adjust consumables
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5 files changed
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-160
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+22
-3
@@ -1,6 +1,7 @@
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RegisterNetEvent('md-drugs:client:consumedrugs', function(time, effect, anim, progresstext, status, item)
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lib.callback.register('md-drugs:client:consumedrugs', function(time, effect, anim, progresstext, status, item)
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if not progressbar(progresstext .. GetLabel(item).. "!", time, anim ) then return end
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if not progressbar(progresstext .. GetLabel(item).. "!", time, anim ) then return end
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TriggerServerEvent('md-drugs:server:removeconsum', item)
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for k, v in pairs (status) do
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for k, v in pairs (status) do
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if k == 'health' then
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if k == 'health' then
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local cur = GetEntityHealth(PlayerPedId())
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local cur = GetEntityHealth(PlayerPedId())
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@@ -17,7 +18,9 @@ RegisterNetEvent('md-drugs:client:consumedrugs', function(time, effect, anim, pr
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TriggerEvent('md-drugs:client:recievebuff', k, v)
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TriggerEvent('md-drugs:client:recievebuff', k, v)
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end
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end
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end
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end
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TriggerEvent('evidence:client:SetStatus', 'widepupils', 200) if effect == "alien" then AlienEffect() elseif effect == "ecstacy" then EcstasyEffect() elseif effect == "meth" then MethBagEffect() elseif effect == "coke" then CokeBaggyEffect() elseif effect == "trevor" then TrevorEffect() else end if status == nil then return end
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TriggerEvent('evidence:client:SetStatus', 'widepupils', 200)
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TriggerEvent('md-drugs:client:applyFeeling', effect)
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return true
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end)
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end)
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RegisterNetEvent('md-drugs:client:recievebuff', function(type, amount)
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RegisterNetEvent('md-drugs:client:recievebuff', function(type, amount)
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@@ -41,3 +44,19 @@ RegisterNetEvent('md-drugs:client:recievebuff', function(type, amount)
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SetWeaponDamageModifier(GetHashKey("WEAPON_UNARMED"), 1.0)
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SetWeaponDamageModifier(GetHashKey("WEAPON_UNARMED"), 1.0)
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end
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end
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end)
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end)
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RegisterNetEvent('md-drugs:client:applyFeeling', function(effect)
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if effect == "alien" then
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AlienEffect()
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elseif effect == "ecstacy" then
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EcstasyEffect()
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elseif effect == "meth" then
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MethBagEffect()
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elseif effect == "coke" then
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CokeBaggyEffect()
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elseif effect == "trevor" then
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TrevorEffect()
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else
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end
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end)
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+154
-13
@@ -1,6 +1,148 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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local QBCore = exports['qb-core']:GetCoreObject()
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--[[
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effect options
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alien
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ecstacy
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meth
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coke
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trevor
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none
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]]
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for k, v in pairs(Consumables.Items) do
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--[[
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add = {}
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health = number -- amount of health to give
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stress = number -- number of stress to give
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speed = number -- number of seconds you a fast boi
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hunger = number -- number of hunger to fill
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thirst = number -- same shit
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strength = number -- how long you are strong boi
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]]
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local Consume = {
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-- meth
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methbags = { time = 4000, effect = 'meth', anim = "smoke", progressbartext = "Injesting",
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add = {health = -20, stress = -10, speed = 40, strength = 10, thirst = -30}},
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cokebaggy = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
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cokebaggystagetwo = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
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cokebaggystagethree = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
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-- heroin
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heroin_ready = { anim = 'shootup', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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heroin_readystagetwo = { anim = 'shootup', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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heroin_readystagethree = { anim = 'shootup', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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-- crack
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baggedcracked = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
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baggedcrackedstagetwo = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
