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<h1>md-drugs</h1>
# MD-Drugs
<div align="center">
<a href="https://discord.gg/sAMzrB4DDx">
@@ -7,7 +7,7 @@
<a href="https://discord.gg/sAMzrB4DDx">Mustache Scripts Discord</a><br>
</div>
<h1>Credits</h1>
# Credits
- I used [Samuel's development](https://fivem.samueldev.shop/) Christmas script global states and prop spawning (with permission obtained prior to release) in the development process.
@@ -26,131 +26,148 @@
- [jixeltay](https://jixeltay.tebex.io/category/scripts) for putting out banger after banger. These people help the community learn so much more
- Our partner [1of1 Servers]( https://1of1servers.com/) and their [discord](https://discord.gg/1of1servers) for their amazing server hosting! absolutely top notch.
<h1>Special Thanks To Kamaryn For The Preview</h1>
- Special Thanks To Kamaryn For The Preview
- Thanks to Kamaryn for this [install guide video](https://youtu.be/zvuYnUfrqaA?si=FGJuBO5krZMC14Nd)
- join their [discord](https://discord.gg/KPRmZqFS) for other videos updates.
<h1>Dependencies</h1>
- [Ox Lib](https://github.com/overextended/ox_lib/releases/tag/v3.12.0)
# Dependencies
- [qb-target](https://github.com/qbcore-framework/qb-target) **or** ox_target
- [ox_lib](https://github.com/overextended/ox_lib/releases/tag/v3.12.0)
- [qb-target](https://github.com/qbcore-framework/qb-target) **or** [ox_target](https://github.com/overextended/ox_target)
- emote script that uses the animations event (rpemotes, dpemotes, scully emotes all work)
- emote script that uses the animations event
- for example one of these
- [dpemotes](https://github.com/andristum/dpemotes) -- should use RP instead
- [rpemotes](https://github.com/alberttheprince/rpemotes-reborn)
- [scully_emotemenu](https://github.com/Scullyy/scully_emotemenu)
- [read](https://letters.hookedonphonics.com/us/read-guaranteed-G14.html?vc=HPG1&pc=SHPGBR&tracking_id=102917836048989658da259e8c83e6&url_id=5586&oid=707&vid=1855&cid=4194&hid=14509&utm_source=1855&aff_id2={aff_id2}&utm_campaign=PracticePackHOS&utm_medium=S&utm_content=BrandDollarPacks&gc_id=184380999&h_ad_id=374941048206&src=O&qid=3&msvid=v2)
- GAME BUILD 2944 OR LATER
# Preview
<h1>Preview</h1>
### [Preview link](https://www.youtube.com/watch?v=I_x7_oz_SAU)
- [Preview link](https://www.youtube.com/watch?v=I_x7_oz_SAU)
- **Preview**
# How to install like a fuckin boss
![](https://cdn.discordapp.com/attachments/1164709522691076120/1185729686135910582/image.png?ex=6590abd2&is=657e36d2&hm=35c3b2d4f55473d65dd9197a69052b7ec7ac7b28528811f3f59d5f306b7237eb&)
### STEP 1
<h1>How to install like a fuckin boss</h1>
- qb-inventory users go to md-drugs/items_install/qb-inventory and add the Items to `qb-core/shared/items.lua` and - Add items from md-drugs/items_install/images to qb-inventory/html/images
- ox_inventory users go to md-drugs/items_install/ox_inventory and add the Items to `ox_inventory/data/items.lua` and - Add items from md-drugs/items_install/images to ox_inventory/web/images
- **STEP 1**
- qb-inventory users go to md-drugs/items_install/qb-inventory and add the Items to `qb-core/shared/items.lua` and - Add items from md-drugs/items_install/images to qb-inventory/html/images
- ox_inventory users go to md-drugs/items_install/ox_inventory and add the Items to `ox_inventory/data/items.lua` and - Add items from md-drugs/items_install/images to ox_inventory/web/images
### STEP 2
- delete `qb-drugs`
- **STEP 2**
### STEP 3
- Inside the config file change **all** the locations for everything.
