From a07118d0cb2547c32804e71d1d4a0b0f9d9d4b71 Mon Sep 17 00:00:00 2001 From: Mustache Dom <123716453+Mustachedom@users.noreply.github.com> Date: Thu, 12 Dec 2024 14:50:05 -0800 Subject: [PATCH] added sv function to check cops and threw a cop check in wholesale, made it so you can only buy heroin table if none are in your inventory --- server/functions.lua | 11 +++++++++++ server/heroin.lua | 2 ++ server/wholesale.lua | 3 +++ shared/config.lua | 2 +- 4 files changed, 17 insertions(+), 1 deletion(-) diff --git a/server/functions.lua b/server/functions.lua index ca1b95c..a7e3a12 100644 --- a/server/functions.lua +++ b/server/functions.lua @@ -318,6 +318,17 @@ function sortTab(tbl, type) end) end +function getCops() + local amount = 0 + local players = QBCore.Functions.GetQBPlayers() + for k, v in pairs(players) do + if v.PlayerData.job.type == 'leo' and v.PlayerData.job.onduty then + amount = amount + 1 + end + end + return amount +end + lib.callback.register('md-drugs:server:GetCoppers', function(source, cb, args) local amount = 0 local players = QBCore.Functions.GetQBPlayers() diff --git a/server/heroin.lua b/server/heroin.lua index ee7cb79..c9ed9e1 100644 --- a/server/heroin.lua +++ b/server/heroin.lua @@ -102,6 +102,8 @@ RegisterServerEvent('md-drugs:server:getheroinlabkit', function() local src = source local Player = getPlayer(src) if not checkLoc(source, 'singleSpot', 'buyheroinlabkit') then return end + local has = Player.Functions.GetItemByName('heroinlabkit') + if has then Notifys(src, 'You Already Have A Heroin Lab Kit', 'error') return end if Player.Functions.RemoveMoney('cash', prices.heroinlabkitprice) then AddItem(src, 'heroinlabkit', 1) else diff --git a/server/wholesale.lua b/server/wholesale.lua index 4eda9f1..237a182 100644 --- a/server/wholesale.lua +++ b/server/wholesale.lua @@ -6,6 +6,7 @@ local heroin = {'heroin_ready', 'heroin_readystagetwo', 'heroin_readystagethree' local xtc = {"white_playboys", "white_playboys2", "white_playboys3", "white_playboys4", "blue_playboys", "blue_playboys2", "blue_playboys3", "blue_playboys4", "red_playboys", "red_playboys2", "red_playboys3", "red_playboys4", "orange_playboys", "orange_playboy2s", "orange_playboys3", "orange_playboys4", "white_aliens", "white_aliens2", "white_aliens3", "white_aliens4", "blue_aliens", "blue_aliens2", "blue_aliens3", "blue_aliens4", "red_aliens", "red_aliens3", "red_aliens2", "red_aliens4", "orange_aliens", "orange_aliens2", "orange_aliens3", "orange_aliens4", "white_pl", "white_pl2", "white_pl3", "white_pl4", "blue_pl", "blue_pl2", "blue_pl3", "blue_pl4", "red_pl", "red_pl2", "red_pl3", "red_pl4", "orange_pl", "orange_pl2", "orange_pl3", "orange_pl4", "white_trolls", "white_trolls2", "white_trolls3", "white_trolls4", "blue_trolls", "blue_trolls2", "blue_trolls3", "blue_trolls4", "red_trolls", "red_trolls2", "red_trolls3", "red_trolls4", "orange_trolls", "orange_trolls2", "orange_trolls3", "orange_trolls4", "white_cats2", "white_cats3", "white_cats4", "white_cats", "blue_cats", "blue_cats3", "blue_cats2", "blue_cats4", "red_cats", "red_cats2", "red_cats3", "red_cats4", "orange_cats", "orange_cats2", "orange_cats3", "orange_cats4" } local burners = {cokeburner = coke, crackburner = crack, lsdburner = lsd, heroinburner = heroin, xtcburner = xtc} local active = {} + local Price = { coke = {min = 20, max = 60}, crack = {min = 20, max = 60}, @@ -13,10 +14,12 @@ local Price = { heroin = {min = 20, max = 60}, xtc = {min = 20, max = 60}, } + for k, v in pairs (burners) do QBCore.Functions.CreateUseableItem(k, function(source, item) local src = source local Player = getPlayer(src) + if getCops() < Config.PoliceCount then return Notifys(src, 'Nobody Answered, Try Again Later', 'error') end for m, d in pairs (active) do if d.cid == Player.PlayerData.citizenid then return Notifys(src, 'You Already Have A Delivery To Make', 'error' ) diff --git a/shared/config.lua b/shared/config.lua index ad587c6..7a60c1c 100644 --- a/shared/config.lua +++ b/shared/config.lua @@ -14,7 +14,7 @@ Config.MethHeist = false Config.SuccessfulChance = 90 --- this is the chance of a Success wholesale 1-100 Config.AlertPoliceWholesale = 90 -- 1-100 of how often it will alert police Config.WholesaleTimeout = 600 -- time in seconds to get to the location -Config.PoliceCount = 0 -- Amount of police required +Config.PoliceCount = 2 -- Amount of police required Config.PoliceAlertOxy = 90 -- This is a % out of 100 to alert police ----------------------------------- TierSystem levels ** ONLY IN USE IF CONFIG.TIERSYTEM IS TRUE