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baggedcrackedstagethree = { anim = 'smell', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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-- xtc
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white_playboys = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_playboys2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_playboys3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_playboys4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_playboys = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_playboys2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_playboys3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_playboys4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_playboys = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10, hunger = 10 }},
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red_playboys2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_playboys3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_playboys4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_playboys = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_playboy2s = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_playboys3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_playboys4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_aliens = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_aliens2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_aliens3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_aliens4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_aliens = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_aliens2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_aliens3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_aliens4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_aliens = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_aliens3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_aliens2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_aliens4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_aliens = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_aliens2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_aliens3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_aliens4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_pl = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_pl2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_pl3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_pl4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_pl = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_pl2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_pl3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_pl4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_pl = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_pl2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_pl3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_pl4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_pl = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_pl2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_pl3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_pl4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_trolls = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_trolls2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_trolls3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_trolls4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_trolls = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_trolls2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_trolls3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_trolls4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_trolls = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_trolls2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_trolls3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_trolls4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_trolls = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_trolls2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_trolls3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_trolls4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_cats2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_cats3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_cats4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_cats = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_cats = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_cats3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_cats2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_cats4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_cats = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_cats2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_cats3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_cats4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_cats = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_cats2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_cats3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_cats4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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-- weed
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specialbrownie = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }},
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specialcookie = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }},
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specialchocolate = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }},
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specialmuffin = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }},
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blunt = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }},
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dextroblunts = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }},
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leanblunts = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }},
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chewyblunt = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }},
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-- lean
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cupofdextro = { anim = 'cup', effect = 'alien', add = { stress = -10 }},
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cupoflean = { anim = 'cup', effect = 'alien', add = { stress = -10 }},
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-- lsd
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smiley_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
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wildcherry_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
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yinyang_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
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pineapple_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
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bart_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
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gratefuldead_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
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-- pharma
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vicodin = { anim = 'pill', effect = 'none', add = { health = 20 }},
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adderal = { anim = 'pill', effect = 'none', add = { stress = -20 }},
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morphine = { anim = 'pill', effect = 'none', add = { health = 40 }},
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xanax = { anim = 'pill', effect = 'none', add = { stress = -40 }},
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}
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for k, v in pairs(Consume) do
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CUI(k, function(source, item)