- **ps: All locations have been changed to make a preview video easier and with how big of a script this is, Im not going to config it for every city. THESE LOCATION DO NOT DO WELL FOR A LIVE SERVER SO CHANGE THEM**
- delete `qb-drugs`
- **STEP 3**
- Inside the config file change **all** the locations for everything.
- **ps: All locations have been changed to make a preview video easier and with how big of a script this is, Im not going to config it for every city. THESE LOCATION DO NOT DO WELL FOR A LIVE SERVER SO CHANGE THEM**
- **STEP 4**
### STEP 4
- Head to your emote script search for **uncuff** if it's missing add it
- if rp or dpemotes then do this
```lua
["uncuff"] = {"mp_arresting","a_uncuff","Uncuff", AnimationOptions = { EmoteLoop = true, EmoteMoving = true } },
["edible"] = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "edible", AnimationOptions = { EmoteLoop = false, EmoteMoving = true }},
["shootup"] = { "rcmpaparazzo1ig_4", "miranda_shooting_up", "Shoot Up", AnimationOptions = {EmoteLoop = true,EmoteMoving = true,Prop = 'prop_syringe_01', PansexualPropBone = 18905,PropPlacement = {0.11, 0.03, 0.0, -124.0, 0.0, 0.0},}},
```
- if scully emotes do this in emotes.lua
```
{
Label = 'Uncuff',
Command = 'uncuff',
Animation = 'a_uncuff',
Dictionary = 'mp_arresting',
Options = {
Flags = {
Loop = true,
Move = true,
},
}
},
{
Label = 'Edibles',
Command = 'edible',
Animation = 'mp_player_int_eat_burger',
Dictionary = 'mp_player_inteat@burger',
Options = {
Flags = {
Loop = true,
Move = true,
},
}
},
```
then in prop emotes do
```
{
Label = 'Shoot Up',
Command = 'shootup',
Animation = "miranda_shooting_up",
Dictionary = "rcmpaparazzo1ig_4",
Options = {
Flags = {
Loop = true,
},
Props = {
{
Bone = 18905,
Name = 'prop_syringe_01',
Placement = {
vector3(0.11, 0.03, 0.0),
vector3( -124.0, 0.0, 0.0),
- if rpemotes do this
- go to client/animationListCustom.lua
- add these to the CustomDP.Emotes = {}
```lua
["uncuff"] = {"mp_arresting","a_uncuff","Uncuff", AnimationOptions = { EmoteLoop = true, EmoteMoving = true } },
["edible"] = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "edible", AnimationOptions = { EmoteLoop = false, EmoteMoving = true }},
```
- Add This to CustomDP.PropEmotes = {}
```lua
["shootup"] = { "rcmpaparazzo1ig_4", "miranda_shooting_up", "Shoot Up", AnimationOptions = {EmoteLoop = true,EmoteMoving = true,Prop = 'prop_syringe_01', PansexualPropBone = 18905,PropPlacement = {0.11, 0.03, 0.0, -124.0, 0.0, 0.0},}}
```
- elseif dpemotes add this to client/AnimationList.lua
- add these to DP.Emotes = {}
```lua
["uncuff"] = {"mp_arresting","a_uncuff","Uncuff", AnimationOptions = { EmoteLoop = true, EmoteMoving = true } },
["edible"] = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "edible", AnimationOptions = { EmoteLoop = false, EmoteMoving = true }},
```
- add these to DP.PropEmotes = {}
```lua
["shootup"] = { "rcmpaparazzo1ig_4", "miranda_shooting_up", "Shoot Up", AnimationOptions = {EmoteLoop = true,EmoteMoving = true,Prop = 'prop_syringe_01', PansexualPropBone = 18905,PropPlacement = {0.11, 0.03, 0.0, -124.0, 0.0, 0.0},}}
```
- elseif scullyemotes then
- add this to emotes.lua
```lua
{
Label = 'Uncuff',
Command = 'uncuff',
Animation = 'a_uncuff',
Dictionary = 'mp_arresting',
Options = {
Flags = {
Loop = true,
Move = true,
},
}
},
{
Label = 'Edibles',
Command = 'edible',
