- update consumables
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addce12081
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6 files changed
+156
-114
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@@ -1,6 +1,7 @@
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Bridge.Callback.Register('md-drugs:client:consumedrugs', function(time, effect, anim, progresstext, status, item)
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Bridge.Callback.Register('md-drugs:client:consumedrugs', function(time, effect, anim, progresstext, status, item)
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Bridge.Anim.RequestDict(anim.dict)
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if not progressbar(progresstext .. Bridge.Inventory.GetItemInfo(item).label.. "!", time, anim ) then return end
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if not progressbar(progresstext .. Bridge.Inventory.GetItemInfo(item).label.. "!", time, anim ) then return end
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for k, v in pairs (status) do
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for k, v in pairs (status) do
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if k == 'health' then
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if k == 'health' then
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@@ -212,7 +212,7 @@ CreateThread(function()
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Bridge.Point.Register(
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Bridge.Point.Register(
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'MDDRUGNOSELLZONE'..k,
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'MDDRUGNOSELLZONE'..k,
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v.loc,
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v.loc,
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(v.width or 10.0 + v.length or 10.0) / 2,
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((v.width or 10.0) + (v.length or 10.0)) / 2,
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nil,
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nil,
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function()
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function()
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inZone = true
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inZone = true
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@@ -305,12 +305,19 @@ else
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end
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end
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function progressbar(text, time, emote, cancel)
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function progressbar(text, time, emote, cancel)
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if emote.prop then
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if not emote.prop.model then
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emote.prop = nil
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end
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end
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print(json.encode(emote))
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local success = Bridge.ProgressBar.Open({
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local success = Bridge.ProgressBar.Open({
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duration = time or 5000,
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duration = time or 5000,
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label = text or 'LAZY AF DEVS',
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label = text or 'LAZY AF DEVS',
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canCancel = true,
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canCancel = true,
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disable = cancel or Config.ProgressBar.Disables,
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disable = cancel or Config.ProgressBar.Disables,
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anim = emote or Config.DefaultAnimation,
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anim = emote or Config.DefaultAnimation,
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prop = emote and emote.prop or nil
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})
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})
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return success
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return success
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end
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end
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@@ -53,7 +53,6 @@ local function spawnShops()
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local menu = {}
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local menu = {}
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for item, price in pairs (GlobalState.MDDrugsRecipes.Whippit.shop) do
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for item, price in pairs (GlobalState.MDDrugsRecipes.Whippit.shop) do
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local itemInfo = Bridge.Inventory.GetItemInfo(item)
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local itemInfo = Bridge.Inventory.GetItemInfo(item)
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Bridge.Prints.Debug(itemInfo)
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menu[#menu + 1] = {
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menu[#menu + 1] = {
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title = itemInfo.label,
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title = itemInfo.label,
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icon = itemInfo.image,
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icon = itemInfo.image,
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+146
-112
@@ -25,132 +25,166 @@ Consumables.defaulttime = 4000
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Consumables.defaultanim = 'pflag2'
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Consumables.defaultanim = 'pflag2'
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Consumables.defaultprogresstext = 'Consuming ' -- it will always show the label of the item being used after what you put here, make sure to keep the space at the end :)
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Consumables.defaultprogresstext = 'Consuming ' -- it will always show the label of the item being used after what you put here, make sure to keep the space at the end :)
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Consumables.defaultstatval = 0
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Consumables.defaultstatval = 0
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local emotes = {
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smoke = {
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dict = "amb@world_human_aa_smoke@male@idle_a",
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clip = "idle_a",
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flag = 49,
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prop = {
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model = 'ng_proc_cigarette01a',
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bone = 28422,
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pos = {0.0, 0.0, 0.0},
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rot = {0.0, 0.0, 0.0}
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}
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},
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smell = {
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dict = 'move_p_m_two_idles@generic',
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clip = 'fidget_sniff_fingers',
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},
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shoot_up = {
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dict = "rcmpaparazzo1ig_4",
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clip = "miranda_shooting_up",
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prop = {
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model = 'prop_syringe_01',
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bone = 18905,
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pos = {0.11, 0.03, 0.0},
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rot = {-124.0, 0.0, 0.0}
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}
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},
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eat = {
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dict = "mp_player_inteat@burger",
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clip = "mp_player_int_eat_burger",
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},
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drink = {
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dict = "mp_player_intdrink",
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clip = "loop_bottle",
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}