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CUI(k, function(source, item)
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if not Itemcheck(source, k, 1) then return end
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if not Itemcheck(source, k, 1) then return end
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local time = v.time or Consumables.defaulttime
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local time = v.time or Consumables.defaulttime
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@@ -8,25 +150,24 @@ for k, v in pairs(Consumables.Items) do
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local anim = v.anim or Consumables.defaultanim
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local anim = v.anim or Consumables.defaultanim
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local progressbartext = v.progressbartext or Consumables.defaultprogresstext
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local progressbartext = v.progressbartext or Consumables.defaultprogresstext
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local add = v.add or {hunger = 0}
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local add = v.add or {hunger = 0}
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TriggerClientEvent("md-drugs:client:consumedrugs", source, time, effect, anim, progressbartext, add, k)
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local done = lib.callback.await('md-drugs:client:consumedrugs', source, time, effect, anim, progressbartext, add, k)
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if done then
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RemoveItem(source, k, 1)
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end
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end)
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end)
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end
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end
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RegisterNetEvent('md-drugs:server:removeconsum', function(item)
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RemoveItem(source,item, 1)
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Log(GetName(source) .. ' Got High With ' .. item .. '!', 'consuming')
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end)
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RegisterNetEvent('md-drugs:server:updatestatus', function(stat, statval)
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RegisterNetEvent('md-drugs:server:updatestatus', function(stat, statval)
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local Player = getPlayer(source)
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local Player = getPlayer(source)
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local hunger, thirst = Player.PlayerData.metadata.hunger, Player.PlayerData.metadata.thirst
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if stat == "thirst" then
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if stat == "thirst" then
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local value = Player.PlayerData.metadata.thirst + statval
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local value = thirst + statval
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Player.Functions.SetMetaData('hunger', value)
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TriggerClientEvent('hud:client:UpdateNeeds', source, Player.PlayerData.metadata.hunger, value)
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elseif stat == "hunger" then
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local value = Player.PlayerData.metadata.hunger + statval
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Player.Functions.SetMetaData('thirst', value)
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Player.Functions.SetMetaData('thirst', value)
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TriggerClientEvent('hud:client:UpdateNeeds', source, Player.PlayerData.metadata.thirst, value)
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TriggerClientEvent('hud:client:UpdateNeeds', source, hunger, value)
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elseif stat == "hunger" then
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local value = hunger + statval
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Player.Functions.SetMetaData('hunger', value)
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TriggerClientEvent('hud:client:UpdateNeeds', source, value, thirst)
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elseif stat == "stress" then
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elseif stat == "stress" then
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local value = Player.PlayerData.metadata.stress + statval
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local value = Player.PlayerData.metadata.stress + statval
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Player.Functions.SetMetaData('stress', value)
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Player.Functions.SetMetaData('stress', value)
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@@ -347,7 +347,6 @@ CreateThread(function()
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end)
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end)
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CreateThread(function()
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CreateThread(function()
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if not lib.checkDependency('md-drugs', '1.5.0') then print('You Suck') end
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local url = "https://raw.githubusercontent.com/Mustachedom/md-drugs/main/version.txt"
|
local url = "https://raw.githubusercontent.com/Mustachedom/md-drugs/main/version.txt"
|
||||||
local version = GetResourceMetadata('md-drugs', "version" )
|
local version = GetResourceMetadata('md-drugs', "version" )
|
||||||
PerformHttpRequest(url, function(err, text, headers)
|
PerformHttpRequest(url, function(err, text, headers)
|
||||||
|
|||||||
+1
-1
@@ -3,9 +3,9 @@ local QBCore = exports['qb-core']:GetCoreObject()
|
|||||||
local activePresses = {}
|
local activePresses = {}
|
||||||
RegisterServerEvent('md-drugs:server:stealisosafrole', function(num)
|
RegisterServerEvent('md-drugs:server:stealisosafrole', function(num)
|
||||||
local src = source
|
local src = source
|
||||||
local Player = getPlayer(src)
|
|
||||||
if not checkLoc(src, 'isosafrole',num) then return end
|
if not checkLoc(src, 'isosafrole',num) then return end
|
||||||
if AddItem(src, "isosafrole", 1) then
|
if AddItem(src, "isosafrole", 1) then
|
||||||
|
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
|||||||
@@ -3,145 +3,3 @@ Consumables.defaulttime = 4000
|
|||||||
Consumables.defaultanim = 'pflag2'
|
Consumables.defaultanim = 'pflag2'
|
||||||
Consumables.defaultprogresstext = 'Consuming ' -- it will always show the label of the item being used after what you put here, make sure to keep the space at the end :)
|
Consumables.defaultprogresstext = 'Consuming ' -- it will always show the label of the item being used after what you put here, make sure to keep the space at the end :)
|
||||||
Consumables.defaultstatval = 0
|
Consumables.defaultstatval = 0
|
||||||
--[[
|
|
||||||
effect options
|
|
||||||
alien
|
|
||||||
ecstacy
|
|
||||||
meth
|
|
||||||
coke
|
|
||||||
trevor
|
|
||||||
none
|
|
||||||
]]
|
|
||||||
|
|
||||||
--[[
|
|
||||||
add = {}
|
|
||||||
health = number -- amount of health to give
|
|
||||||
stress = number -- number of stress to give
|
|
||||||
speed = number -- number of seconds you a fast boi
|
|
||||||
hunger = number -- number of hunger to fill
|
|
||||||
thirst = number -- same shit
|
|
||||||
strength = number -- how long you are strong boi
|
|
||||||
|
|
||||||
]]
|
|
||||||
Consumables.Items = {
|
|
||||||
-- meth
|
|
||||||
