added troll feature

This commit is contained in:
Mustache Dom committed 2026-01-21 01:36:38 -07:00
1 parent fb500dc502
commit d46e28e8f2
9 files changed
+831 -800

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+90 -89
View File
@@ -1,89 +1,90 @@
--TODO: Make dealers better
local isActive = false
local dealer = {}
local function SpawnDealer()
if #dealer >= 1 then
for k,v in pairs (dealer) do
DeletePed(v)
end
dealer = {}
end
for k,v in pairs(GlobalState.MDDrugsLocations.Dealers) do
local Ped = "g_m_y_famdnf_01"
requestModel(Ped, 30000)
local loc = json.decode(v.coords)
dealer[k] = CreatePed(0, Ped,loc.x,loc.y, loc.z-1, loc.h, false, false)
Freeze(dealer[k], true, loc.h)
Bridge.Target.AddLocalEntity(dealer[k], {
{
icon = 'fas fa-user-secret',
label = Bridge.Language.Locale('Deliveries.targetGetDel'),
action = function()
local data = Bridge.Callback.Trigger('md-drugs:server:GetDeliveryItem', k)
if type(data) == 'table' and data.coords then
TriggerEvent('md-drugs:client:setLocation', data)
end
end,
},
{
icon = "fa-solid fa-store",
label = Bridge.Language.Locale('Deliveries.targetOpenShop'),
action = function()
local rep = GetRep()
local items = Bridge.Callback.Trigger('md-drugs:server:dealerList', k)
local options = {}
for m, d in pairs (items) do
if rep.dealerrep >= d.minrep then
options[#options+1] = {
title = Bridge.Inventory.GetItemInfo(d.name).label,
description = '$' .. d.price,
icon = Bridge.Inventory.GetItemInfo(d.name).image,
onSelect = function()
TriggerServerEvent('md-drugs:server:buyItemDealer', m, k)
end,
}
end
end
Bridge.Menu.Open({
id = 'DealerMenu',
title = Bridge.Language.Locale('Deliveries.shopHeader'),
description = Bridge.Language.Locale('Deliveries.shopHeader'),
options = options
})
end,
}
})
end
end
RegisterNetEvent('md-drugs:client:RefreshDealers', function()
SpawnDealer()
end)
SpawnDealer()
RegisterNetEvent('md-drugs:client:setLocation', function(data)
local coord = json.decode(data.coords)
SetNewWaypoint(coord.x, coord.y)
if isActive then return end
isActive = true
local Buyer = CreatePed(0, "g_m_y_famdnf_01",coord.x, coord.y, coord.z-1, coord.w, false, false)
Freeze(Buyer, true, coord.w)
Bridge.Target.AddLocalEntity(Buyer, {
{
icon = 'fas fa-user-secret',
label = Bridge.Language.Locale('Deliveries.targetHandOff'),
action = function()
if not progressbar(Bridge.Language.Locale('Deliveries.delivering'), 4000, 'uncuff') then return end
isActive = false
DeletePed(Buyer)
TriggerServerEvent('md-drugs:server:giveDeliveryItems', data.item, data.amount)
end,
canInteract = function()
if isActive then
return true
end
end
}
})
end)
----TODO: Make dealers better
--local isActive = false
--local dealer = {}
--local function SpawnDealer()
-- if #dealer >= 1 then
-- for k,v in pairs (dealer) do
-- DeletePed(v)
-- end
-- dealer = {}
-- end
-- for k,v in pairs(GlobalState.MDDrugsLocations.Dealers) do
-- local Ped = "g_m_y_famdnf_01"
-- requestModel(Ped, 30000)
-- local loc = json.decode(v.coords)
-- dealer[k] = CreatePed(0, Ped,loc.x,loc.y, loc.z-1, loc.h, false, false)
-- Freeze(dealer[k], true, loc.h)
-- Bridge.Target.AddLocalEntity(dealer[k], {
-- {
-- icon = 'fas fa-user-secret',
-- label = Bridge.Language.Locale('Deliveries.targetGetDel'),
-- action = function()
-- local data = Bridge.Callback.Trigger('md-drugs:server:GetDeliveryItem', k)
-- if type(data) == 'table' and data.coords then
-- TriggerEvent('md-drugs:client:setLocation', data)
-- end
-- end,
-- },
-- {
-- icon = "fa-solid fa-store",
-- label = Bridge.Language.Locale('Deliveries.targetOpenShop'),
-- action = function()
-- local rep = GetRep()
-- local items = Bridge.Callback.Trigger('md-drugs:server:dealerList', k)
-- local options = {}
-- for m, d in pairs (items) do
-- if rep.dealerrep >= d.minrep then
-- options[#options+1] = {
-- title = Bridge.Inventory.GetItemInfo(d.name).label,
-- description = '$' .. d.price,
-- icon = Bridge.Inventory.GetItemInfo(d.name).image,
-- onSelect = function()
-- TriggerServerEvent('md-drugs:server:buyItemDealer', m, k)
-- end,
-- }
-- end
-- end
-- Bridge.Menu.Open({
-- id = 'DealerMenu',
-- title = Bridge.Language.Locale('Deliveries.shopHeader'),
-- description = Bridge.Language.Locale('Deliveries.shopHeader'),
-- options = options
-- })
-- end,
-- }
-- })
-- end
--end
--
--RegisterNetEvent('md-drugs:client:RefreshDealers', function()
-- SpawnDealer()
--end)
--
--SpawnDealer()
--
--RegisterNetEvent('md-drugs:client:setLocation', function(data)
-- local coord = json.decode(data.coords)
-- SetNewWaypoint(coord.x, coord.y)
-- if isActive then return end
-- isActive = true
-- local Buyer = CreatePed(0, "g_m_y_famdnf_01",coord.x, coord.y, coord.z-1, coord.w, false, false)
-- Freeze(Buyer, true, coord.w)
-- Bridge.Target.AddLocalEntity(Buyer, {
-- {
-- icon = 'fas fa-user-secret',
-- label = Bridge.Language.Locale('Deliveries.targetHandOff'),
-- action = function()
-- if not progressbar(Bridge.Language.Locale('Deliveries.delivering'), 4000, 'uncuff') then return end
-- isActive = false
-- DeletePed(Buyer)
-- TriggerServerEvent('md-drugs:server:giveDeliveryItems', data.item, data.amount)
-- end,
-- canInteract = function()
-- if isActive then
-- return true
-- end
-- end
-- }
-- })
--end)
--
+152 -152
View File
@@ -1,152 +1,152 @@
local miss = false
local settings = ps.callback('md-drugs:server:GetWSsettings')
function SetUpPeds(drugCount)
local attackerCount = settings.WholesaleAmbushBase
if settings.WholesaleAmbushScale then
if drugCount > settings.WholesaleAmbushTier1 then
attackerCount = 3
end
if drugCount > settings.WholesaleAmbushTier2 then
attackerCount = 4
end
if drugCount > settings.WholesaleAmbushTier3 then
attackerCount = 5
end
end
local weaponTier = settings.WholesaleWeaponsTier1
if settings.WholesaleWeaponTiers then
if drugCount > settings.WholesaleAmbushTier3 then
weaponTier = settings.WholesaleWeaponsTier4
elseif drugCount > settings.WholesaleAmbushTier2 then
weaponTier = settings.WholesaleWeaponsTier3
elseif drugCount > settings.WholesaleAmbushTier1 then
weaponTier = settings.WholesaleWeaponsTier2
end
end
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed, false)
local models = {"g_m_y_ballasout_01", "g_m_y_famdnf_01", "g_m_y_famca_01", "g_m_y_mexgoon_01", "g_m_y_salvagoon_01"}
for i = 1, attackerCount do
local angle = (360 / attackerCount) * i
local x = playerCoords.x + math.cos(math.rad(angle)) * 15
local y = playerCoords.y + math.sin(math.rad(angle)) * 15
local z = playerCoords.z
local modelHash = GetHashKey(models[math.random(1, #models)])
requestModel(modelHash)
local ped = CreatePed(4, modelHash, x, y, z, 0.0, true, false)
local weapon = weaponTier[math.random(1, #weaponTier)]
SetPedRelationshipGroupHash(ped, GetHashKey("HATES_PLAYER"))
SetPedCombatAttributes(ped, 46, true)
SetPedCombatAttributes(ped, 0, true)
SetPedCombatAttributes(ped, 5, true)
SetPedCombatAttributes(ped, 2, true)
local healthMultiplier = 1.0
if drugCount > settings.WholesaleAmbushTier3 then
healthMultiplier = 1.5
elseif drugCount > settings.WholesaleAmbushTier2 then
healthMultiplier = 1.3
elseif drugCount > settings.WholesaleAmbushTier1 then
healthMultiplier = 1.2
end
local baseHealth = GetEntityHealth(ped)
SetEntityHealth(ped, math.floor(baseHealth * healthMultiplier))
GiveWeaponToPed(ped, GetHashKey(weapon), 500, false, true)
TaskCombatPed(ped, playerPed, 0, 16)
local blip = AddBlipForEntity(ped)
SetBlipAsShortRange(blip, true)
SetBlipColour(blip, 1)
SetBlipScale(blip, 0.7)
SetEntityAsNoLongerNeeded(ped)
end
local tierName = "Basic"
if drugCount > settings.WholesaleAmbushTier3 then
tierName = "Elite"
elseif drugCount > settings.WholesaleAmbushTier2 then
tierName = "Advanced"
elseif drugCount > settings.WholesaleAmbushTier1 then
tierName = "Medium"
end
Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.ambush'), attackerCount, tierName), 'error')
end
RegisterNetEvent("md-drugs:client:GetLocation", function(drug)
if miss then
SetNewWaypoint(drug.location.x, drug.location.y)
else
local loc = drug.location
local timer = 0
miss = true
SetNewWaypoint(loc.x, loc.y)
if settings.WholesaleShowEstimates and drug.count > 0 then
local bonusTiers = math.floor(drug.count / 10)
local potentialBonus = math.min(bonusTiers * settings.WholesaleQuantityBonus, settings.WholesaleMaxBonus)
local bonusPercent = math.floor(potentialBonus * 100)
local minPayout = math.floor(drug.price.min * (1 + potentialBonus))
local maxPayout = math.floor(drug.price.max * (1 + potentialBonus))
local totalMinPayout = drug.count * minPayout
local totalMaxPayout = drug.count * maxPayout
Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.count'), drug.count), 'info')
if bonusPercent > 0 then
Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.bonus'), bonusPercent), 'info')
end
Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.estimate'), totalMinPayout, totalMaxPayout), 'info')
elseif drug.count <= 0 then
Bridge.Notify.SendNotify(Bridge.Language.Locale('wholesale.no_drugs'), 'error')
end
requestModel("g_m_y_famdnf_01", settings.RequestModelTime)
local current = "g_m_y_famdnf_01"
local drugdealer = CreatePed(0, current,loc.x,loc.y,loc.z-1, 90.0, false, false)
FreezeEntityPosition(drugdealer, true)
SetEntityInvincible(drugdealer, true)
Bridge.Target.AddLocalEntity(drugdealer, {{
label = Bridge.Language.Locale('wholesale.targetBuyer'),
icon = "fas fa-eye",
action = function()
local luck = math.random(1,100)
if luck <= settings.SuccessfulChance then
if not ps.progressbar(Bridge.Language.Locale('wholesale.wholesaling'), 4000, 'uncuff') then return end
TriggerServerEvent("md-drugs:server:SuccessSale", drug)
else
ps.progressbar("Deal Going Bad", 4000, 'uncuff')
if settings.WholesaleAmbushEnabled then
SetUpPeds(drug.count)
end
if settings.WholesaleFailPoliceAlert > 0 then
local alertChance = math.random(1, 100)
if alertChance <= settings.WholesaleFailPoliceAlert then
PoliceCall(100)
end
end
TriggerServerEvent('md-drugs:server:CleanupWholesale')
end
Wait(3000)
DeleteEntity(drugdealer)
miss = false
end
}},drugdealer )
repeat
Wait(1000)
timer = timer + 1
until #(GetEntityCoords(PlayerPedId()) - vector3(loc.x, loc.y, loc.z) ) < 4.0 or timer == settings.WholesaleTimeout + 1
PoliceCall(settings.AlertPoliceWholesale)
if timer <= settings.WholesaleTimeout or #(GetEntityCoords(PlayerPedId()) - vector3(loc.x, loc.y, loc.z) ) < 4.0 then
timer = 0
else
Bridge.Notify.SendNotify(Bridge.Language.Locale('wholesale.tooLong'), 'error')
DeleteEntity(drugdealer)
TriggerServerEvent('md-drugs:server:CleanupWholesale')
if settings.WholesaleResetOnTimeout then
miss = false
end
end
end
end)
RegisterNetEvent('md-drugs:client:WholesaleComplete', function(data)
local bonusText = ""
if data.bonus > 0 then
bonusText = " (+" .. data.bonus .. "% quantity bonus)"
end
Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.complete'), data.quantity, data.payout, bonusText), 'success')
end)
--local miss = false
--local settings = ps.callback('md-drugs:server:GetWSsettings')
--
--function SetUpPeds(drugCount)
-- local attackerCount = settings.WholesaleAmbushBase
-- if settings.WholesaleAmbushScale then
-- if drugCount > settings.WholesaleAmbushTier1 then
-- attackerCount = 3
-- end
-- if drugCount > settings.WholesaleAmbushTier2 then
-- attackerCount = 4
-- end
-- if drugCount > settings.WholesaleAmbushTier3 then
-- attackerCount = 5
-- end
-- end
-- local weaponTier = settings.WholesaleWeaponsTier1
-- if settings.WholesaleWeaponTiers then
-- if drugCount > settings.WholesaleAmbushTier3 then
-- weaponTier = settings.WholesaleWeaponsTier4
-- elseif drugCount > settings.WholesaleAmbushTier2 then
-- weaponTier = settings.WholesaleWeaponsTier3
-- elseif drugCount > settings.WholesaleAmbushTier1 then
-- weaponTier = settings.WholesaleWeaponsTier2
-- end
-- end
-- local playerPed = PlayerPedId()
-- local playerCoords = GetEntityCoords(playerPed, false)
-- local models = {"g_m_y_ballasout_01", "g_m_y_famdnf_01", "g_m_y_famca_01", "g_m_y_mexgoon_01", "g_m_y_salvagoon_01"}
-- for i = 1, attackerCount do
-- local angle = (360 / attackerCount) * i
-- local x = playerCoords.x + math.cos(math.rad(angle)) * 15
-- local y = playerCoords.y + math.sin(math.rad(angle)) * 15
-- local z = playerCoords.z
-- local modelHash = GetHashKey(models[math.random(1, #models)])
-- requestModel(modelHash)
-- local ped = CreatePed(4, modelHash, x, y, z, 0.0, true, false)
-- local weapon = weaponTier[math.random(1, #weaponTier)]
-- SetPedRelationshipGroupHash(ped, GetHashKey("HATES_PLAYER"))
-- SetPedCombatAttributes(ped, 46, true)
-- SetPedCombatAttributes(ped, 0, true)
-- SetPedCombatAttributes(ped, 5, true)
-- SetPedCombatAttributes(ped, 2, true)
-- local healthMultiplier = 1.0
-- if drugCount > settings.WholesaleAmbushTier3 then
-- healthMultiplier = 1.5
-- elseif drugCount > settings.WholesaleAmbushTier2 then
-- healthMultiplier = 1.3
-- elseif drugCount > settings.WholesaleAmbushTier1 then
-- healthMultiplier = 1.2
-- end
-- local baseHealth = GetEntityHealth(ped)
-- SetEntityHealth(ped, math.floor(baseHealth * healthMultiplier))
-- GiveWeaponToPed(ped, GetHashKey(weapon), 500, false, true)
-- TaskCombatPed(ped, playerPed, 0, 16)
-- local blip = AddBlipForEntity(ped)
-- SetBlipAsShortRange(blip, true)
-- SetBlipColour(blip, 1)
-- SetBlipScale(blip, 0.7)
-- SetEntityAsNoLongerNeeded(ped)
-- end
-- local tierName = "Basic"
-- if drugCount > settings.WholesaleAmbushTier3 then
-- tierName = "Elite"
-- elseif drugCount > settings.WholesaleAmbushTier2 then
-- tierName = "Advanced"
-- elseif drugCount > settings.WholesaleAmbushTier1 then
-- tierName = "Medium"
-- end
-- Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.ambush'), attackerCount, tierName), 'error')
--end
--
--RegisterNetEvent("md-drugs:client:GetLocation", function(drug)
-- if miss then
-- SetNewWaypoint(drug.location.x, drug.location.y)
-- else
-- local loc = drug.location
-- local timer = 0
-- miss = true
-- SetNewWaypoint(loc.x, loc.y)
-- if settings.WholesaleShowEstimates and drug.count > 0 then
-- local bonusTiers = math.floor(drug.count / 10)
-- local potentialBonus = math.min(bonusTiers * settings.WholesaleQuantityBonus, settings.WholesaleMaxBonus)
-- local bonusPercent = math.floor(potentialBonus * 100)
-- local minPayout = math.floor(drug.price.min * (1 + potentialBonus))
-- local maxPayout = math.floor(drug.price.max * (1 + potentialBonus))
-- local totalMinPayout = drug.count * minPayout
-- local totalMaxPayout = drug.count * maxPayout
-- Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.count'), drug.count), 'info')
-- if bonusPercent > 0 then
-- Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.bonus'), bonusPercent), 'info')
-- end
-- Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.estimate'), totalMinPayout, totalMaxPayout), 'info')
-- elseif drug.count <= 0 then
-- Bridge.Notify.SendNotify(Bridge.Language.Locale('wholesale.no_drugs'), 'error')
-- end
-- requestModel("g_m_y_famdnf_01", settings.RequestModelTime)
-- local current = "g_m_y_famdnf_01"
-- local drugdealer = CreatePed(0, current,loc.x,loc.y,loc.z-1, 90.0, false, false)
-- FreezeEntityPosition(drugdealer, true)
-- SetEntityInvincible(drugdealer, true)
-- Bridge.Target.AddLocalEntity(drugdealer, {{
-- label = Bridge.Language.Locale('wholesale.targetBuyer'),
-- icon = "fas fa-eye",
-- action = function()
-- local luck = math.random(1,100)
-- if luck <= settings.SuccessfulChance then
-- if not ps.progressbar(Bridge.Language.Locale('wholesale.wholesaling'), 4000, 'uncuff') then return end
-- TriggerServerEvent("md-drugs:server:SuccessSale", drug)
-- else
-- ps.progressbar("Deal Going Bad", 4000, 'uncuff')
-- if settings.WholesaleAmbushEnabled then
-- SetUpPeds(drug.count)
-- end
-- if settings.WholesaleFailPoliceAlert > 0 then
-- local alertChance = math.random(1, 100)
-- if alertChance <= settings.WholesaleFailPoliceAlert then
-- PoliceCall(100)
-- end
-- end
-- TriggerServerEvent('md-drugs:server:CleanupWholesale')
-- end
-- Wait(3000)
-- DeleteEntity(drugdealer)
-- miss = false
-- end
-- }},drugdealer )
-- repeat
-- Wait(1000)
-- timer = timer + 1
-- until #(GetEntityCoords(PlayerPedId()) - vector3(loc.x, loc.y, loc.z) ) < 4.0 or timer == settings.WholesaleTimeout + 1
-- PoliceCall(settings.AlertPoliceWholesale)
-- if timer <= settings.WholesaleTimeout or #(GetEntityCoords(PlayerPedId()) - vector3(loc.x, loc.y, loc.z) ) < 4.0 then
-- timer = 0
-- else
-- Bridge.Notify.SendNotify(Bridge.Language.Locale('wholesale.tooLong'), 'error')
-- DeleteEntity(drugdealer)
-- TriggerServerEvent('md-drugs:server:CleanupWholesale')
-- if settings.WholesaleResetOnTimeout then
-- miss = false
-- end
-- end
-- end
--end)
--
--RegisterNetEvent('md-drugs:client:WholesaleComplete', function(data)
-- local bonusText = ""
-- if data.bonus > 0 then
-- bonusText = " (+" .. data.bonus .. "% quantity bonus)"
-- end
-- Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.complete'), data.quantity, data.payout, bonusText), 'success')
--end)
+61 -40
View File
@@ -1,20 +1,26 @@
local xtcpress = false
local locations = ps.callback('md-drugs:server:GetXtcLocs')
local locations = GlobalState.MDDrugsLocations.XTC
local function getRecipeList(tbl)
local rec = {}
for m, d in pairs(tbl) do table.insert(rec, ps.getLabel(m) .. ' X ' .. d) end
return table.concat(rec, ', ')
local function getRecipeList(tbl, type)
local rec
if type == 'presses' then
