- remove qbdrugsrewrite file
- add dealer table in case you dropped it - updated readme
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@@ -2,14 +2,22 @@ Config = {} --Ignore.
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Bridge = exports.community_bridge:Bridge()
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Config.TierSystem = true -- allows for three tiers of certain drugs ( coke, heroin, crack, lsd)
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Config.Emotes = 'rp' -- rp, dp, scully, custom
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----------------------------------- TierSystem levels ** ONLY IN USE IF CONFIG.TIERSYTEM IS TRUE
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Config.TierSystem = true -- allows for three tiers of certain drugs ( coke, heroin, crack, lsd)
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Config.Tier1 = 100 -- amount to hit for level 2
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Config.Tier2 = 300 -- amount to hit for level 3
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Config.CornerSellLevel = {
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{price = 0.5, minrep = 0, maxrep = 240, label = 'Rookie'},
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{price = 1.0, minrep = 240, maxrep = 600, label = 'Corner Boy'},
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{price = 1.1, minrep = 600, maxrep = 1200, label = 'Corner Man'},
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{price = 1.2, minrep = 1200, maxrep = 1800, label = 'Dope Peddler'},
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{price = 1.3, minrep = 1800, maxrep = 2400, label = 'Drug Supplier'},
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{price = 1.5, minrep = 2400, maxrep = 4800, label = 'Drug Pusher'},
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{price = 1.75, minrep = 4800, maxrep = 99999999999999, label = 'Drug Lord'},
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}
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--- Customizations
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Config.Dispatch = 'ps' -- either 'ps', 'cd', 'core', 'aty'
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Config.Minigames = {
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ps_circle = {amount = 2, speed = 8,},
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ps_maze = {timelimit = 15},
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@@ -44,6 +52,8 @@ Config.ProgressBar = {
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mouse = false -- Disable mouse
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}
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}
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-- Drug System Configs
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Config.Drugs = { -- want a drug turn on? keep it true, want it turned off, mark it false
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cocaine = true,
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consumables = true,
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