added troll feature

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Mustache Dom committed 2026-01-21 01:36:38 -07:00
1 parent fb500dc502
commit d46e28e8f2
9 files changed
+833 -802

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+152 -152
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@@ -1,152 +1,152 @@
local miss = false
local settings = ps.callback('md-drugs:server:GetWSsettings')
function SetUpPeds(drugCount)
local attackerCount = settings.WholesaleAmbushBase
if settings.WholesaleAmbushScale then
if drugCount > settings.WholesaleAmbushTier1 then
attackerCount = 3
end
if drugCount > settings.WholesaleAmbushTier2 then
attackerCount = 4
end
if drugCount > settings.WholesaleAmbushTier3 then
attackerCount = 5
end
end
local weaponTier = settings.WholesaleWeaponsTier1
if settings.WholesaleWeaponTiers then
if drugCount > settings.WholesaleAmbushTier3 then
weaponTier = settings.WholesaleWeaponsTier4
elseif drugCount > settings.WholesaleAmbushTier2 then
weaponTier = settings.WholesaleWeaponsTier3
elseif drugCount > settings.WholesaleAmbushTier1 then
weaponTier = settings.WholesaleWeaponsTier2
end
end
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed, false)
local models = {"g_m_y_ballasout_01", "g_m_y_famdnf_01", "g_m_y_famca_01", "g_m_y_mexgoon_01", "g_m_y_salvagoon_01"}
for i = 1, attackerCount do
local angle = (360 / attackerCount) * i
local x = playerCoords.x + math.cos(math.rad(angle)) * 15
local y = playerCoords.y + math.sin(math.rad(angle)) * 15
local z = playerCoords.z
local modelHash = GetHashKey(models[math.random(1, #models)])
requestModel(modelHash)
local ped = CreatePed(4, modelHash, x, y, z, 0.0, true, false)
local weapon = weaponTier[math.random(1, #weaponTier)]
SetPedRelationshipGroupHash(ped, GetHashKey("HATES_PLAYER"))
SetPedCombatAttributes(ped, 46, true)
SetPedCombatAttributes(ped, 0, true)
SetPedCombatAttributes(ped, 5, true)
SetPedCombatAttributes(ped, 2, true)
local healthMultiplier = 1.0
if drugCount > settings.WholesaleAmbushTier3 then
healthMultiplier = 1.5
elseif drugCount > settings.WholesaleAmbushTier2 then
healthMultiplier = 1.3
elseif drugCount > settings.WholesaleAmbushTier1 then
healthMultiplier = 1.2
end
local baseHealth = GetEntityHealth(ped)
SetEntityHealth(ped, math.floor(baseHealth * healthMultiplier))
GiveWeaponToPed(ped, GetHashKey(weapon), 500, false, true)
TaskCombatPed(ped, playerPed, 0, 16)
local blip = AddBlipForEntity(ped)
SetBlipAsShortRange(blip, true)
SetBlipColour(blip, 1)
SetBlipScale(blip, 0.7)
SetEntityAsNoLongerNeeded(ped)
end
local tierName = "Basic"
if drugCount > settings.WholesaleAmbushTier3 then
tierName = "Elite"
elseif drugCount > settings.WholesaleAmbushTier2 then
tierName = "Advanced"
elseif drugCount > settings.WholesaleAmbushTier1 then
tierName = "Medium"
end
Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.ambush'), attackerCount, tierName), 'error')
end
RegisterNetEvent("md-drugs:client:GetLocation", function(drug)
if miss then
SetNewWaypoint(drug.location.x, drug.location.y)
else
local loc = drug.location
local timer = 0
miss = true
SetNewWaypoint(loc.x, loc.y)
if settings.WholesaleShowEstimates and drug.count > 0 then
local bonusTiers = math.floor(drug.count / 10)
local potentialBonus = math.min(bonusTiers * settings.WholesaleQuantityBonus, settings.WholesaleMaxBonus)
local bonusPercent = math.floor(potentialBonus * 100)
local minPayout = math.floor(drug.price.min * (1 + potentialBonus))
local maxPayout = math.floor(drug.price.max * (1 + potentialBonus))
local totalMinPayout = drug.count * minPayout
local totalMaxPayout = drug.count * maxPayout
Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.count'), drug.count), 'info')
if bonusPercent > 0 then
Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.bonus'), bonusPercent), 'info')
end
Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.estimate'), totalMinPayout, totalMaxPayout), 'info')
elseif drug.count <= 0 then
Bridge.Notify.SendNotify(Bridge.Language.Locale('wholesale.no_drugs'), 'error')