rec = {'XTC FROM THE PREVIOUS TIER REQUIRED TO UPGRADE \n '}
else
rec = {'REQUIRED INGREDIENTS: \n '}
end
for m, d in pairs(tbl) do table.insert(rec, Bridge.Inventory.GetItemInfo(m).label .. ' X ' .. d .. ' \n ') end
return table.concat(rec, ' ')
end
ps.registerCallback('md-drugs:client:setpress', function(xtcData)
Bridge.Callback.Register('md-drugs:client:setpress', function(xtcData)
if xtcpress then
Bridge.Notify.SendNotify(Bridge.Language.Locale('xtc.alreadyOut'), 'error')
return
end
local coords, head = StartRay2()
xtcpress = true
if not ps.progressbar(Bridge.Language.Locale('xtc.settingDown'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('xtc.settingDown'), 4000, 'uncuff') then return end
local press = CreateObject("bkr_prop_coke_press_01aa", coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(press)
Freeze(press, true, head)
@@ -27,19 +33,24 @@ ps.registerCallback('md-drugs:client:setpress', function(xtcData)
local options = {}
for k, v in pairs(xtcData.recipes) do
local descript = getRecipeList(v.take)
local itemInfo = Bridge.Inventory.GetItemInfo(k)
options[#options + 1] = {
icon = ps.getImage(k),
title = ps.getLabel(k),
icon = itemInfo.image,
title = Bridge.Language.Locale(k),
description = descript,
action = function()
onSelect = function()
if not minigame() then Bridge.Notify.SendNotify(Bridge.Language.Locale('xtc.fail'), "error") return end
if not ps.progressbar(Bridge.Language.Locale('xtc.making', ps.getLabel(k)), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('xtc.making', Bridge.Language.Locale(k)), 4000, 'uncuff') then return end
TriggerServerEvent("md-drugs:server:makextc", k)
end,
distance = 2.0
}
end
ps.menu('XTC Recipes', 'XTC Recipes', options)
Bridge.Menu.Open({
id = 'XTC Recipes',
title = 'XTC Recipes',
options = options
})
end,
canInteract = function()
if xtcpress then return true end
@@ -49,7 +60,7 @@ ps.registerCallback('md-drugs:client:setpress', function(xtcData)
icon = "fas fa-eye",
label = Bridge.Language.Locale('xtc.targetPickup'),
action = function()
if not ps.progressbar(Bridge.Language.Locale('xtc.picking'), 5000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('xtc.picking'), 5000, 'uncuff') then return end
DeleteObject(press)
xtcpress = false
TriggerServerEvent("md-drugs:server:getpressback")
@@ -64,13 +75,13 @@ ps.registerCallback('md-drugs:client:setpress', function(xtcData)
end)
for k, v in pairs(locations.mdp2p) do
ps.boxTarget('mdp2p'..k, v.loc, {length = v.l, width = v.w, heading = v.rot}, {
Bridge.Target.AddBoxZone('mdp2p'..k, v.loc, vector3(v.l, v.w, 2.0), v.rot or 180.0, {
{
icon = 'fa-solid fa-flask',
label = Bridge.Language.Locale('xtc.targetStealMDP2P'),
action = function()
if not minigame() then Bridge.Notify.SendNotify(Bridge.Language.Locale('xtc.fail'), "error") return end
if not ps.progressbar(Bridge.Language.Locale('xtc.stealingMDP2P'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('xtc.stealingMDP2P'), 4000, 'uncuff') then return end
TriggerServerEvent("md-drugs:server:stealmdp2p", k)
end,
canInteract = function()
@@ -80,13 +91,13 @@ for k, v in pairs(locations.mdp2p) do
})
end
for k, v in pairs(locations.isosafrole) do
ps.boxTarget('isosafrole'..k, v.loc, {length = v.l, width = v.w, heading = v.rot}, {
Bridge.Target.AddBoxZone('isosafrole'..k, v.loc, vector3(v.l, v.w, 2.0), v.rot or 180.0, {
{
icon = 'fa-solid fa-flask',
label = Bridge.Language.Locale('xtc.targetStealIsosafrole'),
action = function()
if not minigame() then Bridge.Notify.SendNotify(Bridge.Language.Locale('xtc.fail'), "error") return end
if not ps.progressbar(Bridge.Language.Locale('xtc.stealingIsosafrole'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('xtc.stealingIsosafrole'), 4000, 'uncuff') then return end
TriggerServerEvent("md-drugs:server:stealisosafrole", k)
end,
canInteract = function()
@@ -97,13 +108,13 @@ for k, v in pairs(locations.isosafrole) do
end
for k, v in pairs(locations.rawxtcloc) do
ps.boxTarget('xtcraw'..k, v.loc, {length = v.l, width = v.w, heading = v.rot}, {
Bridge.Target.AddBoxZone('xtcraw'..k, v.loc, vector3(v.l, v.w, 2.0), v.rot or 180.0, {
{
icon = 'fa-solid fa-flask',
label = Bridge.Language.Locale('xtc.targetRaw'),
action = function()
if not minigame() then Bridge.Notify.SendNotify(Bridge.Language.Locale('xtc.fail'), "error") return end
if not ps.progressbar(Bridge.Language.Locale('xtc.makingRaw'), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('xtc.makingRaw'), 4000, 'uncuff') then return end
TriggerServerEvent("md-drugs:server:makingrawxtc", k)
end,
canInteract = function()
@@ -121,30 +132,32 @@ for k, v in pairs(locations.xtcpress) do
{
icon = 'fa-solid fa-flask',
label = Bridge.Language.Locale('xtc.getPress'),
action = function()
onSelect = function()
local options = {}
local recipeList = ps.callback('md-drugs:server:getpressrecipes')
local recipeList = GlobalState.MDDrugsRecipes.XTC.presses
for m, d in pairs(recipeList) do
if m == 'singlepress' then
local itemInfo = Bridge.Inventory.GetItemInfo(m)
options[#options + 1] = {
icon = ps.getImage(m),
title = ps.getLabel(m),
icon = itemInfo.image,
title = itemInfo.label,
description = Bridge.Language.Locale('xtc.buySingle', d.cash),
type = d.type,
action = function()
if not ps.progressbar(Bridge.Language.Locale('xtc.buyp'), 4000, 'uncuff') then return end
onSelect = function()
if not progressbar(Bridge.Language.Locale('xtc.buyp'), 4000, 'uncuff') then return end
TriggerServerEvent('md-drugs:server:buypress',k, m)
end,
}
else
local descript = getRecipeList(d.take)
local itemInfo = Bridge.Inventory.GetItemInfo(m)
local descript = getRecipeList(d.take, 'presses')
options[#options + 1] = {
icon = ps.getImage(m),
title = ps.getLabel(m),
icon = itemInfo.image,
title = itemInfo.label,
description = descript,
type = d.type,
action = function()
if not ps.progressbar(Bridge.Language.Locale('xtc.buyp'), 4000, 'uncuff') then return end
onSelect = function()
if not progressbar(Bridge.Language.Locale('xtc.buyp'), 4000, 'uncuff') then return end
TriggerServerEvent("md-drugs:server:upgradepress", k, m)
end,
distance = 2.0
@@ -152,7 +165,11 @@ for k, v in pairs(locations.xtcpress) do
end
end
table.sort(options, function(a, b) return a.type < b.type end)
ps.menu('XTC Presses', 'XTC Presses', options)
Bridge.Menu.Open({
id = 'XTC Presses',
title = 'XTC Presses',
options = options
})
end,
canInteract = function() return handleGang(v.gang) end
}
@@ -160,32 +177,36 @@ for k, v in pairs(locations.xtcpress) do
end
for k, v in pairs (locations.stamp) do
ps.boxTarget('xtcstamp'..k, v.loc, {length = v.l, width = v.w, heading = v.rot}, {
Bridge.Target.AddBoxZone('xtcstamp'..k, v.loc, vector3(v.l, v.w, 2.0), v.rot or 180.0, {
{
icon = 'fa-solid fa-flask',
label = Bridge.Language.Locale('xtc.targetStamp'),
action = function()
onSelect = function()
local item = {
{item = 'white_xtc', label = ps.getLabel('white_xtc'), color = 'white'},
{item = 'red_xtc', label = ps.getLabel('red_xtc'), color = 'red'},
{item = 'orange_xtc', label = ps.getLabel('orange_xtc'), color = 'orange'},
{item = 'blue_xtc', label = ps.getLabel('blue_xtc'), color = 'blue'},
{item = 'white_xtc', label = Bridge.Inventory.GetItemInfo('white_xtc').label, color = 'white'},
{item = 'red_xtc', label = Bridge.Inventory.GetItemInfo('red_xtc').label, color = 'red'},
{item = 'orange_xtc', label = Bridge.Inventory.GetItemInfo('orange_xtc').label, color = 'orange'},
{item = 'blue_xtc', label = Bridge.Inventory.GetItemInfo('blue_xtc').label, color = 'blue'},
}
local options = {}
for m, d in pairs (item) do
options[#options + 1] = {
icon = ps.getImage(d.item),
icon = Bridge.Inventory.GetItemInfo(d.item).image,
title = d.label,
description = Bridge.Language.Locale('xtc.stamp_desc', d.color),
action = function()
if not minigame() then Bridge.Notify.SendNotify(Bridge.Language.Locale('xtc.fail'), "error") return end
if not ps.progressbar(Bridge.Language.Locale('xtc.stamping', d.label), 4000, 'uncuff') then return end
if not progressbar(Bridge.Language.Locale('xtc.stamping', d.label), 4000, 'uncuff') then return end
TriggerServerEvent("md-drugs:server:stamp", k, d.color)
end,
distance = 2.0
}
end
ps.menu('Stamp Pills', 'Stamp Pills', options)
Bridge.Menu.Open({
id = 'XTC Stamp',
title = 'XTC Stamp',
options = options
})
end,
canInteract = function() return handleGang(v.gang) end
}
+3 -3
View File
@@ -2,18 +2,18 @@ function loadFile(filePath)
local resourceName = 'md-drugs'
local fullScript = LoadResourceFile(resourceName, filePath)
if not fullScript then
ps.error("Error: Failed to load module '" .. filePath .. "' from resource '" .. resourceName .. "'.")
Bridge.Prints.Error("Error: Failed to load module '" .. filePath .. "' from resource '" .. resourceName .. "'.")
