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local QBCore = exports['qb-core']:GetCoreObject()
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local Mescaline = {}
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local hallucinate = nil
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function LoadModel(hash)
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hash = GetHashKey(hash)
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RequestModel(hash)
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while not HasModelLoaded(hash) do
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Wait(3000)
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end
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end
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local function loadParticle(dict)
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if not HasNamedPtfxAssetLoaded(dict) then
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RequestNamedPtfxAsset(dict)
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end
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while not HasNamedPtfxAssetLoaded(dict) do
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Wait(0)
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end
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SetPtfxAssetNextCall(dict)
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end
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---- plant spawns dont edit
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RegisterNetEvent('Mescaline:respawnCane', function(loc)
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local v = GlobalState.Mescaline[loc]
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local hash = GetHashKey(v.model)
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--if not HasModelLoaded(hash) then LoadModel(hash) end
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if not Mescaline[loc] then
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Mescaline[loc] = CreateObject(hash, v.location, false, true, true)
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SetEntityAsMissionEntity(Mescaline[loc], true, true)
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FreezeEntityPosition(Mescaline[loc], true)
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SetEntityHeading(Mescaline[loc], v.heading)
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exports['qb-target']:AddTargetEntity(Mescaline[loc], {
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options = { {
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icon = "fas fa-hand",
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label = "pick Cactus",
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action = function()
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QBCore.Functions.Progressbar("pick_cane", "picking Cactus", 2000, false, true, {
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disableMovement = true, disableCarMovement = true, disableMouse = false, disableCombat = true, },
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{ animDict = 'amb@prop_human_bum_bin@idle_a', anim = 'idle_a', flags = 47, },
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{}, {}, function()
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TriggerServerEvent("Mescaline:pickupCane", loc)
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ClearPedTasks(PlayerPedId())
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end, function() -- Cancel
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ClearPedTasks(PlayerPedId())
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end)
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end
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}
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},
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distance = 3.0
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})
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end
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end)
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RegisterNetEvent('Mescaline:removeCane', function(loc)
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if DoesEntityExist(Mescaline[loc]) then DeleteEntity(Mescaline[loc]) end
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Mescaline[loc] = nil
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end)
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RegisterNetEvent("Mescaline:init", function()
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for k, v in pairs (GlobalState.Mescaline) do
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local hash = GetHashKey(v.model)
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if not HasModelLoaded(hash) then LoadModel(hash) end
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if not v.taken then
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Mescaline[k] = CreateObject(hash, v.location.x, v.location.y, v.location.z, false, true, true)
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SetEntityAsMissionEntity(Mescaline[k], true, true)
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FreezeEntityPosition(Mescaline[k], true)
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SetEntityHeading(Mescaline[k], v.heading)
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exports['qb-target']:AddTargetEntity(Mescaline[k], {
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options = { {
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icon = "fas fa-hand",
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label = "Pick Mescaline",
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action = function()
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QBCore.Functions.Progressbar("pick_cane", "Picking Mescaline", 2000, false, true, {
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disableMovement = true, disableCarMovement = true, disableMouse = false, disableCombat = true, },
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{ animDict = 'amb@prop_human_bum_bin@idle_a', anim = 'idle_a', flags = 47, },
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{}, {}, function()
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TriggerServerEvent("Mescaline:pickupCane", k)
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ClearPedTasks(PlayerPedId())
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end, function() -- Cancel
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ClearPedTasks(PlayerPedId())
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end)
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end
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}
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},
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distance = 3.0
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})
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end
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end
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end)
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AddEventHandler('onResourceStart', function(resource)
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if resource == GetCurrentResourceName() then
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LoadModel('prop_cactus_03')
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TriggerEvent('Mescaline:init')
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end
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end)
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RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
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Wait(3000)
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LoadModel('prop_cactus_03')
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TriggerEvent('Mescaline:init')
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end)
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AddEventHandler('onResourceStop', function(resourceName)
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if GetCurrentResourceName() == resourceName then
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SetModelAsNoLongerNeeded(GetHashKey('prop_cactus_03'))
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for k, v in pairs(Mescaline) do
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if DoesEntityExist(v) then
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DeleteEntity(v) SetEntityAsNoLongerNeeded(v)
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end
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end
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end
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end)
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RegisterNetEvent("md-drugs:client:drymescaline")
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AddEventHandler("md-drugs:client:drymescaline", function()
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exports["rpemotes"]:EmoteCommandStart("uncuff", 0)
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QBCore.Functions.Progressbar("drink_something", "Drying Out", 4000, false, true, {
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disableMovement = false,
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disableCarMovement = false,
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disableMouse = false,
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disableCombat = true,
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disableInventory = true,
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}, {}, {}, {}, function()-- Done
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TriggerServerEvent("md-drugs:server:drymescaline")
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ClearPedTasks(PlayerPedId())
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end)
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end)
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RegisterNetEvent("md-drugs:client:takemescaline")
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AddEventHandler("md-drugs:client:takemescaline", function()
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local chance = math.random(1,100)
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local chance2 = math.random(1,100)
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QBCore.Functions.Progressbar("drink_something", "Taking Mescaline", 1000, false, true, {
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disableMovement = false,
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disableCarMovement = false,
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disableMouse = false,
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disableCombat = true,
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disableInventory = true,
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}, {}, {}, {}, function()-- Done
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if chance <= Config.Badtrip then
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AlienEffect()
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clone = ClonePed(PlayerPedId(), false, false, true)
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SetEntityAsMissionEntity(clone)
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SetEntityVisible(clone, true)
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SetPedRelationshipGroupHash(clone)
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SetPedAccuracy(clone)
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SetPedArmour(clone)
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SetPedCanSwitchWeapon(clone, true)
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SetPedFleeAttributes(clone, false)
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if chance2 <= 99 then
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GiveWeaponToPed(clone, "weapon_flaregun", 1, false, true)
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TaskCombatPed(clone, PlayerPedId(), 0, 16)
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SetPedCombatAttributes(clone, 46, true)
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Wait(1000 * 30)
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DeleteEntity(clone)
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else
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GiveWeaponToPed(clone, "weapon_rpg", 1, false, true)
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TaskCombatPed(clone, PlayerPedId(), 0, 16)
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SetPedCombatAttributes(clone, 46, true)
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Wait(1000 * 30)
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DeleteEntity(clone)
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end
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else
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AlienEffect()
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end
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end)
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end)
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