added a lot
moved some functions around, added better ox inv options so no longer requires items in qb-core changed call backs to oxlib callbacks cried twice added new func
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@@ -16,9 +16,10 @@ RegisterNetEvent('weed:respawnCane', function(loc)
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if not HasModelLoaded(hash) then LoadModel(hash) end
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if not WeedPlant[loc] then
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WeedPlant[loc] = CreateObject(hash, v.location.x, v.location.y, v.location.z-3.5, false, true, true)
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SetEntityAsMissionEntity(WeedPlant[loc], true, true)
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FreezeEntityPosition(WeedPlant[loc], true)
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SetEntityHeading(WeedPlant[loc], v.heading)
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--SetEntityAsMissionEntity(WeedPlant[loc], true, true)
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--FreezeEntityPosition(WeedPlant[loc], true)
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--SetEntityHeading(WeedPlant[loc], v.heading)
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Freeze(WeedPlant[loc],true, v.heading)
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exports['qb-target']:AddTargetEntity(WeedPlant[loc], {
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options = {
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{
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@@ -51,9 +52,10 @@ RegisterNetEvent("weed:init", function()
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if not HasModelLoaded(hash) then LoadModel(hash) end
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if not v.taken then
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WeedPlant[k] = CreateObject(hash, v.location.x, v.location.y, v.location.z-3.5, false, true, true)
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SetEntityAsMissionEntity(WeedPlant[k], true, true)
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FreezeEntityPosition(WeedPlant[k], true)
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SetEntityHeading(WeedPlant[k], v.heading)
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--SetEntityAsMissionEntity(WeedPlant[k], true, true)
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--FreezeEntityPosition(WeedPlant[k], true)
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--SetEntityHeading(WeedPlant[k], v.heading)
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Freeze(WeedPlant[k],true, v.heading)
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exports['qb-target']:AddTargetEntity(WeedPlant[k], {
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options = {
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{
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@@ -390,8 +392,9 @@ local current = "u_m_m_jesus_01"
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lib.requestModel(current, Config.RequestModelTime)
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local CurrentLocation = Config.WeedSaleman
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local WeedGuy = CreatePed(0,current,CurrentLocation.x,CurrentLocation.y,CurrentLocation.z-1, CurrentLocation.w, false, false)
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FreezeEntityPosition(WeedGuy, true)
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SetEntityInvincible(WeedGuy, true)
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--FreezeEntityPosition(WeedGuy, true)
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--SetEntityInvincible(WeedGuy, true)
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Freeze(WeedGuy, true, CurrentLocation.w)
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exports['qb-target']:AddTargetEntity(WeedGuy, {
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options = {
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{label = "Weed Shop",icon = "fas fa-eye",action = function() lib.showContext('WeedShop')end},
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