return false
end
local chunk, err = load(fullScript, filePath, "t")
if not chunk then
ps.error("Error loading Lua chunk from '" .. filePath .. "': " .. tostring(err))
Bridge.Prints.Error("Error loading Lua chunk from '" .. filePath .. "': " .. tostring(err))
return false
end
local success, execErr = pcall(chunk)
if not success then
ps.error("Error executing Lua chunk from '" .. filePath .. "': " .. tostring(execErr))
Bridge.Prints.Error("Error executing Lua chunk from '" .. filePath .. "': " .. tostring(execErr))
return false
end
+261 -261
View File
@@ -1,261 +1,261 @@
Locations = Locations or {}
local dloc = {
{coords = vector4(282.48, -1814.32, 27.23, 145.11)},
{coords = vector4(-296.11, -1300.65, 31.31, 270.87)},
{coords = vector4(-36.64, -1492.04, 31.22, 151.91)},
{coords = vector4(282.48, -1814.32, 27.23, 232.19)},
{coords = vector4(54.54, -1873.22, 22.81, 131.47)},
{coords = vector4(-269.34, -2437.25, 6.40, 252.67)},
{coords = vector4(269.19, -3248.55, 5.79, 252.67)},
{coords = vector4(632.94, -3015.44, 7.34, 3.44)},
{coords = vector4(1049.55, -2427.88, 30.30, 79.52)},
{coords = vector4(853.16, -2207.32, 30.68, 284.88)},
{coords = vector4(903.10, -1721.98, 32.25, 168.71)},
{coords = vector4(1289.30, -1710.49, 55.48, 208.57)},
{coords = vector4(1412.01, -1490.53, 60.66, 132.46)},
{coords = vector4(734.26, -1311.26, 27.01, 102.99)},
{coords = vector4(1231.60, -1083.06, 38.53, 102.99)},
{coords = vector4(1143.55, -1000.19, 45.32, 257.05)},
{coords = vector4(1264.82, -702.87, 64.72, 257.05)},
{coords = vector4(1119.65, -639.76, 56.81, 284.53)},
{coords = vector4(1129.59, -462.59, 66.49, 79.23)},
{coords = vector4(42.80, -811.45, 31.43, 79.23)},
{coords = vector4(-509.48, -1001.66, 23.55, 79.23)},
{coords = vector4(-830.97, -862.41, 20.69, 13.72)},
{coords = vector4(-1320.26, -1177.34, 4.89, 74.29)},
{coords = vector4(-1097.63, -1673.24, 8.40, 136.51)},
{coords = vector4(-1147.61, -1452.10, 4.60, 51.50)},
{coords = vector4(-1241.69, -1208.39, 8.52, 107.56)},
{coords = vector4(-1876.92, -584.44, 11.85, 329.54)},
{coords = vector4(-1303.94, -441.39, 35.22, 128.73)},
{coords = vector4(-1705.48, -433.46, 42.17, 128.73)},
{coords = vector4(-1305.99, 336.35, 65.50, 35.13)},
{coords = vector4(-741.80, 484.84, 109.47, 110.85)},
{coords = vector4(-409.57, 341.49, 108.91, 270.45)},
{coords = vector4(-126.44, 588.18, 204.71, 8.12)},
{coords = vector4(211.42, -101.42, 73.28, 174.10)},
{coords = vector4(490.61, -95.04, 66.44, 273.57)},
{coords = vector4(387.19, -993.59, 29.42, 273.57)},
{coords = vector4(-500.47, -712.37, 33.21, 273.57)},
{coords = vector4(2572.20, 479.97, 108.68, 80.27)},
{coords = vector4(-430.10, 1205.41, 325.76, 169.25)},
{coords = vector4(-126.06, 1896.58, 197.33, 169.25)},
{coords = vector4(-2521.08, 2310.31, 33.22, 276.87)},
{coords = vector4(1129.01, 2125.14, 55.55, 276.87)},
{coords = vector4(1546.64, 2166.56, 78.72, 100.37)},
{coords = vector4(404.34, 2584.54, 43.52, 100.37)},
{coords = vector4(180.15, 2792.99, 45.66, 283.04)},
{coords = vector4(287.67, 2843.89, 44.70, 118.41)},
{coords = vector4(2030.23, 3184.42, 45.13, 146.06)},
{coords = vector4(2175.33, 3321.92, 46.13, 214.53)},
{coords = vector4(2389.61, 3340.98, 47.34, 214.52)},
{coords = vector4(1716.25, 3295.08, 41.26, 196.21)},
{coords = vector4(1779.38, 3640.83, 34.50, 24.16)},
{coords = vector4(1894.59, 3715.34, 32.75, 127.89)},
{coords = vector4(1861.90, 3857.15, 36.27, 293.45)},
{coords = vector4(996.38, 3575.07, 34.61, 328.30)},
{coords = vector4(387.45, 3584.73, 33.29, 351.41)},
{coords = vector4(68.08, 3693.22, 40.66, 63.98)},
{coords = vector4(15.55, 3688.70, 39.81, 230.89)},
{coords = vector4(2566.59, 4283.34, 41.97, 348.53)},
{coords = vector4(2570.82, 4667.95, 34.08, 135.30)},
{coords = vector4(2882.05, 4511.72, 48.02, 66.58)},
{coords = vector4(2243.78, 5154.02, 57.89, 139.42)},
{coords = vector4(1642.91, 4846.08, 45.51, 109.83)},
{coords = vector4(1308.87, 4362.17, 41.55, 256.01)},
{coords = vector4(-1090.27, 4940.57, 214.13, 256.01)},
{coords = vector4(-552.37, 5348.37, 74.76, 62.18)},
{coords = vector4(-679.02, 5834.27, 17.33, 137.18)},
{coords = vector4(-481.97, 6276.93, 13.35, 323.16)},
{coords = vector4(-24.92, 6472.60, 31.49, 144.42)},
{coords = vector4(36.03, 6549.18, 31.43, 287.85)},
{coords = vector4(406.08, 6526.43, 27.75, 97.45)},
{coords = vector4(1522.39, 6329.23, 24.61, 331.71)},
{coords = vector4(1741.39, 6419.62, 35.04, 331.71)},
{coords = vector4(3426.72, 5174.42, 7.40, 112.64)},
{coords = vector4(2525.99, 2586.62, 38.94, 257.02)},
{coords = vector4(2696.29, 1664.44, 24.52, 70.12)},
{coords = vector4(106.24, -1280.32, 29.24, 350.89)},
{coords = vector4(223.98, 121.53, 102.76, 259.68)},
{coords = vector4(102.19, -255.02, 50.05, 83.59)},
}
local Products = {
{name = "weed_whitewidow_seed", price = 15, amount = 150, minrep = 0},
{name = "weed_skunk_seed", price = 15, amount = 150, minrep = 0},
{name = "weed_purplehaze_seed", price = 15, amount = 150, minrep = 0},
{name = "weed_ogkush_seed", price = 15, amount = 150, minrep = 0},
{name = "weed_amnesia_seed", price = 15, amount = 150, minrep = 0},
}
local Dealers = {}
Bridge.Callback.Register('md-drugs:server:dealerList', function(source, location)
local coords = json.decode(Dealers[location].coords)
coords = vector3(coords.x, coords.y, coords.z)
if not checkDistance(source, coords, 4.0, 'md-drugs:server:dealerList') then
return
end
return Products
end)
local DeliveryItems = {
{ item = "weed_brick", minrep = 0, payout = {min = 10, max = 50}},
{ item = "coke_brick", minrep = 0, payout = {min = 10, max = 50}},
}
Bridge.Callback.Register('md-drugs:server:GetDeliveryItem', function(source, data)
local src = source
local itemnum = math.random(1, #DeliveryItems)
local item = DeliveryItems[itemnum].item
local amount = math.random(1,4)
local check = MySQL.query.await('SELECT * FROM deliveriesdealer WHERE cid = ?', {Bridge.Framework.GetPlayerIdentifier(src)})
local locnum = math.random(1, #dloc)
local coord = json.encode({
x = dloc[locnum].coords.x,
y = dloc[locnum].coords.y,
z = dloc[locnum].coords.z ,
w = dloc[locnum].coords.w
})
if not check[1] then
MySQL.insert('INSERT INTO deliveriesdealer SET cid = ?, itemdata = ?, timestart = ?, maxtime = ?, location = ?',
{Bridge.Framework.GetPlayerIdentifier(src), json.encode({item = item, amount = amount}), os.time(), os.time() + (15 * 60), coord })
Bridge.Inventory.AddItem(src, item, amount)
local tab = {
bool = true,
item = item,
amount = amount,
coords = coord
}
return tab
else
local time = os.time()
local timeout = math.floor(os.difftime(time, check[1].maxtime) / 60)
if timeout > 15 then
MySQL.query.await('DELETE FROM deliveriesdealer WHERE cid = ?', {Bridge.Framework.GetPlayerIdentifier(src)})
Bridge.Notify.SendNotify(src, Bridge.Language.Locale('Deliveries.slowAf'), 'error' )
return {bool = false}
end
Bridge.Notify.SendNotify(src,Bridge.Language.Locale('Deliveries.alreadyDelivering'), 'error' )
local tab = {
bool = false,
item = item,
amount = amount,
coords = coord
}
return tab
end
end)
RegisterNetEvent('md-drugs:server:giveDeliveryItems', function(item, amount)
local src = source
local id = Bridge.Framework.GetPlayerIdentifier(src)
local check = MySQL.query.await('SELECT * FROM deliveriesdealer WHERE cid = ?', {id})
if not check[1] then return end
local time = os.time()
local timeout = math.floor(os.difftime(time, check[1].maxtime) / 60)
local itemData = json.decode(check[1].itemdata)
if timeout >= 15 then
MySQL.query.await('DELETE FROM deliveriesdealer WHERE cid = ?', {id})
Bridge.Notify.SendNotify(src, Bridge.Language.Locale('Deliveries.slowAf'), 'error' )
return
end
if item ~= itemData.item then return end
if amount ~= itemData.amount then return end
local coords = json.decode(check[1].location)
coords = vector3(coords.x, coords.y, coords.z)
if not checkDistance(src, coords, 5.0, 'md-drugs:server:giveDeliveryItems') then
return
end
if Bridge.Inventory.RemoveItem(src, item, amount) then
for k, v in pairs (DeliveryItems) do
if v.item == item then
local income = math.random(v.payout.min, v.payout.max)
Bridge.Framework.AddAccountBalance(src, 'cash', income)
AddRep(src, 'dealerrep')
end
end
MySQL.query.await('DELETE FROM deliveriesdealer WHERE cid = ?', {id})
end
end)
-- TODO: COmmands
ps.registerCommand("newdealer", {
help = Bridge.Language.Locale('Deliveries.newDealerHelp.help'),
description = {
{ name = "name", help = Bridge.Language.Locale('Deliveries.newDealerHelp.name'), type = "string" },
{ name = "min", help = Bridge.Language.Locale('Deliveries.newDealerHelp.timeMin'), type = "number" },
{ name = "max", help = Bridge.Language.Locale('Deliveries.newDealerHelp.timeMax'), type = "number" }
},
admin = true,
}, function(source, args)
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local Player = ps.getPlayer(source)
if not Player then return end
local dealerName = args[1]
local pos = json.encode({x = coords.x, y = coords.y, z = coords.z})
local result = MySQL.scalar.await('SELECT name FROM dealers WHERE name = ?', { dealerName })
if result then
return Bridge.Notify.SendNotify(source,Bridge.Language.Locale('Deliveries.DealerExists'), "error")
end
MySQL.insert('INSERT INTO dealers (name, coords, time, createdby) VALUES (?, ?, ?, ?)', {
dealerName, pos, 'nil', Bridge.Framework.GetPlayerIdentifier(source)
})
Wait(1000)
Locations.Dealers = MySQL.query.await('SELECT * FROM dealers')
GlobalState.MDDrugsLocations = Locations
TriggerClientEvent('md-drugs:client:RefreshDealers', -1)
end)
ps.registerCommand("deletedealer", {
help = Bridge.Language.Locale('Deliveries.deleteDealerHelp.help'),
description = {
{ name = "name", help = Bridge.Language.Locale('Deliveries.deleteDealerHelp.name'), type = "string" }
},