Animation = 'mp_player_int_eat_burger',
Dictionary = 'mp_player_inteat@burger',
Options = {
Flags = {
Loop = true,
Move = true,
},
}
},
```
- then in prop emotes do
```lua
{
Label = 'Shoot Up',
Command = 'shootup',
Animation = "miranda_shooting_up",
Dictionary = "rcmpaparazzo1ig_4",
Options = {
Flags = {
Loop = true,
},
Props = {
{
Bone = 18905,
Name = 'prop_syringe_01',
Placement = {
vector3(0.11, 0.03, 0.0),
vector3( -124.0, 0.0, 0.0),
},
},
},
},
},
},
},
},
```
```
- **STEP 5**
- check `qb-smallresources/config.lua` and if this exists, delete it
```
[2] = { --Coke Processing Enter/Exit
[1] = {
poly = { coords = vector3(909.49, -1589.22, 30.51), heading = 92.24, length = 2, width = 2 },
allowVeh = false,
label = '[E] Enter Coke Processing'
},
[2] = {
poly = { coords = vector3(1088.81, -3187.57, -38.99), heading = 181.7, length = 2, width = 2 },
allowVeh = false,
label = '[E] Leave'
}
}
```
- **STEP 6**
Run SQL
-- **OPTIONAL STEPS**
<h1>Fivemerr</h1>
# STEP 5
- check `qb-smallresources/config.lua` and if this exists, delete it
- look for this code
```lua
[2] = { --Coke Processing Enter/Exit
[1] = {
poly = { coords = vector3(909.49, -1589.22, 30.51), heading = 92.24, length = 2, width = 2 },
allowVeh = false,
label = '[E] Enter Coke Processing'
},
[2] = {
poly = { coords = vector3(1088.81, -3187.57, -38.99), heading = 181.7, length = 2, width = 2 },
allowVeh = false,
label = '[E] Leave'
}
}
```
# STEP 6
- Run SQL
# OPTIONAL STEPS
## Fivemerr
This is NOT a requirement but something I personally use and believe in.
@@ -166,23 +183,20 @@ As well as a place to offload images and videos from fivem that doesnt rely on d
- [Fivemerr Discord](https://discord.com/invite/fivemerr)
- [Fivemerr Docs](https://docs.fivemerr.com/)
- <h1>Radial Menu </h1>
- head to `qb-radial/config.lua` and search for the following event
# Radial Menu
- head to `qb-radial/config.lua` and search for the following event
```lua
event = 'qb-drugs:client:cornerselling',
```
![](https://cdn.discordapp.com/attachments/1164709522691076120/1185724912648867940/image.png?ex=6590a760&is=657e3260&hm=51534201d8d3e71f79a5c1678879ed8423f381a4a31c62f1bce6caf73782abe0&)
- and change it to this
```lua
event = 'md-drugs:client:cornerselling',
```
![](https://cdn.discordapp.com/attachments/1164709522691076120/1185725132975644753/image.png?ex=6590a795&is=657e3295&hm=97d7f60ec6c4508af92f758c00669b1d52fe673c6481434b586f81cf29c1f292&)
or just use the command /cornersell
<h1>For Qb-shops users</h1>
# For Qb-shops users
- Head to `qb-shops/config.lua` **Config.Products** and add the folowing items to OR anywhere else you want them. The Only way in this script to get them is to find the travelling merchant
- Head to `qb-shops/config.lua` **Config.Products** and add the folowing items to OR anywhere else you want them. The Only way in this script to get them is to find the travelling merchant
```lua
{name = 'bakingsoda', price = 100, amount = 5000, info = {}, type = 'item'},
@@ -190,7 +204,7 @@ or just use the command /cornersell
{name = 'needle', price = 100, amount = 5000, info = {}, type = 'item'},
```
- <h1>Tier System</h1>
Turn On Config.TierSystem after you run the sql file
# Tier System
- Turn On Config.TierSystem after you run the sql file
[mlo i use](https://www.gta5-mods.com/maps/mlo-4x-drug-lab-interiors-sp-fivem) heres an option. use it or dont.