH = 'Stahl ephedrine',
stealingEPH = 'Stealing ephedrine',
targetStealACE = 'Stahl acetone',
stealingACE = 'Stealing acetone',
notOnRun = 'Zu’u ni los on meth run',
onCooldown = 'Zu’u los on cooldown',
teleIn = 'Fahdon lab',
teleOut = 'Los lab'
}
Lang.oxy = {
ditchCar = 'Van los hot, leave it',
targetHandoff = 'Hand off package',
handingoff = 'Handing off package',
emptyHands = 'Zu’u ni los carry',
targetPay = 'Rent oxy van',
keys = 'Keys los in van',
targetGetPackage = 'Grab package',
alreadyCarrying = 'Zu’u los carry package',
paid = 'Paid $%s',
notOn = 'Zu’u ni los on route'
}
Lang.pharma = {
input = {
header = 'Who to give prescription?',
title1 = 'Player name',
title2 = 'Prescription'
},
write = 'Writing prescription',
opening = 'Opening bottle',
targetFill = 'Fill prescription',
fill = 'Getting prescription filled',
canceled = 'Canceled prescription',
unbottle = 'Opened bottle'
}
Lang.shrooms = {
targetPick = 'Tol shrooms',
picking = 'Picking shrooms',
eat = 'Eating shrooms',
cancel = 'Decided not to',
took = 'Took shrooms'
}
Lang.weed = {
targetPick = 'Tol weed',
picking = 'Picking weed',
targetDry = 'Dry weed',
noDry = 'Need wet weed',
wait = 'Waiting for weed',
take = 'Ready to take weed',
targetDryed = 'Pickup weed',
teleportIn = 'Fahdon grow house',
teleportOut = 'Los grow house',
dabs = 'Doing dabs',
bluntWrap = 'Dipping syrup %s',
rollBlunt = 'Rolling %s',
targetSales = 'Buy from dealer',
buying = 'Buying %s',
itemDoesntExist = 'Item does not exist',
needItem = 'Need %s',
crackBlunt = 'Cracking blunt'
}
Lang.wholesale = {
alreadyWholesale = 'Already wholesaling',
targetBuyer = 'Talk to buyer',
wholesaling = 'Wholesaling drugs',
uhoh = 'Buyer getting sketchy',
tooLong = 'Buyer waited too long',
notEnoughCops = 'Not enough guards',
count = 'Quantity: %s',
bonus = 'Bonus: +%s%%',
estimate = 'Estimated payout: $%s - $%s',
no_drugs = 'No drugs to sell',
ambush = 'AMBUSH! %s attackers coming!',
complete = 'Sold %s for $%s%s',
min_quantity = 'Must sell %s minimum',
deal_failed_cleanup = 'Deal failed, try again'
}
Lang.xtc = {
alreadyOut = 'Press out already',
settingDown = 'Setting press down',
noPressOut = 'No press out',
targetMake = 'Press pills',
making = 'Pressing %s',
targetPickup = 'Pickup press',
picking = 'Picking press',
targetStealMDP2P = 'Stahl MDP2P',
stealingMDP2P = 'Stealing MDP2P',
fail = 'Failed!',
targetStealIsosafrole = 'Stahl isosafrole',
stealingIsosafrole = 'Stealing isosafrole',
targetRaw = 'Make raw XTC',
makingRaw = 'Making raw XTC',
getPress = 'Get press',
buySingle = 'Buy single press $%s',
buyp = 'Buying press',
targetStamp = 'Stamp XTC',
stamp_desc = 'Stamp %s pills',
stamping = 'Stamping %s pills',
noPills = 'No unstamped pills'
}
Lang.merchant = {
targetOpen = 'Open merchant menu'
}
Lang.Whippit = {
targetShop = 'Open Whippit Shop',
needBalloon = 'You Need A Balloon For This',
needCanister = 'You Need A Canister For This',
shopHeader = 'Whippit Shop'
}
return Lang
+10 -1
View File
@@ -16,13 +16,19 @@
"targetPick": "Pick Coca Leaf",
"picking": "Picking Coca Leaf",
"targetMakePow": "Make Cocaine Powder",
"targetMakePowIcon": "fa-solid fa-seedling",
"noleaf": "You Need A Coke Leaf",
"makePow": "Chopping Leaves into Powder",
"targetCutCoke": "Cut Cocaine",
"targetCutCokeIcon": "fa-solid fa-mortal-pestle",
"targetBagCoke": "Bag Cocaine",
"targetBagCokeIcon": "fa-solid fa-sack-xmark",
"teleIn": "Enter the Lab",
"teleInIcon": "fa-solid fa-door-closed",
"teleOutIcon":"fa-solid fa-door-open",
"teleOut": "Exit the Lab",
"needBakingSoda": "You Need Baking Soda For This"
"needBakingSoda": "You Need Baking Soda For This",
"cutCokeAgain": "Cutting Cocaine With Baking Soda"
},
"Cornerselling": {
@@ -33,8 +39,11 @@
"nodrugs": "You Do Not Have Any Drugs To Sell",
"searching": "Searching For Nearby Customers",
"targetTakeBack": "Take Back Drugs",
"targetTakeBackIcon": "fa-solid fa-hand-back-fist",
"targetSell": "Sell %s Of %s For $%s",
"targetSellIcon": "fa-solid fa-money-bill",
"targetDeny": "Deny Offer",
"targetDenyIcon": "fa-solid fa-person-harassing",
"stopped": "Your Lazy Ass Cant Even Sell Drugs!",
"start": "Go Make Your Mom Proud",
"gotRobbed": "You Got Robbed Nerd!",
-270
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@@ -1,270 +0,0 @@
Lang = {}
Lang.Catches = {
notIn = 'You Are Not In The Correct Location',
needItems = 'You Do Not Have The Required Items',
notEnoughMoney = 'Youre To Broke',
buySuccess = 'You Bought %s %s For $%s',
itemMissings = 'You Need %s',
itemNeeded = 'You Need %s',
cooldown = 'Slow Down Speed Racer',
invalidItem = 'This Item Is Not Sold Here',
onCooldownWarn = '%s Attempted To Run Event %s \n while on cooldown',
noCops = 'Not Enough Police Online',
}
Lang.coke = {
targetPick = 'Pick Coca Leaf',
picking = 'Picking Coca Leaf',
targetMakePow = 'Make Cocaine Powder',
noleaf = 'You Need A Coke Leaf',
makePow = 'Chopping Leaves into Powder',
targetCutCoke = 'Cut Cocaine',
targetBagCoke = 'Bag Cocaine',
teleIn = 'Enter the Lab',
teleOut = 'Exit the Lab',
needBakingSoda = 'You Need Baking Soda For This',
}
Lang.Cornerselling = {
inVeh = 'Stranger Danger!',
selling = 'Selling %s for $%s',
deny = 'Fuck That Offer',
wait = 'Waiting For Customer',
nodrugs = 'You Do Not Have Any Drugs To Sell',
searching = 'Searching For Nearby Customers',
targetTakeBack = 'Take Back Drugs',
targetSell = 'Sell %s Of %s For $%s',
targetDeny = 'Deny Offer',
stopped = 'Your Lazy Ass Cant Even Sell Drugs!',
start = 'Go Make Your Mom Proud',
gotRobbed = 'You Got Robbed Nerd!',
gotBack = 'You Got Your Stuff Back!',
notEnough = 'You Dont Have Enough Of This Item',
comDes = 'Sell Things On The Corner'
}
Lang.crack = {
targetMake = 'Cook Some Crack',
cook = 'Cooking Crack',
targetBag = 'Bag Crack',
bag = 'Bagging Crack',
}
Lang.Deliveries = {
targetGetDel = 'Get Delivery Mission',
targetOpenShop = 'Open Dealer Shop',
shopHeader = 'Dealer Shop',
targetHandOff = 'Hand Off Delivery',
delivering = 'Handing The Package To Drug Dealer',
alreadyDelivering = 'You Are Already Delivering A Package',
slowAf = 'You Took To Long!',
newDealerHelp = {
help = 'Place A Dealer',
name = 'Dealer Name',
timeMin = 'Minimum Time',
timeMax = 'Maximum Time'
},
DealerExists = 'Dealer Already Exists',
deleteDealer = {
help = 'Delete A Dealer',
name = 'Dealer Name',
},
deleteDealerSuccess = 'Deleted Dealer',
deleteDealerFail = 'Failed To Delete Dealer',
}
Lang.heroin = {
targetPick = 'Pick Heroin',
picking = 'Picking Heroin',
targetCook = 'Cook Heroin',
pbCook = 'Cooking Up Heroin',
targetPickup = 'Pick Up Lab',
pbPickup = 'Picking Up Lab',
targetClean = 'Clean Lab',
pbClean = 'Cleaning Lab',
targetDry = 'Dry Out Plant',
pbDry = 'Drying Out Plant',
targetCutHeroin = 'Cut Heroin',
pbCutHeroin = 'Cutting Heroin',
targetBuyKit = 'Buy Heroin Lab Kit',
pbBuyKit = 'Buying Heroin Lab Kit',
tableout = 'You Already Have A Table Out',
placing = 'Placing Down Table',
targetFill = 'Fill Syringe',
pbFill = 'Filling Syringe',
hasKitAlready = 'You Already Have A Heroin Lab Kit',
notEnoughMoney = 'You Need $%s In Cash For This',
placedKit = 'You Placed Down Your Heroin Lab Kit',
failed = 'You Failed To Make Heroin And Lost Your Ingredients',
}
Lang.lean = {
stealFromTruck = 'Steal From Truck',
startMission = 'Start Lean Mission',
notOnRun = 'You Are Not On A Lean Run',
alreadyChasing = 'You Are Already Chasing A Truck',
}
Lang.lsd = {
targetHeat = 'Heating LSD',
heating = 'Heating Up LSD',
targetRefine = 'Refine The Acid',
refining = 'Refining The Acid',
targetDipping = 'Dip Tabs',
dipping = 'Dipping Tabs',
targetPickup = 'Pick Up Lab Kit',
packup = 'Packing Up Lab Kit',
targetClean = 'Clean Lab Kit',
needCleaning = 'You Need A Cleaning Kit To Clean The Lab',
cleaning = 'Cleaning Lab Kit',
targetLys = 'Steal Lysergic Acid',
stealLys = 'Stealing Lysergic Acid',
targetDie = 'Steal Diethylamide',
stealDie = 'Stealing Diethylamide',
targetBuyTab = 'Buy Tab Paper',
targetBuyKit = 'Buy LSD Lab Kit',
alreadyOwn = 'You Already Own This Item',
buyingKit = 'Buying LSD Lab Kit',
tableout = 'You Already Have A Table Out',
placing = 'Placing Lab Kit Down!',
failed = 'You Suck At Making Drugs',
}
Lang.mesc = {
targetPick = 'Pick Cactus',
picking = 'Picking Cactus',
targetDry = 'Dry Cactus',
dry = 'Drying Cactus',
}
Lang.meth = {
alreadyChasing = 'You Already Are Chasing A Truck',
targetStealFromCar = 'Steal From Meth Car',
targetHeist = 'Start Meth Mission',
started = 'You Already Have Meth Cooking',
increaseHeat = 'You Increased The Heat',
targetBag = 'Bag Meth',
targetCook = 'Cook Meth',
targetGrabTray = 'Grab Meth Tray',
targetHeat = 'Adjust The Dials',
targetSmash = 'Smash The Tray',
targetStealEPH = 'Steal Ephedrine',
stealingEPH = 'Stealing Ephedrine',
targetStealACE = 'Steal Acetone',
stealingACE = 'Stealing Acetone',
notOnRun = 'You Are Not On A Meth Run',
onCooldown = 'You Are On A Cooldown',
teleIn = 'Enter the Lab',
teleOut = 'Exit the Lab',
}
Lang.oxy = {
ditchCar = 'The Van Is Hot, Leave It Somewhere',
targetHandoff = 'Hand Off The Package',
handingoff = 'Handing Off The Package',
emptyHands = 'You Are Not Carrying Anything',
targetPay = 'Rent Oxy Van',
keys = 'The Keys Are In The Van',
targetGetPackage = 'Grab Package',
alreadyCarrying = 'You Are Already Carrying A Package',
paid = 'You Paid $%s To Rent The Van',
notOn = 'You Are Not On A Route',
}
Lang.pharma = {
input = {
header = 'Who To Give A Prescription To?',
title1 = 'Player Name',
title2 = 'Prescription',
},
write = 'Writing Prescription',
opening = 'Opening Prescription Bottle',
targetFill = 'Fill Prescription',
fill = 'Getting Prescription Filled',
canceled = 'You Canceled The Prescription',
unbottle = 'You Opened The Bottle',
}
Lang.shrooms = {
targetPick = 'Pick Shrooms',
picking = 'Picking Shrooms',
eat = 'Eating Shrooms',
cancel = 'Decided To Not Do Shrooms',
took = 'You Took Some Shrooms!'
}
Lang.weed = {
targetPick = 'Pick Weed',
picking = 'Picking Weed',
targetDry = 'Dry Weed',
noDry = 'You Need Wet Weed For This',
wait = 'Waiting For Weed To Dry...',
take = 'Ready To Take Weed',
targetDryed = 'Pickup Weed',
teleportIn = 'Enter The Grow House',
teleportOut = 'Leave The Grow House',
dabs = 'Doing Some Dabs',
bluntWrap = 'Dipping Syrup To Make %s',
rollBlunt = 'Rolling A %s',
targetSales = 'Buy From Dealer',
buying = 'Buying %s From Dealer',
itemDoesntExist = 'This Item Does Not Exist Here',
needItem = 'You Need A %s For This',
crackBlunt = 'Cracking Open A Blunt'
}
Lang.wholesale = {
alreadyWholesale = 'Already Wholesaling',
targetBuyer = 'Talk To The Buyer',
wholesaling = 'Wholesaling Drugs',
uhoh = 'The Buyer Is Getting Sketchy',
tooLong = 'The Buyer Waited Too Long',
notEnoughCops = 'Not Enough Cops On Duty',
count = 'Quantity detected: %s',
bonus = 'Quantity bonus: +%s%%',
estimate = 'Estimated payout: $%s - $%s',
no_drugs = 'You do not have any of this drug to sell',
ambush = 'Ambush! %s attackers with %s weapons are approaching!',
complete = 'Sold %s items for $%s%s',
min_quantity = 'You must sell at least %s items to wholesale',
deal_failed_cleanup = 'Deal failed - you can try again'
}
Lang.xtc = {
alreadyOut = 'You Have A Press Out Already',
settingDown = 'Setting Down The Press',
noPressOut = 'You Do Not Have A Press Out',
targetMake = 'Press Pills',
making = 'Pressing A %s',
targetPickup = 'Pick Up Press',
picking = 'Picking Up Press',
targetStealMDP2P = 'Steal MDP2P',
stealingMDP2P = 'Stealing MDP2P',
fail = 'Damn Dude You Suck',
targetStealIsosafrole = 'Steal Isosafrole',
stealingIsosafrole = 'Stealing Isosafrole',
targetRaw = 'Make Raw XTC',
makingRaw = 'Making Raw XTC',
getPress = 'Get Press',
buySingle = 'Buy Single Press For $%s',
buyp = 'Buying Press',
targetStamp = 'Stamp XTC',
stamp_desc = 'Stamp %s Pills',
stamping = 'Stamping %s Pills',
noPills = 'You Dont Have Any Unstamped Pills'
}
Lang.merchant = {
targetOpen = 'Open Merchant Menu',
}
Lang.Whippit = {
targetShop = 'Open Whippit Shop',
needBalloon = 'You Need A Balloon For This',
needCanister = 'You Need A Canister For This',
shopHeader = 'Whippit Shop',
}
return Lang
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@@ -1,270 +0,0 @@
Lang = {}
Lang.Catches = {
notIn = 'No estás en la ubicación correcta',
needItems = 'No tienes los objetos requeridos',
notEnoughMoney = 'Estás demasiado pobre',
buySuccess = 'Compraste %s %s por $%s',
itemMissings = 'Necesitas %s',
itemNeeded = 'Necesitas %s',
cooldown = 'Despacio, Speed Racer',
invalidItem = 'Este artículo no se vende aquí',
onCooldownWarn = '%s intentó ejecutar el evento %s \n mientras estaba en cooldown',
noCops = 'No hay suficientes policías en línea',
}
Lang.coke = {
targetPick = 'Recoger hojas de coca',
picking = 'Recogiendo hojas de coca',
targetMakePow = 'Hacer polvo de cocaína',
noleaf = 'Necesitas una hoja de coca',
makePow = 'Triturando hojas en polvo',
targetCutCoke = 'Cortar cocaína',
targetBagCoke = 'Empaquetar cocaína',
teleIn = 'Entrar al laboratorio',
teleOut = 'Salir del laboratorio',
needBakingSoda = 'Necesitas bicarbonato de sodio para esto',
}
Lang.Cornerselling = {
inVeh = '¡Peligro de desconocidos!',
selling = 'Vendiendo %s por $%s',
deny = 'A la mierda esa oferta',
wait = 'Esperando cliente',
nodrugs = 'No tienes drogas para vender',
searching = 'Buscando clientes cercanos',
targetTakeBack = 'Recuperar drogas',
targetSell = 'Vender %s de %s por $%s',
targetDeny = 'Rechazar oferta',
stopped = '¡Tu perezoso trasero ni siquiera puede vender drogas!',
start = 'Ve a hacer sentir orgullosa a tu mamá',
gotRobbed = '¡Te robaron, nerd!',
gotBack = '¡Recuperaste tus cosas!',
notEnough = 'No tienes suficiente de este artículo',
comDes = 'Vende cosas en la esquina'
}
Lang.crack = {
targetMake = 'Cocinar crack',
cook = 'Cocinando crack',
targetBag = 'Empaquetar crack',
bag = 'Empaquetando crack',
}
Lang.Deliveries = {
targetGetDel = 'Obtener misión de entrega',
targetOpenShop = 'Abrir tienda de dealer',
shopHeader = 'Tienda de Dealer',
targetHandOff = 'Entregar paquete',
delivering = 'Entregando el paquete al dealer',
alreadyDelivering = 'Ya estás entregando un paquete',
slowAf = '¡Te tomó demasiado tiempo!',
newDealerHelp = {
help = 'Colocar un dealer',
name = 'Nombre del dealer',
timeMin = 'Tiempo mínimo',
timeMax = 'Tiempo máximo'
},
DealerExists = 'El dealer ya existe',
deleteDealer = {
help = 'Eliminar un dealer',
name = 'Nombre del dealer',
},
deleteDealerSuccess = 'Dealer eliminado',
deleteDealerFail = 'Error al eliminar dealer',
}
Lang.heroin = {
targetPick = 'Recoger heroína',
picking = 'Recogiendo heroína',
targetCook = 'Cocinar heroína',
pbCook = 'Cocinando heroína',
targetPickup = 'Recoger laboratorio',
pbPickup = 'Recogiendo laboratorio',
targetClean = 'Limpiar laboratorio',
pbClean = 'Limpiando laboratorio',
targetDry = 'Secar planta',
pbDry = 'Secando planta',
targetCutHeroin = 'Cortar heroína',
pbCutHeroin = 'Cortando heroína',
targetBuyKit = 'Comprar kit de laboratorio de heroína',
pbBuyKit = 'Comprando kit de laboratorio de heroína',
tableout = 'Ya tienes una mesa colocada',
placing = 'Colocando mesa',
targetFill = 'Llenar jeringa',
pbFill = 'Llenando jeringa',
hasKitAlready = 'Ya tienes un kit de laboratorio de heroína',
notEnoughMoney = 'Necesitas $%s en efectivo para esto',
placedKit = 'Colocaste tu kit de laboratorio de heroína',
failed = 'Fallaste al hacer heroína y perdiste los ingredientes',
}
Lang.lean = {
stealFromTruck = 'Robar del camión',
startMission = 'Iniciar misión de Lean',
notOnRun = 'No estás en una misión de Lean',
alreadyChasing = 'Ya estás persiguiendo un camión',
}
Lang.lsd = {
targetHeat = 'Calentar LSD',
heating = 'Calentando LSD',
targetRefine = 'Refinar el ácido',
refining = 'Refinando el ácido',
targetDipping = 'Sumergir pastillas',
dipping = 'Sumergiendo pastillas',
targetPickup = 'Recoger kit de laboratorio',
packup = 'Empacando kit de laboratorio',
targetClean = 'Limpiar kit de laboratorio',
needCleaning = 'Necesitas un kit de limpieza para limpiar el laboratorio',
cleaning = 'Limpiando kit de laboratorio',
targetLys = 'Robar ácido lisérgico',
stealLys = 'Robando ácido lisérgico',
targetDie = 'Robar dietilamida',
stealDie = 'Robando dietilamida',
targetBuyTab = 'Comprar papel para pastillas',
targetBuyKit = 'Comprar kit de laboratorio de LSD',
alreadyOwn = 'Ya posees este artículo',
buyingKit = 'Comprando kit de laboratorio de LSD',
tableout = 'Ya tienes una mesa colocada',
placing = '¡Colocando kit de laboratorio!',
failed = 'Eres pésimo haciendo drogas',
}
Lang.mesc = {
targetPick = 'Recoger cactus',
picking = 'Recogiendo cactus',
targetDry = 'Secar cactus',
dry = 'Secando cactus',
}
Lang.meth = {
alreadyChasing = 'Ya estás persiguiendo un auto',
targetStealFromCar = 'Robar del auto de metanfetamina',
targetHeist = 'Iniciar misión de metanfetamina',
started = 'Ya tienes metanfetamina cocinándose',
increaseHeat = 'Aumentaste el calor',
targetBag = 'Empaquetar metanfetamina',
targetCook = 'Cocinar metanfetamina',
targetGrabTray = 'Agarrar bandeja de metanfetamina',
targetHeat = 'Ajustar las perillas',
targetSmash = 'Romper la bandeja',
targetStealEPH = 'Robar efedrina',
stealingEPH = 'Robando efedrina',
targetStealACE = 'Robar acetona',
stealingACE = 'Robando acetona',
notOnRun = 'No estás en una misión de metanfetamina',
onCooldown = 'Estás en cooldown',
teleIn = 'Entrar al laboratorio',
teleOut = 'Salir del laboratorio',
}
Lang.oxy = {
ditchCar = 'La camioneta está caliente, déjala en algún lugar',
targetHandoff = 'Entregar el paquete',
handingoff = 'Entregando el paquete',
emptyHands = 'No estás cargando nada',
targetPay = 'Alquilar camioneta de Oxy',
keys = 'Las llaves están en la camioneta',
targetGetPackage = 'Agarrar paquete',
alreadyCarrying = 'Ya estás cargando un paquete',
paid = 'Pagaste $%s para alquilar la camioneta',
notOn = 'No estás en una ruta',
}
Lang.pharma = {
input = {
header = '¿A quién recetar?',
title1 = 'Nombre del jugador',
title2 = 'Receta',
},
write = 'Escribiendo receta',
opening = 'Abriendo frasco de receta',
targetFill = 'Llenar receta',
fill = 'Llenando receta',
canceled = 'Cancelaste la receta',
unbottle = 'Abriste el frasco',
}
Lang.shrooms = {
targetPick = 'Recoger hongos',
picking = 'Recogiendo hongos',
eat = 'Comiendo hongos',
cancel = 'Decidiste no tomar hongos',
took = '¡Tomaste algunos hongos!'