methbags = { time = 4000, effect = 'meth', anim = "smoke", progressbartext = "Injesting",
|
|
||||||
add = {health = -20, stress = -10, speed = 40, strength = 10, thirst = -30}},
|
|
||||||
cokebaggy = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
|
|
||||||
cokebaggystagetwo = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
|
|
||||||
cokebaggystagethree = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
|
|
||||||
-- heroin
|
|
||||||
heroin_ready = { anim = 'shootup', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
heroin_readystagetwo = { anim = 'shootup', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
heroin_readystagethree = { anim = 'shootup', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
-- crack
|
|
||||||
baggedcracked = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
|
|
||||||
baggedcrackedstagetwo = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
|
|
||||||
baggedcrackedstagethree = { anim = 'smell', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
-- xtc
|
|
||||||
white_playboys = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
white_playboys2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
white_playboys3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
white_playboys4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
blue_playboys = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
blue_playboys2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
blue_playboys3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
blue_playboys4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
red_playboys = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
red_playboys2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
red_playboys3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
red_playboys4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
orange_playboys = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
orange_playboy2s = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
orange_playboys3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
orange_playboys4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
white_aliens = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
white_aliens2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
white_aliens3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
white_aliens4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
blue_aliens = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
blue_aliens2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
blue_aliens3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
blue_aliens4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
red_aliens = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
red_aliens3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
red_aliens2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
red_aliens4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
orange_aliens = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
orange_aliens2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
orange_aliens3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
orange_aliens4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
white_pl = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
white_pl2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
white_pl3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
white_pl4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
blue_pl = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
blue_pl2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
blue_pl3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
blue_pl4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
red_pl = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
red_pl2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
red_pl3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
red_pl4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
orange_pl = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
orange_pl2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
orange_pl3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
orange_pl4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
white_trolls = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
white_trolls2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
white_trolls3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
white_trolls4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
blue_trolls = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
blue_trolls2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
blue_trolls3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
blue_trolls4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
red_trolls = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
red_trolls2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
red_trolls3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
red_trolls4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
orange_trolls = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
orange_trolls2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
orange_trolls3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
orange_trolls4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
white_cats2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
white_cats3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
white_cats4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
white_cats = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
blue_cats = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
blue_cats3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
blue_cats2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
blue_cats4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
red_cats = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
red_cats2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
red_cats3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
red_cats4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
orange_cats = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
orange_cats2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
orange_cats3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
orange_cats4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
|
||||||
-- weed
|
|
||||||
specialbrownie = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }},
|
|
||||||
specialcookie = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }},
|
|
||||||
specialchocolate = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }},
|
|
||||||
specialmuffin = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }},
|
|
||||||
blunt = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }},
|
|
||||||
dextroblunts = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }},
|
|
||||||
leanblunts = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }},
|
|
||||||
chewyblunt = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }},
|
|
||||||
-- lean
|
|
||||||
cupofdextro = { anim = 'cup', effect = 'alien', add = { stress = -10 }},
|
|
||||||
cupoflean = { anim = 'cup', effect = 'alien', add = { stress = -10 }},
|
|
||||||
-- lsd
|
|
||||||
smiley_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
|
|
||||||
wildcherry_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
|
|
||||||
yinyang_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
|
|
||||||
pineapple_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
|
|
||||||
bart_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
|
|
||||||
gratefuldead_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
|
|
||||||
|
|
||||||
-- pharma
|
|
||||||
vicodin = { anim = 'pill', effect = 'none', add = { health = 20 }},
|
|
||||||
adderal = { anim = 'pill', effect = 'none', add = { stress = -20 }},
|
|
||||||
morphine = { anim = 'pill', effect = 'none', add = { health = 40 }},
|
|
||||||
xanax = { anim = 'pill', effect = 'none', add = { stress = -40 }},
|
|
||||||
}
|
|
||||||
Reference in new issue
Block a user