admin = true
}, function(source, args)
local dealerName = args.name
local result = MySQL.scalar.await('SELECT * FROM dealers WHERE name = ?', { dealerName })
if result and result[1] then
MySQL.query('DELETE FROM dealers WHERE name = ?', { dealerName })
Wait(1000)
Locations.Dealers = MySQL.query.await('SELECT * FROM dealers')
GlobalState.MDDrugsLocations = Locations
TriggerClientEvent('md-drugs:client:RefreshDealers', -1)
Bridge.Notify.SendNotify(source, Bridge.Language.Locale('Deliveries.deleteDealerSuccess'), "success")
else
Bridge.Notify.SendNotify(source, Bridge.Language.Locale('Deliveries.deleteDealerFail'), "error")
end
end)
RegisterNetEvent('md-drugs:server:buyItemDealer', function(num, loc)
local src = source
local itemData = Products[num]
if not itemData then return end
local coords = json.decode(Dealers[loc].coords)
coords = vector3(coords.x, coords.y, coords.z)
if not checkDistance(src, coords, 5.0, 'md-drugs:server:buyItemDealer') then
return
end
if not Bridge.Framework.RemoveAccountBalance(src, 'cash', itemData.price) or not Bridge.Framework.RemoveAccountBalance(src,'bank', itemData.price) then
Bridge.Notify.SendNotify(src, Bridge.Language.Locale('Catches.notEnoughMoney'), 'error')
return
end
Bridge.Inventory.AddItem(src, itemData.name, 1)
Bridge.Notify.SendNotify(src, string.format(Bridge.Language.Locale('Deliveries.buyItemSuccess'), 1, Bridge.Inventory.GetItemInfo(itemData.name).label, itemData.price), 'success')
end)
Dealers = MySQL.query.await('SELECT * FROM dealers')
if Dealers and not Dealers[1] then
MySQL.insert('INSERT INTO dealers SET name = ?, coords = ?, time = ?, createdby = ?', {'MD', json.encode({x = 899.98, y = -2603.24, z = 6.11, h = 176.12 }), 'any', 'code Newb'})
end
Locations.Dealers = Dealers
GlobalState.MDDrugsLocations = Locations
--Locations = Locations or {}
--
--local dloc = {
-- {coords = vector4(282.48, -1814.32, 27.23, 145.11)},
-- {coords = vector4(-296.11, -1300.65, 31.31, 270.87)},
-- {coords = vector4(-36.64, -1492.04, 31.22, 151.91)},
-- {coords = vector4(282.48, -1814.32, 27.23, 232.19)},
-- {coords = vector4(54.54, -1873.22, 22.81, 131.47)},
-- {coords = vector4(-269.34, -2437.25, 6.40, 252.67)},
-- {coords = vector4(269.19, -3248.55, 5.79, 252.67)},
-- {coords = vector4(632.94, -3015.44, 7.34, 3.44)},
-- {coords = vector4(1049.55, -2427.88, 30.30, 79.52)},
-- {coords = vector4(853.16, -2207.32, 30.68, 284.88)},
-- {coords = vector4(903.10, -1721.98, 32.25, 168.71)},
-- {coords = vector4(1289.30, -1710.49, 55.48, 208.57)},
-- {coords = vector4(1412.01, -1490.53, 60.66, 132.46)},
-- {coords = vector4(734.26, -1311.26, 27.01, 102.99)},
-- {coords = vector4(1231.60, -1083.06, 38.53, 102.99)},
-- {coords = vector4(1143.55, -1000.19, 45.32, 257.05)},
-- {coords = vector4(1264.82, -702.87, 64.72, 257.05)},
-- {coords = vector4(1119.65, -639.76, 56.81, 284.53)},
-- {coords = vector4(1129.59, -462.59, 66.49, 79.23)},
-- {coords = vector4(42.80, -811.45, 31.43, 79.23)},
-- {coords = vector4(-509.48, -1001.66, 23.55, 79.23)},
-- {coords = vector4(-830.97, -862.41, 20.69, 13.72)},
-- {coords = vector4(-1320.26, -1177.34, 4.89, 74.29)},
-- {coords = vector4(-1097.63, -1673.24, 8.40, 136.51)},
-- {coords = vector4(-1147.61, -1452.10, 4.60, 51.50)},
-- {coords = vector4(-1241.69, -1208.39, 8.52, 107.56)},
-- {coords = vector4(-1876.92, -584.44, 11.85, 329.54)},
-- {coords = vector4(-1303.94, -441.39, 35.22, 128.73)},
-- {coords = vector4(-1705.48, -433.46, 42.17, 128.73)},
-- {coords = vector4(-1305.99, 336.35, 65.50, 35.13)},
-- {coords = vector4(-741.80, 484.84, 109.47, 110.85)},
-- {coords = vector4(-409.57, 341.49, 108.91, 270.45)},
-- {coords = vector4(-126.44, 588.18, 204.71, 8.12)},
-- {coords = vector4(211.42, -101.42, 73.28, 174.10)},
-- {coords = vector4(490.61, -95.04, 66.44, 273.57)},
-- {coords = vector4(387.19, -993.59, 29.42, 273.57)},
-- {coords = vector4(-500.47, -712.37, 33.21, 273.57)},
-- {coords = vector4(2572.20, 479.97, 108.68, 80.27)},
-- {coords = vector4(-430.10, 1205.41, 325.76, 169.25)},
-- {coords = vector4(-126.06, 1896.58, 197.33, 169.25)},
-- {coords = vector4(-2521.08, 2310.31, 33.22, 276.87)},
-- {coords = vector4(1129.01, 2125.14, 55.55, 276.87)},
-- {coords = vector4(1546.64, 2166.56, 78.72, 100.37)},
-- {coords = vector4(404.34, 2584.54, 43.52, 100.37)},
-- {coords = vector4(180.15, 2792.99, 45.66, 283.04)},
-- {coords = vector4(287.67, 2843.89, 44.70, 118.41)},
-- {coords = vector4(2030.23, 3184.42, 45.13, 146.06)},
-- {coords = vector4(2175.33, 3321.92, 46.13, 214.53)},
-- {coords = vector4(2389.61, 3340.98, 47.34, 214.52)},
-- {coords = vector4(1716.25, 3295.08, 41.26, 196.21)},
-- {coords = vector4(1779.38, 3640.83, 34.50, 24.16)},
-- {coords = vector4(1894.59, 3715.34, 32.75, 127.89)},
-- {coords = vector4(1861.90, 3857.15, 36.27, 293.45)},
-- {coords = vector4(996.38, 3575.07, 34.61, 328.30)},
-- {coords = vector4(387.45, 3584.73, 33.29, 351.41)},
-- {coords = vector4(68.08, 3693.22, 40.66, 63.98)},
-- {coords = vector4(15.55, 3688.70, 39.81, 230.89)},
-- {coords = vector4(2566.59, 4283.34, 41.97, 348.53)},
-- {coords = vector4(2570.82, 4667.95, 34.08, 135.30)},
-- {coords = vector4(2882.05, 4511.72, 48.02, 66.58)},
-- {coords = vector4(2243.78, 5154.02, 57.89, 139.42)},
-- {coords = vector4(1642.91, 4846.08, 45.51, 109.83)},
-- {coords = vector4(1308.87, 4362.17, 41.55, 256.01)},
-- {coords = vector4(-1090.27, 4940.57, 214.13, 256.01)},
-- {coords = vector4(-552.37, 5348.37, 74.76, 62.18)},
-- {coords = vector4(-679.02, 5834.27, 17.33, 137.18)},
-- {coords = vector4(-481.97, 6276.93, 13.35, 323.16)},
-- {coords = vector4(-24.92, 6472.60, 31.49, 144.42)},
-- {coords = vector4(36.03, 6549.18, 31.43, 287.85)},
-- {coords = vector4(406.08, 6526.43, 27.75, 97.45)},
-- {coords = vector4(1522.39, 6329.23, 24.61, 331.71)},
-- {coords = vector4(1741.39, 6419.62, 35.04, 331.71)},
-- {coords = vector4(3426.72, 5174.42, 7.40, 112.64)},
-- {coords = vector4(2525.99, 2586.62, 38.94, 257.02)},
-- {coords = vector4(2696.29, 1664.44, 24.52, 70.12)},
-- {coords = vector4(106.24, -1280.32, 29.24, 350.89)},
-- {coords = vector4(223.98, 121.53, 102.76, 259.68)},
-- {coords = vector4(102.19, -255.02, 50.05, 83.59)},
--}
--local Products = {
-- {name = "weed_whitewidow_seed", price = 15, amount = 150, minrep = 0},
-- {name = "weed_skunk_seed", price = 15, amount = 150, minrep = 0},
-- {name = "weed_purplehaze_seed", price = 15, amount = 150, minrep = 0},
-- {name = "weed_ogkush_seed", price = 15, amount = 150, minrep = 0},
-- {name = "weed_amnesia_seed", price = 15, amount = 150, minrep = 0},
--}
--
--local Dealers = {}
--
--
--Bridge.Callback.Register('md-drugs:server:dealerList', function(source, location)
-- local coords = json.decode(Dealers[location].coords)
-- coords = vector3(coords.x, coords.y, coords.z)
-- if not checkDistance(source, coords, 4.0, 'md-drugs:server:dealerList') then
-- return
-- end
-- return Products
--end)
--
--local DeliveryItems = {
-- { item = "weed_brick", minrep = 0, payout = {min = 10, max = 50}},
-- { item = "coke_brick", minrep = 0, payout = {min = 10, max = 50}},
--}
--
--Bridge.Callback.Register('md-drugs:server:GetDeliveryItem', function(source, data)
-- local src = source
-- local itemnum = math.random(1, #DeliveryItems)
-- local item = DeliveryItems[itemnum].item
-- local amount = math.random(1,4)
-- local check = MySQL.query.await('SELECT * FROM deliveriesdealer WHERE cid = ?', {Bridge.Framework.GetPlayerIdentifier(src)})
-- local locnum = math.random(1, #dloc)
-- local coord = json.encode({
-- x = dloc[locnum].coords.x,
-- y = dloc[locnum].coords.y,
-- z = dloc[locnum].coords.z ,
-- w = dloc[locnum].coords.w
-- })
-- if not check[1] then
-- MySQL.insert('INSERT INTO deliveriesdealer SET cid = ?, itemdata = ?, timestart = ?, maxtime = ?, location = ?',
-- {Bridge.Framework.GetPlayerIdentifier(src), json.encode({item = item, amount = amount}), os.time(), os.time() + (15 * 60), coord })
-- Bridge.Inventory.AddItem(src, item, amount)
-- local tab = {
-- bool = true,
-- item = item,
-- amount = amount,
-- coords = coord
-- }
-- return tab
-- else
-- local time = os.time()
-- local timeout = math.floor(os.difftime(time, check[1].maxtime) / 60)
--
-- if timeout > 15 then
-- MySQL.query.await('DELETE FROM deliveriesdealer WHERE cid = ?', {Bridge.Framework.GetPlayerIdentifier(src)})
-- Bridge.Notify.SendNotify(src, Bridge.Language.Locale('Deliveries.slowAf'), 'error' )
-- return {bool = false}
-- end
-- Bridge.Notify.SendNotify(src,Bridge.Language.Locale('Deliveries.alreadyDelivering'), 'error' )
-- local tab = {
-- bool = false,
-- item = item,
-- amount = amount,
-- coords = coord
-- }
-- return tab
-- end
--end)
--
--RegisterNetEvent('md-drugs:server:giveDeliveryItems', function(item, amount)
-- local src = source
-- local id = Bridge.Framework.GetPlayerIdentifier(src)
-- local check = MySQL.query.await('SELECT * FROM deliveriesdealer WHERE cid = ?', {id})
-- if not check[1] then return end
-- local time = os.time()
-- local timeout = math.floor(os.difftime(time, check[1].maxtime) / 60)
-- local itemData = json.decode(check[1].itemdata)
-- if timeout >= 15 then
-- MySQL.query.await('DELETE FROM deliveriesdealer WHERE cid = ?', {id})
-- Bridge.Notify.SendNotify(src, Bridge.Language.Locale('Deliveries.slowAf'), 'error' )
-- return
-- end
--
-- if item ~= itemData.item then return end
-- if amount ~= itemData.amount then return end
-- local coords = json.decode(check[1].location)
-- coords = vector3(coords.x, coords.y, coords.z)
-- if not checkDistance(src, coords, 5.0, 'md-drugs:server:giveDeliveryItems') then
-- return
-- end
-- if Bridge.Inventory.RemoveItem(src, item, amount) then
-- for k, v in pairs (DeliveryItems) do
