- half done

This commit is contained in:
Mustache Dom committed 2026-01-16 02:57:26 -07:00
1 parent d2f70d78ed
commit ebc47ba5d7
41 files changed
+1499 -1012

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+9 -9
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@@ -67,7 +67,7 @@ function SetUpPeds(drugCount)
elseif drugCount > settings.WholesaleAmbushTier1 then
tierName = "Medium"
end
ps.notify(string.format(ps.lang('wholesale.ambush'), attackerCount, tierName), 'error')
Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.ambush'), attackerCount, tierName), 'error')
end
RegisterNetEvent("md-drugs:client:GetLocation", function(drug)
@@ -86,13 +86,13 @@ RegisterNetEvent("md-drugs:client:GetLocation", function(drug)
local maxPayout = math.floor(drug.price.max * (1 + potentialBonus))
local totalMinPayout = drug.count * minPayout
local totalMaxPayout = drug.count * maxPayout
ps.notify(string.format(ps.lang('wholesale.count'), drug.count), 'info')
Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.count'), drug.count), 'info')
if bonusPercent > 0 then
ps.notify(string.format(ps.lang('wholesale.bonus'), bonusPercent), 'info')
Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.bonus'), bonusPercent), 'info')
end
ps.notify(string.format(ps.lang('wholesale.estimate'), totalMinPayout, totalMaxPayout), 'info')
Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.estimate'), totalMinPayout, totalMaxPayout), 'info')
elseif drug.count <= 0 then
ps.notify(ps.lang('wholesale.no_drugs'), 'error')
Bridge.Notify.SendNotify(Bridge.Language.Locale('wholesale.no_drugs'), 'error')
end
ps.requestModel("g_m_y_famdnf_01", settings.RequestModelTime)
local current = "g_m_y_famdnf_01"
@@ -100,12 +100,12 @@ RegisterNetEvent("md-drugs:client:GetLocation", function(drug)
FreezeEntityPosition(drugdealer, true)
SetEntityInvincible(drugdealer, true)
ps.entityTarget(drugdealer, {{
label = ps.lang('wholesale.targetBuyer'),
label = Bridge.Language.Locale('wholesale.targetBuyer'),
icon = "fas fa-eye",
action = function()
local luck = math.random(1,100)
if luck <= settings.SuccessfulChance then
if not ps.progressbar(ps.lang('wholesale.wholesaling'), 4000, 'uncuff') then return end
if not ps.progressbar(Bridge.Language.Locale('wholesale.wholesaling'), 4000, 'uncuff') then return end
TriggerServerEvent("md-drugs:server:SuccessSale", drug)
else
ps.progressbar("Deal Going Bad", 4000, 'uncuff')
@@ -133,7 +133,7 @@ RegisterNetEvent("md-drugs:client:GetLocation", function(drug)
if timer <= settings.WholesaleTimeout or #(GetEntityCoords(PlayerPedId()) - vector3(loc.x, loc.y, loc.z) ) < 4.0 then
timer = 0
else
ps.notify(ps.lang('wholesale.tooLong'), 'error')
Bridge.Notify.SendNotify(Bridge.Language.Locale('wholesale.tooLong'), 'error')
DeleteEntity(drugdealer)
TriggerServerEvent('md-drugs:server:CleanupWholesale')
if settings.WholesaleResetOnTimeout then
@@ -148,5 +148,5 @@ RegisterNetEvent('md-drugs:client:WholesaleComplete', function(data)
if data.bonus > 0 then
bonusText = " (+" .. data.bonus .. "% quantity bonus)"
end
ps.notify(string.format(ps.lang('wholesale.complete'), data.quantity, data.payout, bonusText), 'success')
Bridge.Notify.SendNotify(string.format(Bridge.Language.Locale('wholesale.complete'), data.quantity, data.payout, bonusText), 'success')
end)