condense locales

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Mustache Dom committed 2026-01-23 03:41:19 -07:00
1 parent fc8a623067
commit c752baffda
22 files changed
+228 -131

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+10 -10
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@@ -3,7 +3,7 @@ local locations, recipes = GlobalState.MDDrugsLocations.Weed, GlobalState.MDDrug
for k, v in pairs (locations.WeedDry) do
Bridge.Target.AddBoxZone('weed_dry'..k, v.loc, vector3(v.l or 1.0, v.w or 1.0, 1.0), v.loc.w or 180.0, {
{
icon = 'fa-solid fa-cannabis',
icon = Bridge.Language.Locale('weed.targetDryIcon'),
label = Bridge.Language.Locale('weed.targetDry'),
action = function()
if not itemCheck("wetcannabis") then return end
@@ -17,7 +17,7 @@ for k, v in pairs (locations.WeedDry) do
Bridge.Notify.SendNotify(Bridge.Language.Locale('weed.take'), "success")
Bridge.Target.AddLocalEntity(weedplant, {
{
icon = "fa-solid fa-cannabis",
icon = Bridge.Language.Locale('weed.targetDryIcon'),
label = Bridge.Language.Locale('weed.targetDryed'),
action = function()
DeleteEntity(weedplant)
@@ -38,7 +38,7 @@ end
for k, v in pairs (locations.WeedTele) do
Bridge.Target.AddBoxZone('weed_tele'..k, v.inside, vector3(v.l or 1.0, v.w or 1.0, 1.0), v.rot or 180.0, {
{
icon = 'fa-solid fa-door-open',
icon = Bridge.Language.Locale('weed.teleportOutIcon'),
label = Bridge.Language.Locale('weed.teleportOut'),
action = function()
SetEntityCoords(PlayerPedId(), v.outside)
@@ -47,7 +47,7 @@ for k, v in pairs (locations.WeedTele) do
})
Bridge.Target.AddBoxZone('weed_teleout'..k, v.outside, vector3(v.l or 1.0, v.w or 1.0, 1.0), v.rot or 180.0, {
{
icon = 'fa-solid fa-door-closed',
icon = Bridge.Language.Locale('weed.teleportInIcon'),
label = Bridge.Language.Locale('weed.teleportIn'),
action = function()
SetEntityCoords(PlayerPedId(), v.inside)
@@ -126,7 +126,7 @@ for k, v in pairs (locations.WeedSalesman) do
SetBlockingOfNonTemporaryEvents(ped, true)
Bridge.Target.AddLocalEntity(ped, {
{
icon = "fa-solid fa-cannabis",
icon = Bridge.Language.Locale('weed.salesIcon'),
label = Bridge.Language.Locale('weed.targetSales'),
action = function()
local options = {}
@@ -137,8 +137,8 @@ for k, v in pairs (locations.WeedSalesman) do
title = itemInfo.label,
description = '$' .. d,
onSelect = function()
local input = Bridge.Input.Open('Amount To Buy',{
{type = 'number', title = 'How Many To Buy', min = 1, max = 1000}
local input = Bridge.Input.Open(Bridge.Language.Locale('weed.salesHeader'),{
{type = 'number', title = Bridge.Language.Locale('weed.salesDesc'), min = 1, max = 1000}
})
if not input and input[1] then return end
if not progressbar(Bridge.Language.Locale('weed.buying', Bridge.Inventory.GetItemInfo(m).label)) then return end
@@ -148,7 +148,7 @@ for k, v in pairs (locations.WeedSalesman) do
end
Bridge.Menu.Open({
id = 'weedDude',
title = 'Weed Salesman',
title = Bridge.Language.Locale('weed.salessHeader'),
options = options,
})
end
@@ -166,7 +166,7 @@ for locationKey, locationData in pairs (locations.MakeButter) do
SetEntityHeading(props[#props], locationData.loc.w)
Bridge.Target.AddLocalEntity(props[#props], {
{
icon = "fa-solid fa-cannabis",
icon = Bridge.Language.Locale('weed.cannabisIcon'),
label = Bridge.Language.Locale('weed.targetMakeButter'),
action = function()
local options = {}
@@ -202,7 +202,7 @@ for locationKey, locationData in pairs (locations.MakeOil) do
SetEntityHeading(props[#props], locationData.loc.w)
Bridge.Target.AddLocalEntity(props[#props], {
{
icon = "fa-solid fa-cannabis",
icon = Bridge.Language.Locale('weed.cannabisIcon'),
label = Bridge.Language.Locale('weed.targetMakeOil'),
action = function()
local options = {}