end
requestModel("g_m_y_famdnf_01", settings.RequestModelTime)
local current = "g_m_y_famdnf_01"
local drugdealer = CreatePed(0, current,loc.x,loc.y,loc.z-1, 90.0, false, false)
FreezeEntityPosition(drugdealer, true)
SetEntityInvincible(drugdealer, true)
Bridge.Target.AddLocalEntity(drugdealer, {{
label = Bridge.Language.Locale('wholesale.targetBuyer'),
icon = "fas fa-eye",
action = function()
local luck = math.random(1,100)
if luck <= settings.SuccessfulChance then
if not ps.progressbar(Bridge.Language.Locale('wholesale.wholesaling'), 4000, 'uncuff') then return end
TriggerServerEvent("md-drugs:server:SuccessSale", drug)
else
ps.progressbar("Deal Going Bad", 4000, 'uncuff')
if settings.WholesaleAmbushEnabled then
SetUpPeds(drug.count)
end
if settings.WholesaleFailPoliceAlert > 0 then
local alertChance = math.random(1, 100)
if alertChance <= settings.WholesaleFailPoliceAlert then
PoliceCall(100)
end
end
TriggerServerEvent('md-drugs:server:CleanupWholesale')
end
Wait(3000)
DeleteEntity(drugdealer)
miss = false
end
}},drugdealer )
repeat
Wait(1000)
timer = timer + 1
until #(GetEntityCoords(PlayerPedId()) - vector3(loc.x, loc.y, loc.z) ) < 4.0 or timer == settings.WholesaleTimeout + 1
PoliceCall(settings.AlertPoliceWholesale)
if timer <= settings.WholesaleTimeout or #(GetEntityCoords(PlayerPedId()) - vector3(loc.x, loc.y, loc.z) ) < 4.0 then
timer = 0
else
Bridge.Notify.SendNotify(Bridge.Language.Locale('wholesale.tooLong'), 'error')
DeleteEntity(drugdealer)
TriggerServerEvent('md-drugs:server:CleanupWholesale')
if settings.WholesaleResetOnTimeout then
miss = false
end
end
end
end)
RegisterNetEvent('md-drugs:client:WholesaleComplete', function(data)
local bonusText = ""
if data.bonus > 0 then
bonusText = " (+" .. data.bonus .. "% quantity bonus)"
end
Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.complete'), data.quantity, data.payout, bonusText), 'success')
end)
--local miss = false
--local settings = ps.callback('md-drugs:server:GetWSsettings')
--
--function SetUpPeds(drugCount)
-- local attackerCount = settings.WholesaleAmbushBase
-- if settings.WholesaleAmbushScale then
-- if drugCount > settings.WholesaleAmbushTier1 then
-- attackerCount = 3
-- end
-- if drugCount > settings.WholesaleAmbushTier2 then
-- attackerCount = 4
-- end
-- if drugCount > settings.WholesaleAmbushTier3 then
-- attackerCount = 5
-- end
-- end
-- local weaponTier = settings.WholesaleWeaponsTier1
-- if settings.WholesaleWeaponTiers then
-- if drugCount > settings.WholesaleAmbushTier3 then
-- weaponTier = settings.WholesaleWeaponsTier4
-- elseif drugCount > settings.WholesaleAmbushTier2 then
-- weaponTier = settings.WholesaleWeaponsTier3
-- elseif drugCount > settings.WholesaleAmbushTier1 then
-- weaponTier = settings.WholesaleWeaponsTier2
-- end
-- end
-- local playerPed = PlayerPedId()
-- local playerCoords = GetEntityCoords(playerPed, false)
-- local models = {"g_m_y_ballasout_01", "g_m_y_famdnf_01", "g_m_y_famca_01", "g_m_y_mexgoon_01", "g_m_y_salvagoon_01"}
-- for i = 1, attackerCount do
-- local angle = (360 / attackerCount) * i
-- local x = playerCoords.x + math.cos(math.rad(angle)) * 15
-- local y = playerCoords.y + math.sin(math.rad(angle)) * 15
-- local z = playerCoords.z
-- local modelHash = GetHashKey(models[math.random(1, #models)])
-- requestModel(modelHash)
-- local ped = CreatePed(4, modelHash, x, y, z, 0.0, true, false)
-- local weapon = weaponTier[math.random(1, #weaponTier)]
-- SetPedRelationshipGroupHash(ped, GetHashKey("HATES_PLAYER"))
-- SetPedCombatAttributes(ped, 46, true)
-- SetPedCombatAttributes(ped, 0, true)
-- SetPedCombatAttributes(ped, 5, true)
-- SetPedCombatAttributes(ped, 2, true)
-- local healthMultiplier = 1.0
-- if drugCount > settings.WholesaleAmbushTier3 then
-- healthMultiplier = 1.5
-- elseif drugCount > settings.WholesaleAmbushTier2 then
-- healthMultiplier = 1.3
-- elseif drugCount > settings.WholesaleAmbushTier1 then
-- healthMultiplier = 1.2
-- end
-- local baseHealth = GetEntityHealth(ped)
