added troll feature
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@@ -1,152 +1,152 @@
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local miss = false
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local settings = ps.callback('md-drugs:server:GetWSsettings')
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function SetUpPeds(drugCount)
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local attackerCount = settings.WholesaleAmbushBase
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if settings.WholesaleAmbushScale then
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if drugCount > settings.WholesaleAmbushTier1 then
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attackerCount = 3
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end
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if drugCount > settings.WholesaleAmbushTier2 then
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attackerCount = 4
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end
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if drugCount > settings.WholesaleAmbushTier3 then
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attackerCount = 5
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end
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end
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local weaponTier = settings.WholesaleWeaponsTier1
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if settings.WholesaleWeaponTiers then
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if drugCount > settings.WholesaleAmbushTier3 then
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weaponTier = settings.WholesaleWeaponsTier4
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elseif drugCount > settings.WholesaleAmbushTier2 then
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weaponTier = settings.WholesaleWeaponsTier3
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elseif drugCount > settings.WholesaleAmbushTier1 then
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weaponTier = settings.WholesaleWeaponsTier2
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end
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end
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed, false)
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local models = {"g_m_y_ballasout_01", "g_m_y_famdnf_01", "g_m_y_famca_01", "g_m_y_mexgoon_01", "g_m_y_salvagoon_01"}
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for i = 1, attackerCount do
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local angle = (360 / attackerCount) * i
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local x = playerCoords.x + math.cos(math.rad(angle)) * 15
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local y = playerCoords.y + math.sin(math.rad(angle)) * 15
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local z = playerCoords.z
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local modelHash = GetHashKey(models[math.random(1, #models)])
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requestModel(modelHash)
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local ped = CreatePed(4, modelHash, x, y, z, 0.0, true, false)
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local weapon = weaponTier[math.random(1, #weaponTier)]
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SetPedRelationshipGroupHash(ped, GetHashKey("HATES_PLAYER"))
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SetPedCombatAttributes(ped, 46, true)
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SetPedCombatAttributes(ped, 0, true)
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SetPedCombatAttributes(ped, 5, true)
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SetPedCombatAttributes(ped, 2, true)
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local healthMultiplier = 1.0
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if drugCount > settings.WholesaleAmbushTier3 then
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healthMultiplier = 1.5
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elseif drugCount > settings.WholesaleAmbushTier2 then
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healthMultiplier = 1.3
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elseif drugCount > settings.WholesaleAmbushTier1 then
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healthMultiplier = 1.2
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end
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local baseHealth = GetEntityHealth(ped)
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SetEntityHealth(ped, math.floor(baseHealth * healthMultiplier))
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GiveWeaponToPed(ped, GetHashKey(weapon), 500, false, true)
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TaskCombatPed(ped, playerPed, 0, 16)
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local blip = AddBlipForEntity(ped)
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SetBlipAsShortRange(blip, true)
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SetBlipColour(blip, 1)
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SetBlipScale(blip, 0.7)
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SetEntityAsNoLongerNeeded(ped)
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end
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local tierName = "Basic"
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if drugCount > settings.WholesaleAmbushTier3 then
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tierName = "Elite"
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elseif drugCount > settings.WholesaleAmbushTier2 then
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tierName = "Advanced"
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elseif drugCount > settings.WholesaleAmbushTier1 then
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tierName = "Medium"
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end
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Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.ambush'), attackerCount, tierName), 'error')
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end
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RegisterNetEvent("md-drugs:client:GetLocation", function(drug)
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if miss then
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SetNewWaypoint(drug.location.x, drug.location.y)
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else
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local loc = drug.location
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local timer = 0
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miss = true
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SetNewWaypoint(loc.x, loc.y)
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if settings.WholesaleShowEstimates and drug.count > 0 then
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local bonusTiers = math.floor(drug.count / 10)
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local potentialBonus = math.min(bonusTiers * settings.WholesaleQuantityBonus, settings.WholesaleMaxBonus)
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local bonusPercent = math.floor(potentialBonus * 100)
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local minPayout = math.floor(drug.price.min * (1 + potentialBonus))
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local maxPayout = math.floor(drug.price.max * (1 + potentialBonus))
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local totalMinPayout = drug.count * minPayout
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local totalMaxPayout = drug.count * maxPayout
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Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.count'), drug.count), 'info')
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if bonusPercent > 0 then
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Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.bonus'), bonusPercent), 'info')
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end
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Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.estimate'), totalMinPayout, totalMaxPayout), 'info')
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elseif drug.count <= 0 then
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Bridge.Notify.SendNotify(Bridge.Language.Locale('wholesale.no_drugs'), 'error')
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end
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requestModel("g_m_y_famdnf_01", settings.RequestModelTime)
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local current = "g_m_y_famdnf_01"
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local drugdealer = CreatePed(0, current,loc.x,loc.y,loc.z-1, 90.0, false, false)
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FreezeEntityPosition(drugdealer, true)
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SetEntityInvincible(drugdealer, true)