}
Lang.weed = {
targetPick = 'Recoger hierba',
picking = 'Recogiendo hierba',
targetDry = 'Secar hierba',
noDry = 'Necesitas hierba mojada para esto',
wait = 'Esperando a que la hierba se seque...',
take = 'Listo para tomar la hierba',
targetDryed = 'Recoger hierba',
teleportIn = 'Entrar a la casa de cultivo',
teleportOut = 'Salir de la casa de cultivo',
dabs = 'Haciendo dabs',
bluntWrap = 'Mojando jarabe para hacer %s',
rollBlunt = 'Armando un %s',
targetSales = 'Comprar del dealer',
buying = 'Comprando %s del dealer',
itemDoesntExist = 'Este artículo no existe aquí',
needItem = 'Necesitas un %s para esto',
crackBlunt = 'Rompiendo un porro'
}
Lang.wholesale = {
alreadyWholesale = 'Ya estás vendiendo al por mayor',
targetBuyer = 'Hablar con el comprador',
wholesaling = 'Vendiendo drogas al por mayor',
uhoh = 'El comprador se está poniendo sospechoso',
tooLong = 'El comprador esperó demasiado',
notEnoughCops = 'No hay suficientes policías de servicio',
count = 'Cantidad detectada: %s',
bonus = 'Bono de cantidad: +%s%%',
estimate = 'Pago estimado: $%s - $%s',
no_drugs = 'No tienes ninguna de estas drogas para vender',
ambush = '¡Emboscada! ¡%s atacantes con %s armas se acercan!',
complete = 'Vendiste %s artículos por $%s%s',
min_quantity = 'Debes vender al menos %s artículos para vender al por mayor',
deal_failed_cleanup = 'El trato falló: puedes intentarlo de nuevo'
}
Lang.xtc = {
alreadyOut = 'Ya tienes una prensa colocada',
settingDown = 'Colocando la prensa',
noPressOut = 'No tienes una prensa colocada',
targetMake = 'Prensar pastillas',
making = 'Prensando una %s',
targetPickup = 'Recoger prensa',
picking = 'Recogiendo prensa',
targetStealMDP2P = 'Robar MDP2P',
stealingMDP2P = 'Robando MDP2P',
fail = 'Maldita sea, eres pésimo en esto',
targetStealIsosafrole = 'Robar isosafrol',
stealingIsosafrole = 'Robando isosafrol',
targetRaw = 'Hacer XTC crudo',
makingRaw = 'Haciendo XTC crudo',
getPress = 'Obtener prensa',
buySingle = 'Comprar prensa individual por $%s',
buyp = 'Comprando prensa',
targetStamp = 'Estampar XTC',
stamp_desc = 'Estampar %s pastillas',
stamping = 'Estampando %s pastillas',
noPills = 'No tienes pastillas sin estampar'
}
Lang.merchant = {
targetOpen = 'Abrir menú de comerciante',
}
Lang.Whippit = {
targetShop = 'Abrir tienda Whippit',
needBalloon = 'Necesitas un globo para esto',
needCanister = 'Necesitas un bote para esto',
shopHeader = 'Tienda Whippit',
}
return Lang
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Lang = {}
Lang.Catches = {
notIn = 'Vous n’êtes pas au bon endroit',
needItems = 'Vous n’avez pas les objets requis',
notEnoughMoney = 'Vous êtes trop fauché',
buySuccess = 'Vous avez acheté %s %s pour $%s',
itemMissings = 'Vous avez besoin de %s',
itemNeeded = 'Vous avez besoin de %s',
cooldown = 'Ralentissez, Speed Racer',
invalidItem = 'Cet objet n’est pas vendu ici',
onCooldownWarn = '%s a tenté de lancer l’événement %s \n pendant le cooldown',
noCops = 'Pas assez de policiers en ligne',
}
Lang.coke = {
targetPick = 'Ramasser des feuilles de coca',
picking = 'Ramassage de feuilles de coca',
targetMakePow = 'Fabriquer de la poudre de cocaïne',
noleaf = 'Vous avez besoin d’une feuille de coca',
makePow = 'Hachage des feuilles en poudre',
targetCutCoke = 'Couper la cocaïne',
targetBagCoke = 'Mettre la cocaïne en sachets',
teleIn = 'Entrer dans le labo',
teleOut = 'Sortir du labo',
needBakingSoda = 'Vous avez besoin de bicarbonate de soude pour ça',
}
Lang.Cornerselling = {
inVeh = 'Danger inconnu !',
selling = 'Vente de %s pour $%s',
deny = 'Va te faire foutre, cette offre',
wait = 'En attente de client',
nodrugs = 'Vous n’avez aucune drogue à vendre',
searching = 'Recherche de clients à proximité',
targetTakeBack = 'Récupérer les drogues',
targetSell = 'Vendre %s de %s pour $%s',
targetDeny = 'Refuser l’offre',
stopped = 'Votre cul paresseux ne peut même pas vendre de la drogue !',
start = 'Allez rendre fière votre mère',
gotRobbed = 'Vous vous êtes fait braquer, bouffon !',
gotBack = 'Vous avez récupéré vos affaires !',
notEnough = 'Vous n’en avez pas assez de cet objet',
comDes = 'Vendez des trucs dans la rue'
}
Lang.crack = {
targetMake = 'Cuire du crack',
cook = 'Cuisson du crack',
targetBag = 'Mettre le crack en sachets',
bag = 'Mise en sachets du crack',
}
Lang.Deliveries = {
targetGetDel = 'Prendre une mission de livraison',
targetOpenShop = 'Ouvrir la boutique du dealer',
shopHeader = 'Boutique du Dealer',
targetHandOff = 'Remettre la livraison',
delivering = 'Remise du paquet au dealer',
alreadyDelivering = 'Vous êtes déjà en train de livrer un paquet',
slowAf = 'Vous avez mis trop de temps !',
newDealerHelp = {
help = 'Placer un dealer',
name = 'Nom du dealer',
timeMin = 'Temps minimum',
timeMax = 'Temps maximum'
},
DealerExists = 'Le dealer existe déjà',
deleteDealer = {
help = 'Supprimer un dealer',
name = 'Nom du dealer',
},
deleteDealerSuccess = 'Dealer supprimé',
deleteDealerFail = 'Échec de la suppression du dealer',
}
Lang.heroin = {
targetPick = 'Ramasser de l’héroïne',
picking = 'Ramassage d’héroïne',
targetCook = 'Cuire de l’héroïne',
pbCook = 'Cuisson d’héroïne',
targetPickup = 'Récupérer le labo',
pbPickup = 'Récupération du labo',
targetClean = 'Nettoyer le labo',
pbClean = 'Nettoyage du labo',
targetDry = 'Sécher la plante',
pbDry = 'Séchage de la plante',
targetCutHeroin = 'Couper l’héroïne',
pbCutHeroin = 'Découpage de l’héroïne',
targetBuyKit = 'Acheter un kit de labo d’héroïne',
pbBuyKit = 'Achat du kit de labo d’héroïne',
tableout = 'Vous avez déjà une table installée',
placing = 'Installation de la table',
targetFill = 'Remplir la seringue',
pbFill = 'Remplissage de la seringue',
hasKitAlready = 'Vous possédez déjà un kit de labo d’héroïne',
notEnoughMoney = 'Vous avez besoin de $%s en liquide pour ça',
placedKit = 'Vous avez installé votre kit de labo d’héroïne',
failed = 'Vous avez échoué à fabriquer de l’héroïne et perdu vos ingrédients',
}
Lang.lean = {
stealFromTruck = 'Voler du camion',
startMission = 'Démarrer la mission Lean',
notOnRun = 'Vous n’êtes pas en mission Lean',
alreadyChasing = 'Vous poursuivez déjà un camion',
}
Lang.lsd = {
targetHeat = 'Chauffer le LSD',
heating = 'Chauffage du LSD',
targetRefine = 'Raffiner l’acide',
refining = 'Raffinage de l’acide',
targetDipping = 'Tremper les comprimés',
dipping = 'Trempage des comprimés',
targetPickup = 'Récupérer le kit de labo',
packup = 'Rangement du kit de labo',
targetClean = 'Nettoyer le kit de labo',
needCleaning = 'Vous avez besoin d’un kit de nettoyage pour nettoyer le labo',
cleaning = 'Nettoyage du kit de labo',
targetLys = 'Vol de l’acide lysergique',
stealLys = 'Vol d’acide lysergique',
targetDie = 'Vol de diéthylamide',
stealDie = 'Vol de diéthylamide',
targetBuyTab = 'Acheter du papier pour comprimés',
targetBuyKit = 'Acheter un kit de labo LSD',
alreadyOwn = 'Vous possédez déjà cet objet',
buyingKit = 'Achat du kit de labo LSD',
tableout = 'Vous avez déjà une table installée',
placing = 'Installation du kit de labo !',
failed = 'Vous êtes nul pour fabriquer des drogues',
}
Lang.mesc = {
targetPick = 'Ramasser un cactus',
picking = 'Ramassage de cactus',
targetDry = 'Sécher le cactus',
dry = 'Séchage du cactus',
}
Lang.meth = {
alreadyChasing = 'Vous poursuivez déjà une voiture',
targetStealFromCar = 'Vol de la voiture de méth',
targetHeist = 'Démarrer la mission méth',
started = 'Vous êtes déjà en train de cuire de la méth',
increaseHeat = 'Vous avez augmenté la chaleur',
targetBag = 'Mettre la méth en sachets',
targetCook = 'Cuire de la méth',
targetGrabTray = 'Prendre le plateau de méth',
targetHeat = 'Ajuster les boutons',
targetSmash = 'Écraser le plateau',
targetStealEPH = 'Vol d’éphédrine',
stealingEPH = 'Vol d’éphédrine',
targetStealACE = 'Vol d’acétone',
stealingACE = 'Vol d’acétone',
notOnRun = 'Vous n’êtes pas en mission méth',
onCooldown = 'Vous êtes en cooldown',
teleIn = 'Entrer dans le labo',
teleOut = 'Sortir du labo',
}
Lang.oxy = {
ditchCar = 'Le van est brûlant, laissez-le quelque part',
targetHandoff = 'Remettre le paquet',
handingoff = 'Remise du paquet',
emptyHands = 'Vous ne portez rien',
targetPay = 'Louer le van Oxy',
keys = 'Les clés sont dans le van',
targetGetPackage = 'Prendre le paquet',
alreadyCarrying = 'Vous portez déjà un paquet',
paid = 'Vous avez payé $%s pour louer le van',
notOn = 'Vous n’êtes pas sur un trajet',
}
Lang.pharma = {
input = {
header = 'À qui prescrire ?',
title1 = 'Nom du joueur',
title2 = 'Ordonnance',
},
write = 'Rédaction de l’ordonnance',
opening = 'Ouverture du flacon d’ordonnance',
targetFill = 'Faire exécuter l’ordonnance',
fill = 'Exécution de l’ordonnance',
canceled = 'Vous avez annulé l’ordonnance',
unbottle = 'Vous avez ouvert le flacon',
}
Lang.shrooms = {
targetPick = 'Ramasser des champignons',
picking = 'Ramassage de champignons',
eat = 'Manger des champignons',
cancel = 'Vous avez décidé de ne pas prendre de champignons',
took = 'Vous avez pris des champignons !'
