remove blips| switch to waypoint. function spawning tables, code condense

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Mustache Dom committed 2024-10-25 01:55:35 -07:00
1 parent 1224133815
commit 83f2749101
13 files changed
+147 -269

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+8 -16
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@@ -368,22 +368,6 @@ function tele(coords)
DoScreenFadeIn(500)
end
function Blip(entity, text)
local deliveryBlip = AddBlipForCoord(entity)
SetBlipSprite(deliveryBlip, 1)
SetBlipDisplay(deliveryBlip, 2)
SetBlipScale(deliveryBlip, 1.0)
SetBlipAsShortRange(deliveryBlip, false)
SetBlipColour(deliveryBlip, 27)
BeginTextCommandSetBlipName("STRING")
AddTextComponentSubstringPlayerName(text)
EndTextCommandSetBlipName(deliveryBlip)
SetBlipRoute(deliveryBlip, true)
end
function RemoveBlips()
RemoveBlip(deliveryBlip)
end
function AddBoxZoneSingle(name, loc, data)
if Config.Target == 'qb' then
@@ -476,6 +460,14 @@ function AddSingleModel(model, data, num)
end
function AddMultiModel(model, data, num)
local data = {}
for k, v in pairs (data) do
table.insert(data,{
{ icon = v.icon, label = v.label, event = v.event or nil, action = v.action or nil,
onSelect = v.action,data = num,canInteract = v.canInteract or nil,
}
})
end
if Config.Target == 'qb' then
exports['qb-target']:AddTargetEntity(model, {options = data, distance = 2.5})
elseif Config.Target == 'ox' then