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Bridge.Target.AddLocalEntity(drugdealer, {{
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label = Bridge.Language.Locale('wholesale.targetBuyer'),
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icon = "fas fa-eye",
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action = function()
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local luck = math.random(1,100)
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if luck <= settings.SuccessfulChance then
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if not ps.progressbar(Bridge.Language.Locale('wholesale.wholesaling'), 4000, 'uncuff') then return end
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TriggerServerEvent("md-drugs:server:SuccessSale", drug)
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else
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ps.progressbar("Deal Going Bad", 4000, 'uncuff')
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if settings.WholesaleAmbushEnabled then
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SetUpPeds(drug.count)
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end
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if settings.WholesaleFailPoliceAlert > 0 then
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local alertChance = math.random(1, 100)
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if alertChance <= settings.WholesaleFailPoliceAlert then
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PoliceCall(100)
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end
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end
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TriggerServerEvent('md-drugs:server:CleanupWholesale')
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end
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Wait(3000)
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DeleteEntity(drugdealer)
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miss = false
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end
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}},drugdealer )
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repeat
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Wait(1000)
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timer = timer + 1
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until #(GetEntityCoords(PlayerPedId()) - vector3(loc.x, loc.y, loc.z) ) < 4.0 or timer == settings.WholesaleTimeout + 1
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PoliceCall(settings.AlertPoliceWholesale)
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if timer <= settings.WholesaleTimeout or #(GetEntityCoords(PlayerPedId()) - vector3(loc.x, loc.y, loc.z) ) < 4.0 then
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timer = 0
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else
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Bridge.Notify.SendNotify(Bridge.Language.Locale('wholesale.tooLong'), 'error')
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DeleteEntity(drugdealer)
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TriggerServerEvent('md-drugs:server:CleanupWholesale')
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if settings.WholesaleResetOnTimeout then
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miss = false
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end
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end
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end
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end)
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RegisterNetEvent('md-drugs:client:WholesaleComplete', function(data)
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local bonusText = ""
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if data.bonus > 0 then
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bonusText = " (+" .. data.bonus .. "% quantity bonus)"
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end
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Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.complete'), data.quantity, data.payout, bonusText), 'success')
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end)
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--local miss = false
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--local settings = ps.callback('md-drugs:server:GetWSsettings')
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--
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--function SetUpPeds(drugCount)
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-- local attackerCount = settings.WholesaleAmbushBase
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-- if settings.WholesaleAmbushScale then
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-- if drugCount > settings.WholesaleAmbushTier1 then
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-- attackerCount = 3
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-- end
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-- if drugCount > settings.WholesaleAmbushTier2 then
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-- attackerCount = 4
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-- end
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-- if drugCount > settings.WholesaleAmbushTier3 then
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-- attackerCount = 5
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-- end
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-- end
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-- local weaponTier = settings.WholesaleWeaponsTier1
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-- if settings.WholesaleWeaponTiers then
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-- if drugCount > settings.WholesaleAmbushTier3 then
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-- weaponTier = settings.WholesaleWeaponsTier4
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-- elseif drugCount > settings.WholesaleAmbushTier2 then
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-- weaponTier = settings.WholesaleWeaponsTier3
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-- elseif drugCount > settings.WholesaleAmbushTier1 then
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-- weaponTier = settings.WholesaleWeaponsTier2
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-- end
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-- end
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-- local playerPed = PlayerPedId()
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-- local playerCoords = GetEntityCoords(playerPed, false)
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-- local models = {"g_m_y_ballasout_01", "g_m_y_famdnf_01", "g_m_y_famca_01", "g_m_y_mexgoon_01", "g_m_y_salvagoon_01"}
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-- for i = 1, attackerCount do
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-- local angle = (360 / attackerCount) * i
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-- local x = playerCoords.x + math.cos(math.rad(angle)) * 15
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-- local y = playerCoords.y + math.sin(math.rad(angle)) * 15
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-- local z = playerCoords.z
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-- local modelHash = GetHashKey(models[math.random(1, #models)])
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-- requestModel(modelHash)
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-- local ped = CreatePed(4, modelHash, x, y, z, 0.0, true, false)
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-- local weapon = weaponTier[math.random(1, #weaponTier)]
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-- SetPedRelationshipGroupHash(ped, GetHashKey("HATES_PLAYER"))
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-- SetPedCombatAttributes(ped, 46, true)
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-- SetPedCombatAttributes(ped, 0, true)
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-- SetPedCombatAttributes(ped, 5, true)
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-- SetPedCombatAttributes(ped, 2, true)
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-- local healthMultiplier = 1.0
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-- if drugCount > settings.WholesaleAmbushTier3 then
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-- healthMultiplier = 1.5
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-- elseif drugCount > settings.WholesaleAmbushTier2 then
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-- healthMultiplier = 1.3
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-- elseif drugCount > settings.WholesaleAmbushTier1 then
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-- healthMultiplier = 1.2
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-- end
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-- local baseHealth = GetEntityHealth(ped)
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-- SetEntityHealth(ped, math.floor(baseHealth * healthMultiplier))