}
Lang.weed = {
targetPick = 'Ramasser de l’herbe',
picking = 'Ramassage d’herbe',
targetDry = 'Sécher l’herbe',
noDry = 'Vous avez besoin d’herbe humide pour ça',
wait = 'Attente du séchage de l’herbe...',
take = 'Prêt à prendre l’herbe',
targetDryed = 'Ramasser l’herbe',
teleportIn = 'Entrer dans la serre',
teleportOut = 'Sortir de la serre',
dabs = 'Faire des dabs',
bluntWrap = 'Tremper du sirop pour faire %s',
rollBlunt = 'Rouler un %s',
targetSales = 'Acheter au dealer',
buying = 'Achat de %s auprès du dealer',
itemDoesntExist = 'Cet objet n’existe pas ici',
needItem = 'Vous avez besoin d’un %s pour ça',
crackBlunt = 'Casser un joint'
}
Lang.wholesale = {
alreadyWholesale = 'Vous vendez déjà en gros',
targetBuyer = 'Parler à l’acheteur',
wholesaling = 'Vente de drogues en gros',
uhoh = 'L’acheteur devient méfiant',
tooLong = 'L’acheteur a trop attendu',
notEnoughCops = 'Pas assez de flics en service',
count = 'Quantité détectée : %s',
bonus = 'Bonus de quantité : +%s%%',
estimate = 'Paiement estimé : $%s - $%s',
no_drugs = 'Vous n’avez aucune de ces drogues à vendre',
ambush = 'Embush ! %s attaquants avec %s armes approchent !',
complete = 'Vendu %s articles pour $%s%s',
min_quantity = 'Vous devez vendre au moins %s articles pour vendre en gros',
deal_failed_cleanup = 'Échec de la transaction — vous pouvez réessayer'
}
Lang.xtc = {
alreadyOut = 'Vous avez déjà une presse installée',
settingDown = 'Installation de la presse',
noPressOut = 'Vous n’avez pas de presse installée',
targetMake = 'Presser des pilules',
making = 'Pressage d’une %s',
targetPickup = 'Récupérer la presse',
picking = 'Récupération de la presse',
targetStealMDP2P = 'Vol de MDP2P',
stealingMDP2P = 'Vol de MDP2P',
fail = 'Putain, vous êtes nul',
targetStealIsosafrole = 'Vol d’isosafrole',
stealingIsosafrole = 'Vol d’isosafrole',
targetRaw = 'Fabriquer du XTC brut',
makingRaw = 'Fabrication de XTC brut',
getPress = 'Obtenir une presse',
buySingle = 'Acheter une presse individuelle pour $%s',
buyp = 'Achat de la presse',
targetStamp = 'Estamper le XTC',
stamp_desc = 'Estampage de %s pilules',
stamping = 'Estampage de %s pilules',
noPills = 'Vous n’avez pas de pilules non estampées'
}
Lang.merchant = {
targetOpen = 'Ouvrir le menu du marchand',
}
Lang.Whippit = {
targetShop = 'Ouvrir la boutique Whippit',
needBalloon = 'Vous avez besoin d’un ballon pour ça',
needCanister = 'Vous avez besoin d’un bidon pour ça',
shopHeader = 'Boutique Whippit',
}
return Lang
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@@ -1,269 +0,0 @@
Lang = {}
Lang.Catches = {
notIn = 'Yousa not bein in da right place-o!',
needItems = 'Yousa no havin da tings needed!',
notEnoughMoney = 'Yousa too broke, mooey mooey!',
buySuccess = 'Yousa buyin %s %s for %s credits!',
itemMissings = 'Yousa needin dis stuff: %s',
itemNeeded = 'Yousa needin %s',
cooldown = 'Ooooh, slow down speeda racer!',
invalidItem = 'Dis item not bein sold here, okeeday?',
onCooldownWarn = '%s tryin to do da event %s \n while still on da cooldown!',
noCops = 'Nosa! Not enough cops online, okeeday!',
}
Lang.coke = {
targetPick = 'Pickin coca leafies, okeeday',
picking = 'Meesa pickin coca leaf',
targetMakePow = 'Makin da powdery stuff',
noleaf = 'Yousa needin a coca leaf!',
makePow = 'Choppin leafies into da powder',
targetCutCoke = 'Cutty-cut da cocaine',
targetBagCoke = 'Baggin da cocaine',
teleIn = 'Meesa goin inside da lab',
teleOut = 'Meesa leavin da lab',
needBakingSoda = 'Yousa needin bakin soda for dis, okeeday',
}
Lang.Cornerselling = {
inVeh = 'Stranger danger, stay outta da speeder!',
selling = 'Meesa sellin %s for %s credits',
deny = 'Nosa, meesa no likin dat offer!',
wait = 'Waitin for da customer to come',
nodrugs = 'Yousa not havin no tings to sell',
searching = 'Meesa lookin for customers, okeeday',
targetTakeBack = 'Takin back da stuff',
targetSell = 'Sellin %s of %s for %s credits',
targetDeny = 'Sayin nosa to da offer',
stopped = 'Yousa too lazy, can’t even sell nuttin!',
start = 'Go make yo mama proud, okeeday!',
gotRobbed = 'Yousa got robbed, mooey mooey!',
gotBack = 'Yousa gots yo tings back!',
notEnough = 'Yousa no havin enough of dis item',
comDes = 'Sellin da tings on da corner',
}
Lang.crack = {
targetMake = 'Cookin da cracky-crack',
cook = 'Meesa cookin crack',
targetBag = 'Baggin da crack',
bag = 'Meesa baggin crack',
}
Lang.Deliveries = {
targetGetDel = 'Gettin da deliver mission',
targetOpenShop = 'Openin da dealer shop',
shopHeader = 'Dealer shop, okeeday',
targetHandOff = 'Handin da package to da dealer',
delivering = 'Meesa givin da package to da drug dealer',
alreadyDelivering = 'Yousa already doin a delivery, okeeday',
slowAf = 'Yousa too slow, oh no!',
newDealerHelp = {
help = 'Placina dealer',
name = 'Dealer name',
timeMin = 'Da minimum time',
timeMax = 'Da maximum time',
},
DealerExists = 'Dis dealer already existin!',
deleteDealer = {
help = 'Deletin a dealer',
name = 'Dealer name',
},
deleteDealerSuccess = 'Meesa deletin da dealer!',
deleteDealerFail = 'Nosa! Failed deletin da dealer!',
}
Lang.heroin = {
targetPick = 'Pickin da heroin plant',
picking = 'Meesa pickin da heroin',
targetCook = 'Cookin da heroin',
pbCook = 'Meesa cookin heroin up',
targetPickup = 'Pickin up da lab',
pbPickup = 'Meesa pickin up lab',
targetClean = 'Cleanin da lab',
pbClean = 'Meesa cleanin da lab',
targetDry = 'Dryin da plant',
pbDry = 'Meesa dryin out plant',
targetCutHeroin = 'Cuttin heroin',
pbCutHeroin = 'Meesa cuttin heroin',
targetBuyKit = 'Buyin da heroin kit',
pbBuyKit = 'Meesa buyin da heroin kit',
tableout = 'Yousa already havin a table out!',
placing = 'Placin down table',
targetFill = 'Fillin syringe',
pbFill = 'Meesa fillin syringe',
hasKitAlready = 'Yousa already havin a kit',
notEnoughMoney = 'Yousa needin %s credits for dis',
placedKit = 'Yousa placed down da kit',
failed = 'Oh no! Yousa fail makin heroin, lost all da stuff!',
}
Lang.lean = {
stealFromTruck = 'Stealin from da truck',
startMission = 'Startin lean mission',
notOnRun = 'Yousa not on no lean run',
alreadyChasing = 'Yousa already chasin a truck!',
}
Lang.lsd = {
targetHeat = 'Heat up da LSD',
heating = 'Meesa heating da LSD',
targetRefine = 'Refine da acid',
refining = 'Refinin da acid',
targetDipping = 'Dippin tabs',
dipping = 'Meesa dippin tabs',
targetPickup = 'Pickin up da lab kit',
packup = 'Packin da lab kit',
targetClean = 'Cleanin da lab kit',
needCleaning = 'Yousa needin a cleanin kit',
cleaning = 'Meesa cleanin lab kit',
targetLys = 'Stealin lysergic acid',
stealLys = 'Meesa stealin da acid',
targetDie = 'Stealin diethylamide',
stealDie = 'Meesa stealin da diethylamide',
targetBuyTab = 'Buyin da tab paper',
targetBuyKit = 'Buyin da LSD kit',
alreadyOwn = 'Yousa already havin dis ting',
buyingKit = 'Meesa buyin da LSD kit',
tableout = 'Yousa already havin table out!',
placing = 'Placin da kit down!',
failed = 'Yousa suck makin da drugs, okeeday',
}
Lang.mesc = {
targetPick = 'Pickin cactus',
picking = 'Meesa pickin cactus',
targetDry = 'Dryin cactus',
dry = 'Meesa dryin cactus',
}
Lang.meth = {
alreadyChasing = 'Yousa already chasin da truck',
targetStealFromCar = 'Stealin from meth car',
targetHeist = 'Startin meth mission',
started = 'Yousa already cookin meth',
increaseHeat = 'Yousa increasin da heat',
targetBag = 'Baggin meth',
targetCook = 'Cookin meth',
targetGrabTray = 'Grabbin da tray',
targetHeat = 'Adjustin da dials',
targetSmash = 'Smashin da tray',
targetStealEPH = 'Stealin ephedrine',
stealingEPH = 'Meesa stealin ephedrine',
targetStealACE = 'Stealin acetone',
stealingACE = 'Meesa stealin acetone',
notOnRun = 'Yousa not on no meth run',
onCooldown = 'Yousa bein on cooldown!',
teleIn = 'Enterin da lab',
teleOut = 'Leavin da lab',
}
Lang.oxy = {
ditchCar = 'Dis van hot! Yousa leave it somewhere',
targetHandoff = 'Handin da package',
handingoff = 'Meesa handin off da package',
emptyHands = 'Yousa no carryin nuttin',
targetPay = 'Rentin oxy van',
keys = 'Da keys in da van',
targetGetPackage = 'Grabbin da package',
alreadyCarrying = 'Yousa already carryin package',
paid = 'Yousa payin %s credits to rent van',
notOn = 'Yousa not on no route',
}
Lang.pharma = {
input = {
header = 'Who meesa givin da prescription to?',
title1 = 'Da player name',
title2 = 'Prescription',
},
write = 'Meesa writin prescription',
opening = 'Openin da bottle',
targetFill = 'Fillin prescription',
fill = 'Meesa fillin prescription',
canceled = 'Yousa cancel da prescription',
unbottle = 'Meesa openin da bottle',
}
Lang.shrooms = {
targetPick = 'Pickin shroomies',
picking = 'Meesa pickin shrooms',
eat = 'Meesa eatin shrooms',
cancel = 'Nosa, no doin da shrooms',
took = 'Yousa takin da shrooms!',
}
Lang.weed = {
targetPick = 'Pickin da weed',
picking = 'Meesa pickin weed',
targetDry = 'Dryin da weed',
noDry = 'Yousa needin da wet weed',
wait = 'Waitin for da weed to dry, okeeday',
take = 'Ready to take weed!',
targetDryed = 'Pickin up da dry weed',
teleportIn = 'Meesa goin in da grow house',
teleportOut = 'Meesa leavin da grow house',
dabs = 'Meesa doin da dabs',
bluntWrap = 'Dippin syrup makin %s',
rollBlunt = 'Rollin a %s',
targetSales = 'Buyin from da dealer',
buying = 'Meesa buyin %s from dealer',
itemDoesntExist = 'Nosa, dis ting no exist here',
needItem = 'Yousa needin %s for dis',
crackBlunt = 'Crackin open da blunt',
}
Lang.wholesale = {
alreadyWholesale = 'Yousa already wholesalin!',
targetBuyer = 'Talkin to da buyer',
wholesaling = 'Meesa wholesalin da drugs',
uhoh = 'Buyer gettin all sketchy, uh oh!',
tooLong = 'Buyer waitin too long!',
notEnoughCops = 'Nosa! Not enough cops here',
count = 'Quantity detected: %s',
bonus = 'Quantity bonus: +%s%%',
estimate = 'Estimated payout: %s - %s credits',
no_drugs = 'Yousa not havin dis ting to sell',
ambush = 'Ambush! %s attackers wit %s weapons comin!',
complete = 'Sold %s items for %s credits%s',
min_quantity = 'Yousa must be sellin at least %s',
deal_failed_cleanup = 'Deal failed, yousa tryin again',
}
Lang.xtc = {
alreadyOut = 'Yousa already havin da press out',
settingDown = 'Placin down da press',
noPressOut = 'Yousa no havin no press out',
targetMake = 'Pressin da pills',
making = 'Pressin a %s pill',
targetPickup = 'Pickin up da press',
picking = 'Meesa pickin up da press',
targetStealMDP2P = 'Stealin MDP2P',
stealingMDP2P = 'Meesa stealin MDP2P',
fail = 'Nosa! Yousa fail dis ting!',
targetStealIsosafrole = 'Stealin isosafrole',
stealingIsosafrole = 'Meesa stealin isosafrole',
targetRaw = 'Makin raw XTC',
makingRaw = 'Meesa makin raw XTC',
getPress = 'Gettin da press',
buySingle = 'Buyin one press for %s credits',
buyp = 'Meesa buyin press',
targetStamp = 'Stampin da XTC',
stamp_desc = 'Stampin %s pills',
stamping = 'Stampin %s pills',
noPills = 'Yousa not havin no pills to stamp',
}
Lang.merchant = {
targetOpen = 'Openin da merchant menu',
}
Lang.Whippit = {
targetShop = 'Open Whippit Shop',
needBalloon = 'Yousa needin a balloon for dis',
needCanister = 'Yousa needin a canister for dis',
shopHeader = 'Whippit Shop',
}
return Lang
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Lang = {}
Lang.Catches = {
notIn = 'bIvumtaHbe’ Daq lughDaq',
needItems = 'Dochmey lugh DaHutlh',
notEnoughMoney = 'HuchlIj machqu’',
buySuccess = 'DaSuqta’ %s %s chenmoHmeH $%s',
itemMissings = 'DaHutlh Dochmey %s',
itemNeeded = 'DaHutlh %s',
cooldown = 'yIyep! nomqu’ bIvum',
invalidItem = 'Dochvam naDbe’ SuvwI’',
onCooldownWarn = '%s tay’mo’ nIDta’ %s ghu’vamDaq (cooldown)',
noCops = 'Nii lot cops online, fin sahvot!'
}
Lang.coke = {
targetPick = 'coca tI’ jon',
picking = 'coca tI’ lupung',
targetMakePow = 'cocaine hach',
noleaf = 'coca tI’ DaHutlh',
makePow = 'tI’ QorwI’powDaq rurchu’',
targetCutCoke = 'cocaine polHa’',
targetBagCoke = 'cocaine pochHa’',
teleIn = 'labDaq yI’el',
teleOut = 'labvo’ yImej',
needBakingSoda = 'DochvamvaD baking soda DaHutlh'
}
Lang.Cornerselling = {
inVeh = 'nov vIQoy!',
selling = '%s DajonmeH $%s',
deny = 'Qo’! bIDoH',
wait = 'lojmItDaq lojmIt',
nodrugs = 'Dochmey Hutlh',
searching = 'nuvmey SamtaH',
targetTakeBack = 'DochmeylIj cheghmoH',
targetSell = '%s Doch %s jonmeH $%s',
targetDeny = 'Qoch',
stopped = 'bIQongmo’ bIjonlaHbe’',
start = 'SoSlI’ quvmoH!',
gotRobbed = 'DochmeylIj jonlu’!',
gotBack = 'DochmeylIj Daja’chu’ta’',
notEnough = 'Dochvam machqu’ Daghaj',
comDes = 'lojmItDaq Dochmey jon'
}
Lang.crack = {
targetMake = 'crack vuv',
cook = 'crack vuvtaH',
targetBag = 'crack pochHa’',
bag = 'crack pochHa’taH'
}
Lang.Deliveries = {
targetGetDel = 'ngoq Qu’ Hev',
targetOpenShop = 'dealer mIch poSmoH',
shopHeader = 'dealer mIch',
targetHandOff = 'paket nob',
delivering = 'paket nobtaH',
alreadyDelivering = 'paket naQ DInobtaH',
slowAf = 'tughqu’ bIvum!',
newDealerHelp = {
help = 'dealer ghoS',
name = 'dealer pong',
timeMin = 'poHHom puS',
timeMax = 'poHHom nI’'
},
DealerExists = 'dealer tu’lu already',
deleteDealer = {
help = 'dealer qIl',
name = 'dealer pong',
},
deleteDealerSuccess = 'dealer qIlta’',
deleteDealerFail = 'dealer qIlHa’'
}
Lang.heroin = {
targetPick = 'heroin tI’ jon',
picking = 'heroin tI’ lupung',
targetCook = 'heroin vuv',
pbCook = 'heroin vuvtaH',
targetPickup = 'lab lupung',
pbPickup = 'lab lupungtaH',
targetClean = 'lab Say’moH',
pbClean = 'lab Say’moHtaH',
targetDry = 'tI’ mach puv',
pbDry = 'tI’ mach puvtaH',
targetCutHeroin = 'heroin polHa’',
pbCutHeroin = 'heroin polHa’taH',
targetBuyKit = 'heroin lab jan je’',
pbBuyKit = 'heroin lab jan je’taH',
tableout = 'raS SoHtaH already',
placing = 'raS lanlu’taH',
targetFill = 'syringe teblI’',
pbFill = 'syringe teblI’taH',
hasKitAlready = 'lab jan DaHutlh already',
notEnoughMoney = 'DochvamvaD $%s Huch DaHutlh',
placedKit = 'lab jan Dalanpu’',
failed = 'heroin QapHa’pu’, DochmeylIj lujpu’'
}
Lang.lean = {
stealFromTruck = 'rutlhDaq Doch jon',
startMission = 'lean Qu’ tagh',
notOnRun = 'lean Qu’ Daghajbe’',
alreadyChasing = 'rutlh Daq DajachtaH already'
}
Lang.lsd = {
targetHeat = 'LSD tujmoH',
heating = 'LSD tujtaH',
targetRefine = 'acid tetlh',
refining = 'acid tetlhtaH',
targetDipping = 'tabDaq tlhap',
dipping = 'tabDaq tlhaptaH',
targetPickup = 'lab jan lupung',
packup = 'lab jan nItebHa’moH',
targetClean = 'lab jan Say’moH',
needCleaning = 'Say’meH jan DaHutlh',
cleaning = 'lab jan Say’moHtaH',
targetLys = 'lysergic acid jon',
stealLys = 'lysergic acid jonlu’taH',
targetDie = 'diethylamide jon',
stealDie = 'diethylamide jonlu’taH',
targetBuyTab = 'tab nav je’',
targetBuyKit = 'LSD lab jan je’',
alreadyOwn = 'Dochvam Daghaj already',
buyingKit = 'lab jan je’taH',
tableout = 'raS SoHtaH already',
placing = 'lab jan lanlu’taH',
failed = 'bIQapbe’! bIjonHa’pu’'
}
Lang.mesc = {
targetPick = 'cactus jon',
picking = 'cactus jonlu’taH',
targetDry = 'cactus puv',
dry = 'cactus puvtaH'
}
Lang.meth = {
alreadyChasing = 'rutlh Daq DajachtaH already',
targetStealFromCar = 'meth car jon',
targetHeist = 'meth Qu’ tagh',
started = 'meth vuvtaH already',
increaseHeat = 'tuj nIbtaH',
targetBag = 'meth pochHa’',
targetCook = 'meth vuv',
targetGrabTray = 'meth tray lupung',
targetHeat = 'Dial tu’Qom',
targetSmash = 'tray Qop',
targetStealEPH = 'ephedrine jon',
stealingEPH = 'ephedrine jonlu’taH',
targetStealACE = 'acetone jon',
stealingACE = 'acetone jonlu’taH',
notOnRun = 'meth Qu’ Daghajbe’',
onCooldown = 'DaH bIQutlh',
teleIn = 'labDaq yI’el',
teleOut = 'labvo’ yImej'
}
Lang.oxy = {
ditchCar = 'rutlh QIHmoH, pa’ lan',
targetHandoff = 'paket nob',
handingoff = 'paket nobtaH',
emptyHands = 'Doch Daghajbe’',
targetPay = 'oxy rutlh rent',
keys = 'rutlh QI’meyDaq chaHtaH',
targetGetPackage = 'paket lupung',
alreadyCarrying = 'paket Daghaj already',
paid = 'DaSuqta’ $%s rutlh rentmeH',
notOn = 'rutlh Heghajbe’'
}
Lang.pharma = {
input = {
header = 'SoHvaD prescription noblu’ ’Iv?',
title1 = 'nuv pong',
title2 = 'prescription',
},
write = 'prescription ghItlh',
opening = 'bottle poSmoH',
targetFill = 'prescription teblI’',
fill = 'prescription teblI’taH',
canceled = 'prescription DaqIlHa’',
unbottle = 'bottle DaPoSmoHta’'
}
Lang.shrooms = {
targetPick = 'mushroom jon',
picking = 'mushroom jonlu’taH',
eat = 'mushroom Sop',
cancel = 'mushroom Sopbe’',
took = 'mushroom Daje’pu’'
}
Lang.weed = {
targetPick = 'weed jon',
picking = 'weed jonlu’taH',
targetDry = 'weed puv',
noDry = 'weed bIQ puv DaHutlh',
wait = 'weed puv lurgh',
take = 'weed lupunglaH',
targetDryed = 'weed lupung',
teleportIn = 'grow house yI’el',
teleportOut = 'grow house yImej',
dabs = 'dab Qap',
bluntWrap = '%s chenmoHmeH syrup Dap',
rollBlunt = '%s QorwI’ roll',
targetSales = 'dealervo’ je’',
buying = '%s dealervo’ DaSuq',
itemDoesntExist = 'Dochvam tu’lu’be’',
needItem = 'DochvamvaD %s DaHutlh',
crackBlunt = 'blunt Qop'
}
Lang.wholesale = {
alreadyWholesale = 'wholesale naQ already',
targetBuyer = 'buyer tlhoch',
wholesaling = 'wholesale Qap',
uhoh = 'buyer vItlhutlh',
tooLong = 'buyer loS nI’qu’',
