- update consumables

This commit is contained in:
Mustache Dom committed 2026-01-24 00:50:26 -07:00
1 parent addce12081
commit c3aaf67421
6 files changed
+156 -114

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+1
View File
@@ -1,6 +1,7 @@
Bridge.Callback.Register('md-drugs:client:consumedrugs', function(time, effect, anim, progresstext, status, item) Bridge.Callback.Register('md-drugs:client:consumedrugs', function(time, effect, anim, progresstext, status, item)
Bridge.Anim.RequestDict(anim.dict)
if not progressbar(progresstext .. Bridge.Inventory.GetItemInfo(item).label.. "!", time, anim ) then return end if not progressbar(progresstext .. Bridge.Inventory.GetItemInfo(item).label.. "!", time, anim ) then return end
for k, v in pairs (status) do for k, v in pairs (status) do
if k == 'health' then if k == 'health' then
+1 -1
View File
@@ -212,7 +212,7 @@ CreateThread(function()
Bridge.Point.Register( Bridge.Point.Register(
'MDDRUGNOSELLZONE'..k, 'MDDRUGNOSELLZONE'..k,
v.loc, v.loc,
(v.width or 10.0 + v.length or 10.0) / 2, ((v.width or 10.0) + (v.length or 10.0)) / 2,
nil, nil,
function() function()
inZone = true inZone = true
+7
View File
@@ -305,12 +305,19 @@ else
end end
function progressbar(text, time, emote, cancel) function progressbar(text, time, emote, cancel)
if emote.prop then
if not emote.prop.model then
emote.prop = nil
end
end
print(json.encode(emote))
local success = Bridge.ProgressBar.Open({ local success = Bridge.ProgressBar.Open({
duration = time or 5000, duration = time or 5000,
label = text or 'LAZY AF DEVS', label = text or 'LAZY AF DEVS',
canCancel = true, canCancel = true,
disable = cancel or Config.ProgressBar.Disables, disable = cancel or Config.ProgressBar.Disables,
anim = emote or Config.DefaultAnimation, anim = emote or Config.DefaultAnimation,
prop = emote and emote.prop or nil
}) })
return success return success
end end
-1
View File
@@ -53,7 +53,6 @@ local function spawnShops()
local menu = {} local menu = {}
for item, price in pairs (GlobalState.MDDrugsRecipes.Whippit.shop) do for item, price in pairs (GlobalState.MDDrugsRecipes.Whippit.shop) do
local itemInfo = Bridge.Inventory.GetItemInfo(item) local itemInfo = Bridge.Inventory.GetItemInfo(item)
Bridge.Prints.Debug(itemInfo)
menu[#menu + 1] = { menu[#menu + 1] = {
title = itemInfo.label, title = itemInfo.label,
icon = itemInfo.image, icon = itemInfo.image,
+146 -112
View File
@@ -25,132 +25,166 @@ Consumables.defaulttime = 4000
Consumables.defaultanim = 'pflag2' Consumables.defaultanim = 'pflag2'
Consumables.defaultprogresstext = 'Consuming ' -- it will always show the label of the item being used after what you put here, make sure to keep the space at the end :) Consumables.defaultprogresstext = 'Consuming ' -- it will always show the label of the item being used after what you put here, make sure to keep the space at the end :)
Consumables.defaultstatval = 0 Consumables.defaultstatval = 0
local emotes = {
smoke = {
dict = "amb@world_human_aa_smoke@male@idle_a",
clip = "idle_a",
flag = 49,
prop = {
model = 'ng_proc_cigarette01a',
bone = 28422,
pos = {0.0, 0.0, 0.0},
rot = {0.0, 0.0, 0.0}
}
},
smell = {
dict = 'move_p_m_two_idles@generic',
clip = 'fidget_sniff_fingers',
},
shoot_up = {
dict = "rcmpaparazzo1ig_4",
clip = "miranda_shooting_up",
prop = {
model = 'prop_syringe_01',
bone = 18905,
pos = {0.11, 0.03, 0.0},
rot = {-124.0, 0.0, 0.0}
}
},
eat = {
dict = "mp_player_inteat@burger",
clip = "mp_player_int_eat_burger",
},
drink = {
dict = "mp_player_intdrink",
clip = "loop_bottle",
}
}
local Consume = { local Consume = {
-- meth -- meth
methbags = { time = 4000, effect = 'meth', anim = "smoke", progressbartext = "Injesting", methbags = { time = 4000, effect = 'meth', anim = emotes.smoke, progressbartext = "Injesting",
add = {health = -20, stress = -10, speed = 40, strength = 10, thirst = -30}}, add = {health = -20, stress = -10, speed = 40, strength = 10, thirst = -30}},
cokebaggy = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }}, cokebaggy = { anim = emotes.smell, time = 4000, effect = 'coke', add = { stress = -10 }},
cokebaggystagetwo = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }}, cokebaggystagetwo = { anim = emotes.smell, time = 1000, effect = 'coke', add = { stress = -10 }},
cokebaggystagethree = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }}, cokebaggystagethree = { anim = emotes.smell, time = 1000, effect = 'coke', add = { stress = -10 }},
-- heroin -- heroin
heroin_ready = { anim = 'shootup', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, heroin_ready = { anim = emotes.shoot_up, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
heroin_readystagetwo = { anim = 'shootup', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, heroin_readystagetwo = { anim = emotes.shoot_up, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
heroin_readystagethree = { anim = 'shootup', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, heroin_readystagethree = { anim = emotes.shoot_up, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
-- crack -- crack
baggedcracked = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }}, baggedcracked = { anim = emotes.smell, time = 1000, effect = 'coke', add = { stress = -10 }},
baggedcrackedstagetwo = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }}, baggedcrackedstagetwo = { anim = emotes.smell, time = 1000, effect = 'coke', add = { stress = -10 }},
baggedcrackedstagethree = { anim = 'smell', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, baggedcrackedstagethree = { anim = emotes.smell, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
-- xtc -- xtc
white_playboys = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, white_playboys = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_playboys2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, white_playboys2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_playboys3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, white_playboys3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_playboys4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, white_playboys4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_playboys = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, blue_playboys = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_playboys2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, blue_playboys2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_playboys3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, blue_playboys3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_playboys4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, blue_playboys4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_playboys = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10, hunger = 10 }}, red_playboys = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10, hunger = 10 }},