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}
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local Consume = {
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local Consume = {
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-- meth
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-- meth
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methbags = { time = 4000, effect = 'meth', anim = "smoke", progressbartext = "Injesting",
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methbags = { time = 4000, effect = 'meth', anim = emotes.smoke, progressbartext = "Injesting",
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add = {health = -20, stress = -10, speed = 40, strength = 10, thirst = -30}},
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add = {health = -20, stress = -10, speed = 40, strength = 10, thirst = -30}},
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cokebaggy = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
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cokebaggy = { anim = emotes.smell, time = 4000, effect = 'coke', add = { stress = -10 }},
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cokebaggystagetwo = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
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cokebaggystagetwo = { anim = emotes.smell, time = 1000, effect = 'coke', add = { stress = -10 }},
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cokebaggystagethree = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
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cokebaggystagethree = { anim = emotes.smell, time = 1000, effect = 'coke', add = { stress = -10 }},
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-- heroin
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-- heroin
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heroin_ready = { anim = 'shootup', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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heroin_ready = { anim = emotes.shoot_up, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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heroin_readystagetwo = { anim = 'shootup', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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heroin_readystagetwo = { anim = emotes.shoot_up, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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heroin_readystagethree = { anim = 'shootup', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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heroin_readystagethree = { anim = emotes.shoot_up, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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-- crack
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-- crack
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baggedcracked = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
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baggedcracked = { anim = emotes.smell, time = 1000, effect = 'coke', add = { stress = -10 }},
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baggedcrackedstagetwo = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
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baggedcrackedstagetwo = { anim = emotes.smell, time = 1000, effect = 'coke', add = { stress = -10 }},
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baggedcrackedstagethree = { anim = 'smell', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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baggedcrackedstagethree = { anim = emotes.smell, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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-- xtc
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-- xtc
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white_playboys = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_playboys = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_playboys2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_playboys2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_playboys3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_playboys3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_playboys4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_playboys4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_playboys = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_playboys = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_playboys2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_playboys2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_playboys3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_playboys3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_playboys4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_playboys4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_playboys = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10, hunger = 10 }},
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red_playboys = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10, hunger = 10 }},
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red_playboys2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_playboys2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_playboys3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_playboys3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_playboys4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_playboys4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_playboys = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_playboys = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_playboy2s = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_playboy2s = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_playboys3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_playboys3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_playboys4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_playboys4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_aliens = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_aliens = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_aliens2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_aliens2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_aliens3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_aliens3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_aliens4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_aliens4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_aliens = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_aliens = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_aliens2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_aliens2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_aliens3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_aliens3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_aliens4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_aliens4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_aliens = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_aliens = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_aliens3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_aliens3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_aliens2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_aliens2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_aliens4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_aliens4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_aliens = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_aliens = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_aliens2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_aliens2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_aliens3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_aliens3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_aliens4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_aliens4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_pl = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_pl = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_pl2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_pl2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_pl3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_pl3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_pl4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_pl4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_pl = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_pl = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_pl2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_pl2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_pl3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_pl3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_pl4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_pl4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_pl = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_pl = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_pl2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_pl2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_pl3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_pl3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_pl4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_pl4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_pl = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_pl = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_pl2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_pl2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_pl3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_pl3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_pl4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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orange_pl4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_trolls = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_trolls = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_trolls2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_trolls2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_trolls3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_trolls3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_trolls4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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white_trolls4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_trolls = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_trolls = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_trolls2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_trolls2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_trolls3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_trolls3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_trolls4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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blue_trolls4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_trolls = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_trolls = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_trolls2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_trolls2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_trolls3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_trolls3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_trolls4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
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red_trolls4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||||
orange_trolls = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
orange_trolls = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||||
orange_trolls2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
orange_trolls2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||||
orange_trolls3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
orange_trolls3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||||
orange_trolls4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
orange_trolls4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||||
white_cats2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
white_cats2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||||
white_cats3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
white_cats3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||||
white_cats4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
white_cats4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||||
white_cats = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
white_cats = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||||
blue_cats = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
blue_cats = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||||
blue_cats3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
blue_cats3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||||
blue_cats2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
blue_cats2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||||
blue_cats4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
blue_cats4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||||
red_cats = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
red_cats = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||||
red_cats2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
red_cats2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||||
red_cats3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
red_cats3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||||
red_cats4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
red_cats4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||||
orange_cats = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
orange_cats = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||||
orange_cats2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
orange_cats2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||||
orange_cats3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
orange_cats3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||||
orange_cats4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
orange_cats4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||||
-- weed
|
-- weed
|
||||||
specialbrownie = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }},
|
specialbrownie = { anim = emotes.eat, effect = 'alien', add = { hunger = 10, stress = -10 }},
|
||||||
specialcookie = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }},
|
specialcookie = { anim = emotes.eat, effect = 'alien', add = { hunger = 10, stress = -10 }},
|
||||||
specialchocolate = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }},
|
specialchocolate = { anim = emotes.eat, effect = 'alien', add = { hunger = 10, stress = -10 }},
|
||||||
specialmuffin = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }},
|
specialmuffin = { anim = emotes.eat, effect = 'alien', add = { hunger = 10, stress = -10 }},
|
||||||
blunt = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }},
|
blunt = { anim = emotes.smoke, effect = 'alien', add = { stress = -10 }},
|
||||||
dextroblunts = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }},
|
dextroblunts = { anim = emotes.smoke, effect = 'alien', add = { stress = -10 }},
|
||||||
leanblunts = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }},
|
leanblunts = { anim = emotes.smoke, effect = 'alien', add = { stress = -10 }},
|
||||||
chewyblunt = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }},
|
chewyblunt = { anim = emotes.smoke, effect = 'alien', add = { stress = -10 }},
|
||||||
-- lean
|
-- lean
|
||||||
cupofdextro = { anim = 'cup', effect = 'alien', add = { stress = -10 }},
|
cupofdextro = { anim = emotes.drink, effect = 'alien', add = { stress = -10 }},
|
||||||
cupoflean = { anim = 'cup', effect = 'alien', add = { stress = -10 }},
|
cupoflean = { anim = emotes.drink, effect = 'alien', add = { stress = -10 }},
|
||||||
-- lsd
|
-- lsd
|
||||||
smiley_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
|
smiley_tabs = { anim = emotes.eat, effect = 'trevor', add = { stress = -10 }},
|
||||||
wildcherry_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
|
wildcherry_tabs = { anim = emotes.eat, effect = 'trevor', add = { stress = -10 }},
|
||||||
yinyang_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
|
yinyang_tabs = { anim = emotes.eat, effect = 'trevor', add = { stress = -10 }},
|
||||||
pineapple_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
|
pineapple_tabs = { anim = emotes.eat, effect = 'trevor', add = { stress = -10 }},
|
||||||
bart_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
|
bart_tabs = { anim = emotes.eat, effect = 'trevor', add = { stress = -10 }},
|
||||||
gratefuldead_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
|
gratefuldead_tabs = { anim = emotes.eat, effect = 'trevor', add = { stress = -10 }},
|
||||||
|
|
||||||
-- pharma
|
-- pharma
|
||||||
vicodin = { anim = 'pill', effect = 'none', add = { health = 20 }},
|
vicodin = { anim = emotes.eat, effect = 'none', add = { health = 20 }},
|
||||||
adderal = { anim = 'pill', effect = 'none', add = { stress = -20 }},
|
adderal = { anim = emotes.eat, effect = 'none', add = { stress = -20 }},
|
||||||
morphine = { anim = 'pill', effect = 'none', add = { health = 40 }},
|
morphine = { anim = emotes.eat, effect = 'none', add = { health = 40 }},
|
||||||
xanax = { anim = 'pill', effect = 'none', add = { stress = -40 }},
|
xanax = { anim = emotes.eat, effect = 'none', add = { stress = -40 }},
|
||||||
}
|
}
|
||||||
|
|
||||||
for k, v in pairs(Consume) do
|
for k, v in pairs(Consume) do
|
||||||
Bridge.Callback.Register(k, function(source, item)
|
Bridge.Framework.RegisterUsableItem(k, function(source, item)
|
||||||
if not Bridge.Inventory.HasItem(source, k, 1) then return end
|
if not Bridge.Inventory.HasItem(source, k, 1) then return end
|
||||||
local time = v.time or Consumables.defaulttime
|
local time = v.time or Consumables.defaulttime
|
||||||
local effect = v.effect or 0
|
local effect = v.effect or 0
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
Config = {} --Ignore.
|
Config = {} --Ignore.
|
||||||
|
|
||||||
|
|
||||||
Bridge = exports.community_bridge:Bridge()
|
Bridge = exports.community_bridge:Bridge()
|
||||||
|
|
||||||
----------------------------------- TierSystem levels ** ONLY IN USE IF CONFIG.TIERSYTEM IS TRUE
|
----------------------------------- TierSystem levels ** ONLY IN USE IF CONFIG.TIERSYTEM IS TRUE
|
||||||
|
|||||||
Reference in new issue
Block a user