ps-ui fix

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Mustache Dom committed 2024-12-16 03:34:20 -08:00
1 parent 79569a18b6
commit aca346cc1c
6 files changed
+7 -6

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-1
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@@ -60,7 +60,6 @@ function Cornersell()
until #(GetEntityCoords(PlayerPedId()) - GetEntityCoords(targ)) < 2.0 until #(GetEntityCoords(PlayerPedId()) - GetEntityCoords(targ)) < 2.0
lib.requestAnimDict("rcmme_tracey1") lib.requestAnimDict("rcmme_tracey1")
TaskStartScenarioInPlace(targ, "WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT", 0, false) FreezeEntityPosition(targ, true) TaskStartScenarioInPlace(targ, "WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT", 0, false) FreezeEntityPosition(targ, true)
print(data.ped)
AddMultiModel(data.ped, { AddMultiModel(data.ped, {
{ label = string.format(Lang.targets.CornerSell.sell, data.amount, GetLabel(data.item), data.price), icon ="fa-solid fa-money-bill", { label = string.format(Lang.targets.CornerSell.sell, data.amount, GetLabel(data.item), data.price), icon ="fa-solid fa-money-bill",
action = function() sellDrug(data.item, data.amount, data.price, targ) end, action = function() sellDrug(data.item, data.amount, data.price, targ) end,
+4 -1
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@@ -92,24 +92,28 @@ function minigame()
exports['ps-ui']:Maze(function(success) exports['ps-ui']:Maze(function(success)
check = success check = success
end, game['ps_maze'].timelimit) end, game['ps_maze'].timelimit)
repeat Wait(10) until check ~= nil
return check return check
elseif minigametype == 'ps_scrambler' then elseif minigametype == 'ps_scrambler' then
local check local check
exports['ps-ui']:Scrambler(function(success) exports['ps-ui']:Scrambler(function(success)
check = success check = success
end, game['ps_scrambler'].type, game['ps_scrambler'].time, game['ps_scrambler'].mirrored) end, game['ps_scrambler'].type, game['ps_scrambler'].time, game['ps_scrambler'].mirrored)
repeat Wait(10) until check ~= nil
return check return check
elseif minigametype == 'ps_var' then elseif minigametype == 'ps_var' then
local check local check
exports['ps-ui']:VarHack(function(success) exports['ps-ui']:VarHack(function(success)
check = success check = success
end, game['ps_var'].numBlocks, game['ps_var'].time) end, game['ps_var'].numBlocks, game['ps_var'].time)
repeat Wait(10) until check ~= nil
return check return check
elseif minigametype == 'ps_thermite' then elseif minigametype == 'ps_thermite' then
local check local check
exports['ps-ui']:Thermite(function(success) exports['ps-ui']:Thermite(function(success)
check = success check = success
end, game['ps_thermite'].time, game['ps_thermite'].gridsize, game['ps_thermite'].incorrect) end, game['ps_thermite'].time, game['ps_thermite'].gridsize, game['ps_thermite'].incorrect)
repeat Wait(10) until check ~= nil
return check return check
elseif minigametype == 'ox' then elseif minigametype == 'ox' then
local success = lib.skillCheck(game['ox'], {'1', '2', '3', '4'}) local success = lib.skillCheck(game['ox'], {'1', '2', '3', '4'})
@@ -530,7 +534,6 @@ function AddSingleModel(model, data, num)
end end
function AddMultiModel(model, data, num) function AddMultiModel(model, data, num)
print(model)
local options = {} local options = {}
for k, v in pairs (data) do for k, v in pairs (data) do
table.insert(options, { table.insert(options, {
+1
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@@ -4,6 +4,7 @@ lib.callback.register("md-drugs:client:prescriptionpad", function(data, op)
local input = lib.inputDialog('Who To Give A Prescription To?',{ local input = lib.inputDialog('Who To Give A Prescription To?',{
{type = 'select', label = 'Player Name', options = data}, {type = 'select', label = 'Player Name', options = data},
{type = 'select', label = 'Prescription', options = op}}) {type = 'select', label = 'Prescription', options = op}})
if not input[1] then return end
if not progressbar(Lang.Pharma.write, 4000, 'notepad') then return end if not progressbar(Lang.Pharma.write, 4000, 'notepad') then return end
return {who = input[1], what = input[2]} return {who = input[1], what = input[2]}
end) end)
+1 -1
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@@ -1,4 +1,4 @@
local QBCore = exports['qb-core']:GetCoreObject()
local cokeplants = { local cokeplants = {
{ location = vector3(1474.25, -2643.87, 42.88), heading = 334.49, model = "prop_plant_01a" }, { location = vector3(1474.25, -2643.87, 42.88), heading = 334.49, model = "prop_plant_01a" },
{ location = vector3(1472.35, -2649.3, 41.87), heading = 329.56, model = "prop_plant_01a" }, { location = vector3(1472.35, -2649.3, 41.87), heading = 329.56, model = "prop_plant_01a" },
-2
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@@ -152,7 +152,6 @@ CUI('heroinlabkit', function(source, item)
}) })
Notifys(src, Lang.Heroin.placed, "success") Notifys(src, Lang.Heroin.placed, "success")
end end
print(json.encode(heroinLabKits))
end) end)
RegisterServerEvent('md-drugs:server:heatliquidheroin', function() RegisterServerEvent('md-drugs:server:heatliquidheroin', function()
@@ -250,5 +249,4 @@ AddEventHandler('playerDropped', function()
AddItem(src, 'heroinlabkit', 1) AddItem(src, 'heroinlabkit', 1)
end end
end end
json.encode(heroinLabKits)
end) end)
+1 -1
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@@ -1,4 +1,4 @@
local QBCore = exports['qb-core']:GetCoreObject()
local coke = { "cokebaggy", "cokebaggystagethree", "cokebaggystagetwo"} local coke = { "cokebaggy", "cokebaggystagethree", "cokebaggystagetwo"}
local crack = {"baggedcracked", "baggedcrackedstagetwo", "baggedcrackedstagethree"} local crack = {"baggedcracked", "baggedcrackedstagetwo", "baggedcrackedstagethree"}
local lsd = {'smiley_tabs', 'yinyang_tabs', 'wildcherry_tabs', 'pineapple_tabs', 'bart_tabs', 'gratefuldead_tabs'} local lsd = {'smiley_tabs', 'yinyang_tabs', 'wildcherry_tabs', 'pineapple_tabs', 'bart_tabs', 'gratefuldead_tabs'}