-- if v.item == item then
-- local income = math.random(v.payout.min, v.payout.max)
-- Bridge.Framework.AddAccountBalance(src, 'cash', income)
-- AddRep(src, 'dealerrep')
-- end
-- end
-- MySQL.query.await('DELETE FROM deliveriesdealer WHERE cid = ?', {id})
-- end
--end)
---- TODO: COmmands
--ps.registerCommand("newdealer", {
-- help = Bridge.Language.Locale('Deliveries.newDealerHelp.help'),
-- description = {
-- { name = "name", help = Bridge.Language.Locale('Deliveries.newDealerHelp.name'), type = "string" },
-- { name = "min", help = Bridge.Language.Locale('Deliveries.newDealerHelp.timeMin'), type = "number" },
-- { name = "max", help = Bridge.Language.Locale('Deliveries.newDealerHelp.timeMax'), type = "number" }
-- },
-- admin = true,
--}, function(source, args)
-- local ped = GetPlayerPed(source)
-- local coords = GetEntityCoords(ped)
-- local Player = ps.getPlayer(source)
-- if not Player then return end
--
-- local dealerName = args[1]
-- local pos = json.encode({x = coords.x, y = coords.y, z = coords.z})
--
-- local result = MySQL.scalar.await('SELECT name FROM dealers WHERE name = ?', { dealerName })
-- if result then
-- return Bridge.Notify.SendNotify(source,Bridge.Language.Locale('Deliveries.DealerExists'), "error")
-- end
--
-- MySQL.insert('INSERT INTO dealers (name, coords, time, createdby) VALUES (?, ?, ?, ?)', {
-- dealerName, pos, 'nil', Bridge.Framework.GetPlayerIdentifier(source)
-- })
-- Wait(1000)
-- Locations.Dealers = MySQL.query.await('SELECT * FROM dealers')
-- GlobalState.MDDrugsLocations = Locations
-- TriggerClientEvent('md-drugs:client:RefreshDealers', -1)
--end)
--
--ps.registerCommand("deletedealer", {
-- help = Bridge.Language.Locale('Deliveries.deleteDealerHelp.help'),
-- description = {
-- { name = "name", help = Bridge.Language.Locale('Deliveries.deleteDealerHelp.name'), type = "string" }
-- },
-- admin = true
--}, function(source, args)
-- local dealerName = args.name
-- local result = MySQL.scalar.await('SELECT * FROM dealers WHERE name = ?', { dealerName })
--
-- if result and result[1] then
-- MySQL.query('DELETE FROM dealers WHERE name = ?', { dealerName })
-- Wait(1000)
-- Locations.Dealers = MySQL.query.await('SELECT * FROM dealers')
-- GlobalState.MDDrugsLocations = Locations
-- TriggerClientEvent('md-drugs:client:RefreshDealers', -1)
-- Bridge.Notify.SendNotify(source, Bridge.Language.Locale('Deliveries.deleteDealerSuccess'), "success")
-- else
-- Bridge.Notify.SendNotify(source, Bridge.Language.Locale('Deliveries.deleteDealerFail'), "error")
-- end
--end)
--
--
--RegisterNetEvent('md-drugs:server:buyItemDealer', function(num, loc)
-- local src = source
-- local itemData = Products[num]
-- if not itemData then return end
-- local coords = json.decode(Dealers[loc].coords)
-- coords = vector3(coords.x, coords.y, coords.z)
-- if not checkDistance(src, coords, 5.0, 'md-drugs:server:buyItemDealer') then
-- return
-- end
-- if not Bridge.Framework.RemoveAccountBalance(src, 'cash', itemData.price) or not Bridge.Framework.RemoveAccountBalance(src,'bank', itemData.price) then
-- Bridge.Notify.SendNotify(src, Bridge.Language.Locale('Catches.notEnoughMoney'), 'error')
-- return
-- end
-- Bridge.Inventory.AddItem(src, itemData.name, 1)
-- Bridge.Notify.SendNotify(src, string.format(Bridge.Language.Locale('Deliveries.buyItemSuccess'), 1, Bridge.Inventory.GetItemInfo(itemData.name).label, itemData.price), 'success')
--end)
--
--Dealers = MySQL.query.await('SELECT * FROM dealers')
--if Dealers and not Dealers[1] then
-- MySQL.insert('INSERT INTO dealers SET name = ?, coords = ?, time = ?, createdby = ?', {'MD', json.encode({x = 899.98, y = -2603.24, z = 6.11, h = 176.12 }), 'any', 'code Newb'})
--end
--Locations.Dealers = Dealers
--GlobalState.MDDrugsLocations = Locations
+25 -3
View File
@@ -1,22 +1,40 @@
local timeOutPlayers = {}
local playerRep = {}
local playerWarnings = {}
local trollExploiters = true
local function trollPlayer(src)
if not trollExploiters then return end
CreateThread(function()
local playerPed = GetPlayerPed(src)
SetEntityCoords(playerPed, -3432.36, -6000.42, -2.0, false, false, false, true)
Wait(30000)
SetEntityCoords(playerPed, -1392.98, -2599.29, 2419.18, false, false, false, true)
Wait(50000)
DropPlayer(src, 'You have been caught trying to exploit md-drugs, get rekted.')
end)
end
function checkDistance(src, coords, dist, event)
local pcoords = GetEntityCoords(GetPlayerPed(src))
coords = vector3(coords.x, coords.y, coords.z)
if #(pcoords - coords) > dist then
Bridge.Prints.Warn(Bridge.Language.Locale('Catches.outOfRangeWarn', Bridge.Framework.GetPlayerIdentifier(src), event))
playerWarnings[src] = (playerWarnings[src] or 0) + 1
if playerWarnings[src] >= 5 then
trollPlayer(src)
end
return false
end
return true
end
local function timeOutThread(src)
local id = Bridge.Framework.GetPlayerIdentifier(src)
src = tonumber(src)
CreateThread(function()
timeOutPlayers[id] = true
timeOutPlayers[src] = true
Wait(3000)
timeOutPlayers[id] = nil
timeOutPlayers[src] = nil
end)
end
@@ -24,6 +42,10 @@ function timeOut(src, event)
if timeOutPlayers[src] then
local first, last = Bridge.Framework.GetPlayerName(src)
Bridge.Prints.Warn(Bridge.Language.Locale('Catches.onCooldownWarn', first .. ' ' .. last, event))
playerWarnings[src] = (playerWarnings[src] or 0) + 1
if playerWarnings[src] >= 5 then
trollPlayer(src)
end
return true
end
timeOutThread(src)
+197 -197
View File
@@ -1,197 +1,197 @@
local burners = {
cokeburner = { "cokebaggy", "cokebaggystagethree", "cokebaggystagetwo"},
crackburner = {"baggedcracked", "baggedcrackedstagetwo", "baggedcrackedstagethree"},
lsdburner = {'smiley_tabs', 'yinyang_tabs', 'wildcherry_tabs', 'pineapple_tabs', 'bart_tabs', 'gratefuldead_tabs'},
heroinburner = {'heroin_ready', 'heroin_readystagetwo', 'heroin_readystagethree'},
xtcburner = {"white_playboys", "white_playboys2", "white_playboys3", "white_playboys4", "blue_playboys", "blue_playboys2", "blue_playboys3", "blue_playboys4", "red_playboys", "red_playboys2", "red_playboys3", "red_playboys4", "orange_playboys", "orange_playboy2s", "orange_playboys3", "orange_playboys4", "white_aliens", "white_aliens2", "white_aliens3", "white_aliens4", "blue_aliens", "blue_aliens2", "blue_aliens3", "blue_aliens4", "red_aliens", "red_aliens3", "red_aliens2", "red_aliens4", "orange_aliens", "orange_aliens2", "orange_aliens3", "orange_aliens4", "white_pl", "white_pl2", "white_pl3", "white_pl4", "blue_pl", "blue_pl2", "blue_pl3", "blue_pl4", "red_pl", "red_pl2", "red_pl3", "red_pl4", "orange_pl", "orange_pl2", "orange_pl3", "orange_pl4", "white_trolls", "white_trolls2", "white_trolls3", "white_trolls4", "blue_trolls", "blue_trolls2", "blue_trolls3", "blue_trolls4", "red_trolls", "red_trolls2", "red_trolls3", "red_trolls4", "orange_trolls", "orange_trolls2", "orange_trolls3", "orange_trolls4", "white_cats2", "white_cats3", "white_cats4", "white_cats", "blue_cats", "blue_cats3", "blue_cats2", "blue_cats4", "red_cats", "red_cats2", "red_cats3", "red_cats4", "orange_cats", "orange_cats2", "orange_cats3", "orange_cats4" },
methburner = {'methbaggy'},
}
local active = {}
local settings = {}
settings.WholesaleQuantityBonus = 0.05 -- 5% bonus per 10 units sold (up to 20%)
settings.WholesaleMaxBonus = 0.20 -- Maximum 20% bonus
settings.WholesaleMinQuantity = 1 -- Minimum quantity required for wholesale
settings.WholesaleAmbushEnabled = true -- Enable or disable ambush on failed deals
settings.WholesaleAmbushBase = 2 -- Base number of attackers on failed deals
settings.WholesaleAmbushScale = true -- Scale number of attackers based on drug quantity
settings.WholesaleAmbushTier1 = 10 -- Drug quantity threshold for 3 attackers
settings.WholesaleAmbushTier2 = 20 -- Drug quantity threshold for 4 attackers
settings.WholesaleAmbushTier3 = 30 -- Drug quantity threshold for 5 attackers
settings.WholesaleWeaponTiers = true -- Scale weapon difficulty based on drug quantity
settings.WholesaleWeaponsTier1 = { -- Basic weapons (default)
"WEAPON_PISTOL",
"WEAPON_BAT",
"WEAPON_KNIFE",
"WEAPON_MACHETE"
}
settings.WholesaleWeaponsTier2 = { -- Medium weapons (10+ drugs)
"WEAPON_COMBATPISTOL",
"WEAPON_MICROSMG",
"WEAPON_SAWNOFFSHOTGUN",
"WEAPON_CROWBAR"
}
settings.WholesaleWeaponsTier3 = { -- Advanced weapons (20+ drugs)
"WEAPON_APPISTOL",
"WEAPON_SMG",
"WEAPON_PUMPSHOTGUN",
"WEAPON_CARBINERIFLE"
}
settings.WholesaleWeaponsTier4 = { -- Elite weapons (30+ drugs)
"WEAPON_HEAVYPISTOL",
"WEAPON_ASSAULTSMG",
"WEAPON_ASSAULTSHOTGUN",
"WEAPON_SPECIALCARBINE"
}
settings.WholesaleShowEstimates = true -- Show estimated value before deal
settings.WholesaleFailPoliceAlert = 75 -- Chance to alert police on failed deals (0-100)
settings.WholesaleResetOnTimeout = true -- Reset wholesale flag when buyer times out
settings.SuccessfulChance = 90 --- this is the chance of a Success wholesale 1-100
settings.AlertPoliceWholesale = 90 -- 1-100 of how often it will alert police
settings.WholesaleTimeout = 600 -- time in seconds to get to the location
settings.PoliceCount = 0
local Price = {
cokeburner = {
min = 25,
max = 50
},
crackburner = {
min = 25,
max = 50
},
lsdburner = {
min = 25,
max = 50
},
heroinburner = {
min = 25,
max = 50
},
xtcburner = {
min = 25,
max = 50
},
methburner = {
min = 25,
max = 50
}
}
local locs = {
vector4(-2352.32, 266.78, 165.3, 23.46),
vector4(-1467.49, 874.01, 183.59, 298.45),
vector4(-856.71, 874.26, 202.85, 205.3),
vector4(950.58, -128.49, 74.42, 205.3),
vector4(1152.71, -328.43, 69.21, 205.3),
vector4(112.66, -1955.67, 20.75, 37.94),
vector4(-544.4, -1684.8, 19.89, 252.07),
vector4(-1185.02, -1805.4, 3.91, 184.83),
vector4(-1641.4, -981.99, 7.58, 35.38),
vector4(-1827.93, 782.36, 138.29, 219.99),
