bug fixes
labkit/presses now are tabled in server side and has checks to see if you have an active table before proceeding/ gives back item if headpop or crash
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@@ -71,15 +71,17 @@ RegisterNetEvent("md-drugs:client:buyheroinlabkit", function()
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TriggerServerEvent("md-drugs:server:getheroinlabkit")
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end)
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RegisterNetEvent("md-drugs:client:setheroinlabkit", function()
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lib.callback.register("md-drugs:client:setheroinlabkit", function()
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if herointable then
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Notify(Lang.Heroin.tableout, 'error')
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return false
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else
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herointable = true
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local location, head = StartRay()
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if not location then herointable = false TriggerServerEvent('md-drugs:server:getheroinlabkitback') return end
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if not progressbar(Lang.Heroin.table, 4000, 'uncuff') then TriggerServerEvent('md-drugs:server:getheroinlabkitback') return end
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if not location then herointable = false return end
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if not progressbar(Lang.Heroin.table, 4000, 'uncuff') then return end
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createLabKit(location, head)
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return true, location
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end
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end)
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