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-- GiveWeaponToPed(ped, GetHashKey(weapon), 500, false, true)
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-- TaskCombatPed(ped, playerPed, 0, 16)
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-- local blip = AddBlipForEntity(ped)
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-- SetBlipAsShortRange(blip, true)
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-- SetBlipColour(blip, 1)
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-- SetBlipScale(blip, 0.7)
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-- SetEntityAsNoLongerNeeded(ped)
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-- end
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-- local tierName = "Basic"
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-- if drugCount > settings.WholesaleAmbushTier3 then
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-- tierName = "Elite"
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-- elseif drugCount > settings.WholesaleAmbushTier2 then
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-- tierName = "Advanced"
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-- elseif drugCount > settings.WholesaleAmbushTier1 then
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-- tierName = "Medium"
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-- end
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-- Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.ambush'), attackerCount, tierName), 'error')
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--end
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--
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--RegisterNetEvent("md-drugs:client:GetLocation", function(drug)
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-- if miss then
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-- SetNewWaypoint(drug.location.x, drug.location.y)
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-- else
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-- local loc = drug.location
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-- local timer = 0
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-- miss = true
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-- SetNewWaypoint(loc.x, loc.y)
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-- if settings.WholesaleShowEstimates and drug.count > 0 then
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-- local bonusTiers = math.floor(drug.count / 10)
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-- local potentialBonus = math.min(bonusTiers * settings.WholesaleQuantityBonus, settings.WholesaleMaxBonus)
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-- local bonusPercent = math.floor(potentialBonus * 100)
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-- local minPayout = math.floor(drug.price.min * (1 + potentialBonus))
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-- local maxPayout = math.floor(drug.price.max * (1 + potentialBonus))
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-- local totalMinPayout = drug.count * minPayout
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-- local totalMaxPayout = drug.count * maxPayout
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-- Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.count'), drug.count), 'info')
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-- if bonusPercent > 0 then
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-- Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.bonus'), bonusPercent), 'info')
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-- end
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-- Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.estimate'), totalMinPayout, totalMaxPayout), 'info')
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-- elseif drug.count <= 0 then
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-- Bridge.Notify.SendNotify(Bridge.Language.Locale('wholesale.no_drugs'), 'error')
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-- end
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-- requestModel("g_m_y_famdnf_01", settings.RequestModelTime)
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-- local current = "g_m_y_famdnf_01"
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-- local drugdealer = CreatePed(0, current,loc.x,loc.y,loc.z-1, 90.0, false, false)
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-- FreezeEntityPosition(drugdealer, true)
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-- SetEntityInvincible(drugdealer, true)
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-- Bridge.Target.AddLocalEntity(drugdealer, {{
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-- label = Bridge.Language.Locale('wholesale.targetBuyer'),
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-- icon = "fas fa-eye",
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-- action = function()
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-- local luck = math.random(1,100)
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-- if luck <= settings.SuccessfulChance then
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-- if not ps.progressbar(Bridge.Language.Locale('wholesale.wholesaling'), 4000, 'uncuff') then return end
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-- TriggerServerEvent("md-drugs:server:SuccessSale", drug)
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-- else
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-- ps.progressbar("Deal Going Bad", 4000, 'uncuff')
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-- if settings.WholesaleAmbushEnabled then
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-- SetUpPeds(drug.count)
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-- end
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-- if settings.WholesaleFailPoliceAlert > 0 then
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-- local alertChance = math.random(1, 100)
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-- if alertChance <= settings.WholesaleFailPoliceAlert then
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-- PoliceCall(100)
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-- end
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-- end
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-- TriggerServerEvent('md-drugs:server:CleanupWholesale')
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-- end
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-- Wait(3000)
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-- DeleteEntity(drugdealer)
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-- miss = false
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-- end
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-- }},drugdealer )
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-- repeat
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-- Wait(1000)
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-- timer = timer + 1
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-- until #(GetEntityCoords(PlayerPedId()) - vector3(loc.x, loc.y, loc.z) ) < 4.0 or timer == settings.WholesaleTimeout + 1
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-- PoliceCall(settings.AlertPoliceWholesale)
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-- if timer <= settings.WholesaleTimeout or #(GetEntityCoords(PlayerPedId()) - vector3(loc.x, loc.y, loc.z) ) < 4.0 then
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-- timer = 0
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-- else
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-- Bridge.Notify.SendNotify(Bridge.Language.Locale('wholesale.tooLong'), 'error')
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-- DeleteEntity(drugdealer)
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-- TriggerServerEvent('md-drugs:server:CleanupWholesale')
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-- if settings.WholesaleResetOnTimeout then
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-- miss = false
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-- end
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-- end
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-- end
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--end)
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--
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--RegisterNetEvent('md-drugs:client:WholesaleComplete', function(data)
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-- local bonusText = ""
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-- if data.bonus > 0 then
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-- bonusText = " (+" .. data.bonus .. "% quantity bonus)"
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-- end
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-- Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.complete'), data.quantity, data.payout, bonusText), 'success')
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--end)
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