notEnoughCops = 'cop puSqu’',
count = 'Dochmey mI’: %s',
bonus = 'mI’ bonus: +%s%%',
estimate = 'payout SeH: $%s - $%s',
no_drugs = 'Dochvam Daghajbe’',
ambush = 'jonlu’! %s jagh %s nuH lulo’taH',
complete = '%s Dochmey jonlu’ $%s%s',
min_quantity = 'Dochmey %s puS naQ jonlaH',
deal_failed_cleanup = 'jonHa’pu’ – wa’logh nIDlaH'
}
Lang.xtc = {
alreadyOut = 'press SoHtaH already',
settingDown = 'press lanlu’taH',
noPressOut = 'press Daghajbe’',
targetMake = 'pill QorwI’',
making = '%s QorwI’taH',
targetPickup = 'press lupung',
picking = 'press lupungtaH',
targetStealMDP2P = 'MDP2P jon',
stealingMDP2P = 'MDP2P jonlu’taH',
fail = 'QapHa’pu’! bIjatlhHa’',
targetStealIsosafrole = 'isosafrole jon',
stealingIsosafrole = 'isosafrole jonlu’taH',
targetRaw = 'XTC raw chenmoH',
makingRaw = 'XTC raw chenmoHtaH',
getPress = 'press Suq',
buySingle = 'wa’ press je’ $%s',
buyp = 'press je’taH',
targetStamp = 'XTC maq',
stamp_desc = '%s pill maq',
stamping = '%s pill maqtaH',
noPills = 'pill unstamped Daghajbe’'
}
Lang.merchant = {
targetOpen = 'merchant mIch poSmoH',
}
Lang.Whippit = {
targetShop = 'Whippit Shop poSmoH',
needBalloon = 'DochvamvaD balloon DaHutlh',
needCanister = 'DochvamvaD canister DaHutlh',
shopHeader = 'Whippit Shop',
}
return Lang
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Lang = {}
Lang.Catches = {
notIn = 'Oi, you ain’t in the damn right spot',
needItems = 'You don’t even have the shit you need',
notEnoughMoney = 'You’re too broke, loser',
buySuccess = 'Finally bought %s %s for $%s, smartass',
itemMissings = 'You need this crap: %s',
itemNeeded = 'Get your hands on %s, idiot',
cooldown = 'Slow your ass down, speed freak',
invalidItem = 'This crap ain’t sold here, dumbfuck',
onCooldownWarn = '%s tried to run %s while on cooldown, lol',
noCops = 'Nosa! Not enough cops online, okeeday!',
}
Lang.coke = {
targetPick = 'Grab that coke leaf, lazy ass',
picking = 'Picking the damn leaf',
targetMakePow = 'Whip up some cocaine powder',
noleaf = 'No leaf? Can’t make shit, genius',
makePow = 'Chop those leaves into powder, dumbass',
targetCutCoke = 'Cut the damn cocaine',
targetBagCoke = 'Bag that shit up',
teleIn = 'Step into the lab, dipshit',
teleOut = 'Get out of the lab, moron',
needBakingSoda = 'You need baking soda for this, noob',
}
Lang.Cornerselling = {
inVeh = 'Get out, stranger danger!',
selling = 'Selling %s for $%s, cha-ching',
deny = 'Hell no, fuck that offer',
wait = 'Stand around waiting for a sucker',
nodrugs = 'You got no drugs to sell, dumbfuck',
searching = 'Scoping for nearby marks',
targetTakeBack = 'Take back that crap',
targetSell = 'Sell %s of %s for $%s, duh',
targetDeny = 'Reject the pathetic offer',
stopped = 'Lazy piece of shit can’t sell for shit!',
start = 'Go make your mom proud, loser',
gotRobbed = 'You got jacked, nerd!',
gotBack = 'You got your shit back, finally',
notEnough = 'You don’t have enough of this crap',
comDes = 'Sell stuff on the corner, dumbass'
}
Lang.crack = {
targetMake = 'Cook some crack, shithead',
cook = 'Cooking that crack, duh',
targetBag = 'Bag up that crap',
bag = 'Bagging the crack, moron',
}
Lang.Deliveries = {
targetGetDel = 'Grab a delivery, lazy bastard',
targetOpenShop = 'Open dealer shop, finally',
shopHeader = 'Dealer shop, not your playground',
targetHandOff = 'Hand over the package, asshole',
delivering = 'Handing package to dealer, hurry up',
alreadyDelivering = 'You’re already doing a delivery, dipshit',
slowAf = 'You took too damn long!',
newDealerHelp = {
help = 'Place a dealer, lazy fuck',
name = 'Dealer name, dumbass',
timeMin = 'Min time, asshole',
timeMax = 'Max time, moron'
},
DealerExists = 'Dealer already exists, genius',
deleteDealer = {
help = 'Delete a dealer, loser',
name = 'Dealer name, duh',
},
deleteDealerSuccess = 'Dealer deleted, finally',
deleteDealerFail = 'Failed to delete dealer, lol',
}
Lang.heroin = {
targetPick = 'Pick heroin, idiot',
picking = 'Picking heroin, duh',
targetCook = 'Cook heroin, shithead',
pbCook = 'Cooking up heroin, finally',
targetPickup = 'Pick up lab, dipshit',
pbPickup = 'Picking up lab, moron',
targetClean = 'Clean the lab, lazy ass',
pbClean = 'Cleaning lab, you useless fuck',
targetDry = 'Dry out the plant, dumbass',
pbDry = 'Drying out the damn plant',
targetCutHeroin = 'Cut the heroin, fucker',
pbCutHeroin = 'Cutting the heroin, finally',
targetBuyKit = 'Buy heroin lab kit, moron',
pbBuyKit = 'Buying that kit, dumbass',
tableout = 'You already have a table out, loser',
placing = 'Placing the damn table down',
targetFill = 'Fill the syringe, idiot',
pbFill = 'Filling that syringe, moron',
hasKitAlready = 'You already have a heroin lab kit, fucker',
notEnoughMoney = 'You need $%s cash for this, brokeass',
placedKit = 'Placed your heroin kit, finally',
failed = 'Failed to make heroin, you fuckup',
}
Lang.lean = {
stealFromTruck = 'Steal from truck, dumbfuck',
startMission = 'Start lean mission, asshole',
notOnRun = 'You aren’t on a lean run, moron',
alreadyChasing = 'Already chasing a truck, lazy ass',
}
Lang.lsd = {
targetHeat = 'Heating LSD, dipshit',
heating = 'Heating up LSD, moron',
targetRefine = 'Refine the acid, shithead',
refining = 'Refining acid, lazy bastard',
targetDipping = 'Dip tabs, idiot',
dipping = 'Dipping tabs, dumbass',
targetPickup = 'Pick up lab kit, loser',
packup = 'Packing up lab kit, finally',
targetClean = 'Clean lab kit, moron',
needCleaning = 'You need cleaning kit, dumbfuck',
cleaning = 'Cleaning lab kit, dipshit',
targetLys = 'Steal lysergic acid, asshole',
stealLys = 'Stealing lysergic acid, moron',
targetDie = 'Steal diethylamide, fucker',
stealDie = 'Stealing diethylamide, idiot',
targetBuyTab = 'Buy tab paper, lazy ass',
targetBuyKit = 'Buy LSD lab kit, dumbfuck',
alreadyOwn = 'You already own this crap, loser',
buyingKit = 'Buying LSD lab kit, finally',
tableout = 'You already have a table out, shithead',
placing = 'Placing lab kit down, idiot',
failed = 'You suck at making drugs, moron',
}
Lang.mesc = {
targetPick = 'Pick cactus, dumbass',
picking = 'Picking cactus, idiot',
targetDry = 'Dry cactus, lazy fuck',
dry = 'Drying cactus, shithead',
}
Lang.meth = {
alreadyChasing = 'Already chasing a truck, asshole',
targetStealFromCar = 'Steal from meth car, moron',
targetHeist = 'Start meth mission, dipshit',
started = 'Already have meth cooking, dumbfuck',
increaseHeat = 'You increased the heat, shithead',
targetBag = 'Bag meth, lazy ass',
targetCook = 'Cook meth, idiot',
targetGrabTray = 'Grab meth tray, loser',
targetHeat = 'Adjust the dials, fucker',
targetSmash = 'Smash the tray, moron',
targetStealEPH = 'Steal ephedrine, dumbass',
stealingEPH = 'Stealing ephedrine, idiot',
targetStealACE = 'Steal acetone, shithead',
stealingACE = 'Stealing acetone, dipshit',
notOnRun = 'Not on a meth run, moron',
onCooldown = 'You’re on cooldown, loser',
teleIn = 'Enter the lab, dumbfuck',
teleOut = 'Exit the lab, idiot',
}
Lang.oxy = {
ditchCar = 'Van is hot, leave it somewhere, fucker',
targetHandoff = 'Hand off the package, dipshit',
handingoff = 'Handing off package, moron',
emptyHands = 'You’re not carrying shit, idiot',
targetPay = 'Rent oxy van, lazy ass',
keys = 'Keys are in the van, dumbfuck',
targetGetPackage = 'Grab the package, shithead',
alreadyCarrying = 'Already carrying a package, loser',
paid = 'Paid $%s to rent van, finally',
notOn = 'Not on a route, moron',
}
Lang.pharma = {
input = {
header = 'Who the fuck gets this prescription?',
title1 = 'Player name, asshole',
title2 = 'Prescription, dumbfuck',
},
write = 'Writing prescription, shithead',
opening = 'Opening prescription bottle, moron',
targetFill = 'Fill prescription, idiot',
fill = 'Getting prescription filled, dipshit',
canceled = 'You canceled the prescription, loser',
unbottle = 'Opened the bottle, fucker',
}
Lang.shrooms = {
targetPick = 'Pick shrooms, dumbass',
picking = 'Picking shrooms, idiot',
eat = 'Eating shrooms, shithead',
cancel = 'Decided not to do shrooms, loser',
took = 'Took some shrooms, fucker!',
}
Lang.weed = {
targetPick = 'Pick weed, dumbfuck',
picking = 'Picking weed, idiot',
targetDry = 'Dry weed, shithead',
noDry = 'Need wet weed for this, loser',
wait = 'Waiting for weed to dry, dipshit...',
take = 'Ready to take weed, moron',
targetDryed = 'Pick up weed, fucker',
teleportIn = 'Enter grow house, asshole',
teleportOut = 'Leave grow house, idiot',
dabs = 'Doing some dabs, dumbfuck',
bluntWrap = 'Dipping syrup to make %s, loser',
rollBlunt = 'Rolling a %s, shithead',
targetSales = 'Buy from dealer, dipshit',
buying = 'Buying %s from dealer, moron',
itemDoesntExist = 'Item does not exist here, dumbass',
needItem = 'Need a %s for this, fucker',
crackBlunt = 'Cracking open a blunt, loser',
}
Lang.wholesale = {
alreadyWholesale = 'Already wholesaling, asshole',
targetBuyer = 'Talk to the buyer, shithead',
wholesaling = 'Wholesaling drugs, moron',
uhoh = 'Buyer’s getting sketchy, dipshit',
tooLong = 'Buyer waited too long, dumbfuck',
notEnoughCops = 'Not enough cops on duty, loser',
count = 'Quantity detected: %s, fucker',
bonus = 'Quantity bonus: +%s%%, shithead',
estimate = 'Estimated payout: $%s - $%s, moron',
no_drugs = 'You don’t have any of this drug, dumbass',
ambush = 'Ambush! %s attackers with %s weapons approaching, fucker!',
complete = 'Sold %s items for $%s%s, idiot',
min_quantity = 'Must sell at least %s items, loser',
deal_failed_cleanup = 'Deal failed, try again, dumbfuck',
}
Lang.xtc = {
alreadyOut = 'You have a press out already, shithead',
settingDown = 'Setting down the press, moron',
noPressOut = 'No press out, dumbass',
targetMake = 'Press pills, loser',
making = 'Pressing a %s, fucker',
targetPickup = 'Pick up press, idiot',
picking = 'Picking up press, dipshit',
targetStealMDP2P = 'Steal MDP2P, asshole',
stealingMDP2P = 'Stealing MDP2P, moron',
fail = 'Damn dude, you suck, shithead',
targetStealIsosafrole = 'Steal isosafrole, dumbfuck',
stealingIsosafrole = 'Stealing isosafrole, loser',
targetRaw = 'Make raw XTC, fucker',
makingRaw = 'Making raw XTC, idiot',
getPress = 'Get press, moron',
buySingle = 'Buy single press for $%s, shithead',
buyp = 'Buying press, dumbass',
targetStamp = 'Stamp XTC, loser',
stamp_desc = 'Stamp %s pills, fucker',
stamping = 'Stamping %s pills, idiot',
noPills = 'No unstamped pills, shithead',
}
Lang.merchant = {
targetOpen = 'Open merchant menu, asshole',
}
Lang.Whippit = {
targetShop = 'Open Whippit Shop',
needBalloon = 'You need a balloon for this, dumbass',
needCanister = 'You need a canister for this, moron',
shopHeader = 'Whippit Shop',
}
return Lang
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@@ -1,269 +0,0 @@
Lang = {}
Lang.Catches = {
notIn = 'Je bent niet op de juiste locatie',
needItems = 'Je hebt de benodigde items niet',
notEnoughMoney = 'Je bent te arm',
buySuccess = 'Je hebt %s %s gekocht voor $%s',
itemMissings = 'Je hebt nodig: %s',
itemNeeded = 'Je hebt %s nodig',
cooldown = 'Rustig aan, Speed Racer',
invalidItem = 'Dit item wordt hier niet verkocht',
onCooldownWarn = '%s probeerde event %s uit te voeren \n terwijl hij/zij in cooldown zat',
noCops = 'Niet genoeg politie online',
}
Lang.coke = {
targetPick = 'Cocabladeren plukken',
picking = 'Cocabladeren aan het plukken',
targetMakePow = 'Cocaïnepoeder maken',
noleaf = 'Je hebt een cocablad nodig',
makePow = 'Bladeren aan het malen tot poeder',
targetCutCoke = 'Cocaïne snijden',
targetBagCoke = 'Cocaïne verpakken',
teleIn = 'Betreed het lab',
teleOut = 'Verlaat het lab',
needBakingSoda = 'Je hebt zuiveringszout nodig voor dit proces',
}
Lang.Cornerselling = {
inVeh = 'Vreemdelingengevaar!',
selling = 'Verkopen van %s voor $%s',
deny = 'Deze deal kan me niks schelen',
wait = 'Wachten op klant',
nodrugs = 'Je hebt geen drugs om te verkopen',
searching = 'Zoeken naar klanten in de buurt',
targetTakeBack = 'Drugs terugnemen',
targetSell = 'Verkoop %s van %s voor $%s',
targetDeny = 'Bod weigeren',
stopped = 'Je luie reet kan niet eens drugs verkopen!',
start = 'Ga je moeder trots maken',
gotRobbed = 'Je bent beroofd, sukkel!',
gotBack = 'Je hebt je spullen teruggekregen!',
notEnough = 'Je hebt hier niet genoeg van',
comDes = 'Verkoop spullen op straat'
}
Lang.crack = {
targetMake = 'Crack koken',
cook = 'Crack aan het koken',
targetBag = 'Crack verpakken',
bag = 'Crack aan het verpakken',
}
Lang.Deliveries = {
targetGetDel = 'Bezorgmissie ophalen',
targetOpenShop = 'Dealerwinkel openen',
shopHeader = 'Dealerwinkel',
targetHandOff = 'Pakket afleveren',
delivering = 'Pakket aan dealer aan het overhandigen',
alreadyDelivering = 'Je bent al een pakket aan het bezorgen',
slowAf = 'Je deed er veel te lang over!',
newDealerHelp = {
help = 'Plaats een dealer',
name = 'Dealer Naam',
timeMin = 'Minimum tijd',
timeMax = 'Maximum tijd'
},
DealerExists = 'Dealer bestaat al',
deleteDealer = {
help = 'Verwijder een dealer',
name = 'Dealer Naam',
},
deleteDealerSuccess = 'Dealer verwijderd',
deleteDealerFail = 'Kon dealer niet verwijderen',
}
Lang.heroin = {
targetPick = 'Heroïne plukken',
picking = 'Heroïne aan het plukken',
targetCook = 'Heroïne koken',
pbCook = 'Heroïne aan het koken',
targetPickup = 'Labo ophalen',
pbPickup = 'Labo aan het ophalen',
targetClean = 'Labo schoonmaken',
pbClean = 'Labo aan het schoonmaken',
targetDry = 'Plant drogen',
pbDry = 'Plant aan het drogen',
targetCutHeroin = 'Heroïne snijden',
pbCutHeroin = 'Heroïne aan het snijden',
targetBuyKit = 'Heroïne labokit kopen',
pbBuyKit = 'Heroïne labokit aan het kopen',
tableout = 'Je hebt al een tafel neergezet',
placing = 'Tafel aan het neerzetten',
targetFill = 'Spuits vullen',
pbFill = 'Spuits aan het vullen',
hasKitAlready = 'Je hebt al een heroïne labokit',
notEnoughMoney = 'Je hebt $%s contant nodig voor dit item',
placedKit = 'Je hebt je heroïne labokit neergezet',
failed = 'Je bent gefaald bij het maken van heroïne en bent je ingrediënten kwijtgeraakt',
}
Lang.lean = {
stealFromTruck = 'Van de vrachtwagen stelen',
startMission = 'Lean-missie starten',
notOnRun = 'Je bent niet bezig met een Lean-run',
alreadyChasing = 'Je bent al een vrachtwagen aan het achtervolgen',
}
Lang.lsd = {
targetHeat = 'LSD verwarmen',
heating = 'LSD aan het verwarmen',
targetRefine = 'Zuur zuiveren',
refining = 'Zuur aan het zuiveren',
targetDipping = 'Tabletten dopen',
dipping = 'Tabletten aan het dopen',
targetPickup = 'Labokit ophalen',
packup = 'Labokit aan het inpakken',
targetClean = 'Labokit schoonmaken',
needCleaning = 'Je hebt een schoonmaakkit nodig om het labo schoon te maken',
cleaning = 'Labokit aan het schoonmaken',
targetLys = 'Lysergeenzuur stelen',
stealLys = 'Lysergeenzuur aan het stelen',
targetDie = 'Diethylamide stelen',
stealDie = 'Diethylamide aan het stelen',
targetBuyTab = 'Tabletpapier kopen',
targetBuyKit = 'LSD labokit kopen',
alreadyOwn = 'Je bezit dit item al',
buyingKit = 'LSD labokit aan het kopen',
tableout = 'Je hebt al een tafel neergezet',
placing = 'Labokit aan het neerzetten!',
failed = 'Je bent slecht in het maken van drugs',
}
Lang.mesc = {
targetPick = 'Cactus plukken',
picking = 'Cactus aan het plukken',
targetDry = 'Cactus drogen',
dry = 'Cactus aan het drogen',
}
Lang.meth = {
alreadyChasing = 'Je bent al een auto aan het achtervolgen',
targetStealFromCar = 'Van de methauto stelen',
targetHeist = 'Meth-missie starten',
started = 'Je hebt al meth aan het koken',
increaseHeat = 'Je hebt de hitte verhoogd',
targetBag = 'Meth verpakken',
targetCook = 'Meth koken',
targetGrabTray = 'Meth-lade pakken',
targetHeat = 'Knoppen aanpassen',
targetSmash = 'Lade kapotslaan',
targetStealEPH = 'Efedrine stelen',
stealingEPH = 'Efedrine aan het stelen',
targetStealACE = 'Aceton stelen',
stealingACE = 'Aceton aan het stelen',
notOnRun = 'Je bent niet op een meth-run',
onCooldown = 'Je zit in cooldown',
teleIn = 'Betreed het lab',
teleOut = 'Verlaat het lab',
}
Lang.oxy = {
ditchCar = 'De bus is te heet, laat hem ergens achter',
targetHandoff = 'Pakket overhandigen',
handingoff = 'Pakket aan het overhandigen',
emptyHands = 'Je draagt niets',
targetPay = 'Oxy-bus huren',
keys = 'De sleutels zitten in de bus',
targetGetPackage = 'Pakket pakken',
alreadyCarrying = 'Je draagt al een pakket',
paid = 'Je hebt $%s betaald om de bus te huren',
notOn = 'Je bent niet op een route',
}
Lang.pharma = {
input = {
header = 'Aan wie een recept geven?',
title1 = 'Spelernaam',
title2 = 'Recept',
},
write = 'Recept aan het schrijven',
opening = 'Receptflesje aan het openen',
targetFill = 'Recept invullen',
fill = 'Recept aan het invullen',
canceled = 'Je hebt het recept geannuleerd',
unbottle = 'Je hebt het flesje geopend',
}
Lang.shrooms = {
targetPick = 'Paddestoelen plukken',
picking = 'Paddestoelen aan het plukken',
eat = 'Paddestoelen aan het eten',
cancel = 'Besloten om geen paddestoelen te nemen',
took = 'Je hebt wat paddestoelen genomen!'