red_playboys2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, red_playboys2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_playboys3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, red_playboys3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_playboys4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, red_playboys4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_playboys = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, orange_playboys = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_playboy2s = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, orange_playboy2s = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_playboys3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, orange_playboys3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_playboys4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, orange_playboys4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_aliens = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, white_aliens = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_aliens2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, white_aliens2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_aliens3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, white_aliens3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_aliens4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, white_aliens4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_aliens = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, blue_aliens = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_aliens2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, blue_aliens2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_aliens3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, blue_aliens3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_aliens4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, blue_aliens4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_aliens = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, red_aliens = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_aliens3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, red_aliens3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_aliens2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, red_aliens2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_aliens4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, red_aliens4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_aliens = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, orange_aliens = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_aliens2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, orange_aliens2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_aliens3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, orange_aliens3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_aliens4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, orange_aliens4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_pl = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, white_pl = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_pl2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, white_pl2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_pl3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, white_pl3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_pl4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, white_pl4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_pl = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, blue_pl = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_pl2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, blue_pl2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_pl3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, blue_pl3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_pl4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, blue_pl4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_pl = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, red_pl = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_pl2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, red_pl2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_pl3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, red_pl3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_pl4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, red_pl4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_pl = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, orange_pl = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_pl2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, orange_pl2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_pl3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, orange_pl3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_pl4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, orange_pl4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_trolls = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, white_trolls = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_trolls2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, white_trolls2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_trolls3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, white_trolls3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_trolls4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, white_trolls4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_trolls = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, blue_trolls = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_trolls2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, blue_trolls2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_trolls3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, blue_trolls3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_trolls4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, blue_trolls4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_trolls = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, red_trolls = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_trolls2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, red_trolls2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_trolls3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, red_trolls3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_trolls4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, red_trolls4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_trolls = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, orange_trolls = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_trolls2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, orange_trolls2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_trolls3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, orange_trolls3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_trolls4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, orange_trolls4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_cats2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, white_cats2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_cats3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, white_cats3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_cats4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, white_cats4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_cats = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, white_cats = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_cats = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, blue_cats = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_cats3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, blue_cats3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_cats2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, blue_cats2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_cats4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, blue_cats4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_cats = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, red_cats = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_cats2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, red_cats2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_cats3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, red_cats3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_cats4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, red_cats4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_cats = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, orange_cats = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_cats2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, orange_cats2 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_cats3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, orange_cats3 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_cats4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }}, orange_cats4 = { anim = emotes.eat, time = 1000, effect = 'ecstacy', add = { stress = -10 }},
-- weed -- weed
specialbrownie = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }}, specialbrownie = { anim = emotes.eat, effect = 'alien', add = { hunger = 10, stress = -10 }},
specialcookie = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }}, specialcookie = { anim = emotes.eat, effect = 'alien', add = { hunger = 10, stress = -10 }},
specialchocolate = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }}, specialchocolate = { anim = emotes.eat, effect = 'alien', add = { hunger = 10, stress = -10 }},
specialmuffin = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }}, specialmuffin = { anim = emotes.eat, effect = 'alien', add = { hunger = 10, stress = -10 }},
blunt = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }}, blunt = { anim = emotes.smoke, effect = 'alien', add = { stress = -10 }},
dextroblunts = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }}, dextroblunts = { anim = emotes.smoke, effect = 'alien', add = { stress = -10 }},
leanblunts = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }}, leanblunts = { anim = emotes.smoke, effect = 'alien', add = { stress = -10 }},
chewyblunt = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }}, chewyblunt = { anim = emotes.smoke, effect = 'alien', add = { stress = -10 }},
-- lean -- lean
cupofdextro = { anim = 'cup', effect = 'alien', add = { stress = -10 }}, cupofdextro = { anim = emotes.drink, effect = 'alien', add = { stress = -10 }},
cupoflean = { anim = 'cup', effect = 'alien', add = { stress = -10 }}, cupoflean = { anim = emotes.drink, effect = 'alien', add = { stress = -10 }},
-- lsd -- lsd
smiley_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }}, smiley_tabs = { anim = emotes.eat, effect = 'trevor', add = { stress = -10 }},
wildcherry_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }}, wildcherry_tabs = { anim = emotes.eat, effect = 'trevor', add = { stress = -10 }},
yinyang_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }}, yinyang_tabs = { anim = emotes.eat, effect = 'trevor', add = { stress = -10 }},
pineapple_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }}, pineapple_tabs = { anim = emotes.eat, effect = 'trevor', add = { stress = -10 }},
bart_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }}, bart_tabs = { anim = emotes.eat, effect = 'trevor', add = { stress = -10 }},
gratefuldead_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }}, gratefuldead_tabs = { anim = emotes.eat, effect = 'trevor', add = { stress = -10 }},
-- pharma -- pharma
vicodin = { anim = 'pill', effect = 'none', add = { health = 20 }}, vicodin = { anim = emotes.eat, effect = 'none', add = { health = 20 }},
adderal = { anim = 'pill', effect = 'none', add = { stress = -20 }}, adderal = { anim = emotes.eat, effect = 'none', add = { stress = -20 }},
morphine = { anim = 'pill', effect = 'none', add = { health = 40 }}, morphine = { anim = emotes.eat, effect = 'none', add = { health = 40 }},
xanax = { anim = 'pill', effect = 'none', add = { stress = -40 }}, xanax = { anim = emotes.eat, effect = 'none', add = { stress = -40 }},
} }
for k, v in pairs(Consume) do for k, v in pairs(Consume) do
Bridge.Callback.Register(k, function(source, item) Bridge.Framework.RegisterUsableItem(k, function(source, item)
if not Bridge.Inventory.HasItem(source, k, 1) then return end if not Bridge.Inventory.HasItem(source, k, 1) then return end
local time = v.time or Consumables.defaulttime local time = v.time or Consumables.defaulttime
local effect = v.effect or 0 local effect = v.effect or 0
+1
View File
@@ -1,5 +1,6 @@
Config = {} --Ignore. Config = {} --Ignore.
Bridge = exports.community_bridge:Bridge() Bridge = exports.community_bridge:Bridge()
----------------------------------- TierSystem levels ** ONLY IN USE IF CONFIG.TIERSYTEM IS TRUE ----------------------------------- TierSystem levels ** ONLY IN USE IF CONFIG.TIERSYTEM IS TRUE