bug fixes
labkit/presses now are tabled in server side and has checks to see if you have an active table before proceeding/ gives back item if headpop or crash
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@@ -115,25 +115,6 @@ CreateThread(function()
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end
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end)
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CreateThread(function()
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if not Config.MethHeist == false then
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local current = "g_m_y_famdnf_01"
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lib.requestModel(current, Config.RequestModelTime)
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local CurrentLocation = Config.MethHeistStart
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local methdealer = CreatePed(0, current, CurrentLocation.x, CurrentLocation.y, CurrentLocation.z - 1, false, false)
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Freeze(methdealer, true, 220.0)
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Wait(100)
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AddSingleModel(methdealer,{
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label = Lang.targets.meth.mission,
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icon = "fas fa-eye",
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action = function()
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Notify(Lang.meth.mission, "success")
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SpawnMethCarPedChase()
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end,
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},nil )
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end
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end)
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RegisterNetEvent("md-drugs:client:stealeph", function(data)
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if not progressbar('Stealing Ephedrine', 4000, 'uncuff') then return end
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TriggerServerEvent("md-drugs:server:geteph", data.data)
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