}
Lang.weed = {
targetPick = 'Wiet plukken',
picking = 'Wiet aan het plukken',
targetDry = 'Wiet drogen',
noDry = 'Je hebt natte wiet nodig voor dit proces',
wait = 'Wachten tot de wiet droog is...',
take = 'Klaar om wiet te nemen',
targetDryed = 'Wiet oppakken',
teleportIn = 'Betreed de kweekruimte',
teleportOut = 'Verlaat de kweekruimte',
dabs = 'Dabs aan het doen',
bluntWrap = 'Siroop aan het dopen om %s te maken',
rollBlunt = 'Een %s aan het rollen',
targetSales = 'Kopen van de dealer',
buying = 'Aan het kopen van %s bij de dealer',
itemDoesntExist = 'Dit item bestaat hier niet',
needItem = 'Je hebt een %s nodig voor dit proces',
crackBlunt = 'Een joint openbreken'
}
Lang.wholesale = {
alreadyWholesale = 'Je bent al groothandelend',
targetBuyer = 'Praat met de koper',
wholesaling = 'Drugs groothandelend',
uhoh = 'De koper wordt nerveus',
tooLong = 'De koper heeft te lang gewacht',
notEnoughCops = 'Niet genoeg politieagenten op dienst',
count = 'Gedetecteerde hoeveelheid: %s',
bonus = 'Hoeveelheidsbonus: +%s%%',
estimate = 'Geschatte uitbetaling: $%s - $%s',
no_drugs = 'Je hebt geen van deze drugs om te verkopen',
ambush = 'Overval! %s aanvallers met %s wapens naderen!',
complete = '%s items verkocht voor $%s%s',
min_quantity = 'Je moet minstens %s items verkopen om groothandel te doen',
deal_failed_cleanup = 'Deal mislukt — je kunt het opnieuw proberen'
}
Lang.xtc = {
alreadyOut = 'Je hebt al een pers neergezet',
settingDown = 'Pers aan het neerzetten',
noPressOut = 'Je hebt geen pers neergezet',
targetMake = 'Pillen persen',
making = 'Een %s aan het persen',
targetPickup = 'Pers oppakken',
picking = 'Pers aan het oppakken',
targetStealMDP2P = 'MDP2P stelen',
stealingMDP2P = 'MDP2P aan het stelen',
fail = 'Verdomme, je bent hier slecht in',
targetStealIsosafrole = 'Isosafrol stelen',
stealingIsosafrole = 'Isosafrol aan het stelen',
targetRaw = 'Ruwe XTC maken',
makingRaw = 'Ruwe XTC aan het maken',
getPress = 'Pers ophalen',
buySingle = 'Enkele pers kopen voor $%s',
buyp = 'Pers aan het kopen',
targetStamp = 'XTC stempelen',
stamp_desc = '%s pillen aan het stempelen',
stamping = '%s pillen aan het stempelen',
noPills = 'Je hebt geen ongestempelde pillen'
}
Lang.merchant = {
targetOpen = 'Handelaarsmenu openen',
}
Lang.Whippit = {
targetShop = 'Whippit-winkel openen',
needBalloon = 'Je hebt een ballon nodig voor dit proces',
needCanister = 'Je hebt een kanister nodig voor dit proces',
shopHeader = 'Whippit-winkel',
}
return Lang
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@@ -1,269 +0,0 @@
Lang = {}
Lang.Catches = {
notIn = 'ouYay Areyay otnay Inyay Ethay Orrectcay Ocationlay',
needItems = 'ouYay Oday Otnay Avehay Ethay Equiredray Itemsyay',
notEnoughMoney = 'ouYay Ereyay Otay Okebray',
buySuccess = 'ouYay Oughtbay %s %s Orfay $%s',
itemMissings = 'ouYay Eednay %s',
itemNeeded = 'ouYay Eednay %s',
cooldown = 'owSlay OwnDay Eedspay AcerRay',
invalidItem = 'isThay Itemyay Isyay Otnay Oldsay EreHay',
onCooldownWarn = '%s Attemptedyay Otay Unray Eventyay %s \n ilewhay onyay ooldowncay',
noCops = 'Nosa! Not enough cops online, okeeday!'
}
Lang.coke = {
targetPick = 'ickPay Ocacay Eaflay',
picking = 'ickingPay Ocacay Eaflay',
targetMakePow = 'akeMay Ocacaineyay Owderpay',
noleaf = 'ouYay Eednay Ayay Okecay Eaflay',
makePow = 'oppingChay Eaveslay intoyay Owderpay',
targetCutCoke = 'utCay Ocacaineyay',
targetBagCoke = 'agBay Ocacaineyay',
teleIn = 'Enteryay ethay Ablay',
teleOut = 'Exityay ethay Ablay',
needBakingSoda = 'ouYay Eednay Akingbay Odasay Orfay isThay',
}
Lang.Cornerselling = {
inVeh = 'angerStray angerDay!',
selling = 'ellingSay %s orfay $%s',
deny = 'uckFay AtThay Offeray',
wait = 'aitingWay Orfay Ustomercay',
nodrugs = 'ouYay Oday Otnay Avehay Anyyay Ugsdray Otay EllSay',
searching = 'earchingSay Orfay Earbynay Ustomerscay',
targetTakeBack = 'akeTay AckBay Ugsdray',
targetSell = 'ellSay %s Ofyay %s Orfay $%s',
targetDeny = 'enyDay Offeray',
stopped = 'ourYay Azylay Assyay AntCay Evenyay EllSay Ugsdray!',
start = 'oGay AkeMay ourYay OmMay OudPray',
gotRobbed = 'ouYay OtGay ObbedRay ErdNay!',
gotBack = 'ouYay OtGay ourYay UffStay AckBay!',
notEnough = 'ouYay OntDay Avehay Enoughyay Ofyay isThay Itemyay',
comDes = 'ellSay ingsThay Onyay Ethay OrnerCay'
}
Lang.crack = {
targetMake = 'ookCay OmeSay AckCray',
cook = 'ookingCay AckCray',
targetBag = 'agBay AckCray',
bag = 'aggingBay AckCray',
}
Lang.Deliveries = {
targetGetDel = 'etGay EliveryDay IssionMay',
targetOpenShop = 'Openyay EalerDay OpShay',
shopHeader = 'EalerDay OpShay',
targetHandOff = 'andHay Offyay EliveryDay',
delivering = 'andingHay Ethay AckagePay Otay Ugdray EalerDay',
alreadyDelivering = 'ouYay Areyay Alreadyyay EliveringDay Ayay AckagePay',
slowAf = 'ouYay OokTay Otay OngLay!',
newDealerHelp = {
help = 'acePlay Ayay EalerDay',
name = 'EalerDay Amenay',
timeMin = 'inimumMay ImeTay',
timeMax = 'aximumMay ImeTay'
},
DealerExists = 'EalerDay Alreadyyay Existsyay',
deleteDealer = {
help = 'eleteDay Ayay EalerDay',
name = 'EalerDay Amenay',
},
deleteDealerSuccess = 'eletedDay EalerDay',
deleteDealerFail = 'ailedFay Otay eleteDay EalerDay',
}
Lang.heroin = {
targetPick = 'ickPay EroinHay',
picking = 'ickingPay EroinHay',
targetCook = 'ookCay EroinHay',
pbCook = 'ookingCay Upyay EroinHay',
targetPickup = 'ickPay Upyay Ablay',
pbPickup = 'ickingPay Upyay Ablay',
targetClean = 'eanClay Ablay',
pbClean = 'eaningClay Ablay',
targetDry = 'yDray Outyay AntPlay',
pbDry = 'ryingDay Outyay AntPlay',
targetCutHeroin = 'utCay EroinHay',
pbCutHeroin = 'uttingCay EroinHay',
targetBuyKit = 'uyBay EroinHay Ablay ItKay',
pbBuyKit = 'uyingBay EroinHay Ablay ItKay',
tableout = 'ouYay Alreadyyay Avehay Ayay AbleTay Outyay',
placing = 'acingPlay OwnDay AbleTay',
targetFill = 'illFay Yringesay',
pbFill = 'illingFay Yringesay',
hasKitAlready = 'ouYay Alreadyyay Avehay Ayay EroinHay Ablay ItKay',
notEnoughMoney = 'ouYay Eednay $%s Inyay AshCay Orfay isThay',
placedKit = 'ouYay AcedPlay OwnDay ourYay EroinHay Ablay ItKay',
failed = 'ouYay ailedFay Otay AkeMay EroinHay Andyay OstLay ourYay Ingredientsyay',
}
Lang.lean = {
stealFromTruck = 'ealStay Omfray UckTray',
startMission = 'artStay EanLay IssionMay',
notOnRun = 'ouYay Areyay Otnay Onyay Ayay EanLay UnRay',
alreadyChasing = 'ouYay Areyay Alreadyyay AsingChay Ayay UckTray',
}
Lang.lsd = {
targetHeat = 'eatingHay LSD',
heating = 'eatingHay Upyay LSD',
targetRefine = 'efineRay Ethay Acidyay',
refining = 'efiningRay Ethay Acidyay',
targetDipping = 'ipDay AbsTay',
dipping = 'ippingDay AbsTay',
targetPickup = 'ickPay Upyay Ablay ItKay',
packup = 'ackingPay Upyay Ablay ItKay',
targetClean = 'eanClay Ablay ItKay',
needCleaning = 'ouYay Eednay Ayay EaningClay ItKay Otay EanClay Ethay Ablay',
cleaning = 'eaningClay Ablay ItKay',
targetLys = 'ealStay YsergicLay Acidyay',
stealLys = 'ealingStay YsergicLay Acidyay',
targetDie = 'ealStay iethylamideDay',
stealDie = 'ealingStay iethylamideDay',
targetBuyTab = 'uyBay AbTay AperPay',
targetBuyKit = 'uyBay LSD Ablay ItKay',
alreadyOwn = 'ouYay Alreadyyay Ownyay isThay Itemyay',
buyingKit = 'uyingBay LSD Ablay ItKay',
tableout = 'ouYay Alreadyyay Avehay Ayay AbleTay Outyay',
placing = 'acingPlay Ablay ItKay OwnDay!',
failed = 'ouYay UcksSay Atyay AkingMay UgsDray',
}
Lang.mesc = {
targetPick = 'ickPay ActusCay',
picking = 'ickingPay ActusCay',
targetDry = 'yDray ActusCay',
dry = 'ryingDay ActusCay',
}
Lang.meth = {
alreadyChasing = 'ouYay Alreadyyay Areyay AsingChay Ayay UckTray',
targetStealFromCar = 'ealStay Omfray EthMay ArCay',
targetHeist = 'artStay EthMay IssionMay',
started = 'ouYay Alreadyyay Avehay EthMay OokingCay',
increaseHeat = 'ouYay Increasedyay Ethay EatHay',
targetBag = 'agBay EthMay',
targetCook = 'ookCay EthMay',
targetGrabTray = 'abGray EthMay AyTray',
targetHeat = 'adjustyay Ethay IalsDay',
targetSmash = 'ashSmay Ethay AyTray',
targetStealEPH = 'ealStay Ephedrineyay',
stealingEPH = 'ealingStay Ephedrineyay',
targetStealACE = 'ealStay Acetoneyay',
stealingACE = 'ealingStay Acetoneyay',
notOnRun = 'ouYay Areyay Otnay Onyay Ayay EthMay UnRay',
onCooldown = 'ouYay Areyay Onyay Ayay OoldownCay',
teleIn = 'Enteryay Ethay Ablay',
teleOut = 'Exityay Ethay Ablay',
}
Lang.oxy = {
ditchCar = 'Ethay AnVay Isyay OtHay, Eavelay Ityay Omewheresay',
targetHandoff = 'andHay Offyay Ethay AckagePay',
handingoff = 'andingHay Offyay Ethay AckagePay',
emptyHands = 'ouYay Areyay Otnay ArryingCay Anythingyay',
targetPay = 'entRay Oxyyay AnVay',
keys = 'Ethay Eyskay Areyay Inyay Ethay AnVay',
targetGetPackage = 'abGray AckagePay',
alreadyCarrying = 'ouYay Areyay Alreadyyay ArryingCay Ayay AckagePay',
paid = 'ouYay AidPay $%s Otay EntRay Ethay AnVay',
notOn = 'ouYay Areyay Otnay Onyay Ayay OuteRay',
}
Lang.pharma = {
input = {
header = 'oWhay Otay IveGay Ayay EscriptionPray Otyay?',
title1 = 'ayerPlay Amenay',
title2 = 'escriptionPray',
},
write = 'itingWray EscriptionPray',
opening = 'openingyay EscriptionPray OttleBay',
targetFill = 'illFay EscriptionPray',
fill = 'ettingGay EscriptionPray IlledFay',
canceled = 'ouYay AnceledCay Ethay EscriptionPray',
unbottle = 'ouYay Openedyay Ethay OttleBay',
}
Lang.shrooms = {
targetPick = 'ickPay RoomsShay',
picking = 'ickingPay RoomsShay',
eat = 'eatingyay RoomsShay',
cancel = 'ecidedDay Otay Otnay Oday RoomsShay',
took = 'ouYay OokTay Omesay RoomsShay!',
}
Lang.weed = {
targetPick = 'ickPay EedWay',
picking = 'ickingPay EedWay',
targetDry = 'yDray EedWay',
noDry = 'ouYay Eednay EtWay EedWay Orfay isThay',
wait = 'aitingWay Orfay EedWay Otay yDray...',
take = 'eadyRay Otay AkeTay EedWay',
targetDryed = 'ickupPay EedWay',
teleportIn = 'Enteryay Ethay OwGray OuseHay',
teleportOut = 'eaveLay Ethay OwGray OuseHay',
dabs = 'oingDay Omesay AbsDay',
bluntWrap = 'ippingDay YrupSay Otay AkeMay %s',
rollBlunt = 'ollingRay Ayay %s',
targetSales = 'uyBay Omfray EalerDay',
buying = 'uyingBay %s Omfray EalerDay',
itemDoesntExist = 'isThay Itemyay OesDay Otnay Existyay EreHay',
needItem = 'ouYay Eednay Ayay %s Orfay isThay',
crackBlunt = 'ackingCray Openyay Ayay UntBlay'
}
Lang.wholesale = {
alreadyWholesale = 'Alreadyyay OlesalingWhay',
targetBuyer = 'alkTay Otay Ethay UyerBay',
wholesaling = 'olesalingWhay UgsDray',
uhoh = 'Ethay UyerBay Isyay EttingGay EtchySkay',
tooLong = 'Ethay UyerBay AitedWay Otay OngLay',
notEnoughCops = 'Otnay Enoughyay OpsCay Onyay UtyDay',
count = 'antityQuay EtectedDay: %s',
bonus = 'antityQuay OnusBay: +%s%%',
estimate = 'Estimatedyay AyoutPay: $%s - $%s',
no_drugs = 'ouYay Oday Otnay Avehay Anyyay Ofyay isthay UgDray Otay EllSay',
ambush = 'Ambushyay! %s attackersyay ithway %s eaponsway areyay approachingyay!',
complete = 'oldSay %s itemsyay orfay $%s%s',
min_quantity = 'ouYay Ustmay EllSay Atlay Eastyay %s itemsyay Otay OlesaleWhay',
deal_failed_cleanup = 'EalDay ailedFay - ouyay ancay ytray againyay'
}
Lang.xtc = {
alreadyOut = 'ouYay Avehay Ayay EssPray Outyay Alreadyyay',
settingDown = 'ettingSay OwnDay Ethay EssPray',
noPressOut = 'ouYay Oday Otnay Avehay Ayay EssPray Outyay',
targetMake = 'essPray IllsPay',
making = 'essingPray Ayay %s',
targetPickup = 'ickPay Upyay EssPray',
picking = 'ickingPay Upyay EssPray',
targetStealMDP2P = 'ealStay MDP2Pyay',
stealingMDP2P = 'ealingStay MDP2Pyay',
fail = 'amnDay UdeDay ouYay UcksSay',
targetStealIsosafrole = 'ealStay Isosafroleyay',
stealingIsosafrole = 'ealingStay Isosafroleyay',
targetRaw = 'akeMay AwRay XTCyay',
makingRaw = 'akingMay AwRay XTCyay',
getPress = 'etGay EssPray',
buySingle = 'uyBay IngleSay EssPray Orfay $%s',
buyp = 'uyingBay EssPray',
targetStamp = 'ampStay XTCyay',
stamp_desc = 'ampStay %s IllsPay',
stamping = 'ampingStay %s IllsPay',
noPills = 'ouYay OntDay Avehay Anyyay Unstampedyay IllsPay'
}
Lang.merchant = {
targetOpen = 'Openyay ErchantMay EnuMay',
}
Lang.Whippit = {
targetShop = 'Openyay HippitWay OpShay',
needBalloon = 'ouYay Eednay Ayay AlloonBay Orfay isThay',
needCanister = 'ouYay Eednay Ayay AnisterCay Orfay isThay',
shopHeader = 'HippitWay OpShay',
}
return Lang
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@@ -1,269 +0,0 @@
Lang = {}
Lang.Catches = {
notIn = 'Ye be not in the right port, matey!',
needItems = 'Ye be lackin’ the proper booty',
notEnoughMoney = 'Ye pockets be emptier than Davey Jones’ locker',
buySuccess = 'Ye plundered %s %s fer $%s',
itemMissings = 'Ye be needin’ %s',
itemNeeded = 'Ye be needin’ %s',
cooldown = 'Avast! Slow yer sails, sailor!',
invalidItem = 'This booty ain’t sold on these seas',
onCooldownWarn = '%s tried to run the voyage %s \n while the crew be restin’',
noCops = 'Not enough watchmen on duty, yarrr!'