-- SetEntityHealth(ped, math.floor(baseHealth * healthMultiplier))
-- GiveWeaponToPed(ped, GetHashKey(weapon), 500, false, true)
-- TaskCombatPed(ped, playerPed, 0, 16)
-- local blip = AddBlipForEntity(ped)
-- SetBlipAsShortRange(blip, true)
-- SetBlipColour(blip, 1)
-- SetBlipScale(blip, 0.7)
-- SetEntityAsNoLongerNeeded(ped)
-- end
-- local tierName = "Basic"
-- if drugCount > settings.WholesaleAmbushTier3 then
-- tierName = "Elite"
-- elseif drugCount > settings.WholesaleAmbushTier2 then
-- tierName = "Advanced"
-- elseif drugCount > settings.WholesaleAmbushTier1 then
-- tierName = "Medium"
-- end
-- Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.ambush'), attackerCount, tierName), 'error')
--end
--
--RegisterNetEvent("md-drugs:client:GetLocation", function(drug)
-- if miss then
-- SetNewWaypoint(drug.location.x, drug.location.y)
-- else
-- local loc = drug.location
-- local timer = 0
-- miss = true
-- SetNewWaypoint(loc.x, loc.y)
-- if settings.WholesaleShowEstimates and drug.count > 0 then
-- local bonusTiers = math.floor(drug.count / 10)
-- local potentialBonus = math.min(bonusTiers * settings.WholesaleQuantityBonus, settings.WholesaleMaxBonus)
-- local bonusPercent = math.floor(potentialBonus * 100)
-- local minPayout = math.floor(drug.price.min * (1 + potentialBonus))
-- local maxPayout = math.floor(drug.price.max * (1 + potentialBonus))
-- local totalMinPayout = drug.count * minPayout
-- local totalMaxPayout = drug.count * maxPayout
-- Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.count'), drug.count), 'info')
-- if bonusPercent > 0 then
-- Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.bonus'), bonusPercent), 'info')
-- end
-- Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.estimate'), totalMinPayout, totalMaxPayout), 'info')
-- elseif drug.count <= 0 then
-- Bridge.Notify.SendNotify(Bridge.Language.Locale('wholesale.no_drugs'), 'error')
-- end
-- requestModel("g_m_y_famdnf_01", settings.RequestModelTime)
-- local current = "g_m_y_famdnf_01"
-- local drugdealer = CreatePed(0, current,loc.x,loc.y,loc.z-1, 90.0, false, false)
-- FreezeEntityPosition(drugdealer, true)
-- SetEntityInvincible(drugdealer, true)
-- Bridge.Target.AddLocalEntity(drugdealer, {{
-- label = Bridge.Language.Locale('wholesale.targetBuyer'),
-- icon = "fas fa-eye",
-- action = function()
-- local luck = math.random(1,100)
-- if luck <= settings.SuccessfulChance then
-- if not ps.progressbar(Bridge.Language.Locale('wholesale.wholesaling'), 4000, 'uncuff') then return end
-- TriggerServerEvent("md-drugs:server:SuccessSale", drug)
-- else
-- ps.progressbar("Deal Going Bad", 4000, 'uncuff')
-- if settings.WholesaleAmbushEnabled then
-- SetUpPeds(drug.count)
-- end
-- if settings.WholesaleFailPoliceAlert > 0 then
-- local alertChance = math.random(1, 100)
-- if alertChance <= settings.WholesaleFailPoliceAlert then
-- PoliceCall(100)
-- end
-- end
-- TriggerServerEvent('md-drugs:server:CleanupWholesale')
-- end
-- Wait(3000)
-- DeleteEntity(drugdealer)
-- miss = false
-- end
-- }},drugdealer )
-- repeat
-- Wait(1000)
-- timer = timer + 1
-- until #(GetEntityCoords(PlayerPedId()) - vector3(loc.x, loc.y, loc.z) ) < 4.0 or timer == settings.WholesaleTimeout + 1
-- PoliceCall(settings.AlertPoliceWholesale)
-- if timer <= settings.WholesaleTimeout or #(GetEntityCoords(PlayerPedId()) - vector3(loc.x, loc.y, loc.z) ) < 4.0 then
-- timer = 0
-- else
-- Bridge.Notify.SendNotify(Bridge.Language.Locale('wholesale.tooLong'), 'error')
-- DeleteEntity(drugdealer)
-- TriggerServerEvent('md-drugs:server:CleanupWholesale')
-- if settings.WholesaleResetOnTimeout then
-- miss = false
-- end
-- end
-- end
--end)
--
--RegisterNetEvent('md-drugs:client:WholesaleComplete', function(data)
-- local bonusText = ""
-- if data.bonus > 0 then
-- bonusText = " (+" .. data.bonus .. "% quantity bonus)"
-- end
-- Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.complete'), data.quantity, data.payout, bonusText), 'success')
--end)