vector4(-320.84, 2818.73, 59.45, 337.22),
vector4(474.88, 2609.56, 44.48, 357.0),
}
ps.registerCallback('md-drugs:server:GetWSsettings', function(source)
return settings
end)
function getRandW(source)
local rand = math.random(1, #locs)
return locs[rand]
end
for k, v in pairs (burners) do
ps.createUseable(k, function(source, item)
if active[ps.getIdentifier(source)] then
TriggerClientEvent("md-drugs:client:GetLocation", active[ps.getIdentifier(source)].src, active[ps.getIdentifier(source)])
return
end
if ps.getJobTypeCount('leo') < settings.PoliceCount then return Bridge.Notify.SendNotify(source, Bridge.Language.Locale('wholesale.notEnoughCops'), 'error') end
if ps.removeItem(source, k, 1) then
local drugs, count = {}, 0
for m, d in pairs (v) do
local amt = ps.getItemCount(source, d) or 0
if amt > 0 then
drugs[d] = (drugs[d] or 0) + amt
count = count + amt
end
end
if count < settings.WholesaleMinQuantity then
ps.addItem(source, k, 1)
Bridge.Notify.SendNotify(source, Bridge.Language.Locale('wholesale.not_enough_drugs') or 'Not enough drugs for wholesale deal', 'error')
return
end
active[ps.getIdentifier(source)] = {
src = source,
item = k,
location = getRandW(source),
price = Price[k],
count = count,
drugs = drugs
}
TriggerClientEvent("md-drugs:client:GetLocation", active[ps.getIdentifier(source)].src, active[ps.getIdentifier(source)])
end
end)
end
local function getBonus(quantity)
local bonus = math.floor(quantity / 10) * settings.WholesaleQuantityBonus
if bonus > settings.WholesaleMaxBonus then
bonus = settings.WholesaleMaxBonus
end
return bonus
end
RegisterNetEvent('md-drugs:server:SuccessSale', function()
local src = source
local id = ps.getIdentifier(source)
if not active[id] then
return
end
local deal = active[id]
if deal.count < settings.WholesaleMinQuantity then
Bridge.Notify.SendNotify(src, 'Not enough drugs for wholesale deal', 'error')
active[id] = nil
return
end
local basePrice = math.floor(((deal.price.min + deal.price.max) / 2) * deal.count)
local bonus = getBonus(deal.count)
local finalPrice = math.floor(basePrice + (basePrice * bonus))
local need, have = 0,0
for k, v in pairs (deal.drugs) do
need = need + 1
if ps.hasItem(src, k, v) then
have = have + 1
end
end
if need ~= have then
Bridge.Notify.SendNotify(src, 'You are missing some drugs for the deal', 'error')
active[id] = nil
return
end
local removed = true
for k, v in pairs (deal.drugs) do
if not ps.removeItem(src, k, v) then
removed = false
break
end
end
if not removed then
Bridge.Notify.SendNotify(src,'Failed to remove drugs for the deal', 'error')
active[id] = nil
return
end
ps.addMoney(src, 'cash', finalPrice, 'Wholesale sale successful' .. ' $' .. finalPrice)
Bridge.Notify.SendNotify(src, 'Wholesale sale successful' .. ' $' .. finalPrice, 'success')
active[id] = nil
end)
RegisterNetEvent('md-drugs:server:CleanupWholesale', function()
local src = source
local id = ps.getIdentifier(source)
if active[id] then
active[id] = nil
end
end)
--
--local burners = {
-- cokeburner = { "cokebaggy", "cokebaggystagethree", "cokebaggystagetwo"},
-- crackburner = {"baggedcracked", "baggedcrackedstagetwo", "baggedcrackedstagethree"},
-- lsdburner = {'smiley_tabs', 'yinyang_tabs', 'wildcherry_tabs', 'pineapple_tabs', 'bart_tabs', 'gratefuldead_tabs'},
-- heroinburner = {'heroin_ready', 'heroin_readystagetwo', 'heroin_readystagethree'},
-- xtcburner = {"white_playboys", "white_playboys2", "white_playboys3", "white_playboys4", "blue_playboys", "blue_playboys2", "blue_playboys3", "blue_playboys4", "red_playboys", "red_playboys2", "red_playboys3", "red_playboys4", "orange_playboys", "orange_playboy2s", "orange_playboys3", "orange_playboys4", "white_aliens", "white_aliens2", "white_aliens3", "white_aliens4", "blue_aliens", "blue_aliens2", "blue_aliens3", "blue_aliens4", "red_aliens", "red_aliens3", "red_aliens2", "red_aliens4", "orange_aliens", "orange_aliens2", "orange_aliens3", "orange_aliens4", "white_pl", "white_pl2", "white_pl3", "white_pl4", "blue_pl", "blue_pl2", "blue_pl3", "blue_pl4", "red_pl", "red_pl2", "red_pl3", "red_pl4", "orange_pl", "orange_pl2", "orange_pl3", "orange_pl4", "white_trolls", "white_trolls2", "white_trolls3", "white_trolls4", "blue_trolls", "blue_trolls2", "blue_trolls3", "blue_trolls4", "red_trolls", "red_trolls2", "red_trolls3", "red_trolls4", "orange_trolls", "orange_trolls2", "orange_trolls3", "orange_trolls4", "white_cats2", "white_cats3", "white_cats4", "white_cats", "blue_cats", "blue_cats3", "blue_cats2", "blue_cats4", "red_cats", "red_cats2", "red_cats3", "red_cats4", "orange_cats", "orange_cats2", "orange_cats3", "orange_cats4" },
-- methburner = {'methbaggy'},
--}
--local active = {}
--local settings = {}
--
--settings.WholesaleQuantityBonus = 0.05 -- 5% bonus per 10 units sold (up to 20%)
--settings.WholesaleMaxBonus = 0.20 -- Maximum 20% bonus
--settings.WholesaleMinQuantity = 1 -- Minimum quantity required for wholesale
--settings.WholesaleAmbushEnabled = true -- Enable or disable ambush on failed deals
--settings.WholesaleAmbushBase = 2 -- Base number of attackers on failed deals
--settings.WholesaleAmbushScale = true -- Scale number of attackers based on drug quantity
--settings.WholesaleAmbushTier1 = 10 -- Drug quantity threshold for 3 attackers
--settings.WholesaleAmbushTier2 = 20 -- Drug quantity threshold for 4 attackers
--settings.WholesaleAmbushTier3 = 30 -- Drug quantity threshold for 5 attackers
--settings.WholesaleWeaponTiers = true -- Scale weapon difficulty based on drug quantity
--settings.WholesaleWeaponsTier1 = { -- Basic weapons (default)
-- "WEAPON_PISTOL",
-- "WEAPON_BAT",
-- "WEAPON_KNIFE",
-- "WEAPON_MACHETE"
--}
--settings.WholesaleWeaponsTier2 = { -- Medium weapons (10+ drugs)
-- "WEAPON_COMBATPISTOL",
-- "WEAPON_MICROSMG",
-- "WEAPON_SAWNOFFSHOTGUN",
-- "WEAPON_CROWBAR"
--}
--settings.WholesaleWeaponsTier3 = { -- Advanced weapons (20+ drugs)
-- "WEAPON_APPISTOL",
-- "WEAPON_SMG",
-- "WEAPON_PUMPSHOTGUN",
-- "WEAPON_CARBINERIFLE"
--}
--settings.WholesaleWeaponsTier4 = { -- Elite weapons (30+ drugs)
-- "WEAPON_HEAVYPISTOL",
-- "WEAPON_ASSAULTSMG",
-- "WEAPON_ASSAULTSHOTGUN",
-- "WEAPON_SPECIALCARBINE"
--}
--settings.WholesaleShowEstimates = true -- Show estimated value before deal
--settings.WholesaleFailPoliceAlert = 75 -- Chance to alert police on failed deals (0-100)
--settings.WholesaleResetOnTimeout = true -- Reset wholesale flag when buyer times out
--settings.SuccessfulChance = 90 --- this is the chance of a Success wholesale 1-100
--settings.AlertPoliceWholesale = 90 -- 1-100 of how often it will alert police
--settings.WholesaleTimeout = 600 -- time in seconds to get to the location
--settings.PoliceCount = 0
--
--local Price = {
-- cokeburner = {
-- min = 25,
-- max = 50
-- },
-- crackburner = {
-- min = 25,
-- max = 50
-- },
-- lsdburner = {
-- min = 25,
-- max = 50
-- },
-- heroinburner = {
-- min = 25,
-- max = 50
-- },
-- xtcburner = {
-- min = 25,
-- max = 50
-- },
-- methburner = {
-- min = 25,
-- max = 50
-- }
--}
--local locs = {
-- vector4(-2352.32, 266.78, 165.3, 23.46),
-- vector4(-1467.49, 874.01, 183.59, 298.45),
-- vector4(-856.71, 874.26, 202.85, 205.3),
-- vector4(950.58, -128.49, 74.42, 205.3),
-- vector4(1152.71, -328.43, 69.21, 205.3),
-- vector4(112.66, -1955.67, 20.75, 37.94),
-- vector4(-544.4, -1684.8, 19.89, 252.07),
-- vector4(-1185.02, -1805.4, 3.91, 184.83),
-- vector4(-1641.4, -981.99, 7.58, 35.38),
-- vector4(-1827.93, 782.36, 138.29, 219.99),
-- vector4(-320.84, 2818.73, 59.45, 337.22),
-- vector4(474.88, 2609.56, 44.48, 357.0),
--}
--
--ps.registerCallback('md-drugs:server:GetWSsettings', function(source)
-- return settings
--end)
--
--function getRandW(source)
-- local rand = math.random(1, #locs)
-- return locs[rand]
--end
--
--for k, v in pairs (burners) do
-- ps.createUseable(k, function(source, item)
-- if active[ps.getIdentifier(source)] then
-- TriggerClientEvent("md-drugs:client:GetLocation", active[ps.getIdentifier(source)].src, active[ps.getIdentifier(source)])
-- return
-- end
-- if ps.getJobTypeCount('leo') < settings.PoliceCount then return Bridge.Notify.SendNotify(source, Bridge.Language.Locale('wholesale.notEnoughCops'), 'error') end
-- if ps.removeItem(source, k, 1) then
-- local drugs, count = {}, 0
-- for m, d in pairs (v) do
-- local amt = ps.getItemCount(source, d) or 0
-- if amt > 0 then
-- drugs[d] = (drugs[d] or 0) + amt
-- count = count + amt
-- end
-- end
-- if count < settings.WholesaleMinQuantity then
-- ps.addItem(source, k, 1)
-- Bridge.Notify.SendNotify(source, Bridge.Language.Locale('wholesale.not_enough_drugs') or 'Not enough drugs for wholesale deal', 'error')
-- return
-- end
-- active[ps.getIdentifier(source)] = {
-- src = source,
-- item = k,
-- location = getRandW(source),
-- price = Price[k],
-- count = count,
-- drugs = drugs
-- }
-- TriggerClientEvent("md-drugs:client:GetLocation", active[ps.getIdentifier(source)].src, active[ps.getIdentifier(source)])
-- end
-- end)
--end
--
--local function getBonus(quantity)
-- local bonus = math.floor(quantity / 10) * settings.WholesaleQuantityBonus
-- if bonus > settings.WholesaleMaxBonus then
-- bonus = settings.WholesaleMaxBonus
-- end
-- return bonus
--end
--RegisterNetEvent('md-drugs:server:SuccessSale', function()
-- local src = source
-- local id = ps.getIdentifier(source)
--
-- if not active[id] then
-- return
-- end
-- local deal = active[id]
-- if deal.count < settings.WholesaleMinQuantity then
-- Bridge.Notify.SendNotify(src, 'Not enough drugs for wholesale deal', 'error')
-- active[id] = nil
-- return
-- end
-- local basePrice = math.floor(((deal.price.min + deal.price.max) / 2) * deal.count)
-- local bonus = getBonus(deal.count)
-- local finalPrice = math.floor(basePrice + (basePrice * bonus))