}
Lang.coke = {
targetPick = 'Pluck the coca leaf',
picking = 'Plunderin’ coca leaves',
targetMakePow = 'Grind the white powder',
noleaf = 'Ye need a coca leaf, swabbie!',
makePow = 'Choppin’ leaves inta powder',
targetCutCoke = 'Carve up the cocaine',
targetBagCoke = 'Stash cocaine in sacks',
teleIn = 'Sneak inta the secret hold',
teleOut = 'Slip outta the secret hold',
needBakingSoda = 'Ye be needin’ bakin’ soda fer this, yarrr'
}
Lang.Cornerselling = {
inVeh = 'Stranger danger, ye scallywag!',
selling = 'Hawk’n %s fer $%s',
deny = 'Blimey, shove that deal!',
wait = 'Waitin’ fer a matey with coin',
nodrugs = 'Ye hold no contraband, landlubber',
searching = 'Scoutin’ fer passin’ sailors',
targetTakeBack = 'Snatch back the goods',
targetSell = 'Trade %s o’ %s fer $%s',
targetDeny = 'Turn down the offer',
stopped = 'Ye lazy bilge rat, can’t even peddle the wares!',
start = 'Go make yer mum proud, lad',
gotRobbed = 'Ye been plundered, ye sorry dog!',
gotBack = 'Ye reclaimed yer booty!',
notEnough = 'Ye don’t hold enough o’ this booty',
comDes = 'Sellin’ goods on the street corner, yarrr'
}
Lang.crack = {
targetMake = 'Cook some crack in the galley',
cook = 'Brewin’ crack on the stove',
targetBag = 'Stash the crack',
bag = 'Stashin’ the crack, yarrr',
}
Lang.Deliveries = {
targetGetDel = 'Snag a smuggler’s run',
targetOpenShop = 'Open the dealer’s chest',
shopHeader = 'Dealer’s Market',
targetHandOff = 'Hand off the cargo',
delivering = 'Passin’ the package to a shady sailor',
alreadyDelivering = 'Ye already got a run, bucko',
slowAf = 'Too slow, ye barnacle brain!',
newDealerHelp = {
help = 'Drop anchor a dealer',
name = 'Dealer’s Name',
timeMin = 'Shortest tide',
timeMax = 'Longest tide'
},
DealerExists = 'That dealer’s already sailin’',
deleteDealer = {
help = 'Scuttle a dealer',
name = 'Dealer’s Name',
},
deleteDealerSuccess = 'Dealer scuttled to the depths',
deleteDealerFail = 'The dealer lives yet, yarrr',
}
Lang.heroin = {
targetPick = 'Pick the poppy treasure',
picking = 'Harvestin’ heroin booty',
targetCook = 'Brew the heroin stew',
pbCook = 'Cookin’ up heroin grog',
targetPickup = 'Snatch the lab chest',
pbPickup = 'Packin’ up the lab',
targetClean = 'Swab the lab deck',
pbClean = 'Swabbin’ down the lab',
targetDry = 'Dry out the devil’s weed',
pbDry = 'Hangin’ plants to dry',
targetCutHeroin = 'Slice the heroin',
pbCutHeroin = 'Cuttin’ heroin',
targetBuyKit = 'Buy a heroin galley kit',
pbBuyKit = 'Buyin’ the galley kit',
tableout = 'Ye already got a table out, matey',
placing = 'Droppin’ the galley table',
targetFill = 'Fill a syringe',
pbFill = 'Filling the syringe',
hasKitAlready = 'Ye already got a heroin galley kit',
notEnoughMoney = 'Ye need $%s in coin fer this',
placedKit = 'Ye set yer galley kit down',
failed = 'Ye bungled the brew an’ lost yer stash',
}
Lang.lean = {
stealFromTruck = 'Plunder the cargo wagon',
startMission = 'Set sail on a lean run',
notOnRun = 'Ye be not on a lean voyage',
alreadyChasing = 'Ye be already tailin’ a wagon',
}
Lang.lsd = {
targetHeat = 'Heat the acid grog',
heating = 'Stokin’ the acid fire',
targetRefine = 'Refine the devil’s brew',
refining = 'Refinin’ the acid',
targetDipping = 'Dip the cursed tabs',
dipping = 'Dippin’ tabs',
targetPickup = 'Snatch the lab kit',
packup = 'Stashin’ the lab kit',
targetClean = 'Scrub the lab kit',
needCleaning = 'Ye need a scrub kit to swab this lab',
cleaning = 'Swabbin’ the lab kit',
targetLys = 'Steal lysergic acid booty',
stealLys = 'Snatchin’ lysergic acid',
targetDie = 'Steal diethylamide loot',
stealDie = 'Snatchin’ diethylamide',
targetBuyTab = 'Buy tab parchment',
targetBuyKit = 'Buy LSD lab kit',
alreadyOwn = 'Ye already hold this booty',
buyingKit = 'Buyin’ LSD galley kit',
tableout = 'Ye already got a table out',
placing = 'Plantin’ the lab kit',
failed = 'Ye botched the brew, yarrr',
}
Lang.mesc = {
targetPick = 'Harvest the cactus booty',
picking = 'Pluckin’ cactus',
targetDry = 'Dry the cactus flesh',
dry = 'Dryin’ cactus',
}
Lang.meth = {
alreadyChasing = 'Ye already be chasin’ a wagon',
targetStealFromCar = 'Plunder the meth cart',
targetHeist = 'Set sail on a meth run',
started = 'Ye already be brewin’ meth, matey',
increaseHeat = 'Ye stoked the fire hotter',
targetBag = 'Bag the meth booty',
targetCook = 'Cook the meth stew',
targetGrabTray = 'Snatch the meth tray',
targetHeat = 'Twist the dials',
targetSmash = 'Smash the tray',
targetStealEPH = 'Steal ephedrine booty',
stealingEPH = 'Snatchin’ ephedrine',
targetStealACE = 'Steal acetone booty',
stealingACE = 'Snatchin’ acetone',
notOnRun = 'Ye be not on a meth run',
onCooldown = 'Ye be coolin’ yer heels, yarrr',
teleIn = 'Sneak into the meth galley',
teleOut = 'Slip outta the meth galley',
}
Lang.oxy = {
ditchCar = 'The wagon be too hot, stash it away',
targetHandoff = 'Hand off the cursed cargo',
handingoff = 'Passin’ the package',
emptyHands = 'Ye be carryin’ nothin’, bilge rat',
targetPay = 'Rent an oxy wagon',
keys = 'The keys be in the wagon, matey',
targetGetPackage = 'Snatch a parcel',
alreadyCarrying = 'Ye already be carryin’ a parcel',
paid = 'Ye paid $%s to rent the wagon',
notOn = 'Ye be not on a smuggler’s route',
}
Lang.pharma = {
input = {
header = 'Who gets this magic scroll?',
title1 = 'Sailor’s Name',
title2 = 'Prescription',
},
write = 'Scrawlin’ a prescription',
opening = 'Poppin’ open the medicine chest',
targetFill = 'Fill the prescription',
fill = 'Fetchin’ the potion',
canceled = 'Ye canceled the scroll',
unbottle = 'Ye popped open the potion flask',
}
Lang.shrooms = {
targetPick = 'Harvest the magic shrooms',
picking = 'Pluckin’ shrooms',
eat = 'Munchin’ shrooms, yarrr',
cancel = 'Changed yer mind on the shrooms',
took = 'Ye ate the shrooms, matey!',
}
Lang.weed = {
targetPick = 'Harvest the devil’s lettuce',
picking = 'Pluckin’ weed',
targetDry = 'Dry the weed booty',
noDry = 'Ye need wet weed fer this, swabbie',
wait = 'Waitin’ fer the weed to dry...',
take = 'Time to snatch the weed',
targetDryed = 'Pick up the weed stash',
teleportIn = 'Sneak into the grow cabin',
teleportOut = 'Slip outta the grow cabin',
dabs = 'Dabbin’ the wax, yarrr',
bluntWrap = 'Dippin’ syrup to make %s',
rollBlunt = 'Rollin’ a %s',
targetSales = 'Buy off a shady dealer',
buying = 'Buyin’ %s from a dealer',
itemDoesntExist = 'This booty be not here',
needItem = 'Ye need a %s fer this',
crackBlunt = 'Crackin’ open a blunt',
}
Lang.wholesale = {
alreadyWholesale = 'Ye already be tradin’ in bulk',
targetBuyer = 'Speak to the buyer',
wholesaling = 'Sellin’ contraband by the chest',
uhoh = 'The buyer looks shifty, yarrr',
tooLong = 'The buyer grew weary o’ waitin’',
notEnoughCops = 'Not enough watchmen on duty',
count = 'Booty counted: %s',
bonus = 'Bonus fer quantity: +%s%%',
estimate = 'Ye may get $%s - $%s',
no_drugs = 'Ye hold none o’ this contraband',
ambush = 'An ambush! %s rogues with %s weapons approach!',
complete = 'Sold %s booty fer $%s%s',
min_quantity = 'Ye must sell at least %s to wholesale',
deal_failed_cleanup = 'The trade sank – try again later',
}
Lang.xtc = {
alreadyOut = 'Ye already got a press out, matey',
settingDown = 'Droppin’ the press',
noPressOut = 'Ye got no press, bilge rat',
targetMake = 'Press the pills',
making = 'Pressin’ a %s',
targetPickup = 'Snatch up the press',
picking = 'Grabbin’ the press',
targetStealMDP2P = 'Snatch the MDP2P booty',
stealingMDP2P = 'Stealin’ MDP2P',
fail = 'By thunder, ye be useless!',
targetStealIsosafrole = 'Snatch isosafrole booty',
stealingIsosafrole = 'Stealin’ isosafrole',
targetRaw = 'Cook raw XTC grog',
makingRaw = 'Brewin’ raw XTC',
getPress = 'Fetch a press',
buySingle = 'Buy a single press fer $%s',
buyp = 'Buyin’ the press',
targetStamp = 'Stamp the XTC',
stamp_desc = 'Stamp %s pills',
stamping = 'Stampin’ %s pills',
noPills = 'Ye got no naked pills to stamp',
}
Lang.merchant = {
targetOpen = 'Open the trader’s menu',
}
Lang.Whippit = {
targetShop = 'Open Whippit Shop',
needBalloon = 'Ye need a balloon fer this, matey',
needCanister = 'Ye need a canister fer this, swabbie',
shopHeader = 'Whippit Shop',
}
return Lang
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Lang = {}
Lang.Catches = {
notIn = 'Você não está no local correto',
needItems = 'Você não tem os itens necessários',
notEnoughMoney = 'Você tá muito liso',
buySuccess = 'Você comprou %s %s por $%s',
itemMissings = 'Você precisa de %s',
itemNeeded = 'Você precisa de %s',
cooldown = 'Calma, Speed Racer',
invalidItem = 'Este item não é vendido aqui',
onCooldownWarn = '%s tentou executar o evento %s \n enquanto estava em cooldown',
noCops = 'Poucos policiais online',
}
Lang.coke = {
targetPick = 'Colher folhas de coca',
picking = 'Colhendo folhas de coca',
targetMakePow = 'Fazer pó de cocaína',
noleaf = 'Você precisa de uma folha de coca',
makePow = 'Moendo folhas em pó',
targetCutCoke = 'Cortar cocaína',
targetBagCoke = 'Ensacar cocaína',
teleIn = 'Entrar no laboratório',
teleOut = 'Sair do laboratório',
needBakingSoda = 'Você precisa de bicarbonato de sódio para isso',
}
Lang.Cornerselling = {
inVeh = 'Perigo de desconhecido!',
selling = 'Vendendo %s por $%s',
deny = 'Foda-se essa oferta',
wait = 'Esperando por cliente',
nodrugs = 'Você não tem drogas para vender',
searching = 'Procurando por clientes próximos',
targetTakeBack = 'Recuperar drogas',
targetSell = 'Vender %s de %s por $%s',
targetDeny = 'Recusar oferta',
stopped = 'Seu bunda mole nem consegue vender droga!',
start = 'Vai fazer sua mãe se orgulhar',
gotRobbed = 'Você foi roubado, otário!',
gotBack = 'Você recuperou suas coisas!',
notEnough = 'Você não tem o suficiente desse item',
comDes = 'Venda coisas na esquina'
}
Lang.crack = {
targetMake = 'Cozinhar crack',
cook = 'Cozinhando crack',
targetBag = 'Ensacar crack',
bag = 'Ensacando crack',
}
Lang.Deliveries = {
targetGetDel = 'Pegar missão de entrega',
targetOpenShop = 'Abrir loja do traficante',
shopHeader = 'Loja do Traficante',
targetHandOff = 'Entregar encomenda',
delivering = 'Entregando o pacote ao traficante',
alreadyDelivering = 'Você já está entregando um pacote',
slowAf = 'Você demorou demais!',
newDealerHelp = {
help = 'Colocar um traficante',
name = 'Nome do traficante',
timeMin = 'Tempo mínimo',
timeMax = 'Tempo máximo'
},
DealerExists = 'Traficante já existe',
deleteDealer = {
help = 'Deletar um traficante',
name = 'Nome do traficante',
},
deleteDealerSuccess = 'Traficante deletado',
deleteDealerFail = 'Falha ao deletar traficante',
}
Lang.heroin = {
targetPick = 'Colher heroína',
picking = 'Colhendo heroína',
targetCook = 'Cozinhar heroína',
pbCook = 'Cozinhando heroína',
targetPickup = 'Recuperar laboratório',
pbPickup = 'Recuperando laboratório',
targetClean = 'Limpar laboratório',
pbClean = 'Limpando laboratório',
targetDry = 'Secar planta',
pbDry = 'Secando planta',
targetCutHeroin = 'Cortar heroína',
pbCutHeroin = 'Cortando heroína',
targetBuyKit = 'Comprar kit de laboratório de heroína',
pbBuyKit = 'Comprando kit de laboratório de heroína',
tableout = 'Você já tem uma mesa montada',
placing = 'Montando mesa',
targetFill = 'Encher seringa',
pbFill = 'Enchendo seringa',
hasKitAlready = 'Você já tem um kit de laboratório de heroína',
notEnoughMoney = 'Você precisa de $%s em dinheiro para isso',
placedKit = 'Você montou seu kit de laboratório de heroína',
failed = 'Você falhou em fazer heroína e perdeu os ingredientes',
}
Lang.lean = {
stealFromTruck = 'Roubar do caminhão',
startMission = 'Iniciar missão de Lean',
notOnRun = 'Você não está em uma missão de Lean',
alreadyChasing = 'Você já está perseguindo um caminhão',
}
Lang.lsd = {
targetHeat = 'Aquecer LSD',
heating = 'Aquecendo LSD',
targetRefine = 'Refinar o ácido',
refining = 'Refinando o ácido',
targetDipping = 'Mergulhar comprimidos',
dipping = 'Mergulhando comprimidos',
targetPickup = 'Recuperar kit de laboratório',
packup = 'Guardando kit de laboratório',
targetClean = 'Limpar kit de laboratório',
needCleaning = 'Você precisa de um kit de limpeza para limpar o laboratório',
cleaning = 'Limpando kit de laboratório',
targetLys = 'Roubar ácido lisérgico',
stealLys = 'Roubando ácido lisérgico',
targetDie = 'Roubar dietilamida',
stealDie = 'Roubando dietilamida',
targetBuyTab = 'Comprar papel para comprimidos',
targetBuyKit = 'Comprar kit de laboratório de LSD',
alreadyOwn = 'Você já possui este item',
buyingKit = 'Comprando kit de laboratório de LSD',
tableout = 'Você já tem uma mesa montada',
placing = 'Montando kit de laboratório!',
failed = 'Você é péssimo em fazer drogas',
}
Lang.mesc = {
targetPick = 'Colher cacto',
picking = 'Colhendo cacto',
targetDry = 'Secar cacto',
dry = 'Secando cacto',
}
Lang.meth = {
alreadyChasing = 'Você já está perseguindo um carro',
targetStealFromCar = 'Roubar do carro de metanfetamina',
targetHeist = 'Iniciar missão de metanfetamina',
started = 'Você já tem metanfetamina cozinhando',
increaseHeat = 'Você aumentou o calor',
targetBag = 'Ensacar metanfetamina',
targetCook = 'Cozinhar metanfetamina',
targetGrabTray = 'Pegar bandeja de metanfetamina',
targetHeat = 'Ajustar os controles',
targetSmash = 'Esmagar a bandeja',
targetStealEPH = 'Roubar efedrina',
stealingEPH = 'Roubando efedrina',
targetStealACE = 'Roubar acetona',
stealingACE = 'Roubando acetona',
notOnRun = 'Você não está em uma missão de metanfetamina',
onCooldown = 'Você está em cooldown',
teleIn = 'Entrar no laboratório',
teleOut = 'Sair do laboratório',
}
Lang.oxy = {
ditchCar = 'A van tá quente, deixe ela em algum lugar',
targetHandoff = 'Entregar o pacote',
handingoff = 'Entregando o pacote',
emptyHands = 'Você não está carregando nada',
targetPay = 'Alugar van de Oxy',
keys = 'As chaves estão dentro da van',
targetGetPackage = 'Pegar pacote',
alreadyCarrying = 'Você já está carregando um pacote',
paid = 'Você pagou $%s para alugar a van',
notOn = 'Você não está em uma rota',
}
Lang.pharma = {
input = {
header = 'Para quem passar a receita?',
title1 = 'Nome do jogador',
title2 = 'Receita',
},
write = 'Escrevendo receita',
opening = 'Abrindo frasco da receita',
targetFill = 'Preencher receita',
fill = 'Preenchendo receita',
canceled = 'Você cancelou a receita',
unbottle = 'Você abriu o frasco',
}
Lang.shrooms = {
targetPick = 'Colher cogumelos',
picking = 'Colhendo cogumelos',
eat = 'Comendo cogumelos',
cancel = 'Decidiu não usar cogumelos',
took = 'Você usou alguns cogumelos!'
