moved things around
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+1
-1
@@ -38,7 +38,7 @@ end
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RegisterNetEvent("coke:pickupCane")
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RegisterNetEvent("coke:pickupCane")
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AddEventHandler("coke:pickupCane", function(loc)
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AddEventHandler("coke:pickupCane", function(loc)
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local src = source
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local src = source
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--if CheckDist(src, Config.CocaPlant[loc].location) then return end
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if CheckDist(src, cokeplants[loc].location) then return end
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if not cokeplants[loc].taken then
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if not cokeplants[loc].taken then
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cokeplants[loc].taken = true
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cokeplants[loc].taken = true
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GlobalState.CocaPlant = cokeplants
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GlobalState.CocaPlant = cokeplants
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@@ -117,7 +117,7 @@ function checkLoc(source, event, num)
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local coord = GetEntityCoords(pos)
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local coord = GetEntityCoords(pos)
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local loc = ''
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local loc = ''
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if type(num) =='string' then
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if type(num) =='string' then
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loc = Target[event][num]
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loc = vector3(Target[event][num].x, Target[event][num].y, Target[event][num].z)
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else
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else
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loc = Target[event][num].loc
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loc = Target[event][num].loc
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end
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end
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+1
-1
@@ -117,7 +117,7 @@ end)
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RegisterServerEvent('md-drugs:server:getlabkit', function()
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RegisterServerEvent('md-drugs:server:getlabkit', function()
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local src = source
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local src = source
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local Player = getPlayer(src)
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local Player = getPlayer(src)
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if CheckDist(source, vector3(Config.buylsdlabkit.x, Config.buylsdlabkit.y, Config.buylsdlabkit.z)) then return end
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if not checkLoc(src,'singleSpot', 'buylsdlabkit') then return end
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if Player.Functions.RemoveMoney('cash', Config.lsdlabkitcost) then
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if Player.Functions.RemoveMoney('cash', Config.lsdlabkitcost) then
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AddItem(src,'lsdlabkit', 1)
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AddItem(src,'lsdlabkit', 1)
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Log(GetName(src) ..' Bought A LSD Lab Kit!', 'lsd')
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Log(GetName(src) ..' Bought A LSD Lab Kit!', 'lsd')
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+13
-13
@@ -6,6 +6,18 @@ Config.Fuel = "LegacyFuel" -- type the name of script you use i.e. ps-fuel, cdn-
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Config.TierSystem = true -- allows for three tiers of certain drugs ( coke, heroin, crack, lsd)
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Config.TierSystem = true -- allows for three tiers of certain drugs ( coke, heroin, crack, lsd)
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Config.StupidassNewQbItemName = true -- true if you have updated your items.lua from base qb after november 2023 because changing item names this far in a framework is 3 IQ points total
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Config.StupidassNewQbItemName = true -- true if you have updated your items.lua from base qb after november 2023 because changing item names this far in a framework is 3 IQ points total
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Config.RequestModelTime = 30000 -- if you need more time than this, uhhhh wow
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Config.RequestModelTime = 30000 -- if you need more time than this, uhhhh wow
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Config.minigametype = 'ox' -- look above for options or choose none if you dont want any minigames
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Config.FancyCokeAnims = false -- if you want multi location this needs to be false
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Config.PharmaJob = "ems" -- what TYPE role you need to be on to get the command
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Config.Joblock = false -- if you want weed to be a job
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Config.weedjob = "" -- what the job name is
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Config.Badtrip = 20 -- number means % chance to spawn a clone that chases and attacks while on mescaline
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Config.MethHeist = false
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Config.SuccessfulChance = 90 --- this is the chance of a Success wholesale 1-100
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Config.AlertPoliceWholesale = 90 -- 1-100 of how often it will alert police
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Config.WholesaleTimeout = 600 -- time in seconds to get to the location
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Config.PoliceCount = 0 -- Amount of police required
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Config.PoliceAlertOxy = 90 -- This is a % out of 100 to alert police
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----------------------------------- TierSystem levels ** ONLY IN USE IF CONFIG.TIERSYTEM IS TRUE
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----------------------------------- TierSystem levels ** ONLY IN USE IF CONFIG.TIERSYTEM IS TRUE
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Config.Tier1 = 100 -- amount to hit for level 2
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Config.Tier1 = 100 -- amount to hit for level 2
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@@ -36,20 +48,8 @@ Config.Minigames = {
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glmath = {timeLimit = 300000},
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glmath = {timeLimit = 300000},
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}
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}
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Config.minigametype = 'ox' -- look above for options or choose none if you dont want any minigames
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Config.FancyCokeAnims = false -- if you want multi location this needs to be false
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--- TODO: Move these to server files
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Config.tabcost = 100 -- price per piece of tab paper event does 10 at a time
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Config.tabcost = 100 -- price per piece of tab paper event does 10 at a time
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Config.lsdlabkitcost = 10000 -- price of the lsd lab kit
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Config.lsdlabkitcost = 10000 -- price of the lsd lab kit
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Config.heroinlabkitprice = 10000 -- price of the lsd lab kit
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Config.heroinlabkitprice = 10000 -- price of the lsd lab kit
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Config.Badtrip = 20 -- number means % chance to spawn a clone that chases and attacks while on mescaline
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Config.PharmaJob = "ems" -- what TYPE role you need to be on to get the command
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Config.Joblock = false -- if you want weed to be a job
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Config.weedjob = "" -- what the job name is
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Config.SuccessfulChance = 90 --- this is the chance of a Success wholesale 1-100
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Config.AlertPoliceWholesale = 90 -- 1-100 of how often it will alert police
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Config.WholesaleTimeout = 600 -- time in seconds to get to the location
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Config.PoliceCount = 0 -- Amount of police required
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Config.PoliceAlertOxy = 90 -- This is a % out of 100 to alert police
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Config.MethHeist = false
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@@ -1,7 +1,6 @@
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QBConfig = {}
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QBConfig = {}
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----------- qb-drugs update built in here below
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----------- qb-drugs update built in here below
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----------- Everything is now a target and not displaytext. Dealers are no longer just doors, they will spawn peds where you place your dealer. This is a literally qb-drugs with SLIGHT edits. mainly added peds for deliveries, made everything a target
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----------- Everything is now a target and not displaytext. Dealers are no longer just doors, they will spawn peds where you place your dealer. This is a literally qb-drugs with SLIGHT edits. mainly added peds for deliveries, made everything a target
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------------ and changed the range a ped will walk up to you to be a bigger radius.
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QBConfig.MinimumDrugSalePolice = 0
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QBConfig.MinimumDrugSalePolice = 0
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QBConfig.MarkedBills = true -- if false on both options below then it auto converts selling to give cash
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QBConfig.MarkedBills = true -- if false on both options below then it auto converts selling to give cash
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