-- local need, have = 0,0
-- for k, v in pairs (deal.drugs) do
-- need = need + 1
-- if ps.hasItem(src, k, v) then
-- have = have + 1
-- end
-- end
-- if need ~= have then
-- Bridge.Notify.SendNotify(src, 'You are missing some drugs for the deal', 'error')
-- active[id] = nil
-- return
-- end
-- local removed = true
-- for k, v in pairs (deal.drugs) do
-- if not ps.removeItem(src, k, v) then
-- removed = false
-- break
-- end
-- end
-- if not removed then
-- Bridge.Notify.SendNotify(src,'Failed to remove drugs for the deal', 'error')
-- active[id] = nil
-- return
-- end
-- ps.addMoney(src, 'cash', finalPrice, 'Wholesale sale successful' .. ' $' .. finalPrice)
-- Bridge.Notify.SendNotify(src, 'Wholesale sale successful' .. ' $' .. finalPrice, 'success')
-- active[id] = nil
--end)
--
--RegisterNetEvent('md-drugs:server:CleanupWholesale', function()
-- local src = source
-- local id = ps.getIdentifier(source)
-- if active[id] then
-- active[id] = nil
-- end
--end)
+39 -52
View File
@@ -1,6 +1,6 @@
Locations, Recipes = Locations or {}, Recipes or {}
-------------------- stealing ingridients
local RecipeList = {
Recipes.XTC = {
raw = {
raw_xtc = {take = {mdp2p = 1, isosafrole = 1}, give = {raw_xtc = 1}}
},
@@ -36,7 +36,7 @@ local RecipeList = {
}
}
local xtcLocations = {
Locations.XTC = {
isosafrole = { -- where to steal isosafrole
{loc = vector3(844.39, -902.92, 25.42), l = 1.0, w = 1.0, rot = 45.0, gang = ""},
},
@@ -53,51 +53,47 @@ local xtcLocations = {
{loc = vector3(844.71, -900.56, 25.43), l = 1.0, w = 1.0, rot = 45.0, gang = ""},
},
}
ps.registerCallback('md-drugs:server:GetXtcLocs', function(source)
return xtcLocations
end)
GlobalState.MDDrugsLocations = Locations
GlobalState.MDDrugsRecipes = Recipes
local activePresses = {}
RegisterServerEvent('md-drugs:server:stealisosafrole', function(num)
local src = source
if not ps.checkDistance(src, xtcLocations.isosafrole[num].loc, 3.0) then
Bridge.Notify.SendNotify(src, Bridge.Language.Locale('Checks.notIn'), "error")
if not checkDistance(src, Locations.XTC.isosafrole[num].loc, 3.0,'md-drugs:server:stealisosafrole') then
return
end
if timeOut(src, 'md-drugs:server:stealisosafrole') then return end
ps.addItem(src, "isosafrole", 1)
Bridge.Inventory.AddItem(src, "isosafrole", 1)
end)
RegisterServerEvent('md-drugs:server:stealmdp2p', function(num)
local src = source
if not ps.checkDistance(src, xtcLocations.mdp2p[num].loc, 3.0) then
Bridge.Notify.SendNotify(src, Bridge.Language.Locale('Checks.notIn'), "error")
if not checkDistance(src, Locations.XTC.mdp2p[num].loc, 3.0,'md-drugs:server:stealmdp2p') then
return
end
if timeOut(src, 'md-drugs:server:stealmdp2p') then return end
ps.addItem(src, "mdp2p", 1)
Bridge.Inventory.AddItem(src, "mdp2p", 1)
end)
local presses = {
{item = 'singlepress', data = 'singlestack', recipes = RecipeList.singlestack},
{item = 'dualpress', data = 'dualstack', recipes = RecipeList.dualstack},
{item = 'triplepress', data = 'triplestack', recipes = RecipeList.triplestack},
{item = 'quadpress', data = 'quadstack', recipes = RecipeList.quadstack},
{item = 'singlepress', data = 'singlestack', recipes = Recipes.XTC.singlestack},
{item = 'dualpress', data = 'dualstack', recipes = Recipes.XTC.dualstack},
{item = 'triplepress', data = 'triplestack', recipes = Recipes.XTC.triplestack},
{item = 'quadpress', data = 'quadstack', recipes = Recipes.XTC.quadstack},
}
for k, v in pairs (presses) do
ps.createUseable(v.item, function(source, item)
Bridge.Framework.RegisterUsableItem(v.item, function(source, item)
local src = source
local location = ps.callback('md-drugs:client:setpress', src, v)
local location = Bridge.Callback.Trigger('md-drugs:client:setpress', src, v)
if location then
if ps.removeItem(src, v.item, 1) then
if Bridge.Inventory.RemoveItem(src, v.item, 1) then
activePresses[src] = {
press = v.data,
get = v.item,
owner = ps.getPlayerName(src),
ownerid = ps.getIdentifier(src),
owner = Bridge.Framework.GetPlayerName(src),
ownerid = Bridge.Framework.GetPlayerIdentifier(src),
src = src,
loc = location
}
@@ -110,8 +106,8 @@ RegisterServerEvent('md-drugs:server:getpressback', function()
local src = source
if not activePresses[src] then return end
local press = activePresses[src]
if not ps.checkDistance(src, press.loc, 2.0) then return end
ps.addItem(src, press.get, 1)
if not checkDistance(src, press.loc, 2.0,'md-drugs:server:getpressback' ) then return end
Bridge.Inventory.AddItem(src, press.get, 1)
activePresses[src] = nil
end)
@@ -122,22 +118,20 @@ RegisterServerEvent('md-drugs:server:makextc', function(data)
return
end
if timeOut(src, 'md-drugs:server:makextc') then return end
if not ps.checkDistance(src, activePresses[src].loc, 2.0) then return end
if not ps.craftItem(src, RecipeList[activePresses[src].press][data]) then
verifyHas(src, RecipeList[activePresses[src].press][data].take)
if not checkDistance(src, activePresses[src].loc, 2.0, 'md-drugs:server:makextc') then return end
if not craft(src, Recipes.XTC[activePresses[src].press][data]) then
return
end
end)
RegisterServerEvent('md-drugs:server:buypress', function(loc, item)
local src = source
if not ps.checkDistance(src, xtcLocations.xtcpress[loc].loc, 2.0) then
Bridge.Notify.SendNotify(src, Bridge.Language.Locale('Catches.notIn'), "error")
if not checkDistance(src, Locations.XTC.xtcpress[loc].loc, 2.0, 'md-drugs:server:buypress') then
return
end
if timeOut(src, 'md-drugs:server:buypress') then return end
if ps.removeMoney(src,"cash", RecipeList.presses['singlepress'].cash) then
ps.addItem(src, "singlepress", 1)
if Bridge.Framework.RemoveAccountBalance(src,"cash", Recipes.XTC.presses['singlepress'].cash) then
Bridge.Inventory.AddItem(src, "singlepress", 1)
else
Bridge.Notify.SendNotify(src, Bridge.Language.Locale('Catches.notEnoughMoney'), "error")
end
@@ -146,30 +140,23 @@ end)
RegisterServerEvent('md-drugs:server:upgradepress', function(data, item)
local src = source
if timeOut(src, 'md-drugs:server:upgradepress') then return end
if not ps.checkDistance(src, xtcLocations.xtcpress[data].loc, 2.0) then
Bridge.Notify.SendNotify(src, Bridge.Language.Locale('Catches.notIn'), "error")
if not checkDistance(src, Locations.XTC.xtcpress[data].loc, 2.0, 'md-drugs:server:buypress') then
return
end
if not ps.craftItem(src, RecipeList.presses[item]) then
verifyHas(src, RecipeList.presses[item].take)
if not craft(src, Recipes.XTC.presses[item]) then
return
end
end)
ps.registerCallback('md-drugs:server:getpressrecipes', function(source)
return RecipeList.presses
end)
------------- making powder
RegisterServerEvent('md-drugs:server:makingrawxtc', function(num)
local src = source
if not ps.checkDistance(src, xtcLocations.rawxtcloc[num].loc, 3.0) then
if not checkDistance(src, Locations.XTC.rawxtcloc[num].loc, 3.0, 'md-drugs:server:makingrawxtc') then
Bridge.Notify.SendNotify(src, Bridge.Language.Locale('Checks.notIn'), "error")
return
end
if timeOut(src, 'md-drugs:server:makingrawxtc') then return end
if not ps.craftItem(src, RecipeList.raw.raw_xtc) then
verifyHas(src, RecipeList.raw.raw_xtc.take)
if not craft(src, Recipes.XTC.raw.raw_xtc) then
return
end
end)
@@ -189,7 +176,7 @@ end
RegisterServerEvent('md-drugs:server:stamp', function(num, color)
local src = source
if not ps.checkDistance(src, xtcLocations.stamp[num].loc, 3.0) then return end
if not checkDistance(src, Locations.XTC.stamp[num].loc, 3.0, 'md-drugs:server:stamp') then return end
if timeOut(src, 'md-drugs:server:stamp') then return end
local item = getColor(color)
local colors = {
@@ -198,14 +185,14 @@ RegisterServerEvent('md-drugs:server:stamp', function(num, color)
orange = 'orange_xtc',
blue = 'blue_xtc'
}
if ps.removeItem(src, colors[color], 1) then
ps.addItem(src, item, 1)
elseif ps.removeItem(src, colors[color].."2", 1) then
ps.addItem(src, item..'2', 1)
elseif ps.removeItem(src, colors[color].."3", 1) then
ps.addItem(src, item..'3', 1)
elseif ps.removeItem(src, colors[color].."4", 1) then
ps.addItem(src, item..'4', 1)
if Bridge.Inventory.RemoveItem(src, colors[color], 1) then
Bridge.Inventory.AddItem(src, item, 1)
elseif Bridge.Inventory.RemoveItem(src, colors[color].."2", 1) then
Bridge.Inventory.AddItem(src, item..'2', 1)
elseif Bridge.Inventory.RemoveItem(src, colors[color].."3", 1) then
Bridge.Inventory.AddItem(src, item..'3', 1)
elseif Bridge.Inventory.RemoveItem(src, colors[color].."4", 1) then
Bridge.Inventory.AddItem(src, item..'4', 1)
else
Bridge.Notify.SendNotify(src, Bridge.Language.Locale('xtc.noPills'), 'error')
end
@@ -214,7 +201,7 @@ end)
AddEventHandler('playerDropped', function()
local src = source
if activePresses[src] then
ps.addItem(src, activePresses[src].get, 1)
Bridge.Inventory.AddItem(src, activePresses[src].get, 1)
activePresses[src] = nil
end
end)
+3 -3
View File
@@ -2,18 +2,18 @@ function loadFile(filePath)
local resourceName = 'md-drugs'
local fullScript = LoadResourceFile(resourceName, filePath)
if not fullScript then
ps.error("Error: Failed to load module '" .. filePath .. "' from resource '" .. resourceName .. "'.")
Bridge.Prints.Error("Error: Failed to load module '" .. filePath .. "' from resource '" .. resourceName .. "'.")
return false
end
local chunk, err = load(fullScript, filePath, "t")
if not chunk then
ps.error("Error loading Lua chunk from '" .. filePath .. "': " .. tostring(err))
Bridge.Prints.Error("Error loading Lua chunk from '" .. filePath .. "': " .. tostring(err))
return false
end
local success, execErr = pcall(chunk)
if not success then
ps.error("Error executing Lua chunk from '" .. filePath .. "': " .. tostring(execErr))
Bridge.Prints.Error("Error executing Lua chunk from '" .. filePath .. "': " .. tostring(execErr))
return false
end
return true