}
Lang.weed = {
targetPick = 'Colher maconha',
picking = 'Colhendo maconha',
targetDry = 'Secar maconha',
noDry = 'Você precisa de maconha úmida para isso',
wait = 'Esperando a maconha secar...',
take = 'Pronto para pegar a maconha',
targetDryed = 'Pegar maconha seca',
teleportIn = 'Entrar na estufa',
teleportOut = 'Sair da estufa',
dabs = 'Fazendo dabs',
bluntWrap = 'Molhando xarope para fazer %s',
rollBlunt = 'Enrolando um %s',
targetSales = 'Comprar do traficante',
buying = 'Comprando %s do traficante',
itemDoesntExist = 'Este item não existe aqui',
needItem = 'Você precisa de um %s para isso',
crackBlunt = 'Quebrando um baseado'
}
Lang.wholesale = {
alreadyWholesale = 'Você já está vendendo no atacado',
targetBuyer = 'Falar com o comprador',
wholesaling = 'Vendendo drogas no atacado',
uhoh = 'O comprador está ficando desconfiado',
tooLong = 'O comprador esperou demais',
notEnoughCops = 'Policiais insuficientes de plantão',
count = 'Quantidade detectada: %s',
bonus = 'Bônus de quantidade: +%s%%',
estimate = 'Pagamento estimado: $%s - $%s',
no_drugs = 'Você não tem nenhuma dessas drogas para vender',
ambush = 'Emboscada! %s atacantes com %s armas se aproximam!',
complete = 'Vendidos %s itens por $%s%s',
min_quantity = 'Você precisa vender pelo menos %s itens para vender no atacado',
deal_failed_cleanup = 'Negócio falhou — você pode tentar novamente'
}
Lang.xtc = {
alreadyOut = 'Você já tem uma prensa montada',
settingDown = 'Montando a prensa',
noPressOut = 'Você não tem uma prensa montada',
targetMake = 'Prensar pílulas',
making = 'Prensando uma %s',
targetPickup = 'Recuperar prensa',
picking = 'Recuperando prensa',
targetStealMDP2P = 'Roubar MDP2P',
stealingMDP2P = 'Roubando MDP2P',
fail = 'Porra, você é ruim nisso',
targetStealIsosafrole = 'Roubar isosafrol',
stealingIsosafrole = 'Roubando isosafrol',
targetRaw = 'Fazer XTC cru',
makingRaw = 'Fazendo XTC cru',
getPress = 'Pegar prensa',
buySingle = 'Comprar prensa individual por $%s',
buyp = 'Comprando prensa',
targetStamp = 'Carimbar XTC',
stamp_desc = 'Carimbando %s pílulas',
stamping = 'Carimbando %s pílulas',
noPills = 'Você não tem pílulas sem carimbo'
}
Lang.merchant = {
targetOpen = 'Abrir menu do comerciante',
}
Lang.Whippit = {
targetShop = 'Abrir loja Whippit',
needBalloon = 'Você precisa de um balão para isso',
needCanister = 'Você precisa de um recipiente para isso',
shopHeader = 'Loja Whippit',
}
return Lang
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@@ -1,269 +0,0 @@
Lang = {}
Lang.Catches = {
notIn = 'Doğru konumda değilsiniz',
needItems = 'Gerekli eşyalara sahip değilsiniz',
notEnoughMoney = 'Çok fakirsin',
buySuccess = '%s adet %s satın aldınız, ücret: $%s',
itemMissings = 'Şunlara ihtiyacınız var: %s',
itemNeeded = '%s gerekli',
cooldown = 'Yavaşla, Speed Racer',
invalidItem = 'Bu ürün burada satılmıyor',
onCooldownWarn = '%s, %s olayını cooldown süresinde çalıştırmaya çalıştı \n',
noCops = 'Yeterli polis çevrimiçi değil',
}
Lang.coke = {
targetPick = 'Koka yaprağı topla',
picking = 'Koka yaprağı toplanıyor',
targetMakePow = 'Kokain tozu yap',
noleaf = 'Bir koka yaprağına ihtiyacın var',
makePow = 'Yapraklar toza dönüştürülüyor',
targetCutCoke = 'Kokaini kes',
targetBagCoke = 'Kokaini paketle',
teleIn = 'Laboratuvara gir',
teleOut = 'Laboratuvardan çık',
needBakingSoda = 'Bunun için kabartma tozu gerekli',
}
Lang.Cornerselling = {
inVeh = 'Yabancı tehlikesi!',
selling = '%s satılıyor, fiyat: $%s',
deny = 'Bu teklifi geç',
wait = 'Müşteri bekleniyor',
nodrugs = 'Satılacak uyuşturucun yok',
searching = 'Yakınlarda müşteri aranıyor',
targetTakeBack = 'Uyuşturucuları geri al',
targetSell = '%s adet %s sat, fiyat: $%s',
targetDeny = 'Teklifi reddet',
stopped = 'Tembel götün uyuşturucu bile satamıyor!',
start = 'Git anneni gururlandır',
gotRobbed = 'Soyuldun, salak!',
gotBack = 'Eşyalarını geri aldın!',
notEnough = 'Bu eşyadan yeterince yok',
comDes = 'Sokakta şeyler sat'
}
Lang.crack = {
targetMake = 'Crack pişir',
cook = 'Crack pişiriliyor',
targetBag = 'Crack paketle',
bag = 'Crack paketleniyor',
}
Lang.Deliveries = {
targetGetDel = 'Teslimat görevi al',
targetOpenShop = 'Bayi dükkanını aç',
shopHeader = 'Bayi Dükkanı',
targetHandOff = 'Paketi teslim et',
delivering = 'Paketi bayiye teslim ediyorsun',
alreadyDelivering = 'Zaten bir paket teslim ediyorsun',
slowAf = 'Çok fazla vakit harcadın!',
newDealerHelp = {
help = 'Bir bayi yerleştir',
name = 'Bayi Adı',
timeMin = 'Minimum süre',
timeMax = 'Maksimum süre'
},
DealerExists = 'Bayi zaten mevcut',
deleteDealer = {
help = 'Bir bayiyi sil',
name = 'Bayi Adı',
},
deleteDealerSuccess = 'Bayi silindi',
deleteDealerFail = 'Bayi silinemedi',
}
Lang.heroin = {
targetPick = 'Heroin topla',
picking = 'Heroin toplanıyor',
targetCook = 'Heroin pişir',
pbCook = 'Heroin pişiriliyor',
targetPickup = 'Laboratuvarı topla',
pbPickup = 'Laboratuvar toplanıyor',
targetClean = 'Laboratuvarı temizle',
pbClean = 'Laboratuvar temizleniyor',
targetDry = 'Bitkiyi kurut',
pbDry = 'Bitki kurutuluyor',
targetCutHeroin = 'Heroini kes',
pbCutHeroin = 'Heroin kesiliyor',
targetBuyKit = 'Heroin laboratuvar kiti satın al',
pbBuyKit = 'Heroin laboratuvar kiti satın alınıyor',
tableout = 'Zaten bir masa çıkarttın',
placing = 'Masa yerleştiriliyor',
targetFill = 'Şırıngayı doldur',
pbFill = 'Şırınga dolduruluyor',
hasKitAlready = 'Zaten bir heroin laboratuvar kiti sahibisin',
notEnoughMoney = 'Bunun için $%s nakit gerekli',
placedKit = 'Heroin laboratuvar kitini yerleştirdin',
failed = 'Heroin yapımında başarısız oldun ve malzemelerini kaybettin',
}
Lang.lean = {
stealFromTruck = 'Kamyonetten çal',
startMission = 'Lean görevini başlat',
notOnRun = 'Lean görevinde değilsin',
alreadyChasing = 'Zaten bir kamyoneti kovalıyorsun',
}
Lang.lsd = {
targetHeat = 'LSD’yi ısıt',
heating = 'LSD ısıtılıyor',
targetRefine = 'Asidi rafine et',
refining = 'Asit rafine ediliyor',
targetDipping = 'Tabletleri daldır',
dipping = 'Tabletler daldırılıyor',
targetPickup = 'Laboratuvar kiti topla',
packup = 'Laboratuvar kiti paketleniyor',
targetClean = 'Laboratuvar kiti temizle',
needCleaning = 'Laboratuvarı temizlemek için temizlik kiti gerekli',
cleaning = 'Laboratuvar kiti temizleniyor',
targetLys = 'Liserjik asit çal',
stealLys = 'Liserjik asit çalınıyor',
targetDie = 'Dietilamid çal',
stealDie = 'Dietilamid çalınıyor',
targetBuyTab = 'Tablet kağıdı satın al',
targetBuyKit = 'LSD laboratuvar kiti satın al',
alreadyOwn = 'Bu eşyaya zaten sahipsin',
buyingKit = 'LSD laboratuvar kiti satın alınıyor',
tableout = 'Zaten bir masa çıkarttın',
placing = 'Laboratuvar kiti yerleştiriliyor!',
failed = 'Uyuşturucu yapmada berbatsın',
}
Lang.mesc = {
targetPick = 'Kaktüs topla',
picking = 'Kaktüs toplanıyor',
targetDry = 'Kaktüsü kurut',
dry = 'Kaktüs kurutuluyor',
}
Lang.meth = {
alreadyChasing = 'Zaten bir aracı kovalıyorsun',
targetStealFromCar = 'Meth arabasından çal',
targetHeist = 'Meth görevini başlat',
started = 'Zaten meth pişiriyorsun',
increaseHeat = 'Isıyı artırdın',
targetBag = 'Meth paketle',
targetCook = 'Meth pişir',
targetGrabTray = 'Meth tepsisini al',
targetHeat = 'Kontrolleri ayarla',
targetSmash = 'Tepsinin üzerine vur',
targetStealEPH = 'Efedrin çal',
stealingEPH = 'Efedrin çalınıyor',
targetStealACE = 'Aseton çal',
stealingACE = 'Aseton çalınıyor',
notOnRun = 'Meth görevinde değilsin',
onCooldown = 'Cooldown süresindesin',
teleIn = 'Laboratuvara gir',
teleOut = 'Laboratuvardan çık',
}
Lang.oxy = {
ditchCar = 'Araba sıcak, bir yere bırak',
targetHandoff = 'Paketi teslim et',
handingoff = 'Paketi teslim ediyorsun',
emptyHands = 'Hiçbir şey taşıyorsun',
targetPay = 'Oxy minibüsünü kirala',
keys = 'Anahtarlar minibüsün içinde',
targetGetPackage = 'Paketi al',
alreadyCarrying = 'Zaten bir paket taşıyorsun',
paid = 'Minibüsü kiralamak için $%s ödedin',
notOn = 'Bir rotada değilsin',
}
Lang.pharma = {
input = {
header = 'Kime reçete yazmak istiyorsun?',
title1 = 'Oyuncu Adı',
title2 = 'Reçete',
},
write = 'Reçete yazılıyor',
opening = 'Reçete şişesi açılıyor',
targetFill = 'Reçeteyi doldur',
fill = 'Reçete dolduruluyor',
canceled = 'Reçeteyi iptal ettin',
unbottle = 'Şişeyi açtın',
}
Lang.shrooms = {
targetPick = 'Mantar topla',
picking = 'Mantar toplanıyor',
eat = 'Mantar yiyorsun',
cancel = 'Mantar almaktan vazgeçtin',
took = 'Biraz mantar aldın!'
}
Lang.weed = {
targetPick = 'Ot topla',
picking = 'Ot toplanıyor',
targetDry = 'Otu kurut',
noDry = 'Bunun için ıslak ota ihtiyacın var',
wait = 'Otların kuruması bekleniyor...',
take = 'Otu almaya hazır',
targetDryed = 'Kurutulmuş otu al',
teleportIn = 'Yetiştirme evine gir',
teleportOut = 'Yetiştirme evinden çık',
dabs = 'Dab çekiyorsun',
bluntWrap = '%s yapmak için şurup daldırılıyor',
rollBlunt = 'Bir %s sarılıyor',
targetSales = 'Bayiden satın al',
buying = 'Bayiden %s alınıyor',
itemDoesntExist = 'Bu eşya burada mevcut değil',
needItem = 'Bunun için bir %s gerekli',
crackBlunt = 'Sarılı jointi aç'
}
Lang.wholesale = {
alreadyWholesale = 'Zaten toptan satış yapıyorsun',
targetBuyer = 'Alıcıyla konuş',
wholesaling = 'Uyuşturucular toptan satılıyor',
uhoh = 'Alıcı şüphelenmeye başladı',
tooLong = 'Alıcı çok fazla bekledi',
notEnoughCops = 'Yeterli polis nöbette değil',
count = 'Tespit edilen miktar: %s',
bonus = 'Miktar bonusu: +%s%%',
estimate = 'Tahmini ödeme: $%s - $%s',
no_drugs = 'Bu uyuşturucudan satılacak hiçbiri yok',
ambush = 'Pusula! %s saldırgan, %s silahlı yaklaşıyor!',
complete = '%s adet ürün $%s%s karşılığında satıldı',
min_quantity = 'Toptan satış yapmak için en az %s adet satmalısın',
deal_failed_cleanup = 'Anlaşma başarısız — tekrar deneyebilirsin'
}
Lang.xtc = {
alreadyOut = 'Zaten bir pres yerleştirdin',
settingDown = 'Pres yerleştiriliyor',
noPressOut = 'Hiçbir pres yerleştirilmemiş',
targetMake = 'Hapları presle',
making = 'Bir %s presleniyor',
targetPickup = 'Presi topla',
picking = 'Pres toplanıyor',
targetStealMDP2P = 'MDP2P çal',
stealingMDP2P = 'MDP2P çalınıyor',
fail = 'Amına koyayım, bunda çok kötüsün',
targetStealIsosafrole = 'Isosafrol çal',
stealingIsosafrole = 'Isosafrol çalınıyor',
targetRaw = 'Ham XTC yap',
makingRaw = 'Ham XTC yapılıyor',
getPress = 'Pres al',
buySingle = 'Tekli presi $%s karşılığında satın al',
buyp = 'Pres satın alınıyor',
targetStamp = 'XTC’yi damgala',
stamp_desc = '%s adet hap damgalanıyor',
stamping = '%s adet hap damgalanıyor',
noPills = 'Damgasız hapların yok'
}
Lang.merchant = {
targetOpen = 'Tüccar menüsünü aç',
}
Lang.Whippit = {
targetShop = 'Whippit Dükkanını Aç',
needBalloon = 'Bunun için bir balona ihtiyacın var',
needCanister = 'Bunun için bir bidona ihtiyacın var',
shopHeader = 'Whippit Dükkanı',
}
return Lang
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Lang = {}
Lang.Catches = {
notIn = 'Nya~ You\'re not in the right spot! >_<',
needItems = 'Aww... you don’t have all da items I need... 😢',
notEnoughMoney = 'Oof, you’re too broke, sweetie 💸',
buySuccess = 'Yay! You bought %s %s for $%s! 💖',
itemMissings = 'You need:%s',
itemNeeded = 'You need %s... plz go get it! 🥺',
cooldown = 'Silly baka, slow down! ⏳',
invalidItem = 'Eh? This item isn’t sold here, silly! 🙃',
onCooldownWarn = '%s tried to run %s but is on cooldown, oopsie! ❄️',
noCops = 'Nosa! Not enough cops online, okeeday!',
}
Lang.coke = {
targetPick = 'Pick a coca leef (so fresh! 🌿)',
picking = 'Picking leefs... so crunchy~ 💚',
targetMakePow = 'Make pow-pow from leefs 💨',
noleaf = 'Nooo leef? No pow! 😿',
makePow = 'Choppin’ leefs into fine pow~ ✂️✨',
targetCutCoke = 'Cut da coke, cut it real good ✂️💎',
targetBagCoke = 'Bag it up, pretty lil’ bags! 🎀',
teleIn = 'Enter the secret lab~ 🔐',
teleOut = 'Leave the lab... for now... 👋',
needBakingSoda = 'You need bakie soda, silly! 🧂',
}
Lang.Cornerselling = {
inVeh = 'No sellin’ from da car, weirdo! 🚗❌',
selling = 'Selling %s for $%s... cha-ching! 💵',
deny = 'NOPE! I don’t like dis offer! 🙅‍♀️',
wait = 'Waiting for a cutie customer... 👀',
nodrugs = 'You got no drugs to sell... 😔',
searching = 'Looking for lil’ customers nearby... 🔍',
targetTakeBack = 'Take back my stuff! 🫵',
targetSell = 'Sell %s of %s for $%s 💼',
targetDeny = 'Say no to dumb offers! 🚫',
stopped = 'You gave up?? Booo! 😤',
start = 'Go make mama proud, cutie! 💪',
gotRobbed = 'Owie... you got robbed... 💔',
gotBack = 'Yay! You got your stuff back! 🎉',
notEnough = 'You don’t have enough, silly! 🥺',
comDes = 'Sell drugs on da corner, hustler~ 🕶️',
}
Lang.crack = {
targetMake = 'Cook some crack, bby 💣',
cook = 'Cookin’ crack... smoky smoky~ 💨',
targetBag = 'Bag da crack, make it purrty~ 🎀',
bag = 'Baggin’ crack like a pro! 💼',
}
Lang.Deliveries = {
targetGetDel = 'Get a delivery mission, go go! 🚚',
targetOpenShop = 'Open your lil’ shop! 🏪',
shopHeader = 'Deally Dealer Shop 💊',
targetHandOff = 'Hand off da package, quick! 📦',
delivering = 'Givin’ da package to da dealer... 💌',
alreadyDelivering = 'You’re already deliverin’, silly! 🐢',
slowAf = 'Tooo slow! Mission failed... 😵',
newDealerHelp = {
help = 'Place a new dealer friend! 🤝',
name = 'What’s their name?',
timeMin = 'Min time (mins)',
timeMax = 'Max time (mins)',
},
DealerExists = 'Oopsie! Dealer already here! 🙈',
deleteDealer = {
help = 'Delete a dealer... bye bye~ 👋',
name = 'Dealer name to delete?',
},
deleteDealerSuccess = 'Dealer deleted! Peace out! ✌️',
deleteDealerFail = 'Couldn’t delete... maybe they ran? 🏃‍♂️',
}
Lang.heroin = {
targetPick = 'Pick up da plant, bby~ 🌱',
picking = 'Picking plant... so fresh! 💚',
targetCook = 'Cook da heroin, make it strong 💪',
pbCook = 'Cookin’ up some strong stuff... 🔥',
targetPickup = 'Pick up lab table~ 🧪',
pbPickup = 'Picking up da lil’ lab... 🧫',
targetClean = 'Clean da lab, make it sparkly ✨',
pbClean = 'Wiping down da table... 🧼',
targetDry = 'Dry da plant, make it cruncky~ 💤',
pbDry = 'Drying da plant... patience, bby~ ⏳',
targetCutHeroin = 'Cut da heroin, make it pretty ✂️',
pbCutHeroin = 'Cutting like a pro chef! 👩‍🍳',
targetBuyKit = 'Buy a heroin lab kit? 💰',
pbBuyKit = 'Buying da kit... now you’re official! 🎉',
tableout = 'You already got a table out, silly! 🙃',
placing = 'Placing da table... science time! 🔬',
targetFill = 'Fill da syringe... be careful! 💉',
pbFill = 'Filling da needle... drip drip~ 💧',
hasKitAlready = 'You already got a kit, silly! 🤪',
notEnoughMoney = 'You need $%s in cash, cutie 💸',
placedKit = 'You placed your lab kit! Science go! 🧪✨',
failed = 'Oof... you failed and lost it all... 😭',
}
Lang.lean = {
stealFromTruck = 'Steal from da truck, shhh~ 🤫',
startMission = 'Start da lean mission! 🍬',
notOnRun = 'You’re not on a run, silly! 🙅‍♂️',
}
Lang.lsd = {
targetHeat = 'Heat da LSD, make it bubble~ 🔥',
heating = 'Heating up... don’t burn it! 😳',
targetRefine = 'Refine da acid, make it pure 💎',
refining = 'Purifying da tabs... so shiny~ ✨',
targetDipping = 'Dip da tabs, make em glow 💫',
dipping = 'Dipping tabs like a cookie~ 🍪',
targetPickup = 'Pick up da lab kit~ 🎒',
packup = 'Packing up da lab... bye bye~ 👋',
targetClean = 'Clean da lab, make it sparkly ✨',
needCleaning = 'You need a cleaning kit, silly! 🧽',
cleaning = 'Cleaning da lab... so tidy~ 🧹',
targetLys = 'Steal lysergic acid... shhh~ 🤫',
stealLys = 'Snatching da acid... so sneaky~ 🦝',
targetDie = 'Steal diethylamide... risky! 😈',
stealDie = 'Grabbin’ da chems... ooooh~ 🔬',
targetBuyTab = 'Buy tab paper, make it pretty~ 📄',
targetBuyKit = 'Buy LSD lab kit? 💖',
alreadyOwn = 'You already got it, silly! 🙃',
buyingKit = 'Buying da kit... artist in da making! 🎨',
tableout = 'Table already out, no space! 🙈',
placing = 'Placing da lab down! Science time~ 🔬',
failed = 'You suck at making drugs... lol 😂',
}
Lang.mesc = {
targetPick = 'Pick da cactus, ouchie~ 🌵',
picking = 'Picking cactus... careful of spikes! 😬',
targetDry = 'Dry da cactus, make it powdery~ 💨',
dry = 'Drying slowly... patience, bby~ ⏳',
}
Lang.meth = {
alreadyChasing = 'You’re already chasin’ a truck, silly! 🚛',
targetStealFromCar = 'Steal from da meth car~ 🚗',
targetHeist = 'Start da meth mission! 💥',
started = 'Meth already cookin’, chill! 🧊',
increaseHeat = 'You turned up da heat... 🔥',
targetBag = 'Bag da meth, make it pretty~ 🎀',
targetCook = 'Cook da meth, make it strong 💪',
targetGrabTray = 'Grab da meth tray~ 🍽️',
targetHeat = 'Adjust da dials... science! 🔬',
targetSmash = 'Smash da tray, big baddie~ 💣',
targetStealEPH = 'Steal ephedrine... shhh~ 🤫',
stealingEPH = 'Snatching da ephedrine... 🧪',
targetStealACE = 'Steal acetone... 💨',
stealingACE = 'Grabbin’ da acetone... 🧫',
notOnRun = 'You’re not on a run, silly! 🙅‍♂️',
onCooldown = 'You’re on cooldown, take a nap~ 😴',
teleIn = 'Enter da lab... secretly~ 🔐',
teleOut = 'Leave da lab... for now~ 👋',
}
Lang.oxy = {
ditchCar = 'Da van is hot! Ditch it quick! 🚨',
targetHandoff = 'Hand off da package, fast! 📦',
handingoff = 'Givin’ da package... done! ✅',
emptyHands = 'Your hands are empty, silly! 🙃',
targetPay = 'Rent da oxy van? 💰',
keys = 'Keys are in da van... shhh~ 🔑',
targetGetPackage = 'Grab da package~ 📦',
alreadyCarrying = 'You already got a package! 🤸‍♂️',
paid = 'You paid $%s for da van! 💸',
notOn = 'You’re not on a route, silly! 🗺️',
}
Lang.pharma = {
input = {
header = 'Who gets da prescription, bby?',
title1 = 'Player name?',
title2 = 'What medicine?',
},
write = 'Writing da prescription... 📝',
opening = 'Opening da bottle... pop! 💊',
targetFill = 'Fill da prescription~ 💊',
fill = 'Getting it filled... almost! 💉',
canceled = 'You canceled... no meds for you! 😢',
unbottle = 'You opened da bottle! Yay! 🎉',
}
Lang.shrooms = {
targetPick = 'Pick da shrooms, little fun-gi~ 🍄',
picking = 'Picking shrooms... so cute! 💚',
eat = 'Eating shrooms... trip time! 🌈',
cancel = 'Changed your mind? No tripping! 😌',
took = 'You took some shrooms! Wheee~ 🌀',
}
Lang.weed = {
targetPick = 'Pick da weed, so green~ 🌿',
picking = 'Picking weed... sticky icky~ ✂️',
targetDry = 'Dry da weed, make it crisp~ 💨',
noDry = 'You need wet weed, silly! 🌱',
wait = 'Waiting for it to dry... patience~ ⏳',
take = 'It’s ready! Take it now! 🎉',
targetDryed = 'Pick up da dry weed~ 🌿',
teleportIn = 'Enter da grow house~ 🏡',
teleportOut = 'Leave da grow house~ 👋',
dabs = 'Doing some dabs... strong stuff~ 💨',
bluntWrap = 'Dipping syrup to make %s... 🍯',
rollBlunt = 'Rolling a %s... puffer puffer~ 🚬',
targetSales = 'Buy from da dealer~ 💵',
buying = 'Buying %s from dealer... 🛒',
itemDoesntExist = 'That item doesn’t exist here... 🤷‍♂️',
needItem = 'You need a %s for this, silly! 🙃',
crackBlunt = 'Cracking open a blunt... 🚬💥',
}
Lang.wholesale = {
alreadyWholesale = 'Already wholesaling, chill! 😌',
targetBuyer = 'Talk to da buyer, make a deal~ 💼',
wholesaling = 'Wholesaling drugs... big moves~ 💰',
uhoh = 'The buyer looks sketchy... 👀',
tooLong = 'Buyer got impatient... bye bye~ 👋',
notEnoughCops = 'Not enough cops on duty... safe! 🚔',
count = 'Found %s itemies~',
bonus = 'Bonus: +%s%% mowe sparkwes~ ✨',
estimate = 'You get $%s - $%s monies~ 💖',
no_drugs = 'No dwugies to seww, sadge~',
ambush = 'AMBUSCH! %s bad guys wif %s bang-bangs~ 💥',
complete = 'Sowd %s itemies fow $%s%s~ 🎉',
min_quantity = 'Need to seww %s itemies min~',
deal_failed_cleanup = 'Deaw faiwed... twy again? 💔'
}
Lang.xtc = {
alreadyOut = 'You already got a press out! 🙃',
settingDown = 'Setting down da press... 💤',
noPressOut = 'No press out... where it go? 🤔',
targetMake = 'Press pills, make em pop~ 💊',
making = 'Pressing a %s... so satisfying~ ✨',
targetPickup = 'Pick up da press~ 🧰',
picking = 'Picking up da press... bye bye~ 👋',
targetStealMDP2P = 'Steal MDP2P... shhh~ 🤫',
stealingMDP2P = 'Snatching da MDP2P... 🧪',
fail = 'Damn dude... you really suck... 😅',
targetStealIsosafrole = 'Steal isosafrole~ 💨',
stealingIsosafrole = 'Grabbin’ da chems... 🧫',
targetRaw = 'Make raw XTC, yikes~ 💣',
makingRaw = 'Making raw XTC... risky! 🔥',
getPress = 'Get press, make pills~ 🖨️',
buySingle = 'Buy single press for $%s? 💰',
buyp = 'Buying press... factory time! 🏭',
targetStamp = 'Stamp XTC, make it pretty~ ✨',
stamp_desc = 'Stamp %s pills with design~ 🖋️',
stamping = 'Stamping %s pills... so clean~ ✨',
noPills = 'You got no unstamped pills... 🫙',
}
Lang.merchant = {
targetOpen = 'Open Wopen Store',
}
Lang.Whippit = {
targetShop = 'Open Whippit Shop',
needBalloon = 'You need a balloon for this, cutie! 🎈',
needCanister = 'You need a canister for this, bby! 🛢️',
shopHeader = 'Whippit Shop 🥳',
}
return Lang
-267
View File
@@ -1,267 +0,0 @@
Lang = {}
Lang.Catches = {
notIn = 'Rraaarrrr!',
needItems = 'Hnnngh oogar!',
notEnoughMoney = 'Whroooaah mmgra!',
buySuccess = 'Raaar %s %s whrrr $%s!',
itemMissings = 'Oogar:%s',
itemNeeded = 'Rraa %s!',
cooldown = 'Whhrrroooaannn!',
invalidItem = 'Khhrrrnnngh!',
onCooldownWarn = '%s RRRRAAAAAAAAUGGGGHHH %s \n WHHHRRROOOAAANNN!',
noCops = 'WROAH RaW RRRRRRA!'
