yeehaw
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@@ -23,7 +23,7 @@
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- **[ox_lib](https://github.com/overextended/ox_lib/releases/tag/v3.12.0)**
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- **[qb-target](https://github.com/qbcore-framework/qb-target)** or **[ox_target](https://github.com/overextended/ox_target)**
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- **Emote Scripts (supports animations):**
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- [dpemotes](https://github.com/andristum/dpemotes)
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- [dpemotes](https://github.com/andristum/dpemotes) <-- seriously just use rpemotes. this is old and outdated
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- [rpemotes](https://github.com/alberttheprince/rpemotes-reborn)
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- [scully_emotemenu](https://github.com/Scullyy/scully_emotemenu)
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- **[Read](https://letters.hookedonphonics.com/us/read-guaranteed-G14.html)**
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@@ -47,6 +47,7 @@
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- delete `qb-drugs`
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### STEP 3
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- all locations, shops, pricings, and recipes are in the server files now utilizing callbacks to build targets and retrieve data
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- shops.lua
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- travelling merchant
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@@ -79,11 +80,42 @@
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- now the drug table is inserted into this file.
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- copy and paste your data inside of the
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```lua
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local Drugs = {
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local Drugs = { -- for example
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["weed_white-widow"] = {rep = 1,min = 15, max = 24 },
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["weed_og-kush"] = {rep = 1,min = 15, max = 28 },
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}
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```
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- all plant locations i.e. coke, heroin, weed, shrooms, mescaline are in the respective server files
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- check server files to see drug specific settings now.
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- heroin/lsd/ and xtc will have a setting table now at the top
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### HOW TO CONVERT FROM OLD
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- its simple really
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- copy the data from your Config and paste it in locations.lua
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- if the previous config option was a single location ( Not designed for multiples) then check target.singleSpot
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- shops.lua will now hold all shops for md-drugs so edit the data needed there
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- this is simple but tedious, but will handle security better in the long run
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- if you want to be lazy you can delete everything from
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```lua
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local Targt = {
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}
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```
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**besides singleSpot**
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and copy and paste your
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```lua
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Config.MakePowder = {
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{loc = vector3(1086.20, -3195.30, -39.20), l = 1.0, w = 1.0, rot = 45.0, gang = ""},
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{loc = vector3(1090.15, -3199.5, -39.18), l = 1.0, w = 1.0, rot = 45.0, gang = ""},
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{loc = vector3(1093.09, -3199.53, -39.05), l = 1.0, w = 1.0, rot = 45.0, gang = ""},
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}
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and change the Config to Target like this BELOW the local Target = {
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Target.MakePowder = {
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{loc = vector3(1086.20, -3195.30, -39.20), l = 1.0, w = 1.0, rot = 45.0, gang = ""},
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{loc = vector3(1090.15, -3199.5, -39.18), l = 1.0, w = 1.0, rot = 45.0, gang = ""},
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{loc = vector3(1093.09, -3199.53, -39.05), l = 1.0, w = 1.0, rot = 45.0, gang = ""},
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}
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```
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### STEP 4
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- Head to your emote script search for **uncuff** if it's missing add it
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- if rpemotes do this
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