}
Lang.coke = {
targetPick = 'Rraaarr whrroo!',
picking = 'Whrrroo hnnngh!',
targetMakePow = 'Rraa pow!',
noleaf = 'Oogar whrroo!',
makePow = 'Rraa powwhrrr!',
targetCutCoke = 'Khhrrr pow!',
targetBagCoke = 'Blarrg sack!',
teleIn = 'Vrroo hnnn!',
teleOut = 'Vrroo nngh!',
needBakingSoda = 'Rraa baka soda!',
}
Lang.Cornerselling = {
inVeh = 'Rraa whrrroo!',
selling = 'Skreee %s whrrr $%s!',
deny = 'Grrrnnn!',
wait = 'Oogar oogar!',
nodrugs = 'Hnnngh oogar!',
searching = 'Whhrrroooaannn skreee!',
targetTakeBack = 'Rraa back!',
targetSell = 'Skreee %s ra %s whrrr $%s!',
targetDeny = 'Grrrnnn!',
stopped = 'Whhrrroooaannn oogar!',
start = 'Rraa oogar!',
gotRobbed = 'Rraa blarrg!',
gotBack = 'Rraa back oogar!',
notEnough = 'Hnnngh ra %s!',
comDes = 'Skreee oogar!',
}
Lang.crack = {
targetMake = 'Rraa crack!',
cook = 'Crack rraa!',
targetBag = 'Blarrg crack!',
bag = 'Crack sack!',
}
Lang.Deliveries = {
targetGetDel = 'Rraa del!',
targetOpenShop = 'Oogar shop!',
shopHeader = 'Oogar Shop',
targetHandOff = 'Rraa package!',
delivering = 'Package rraa!',
alreadyDelivering = 'Rraa del oogar!',
slowAf = 'Whhrrroooaannn grrr!',
newDealerHelp = {
help = 'Rraa dealer!',
name = 'Dealer rraa?',
timeMin = 'Rraa min?',
timeMax = 'Rraa max?',
},
DealerExists = 'Dealer oogar!',
deleteDealer = {
help = 'Rraa delete!',
name = 'Dealer rraa?',
},
deleteDealerSuccess = 'Dealer rraa gone!',
deleteDealerFail = 'Dealer rraa no gone!',
}
Lang.heroin = {
targetPick = 'Rraa plant!',
picking = 'Plant rraa!',
targetCook = 'Rraa heroin!',
pbCook = 'Heroin rraa!',
targetPickup = 'Rraa lab!',
pbPickup = 'Lab rraa!',
targetClean = 'Rraa clean!',
pbClean = 'Clean lab!',
targetDry = 'Rraa dry!',
pbDry = 'Dry plant!',
targetCutHeroin = 'Rraa cut!',
pbCutHeroin = 'Cut heroin!',
targetBuyKit = 'Rraa kit!',
pbBuyKit = 'Buy kit rraa!',
tableout = 'Rraa table oogar!',
placing = 'Table rraa!',
targetFill = 'Rraa syringe!',
pbFill = 'Fill rraa!',
hasKitAlready = 'Kit oogar!',
notEnoughMoney = 'Rraa $%s!',
placedKit = 'Kit rraa placed!',
failed = 'Rraa fail oogar!',
}
Lang.lean = {
stealFromTruck = 'Rraa truck!',
startMission = 'Rraa mission!',
notOnRun = 'Run no oogar!',
}
Lang.lsd = {
targetHeat = 'Rraa heat!',
heating = 'Heat rraa!',
targetRefine = 'Rraa refine!',
refining = 'Refine rraa!',
targetDipping = 'Rraa dip!',
dipping = 'Dip rraa!',
targetPickup = 'Rraa labkit!',
packup = 'Labkit rraa!',
targetClean = 'Rraa clean!',
needCleaning = 'Clean kit rraa!',
cleaning = 'Clean rraa!',
targetLys = 'Rraa lys!',
stealLys = 'Lys rraa!',
targetDie = 'Rraa die!',
stealingDie = 'Die rraa!',
targetBuyTab = 'Rraa tab!',
targetBuyKit = 'Rraa kit!',
alreadyOwn = 'Kit oogar!',
buyingKit = 'Buy kit rraa!',
tableout = 'Table oogar!',
placing = 'Place rraa!',
failed = 'Rraa fail oogar!',
}
Lang.mesc = {
targetPick = 'Rraa cactus!',
picking = 'Cactus rraa!',
targetDry = 'Rraa dry!',
dry = 'Dry cactus!',
}
Lang.meth = {
alreadyChasing = 'Chase oogar!',
targetStealFromCar = 'Rraa car!',
targetHeist = 'Rraa mission!',
started = 'Meth rraa!',
increaseHeat = 'Rraa heat up!',
targetBag = 'Rraa bag!',
targetCook = 'Rraa cook!',
targetGrabTray = 'Rraa tray!',
targetHeat = 'Rraa dial!',
targetSmash = 'Rraa smash!',
targetStealEPH = 'Rraa eph!',
stealingEPH = 'Eph rraa!',
targetStealACE = 'Rraa ace!',
stealingACE = 'Ace rraa!',
notOnRun = 'Run no oogar!',
onCooldown = 'Rraa cool!',
teleIn = 'SSSNNNAAARRR!!',
teleOut = 'WRRROOOOWW!!',
}
Lang.oxy = {
ditchCar = 'Rraa van!',
targetHandoff = 'Rraa hand!',
handingoff = 'Hand rraa!',
emptyHands = 'Hands oogar!',
targetPay = 'Rraa pay!',
keys = 'Keys rraa!',
targetGetPackage = 'Rraa grab!',
alreadyCarrying = 'Carry oogar!',
paid = 'Paid $%s rraa!',
notOn = 'On no oogar!',
}
Lang.pharma = {
input = {
header = 'Rraa who?',
title1 = 'Player rraa?',
title2 = 'Prescription rraa?',
},
write = 'Rraa write!',
opening = 'Rraa open!',
targetFill = 'Rraa fill!',
fill = 'Fill rraa!',
canceled = 'Rraa cancel!',
unbottle = 'Rraa open!',
}
Lang.shrooms = {
targetPick = 'Rraa shroom!',
picking = 'Shroom rraa!',
eat = 'Eat rraa!',
cancel = 'No rraa!',
took = 'Rraa took!',
}
Lang.weed = {
targetPick = 'Rraa weed!',
picking = 'Weed rraa!',
targetDry = 'Rraa dry!',
noDry = 'Wet rraa!',
wait = 'Wait rraa!',
take = 'Take rraa!',
targetDryed = 'Rraa dry!',
teleportIn = 'Rraa house!',
teleportOut = 'Rraa leave!',
dabs = 'Rraa dab!',
bluntWrap = 'Rraa wrap %s!',
rollBlunt = 'Rraa roll %s!',
targetSales = 'Rraa buy!',
buying = 'Buy %s rraa!',
itemDoesntExist = 'No rraa!',
needItem = 'Rraa %s!',
crackBlunt = 'Rraa crack!',
}
Lang.wholesale = {
alreadyWholesale = 'Rraa whole!',
targetBuyer = 'Rraa buyer!',
wholesaling = 'Whole rraa!',
uhoh = 'Buyer rraa!',
tooLong = 'Time rraa!',
notEnoughCops = 'Cops no oogar!',
count = '%s RRRAAAUGH!!',
bonus = ' +%s%% — GRRROWL!!',
estimate = '$%s - $%s — BWAAAAARRGH!!',
no_drugs = ' NNAARRGH!!',
ambush = ' %s WRAAAAAGH!! %s!!',
complete = ' %s — $%s%s — RRROWWR!!',
min_quantity = ' %s — BWAAAAH!!',
deal_failed_cleanup = ' MMMRRR...',
}
Lang.xtc = {
alreadyOut = 'Press oogar!',
settingDown = 'Press rraa!',
noPressOut = 'No press!',
targetMake = 'Rraa press!',
making = 'Press %s rraa!',
targetPickup = 'Rraa pick!',
picking = 'Pick rraa!',
targetStealMDP2P = 'Rraa mdp!',
stealingMDP2P = 'Mdp rraa!',
targetStealIsosafrole = 'Rraa iso!',
stealingIsosafrole = 'Iso rraa!',
targetRaw = 'Rraa raw!',
makingRaw = 'Raw rraa!',
getPress = 'Rraa press!',
buySingle = 'Buy press $%s!',
buyp = 'Buy rraa!',
targetStamp = 'Rraa stamp!',
stamp_desc = 'Stamp %s rraa!',
stamping = 'Stamp %s rraa!',
noPills = 'Pills no oogar!',
}
Lang.merchant = {
targetOpen = 'Rraa raw!',
}
Lang.Whippit = {
targetShop = 'Rraa Whippit!',
needBalloon = 'Rraa balloon!',
needCanister = 'Rraa canister!',
shopHeader = 'Whippit Rraa!',
}
return Lang
+1 -1
View File
@@ -137,7 +137,7 @@ for k, v in pairs (cokecut) do
return
end
if Bridge.Inventory.HasItem(src,item.name) then
local check = Bridge.Callback.Trigger('md-drugs:client:uncuff', src, 'Cutting It Further')
local check = Bridge.Callback.Trigger('md-drugs:client:uncuff', src, Bridge.Language.Locale('coke.cutCokeAgain'))
if not check then return end
if Bridge.Inventory.RemoveItem(src, k, 1) and Bridge.Inventory.RemoveItem(src, 'bakingsoda', 1) then
Bridge.Inventory.AddItem(src, 'loosecoke', v)
+19 -7
View File
@@ -134,7 +134,7 @@ local cornsellConfig = {
CustomItem = '', -- If you want to use a custom item for selling, put the item name here, if not leave it blank ''
--- if MarkedBills is false and CustomItem is blank it will pay cash
policeRequired = 0, -- if you want cops to be required to sell set this to a number above 0
robChance = 1, -- Chance To Be Robbed 1 = 1%
robChance = 20, -- Chance To Be Robbed 1 = 1%
}
local function beingRobbed(source, item, amount, ped)
@@ -170,20 +170,25 @@ Bridge.Callback.Register('md-drugs:server:cornerselling:getAvailableDrugs', func
local src = source
local rep = getRep(source, 'cornerselling')
local priceAdjust = rep.price
local ped = NetworkGetEntityFromNetworkId(ped)
if not getLoc(src, ped) then
if not checkDistance(src, GetEntityCoords(ped), 5.0, 'md-drugs:server:cornerselling:getAvailableDrugs') then
return false
end
if soldPeds[src] == nil then
soldPeds[src] = {}
end
if soldPeds[src][ped] then
return false
end
for k, v in pairs(Drugs) do
local count = Bridge.Inventory.GetItemCount(src, k)
if count >= 1 then
local maths = math.random(1,100)
if maths <= cornsellConfig.robChance then
beingRobbed(source, k, count, ped)
soldPeds[src][ped] = {item = k, amount = count}
@@ -217,6 +222,7 @@ local function csCheck(src, item, amount, price)
isIn = true
end
end
if not isIn then return false end
if DrugDeals[src] then
if DrugDeals[src].item == item and DrugDeals[src].amount == amount and DrugDeals[src].price == price then
@@ -228,25 +234,29 @@ end
RegisterNetEvent('md-drugs:server:sellCornerDrugs', function(item, amount, price, peds)
local src = source
if not csCheck(src, item, amount, price) then
return
end
local ped = NetworkGetEntityFromNetworkId(peds)
if not getLoc(src, ped) then
print('not close enough to ped')
if not checkDistance(src, GetEntityCoords(ped), 5.0, 'md-drugs:server:sellCornerDrugs') then
return
end
if not soldPeds[src] or not soldPeds[src][ped] then
print('ped not in soldPeds')
return
end
if not Bridge.Inventory.RemoveItem(src, item, amount) then
Bridge.Notify.SendNotify(src, Bridge.Language.Locale('Cornerselling.notEnough'), 'error')
DrugDeals[src] = nil
return
end
AddRep(src, 'cornerselling', Drugs[item].rep * amount)
DrugDeals[src] = nil
if cornsellConfig.MarkedBills then
Bridge.Inventory.AddItem(src, 'markedbills', price, nil, {worth = price})
return
@@ -264,8 +274,9 @@ RegisterNetEvent('md-drugs:server:getBackRobbed', function(peds)
if tabl == nil then return end
local ped = NetworkGetEntityFromNetworkId(peds)
if ped ~= tabl.ped then return end
if not getLoc(src, ped) then return end
if not checkDistance(src, GetEntityCoords(ped), 5.0, 'md-drugs:server:getBackRobbed') then
return
end
getDrugBack(src, tabl.item, tabl.amount)
RobbedDrugs[src] = nil
end)
@@ -280,6 +291,7 @@ RegisterCommand('cornersell', function(source, args, raw)
end
TriggerClientEvent('md-drugs:client:cornerselling', src)
end, false)
TriggerClientEvent('chat:addSuggestion', -1, '/cornersell', Bridge.Language.Locale('Cornerselling.comDes'))
RegisterServerEvent('md-drugs:server:cornerselling:stop', function()
+13 -2
View File
@@ -32,8 +32,19 @@ Config.Minigames = {
glmath = {timeLimit = 300000},
}
Config.minigametype = 'ps_circle' -- look above for options or choose none if you dont want any minigames
Config.DefaultAnimation = {
dict = "mp_arresting",
clip = "a_uncuff",
flag = 49,
}
Config.ProgressBar = {
Disables = {
move = true, -- Disable movement
car = true, -- Disable vehicle movement
combat = true, -- Disable combat
mouse = false -- Disable mouse
}
}
Config.Drugs = { -- want a drug turn on? keep it true, want it turned off, mark it false
cocaine = true,
consumables = true,