if not Config.Drugs['cocaine'] then return end Config.Cocaine = { Locations = { MakePowder = { -- size = vector3(x,y,z) x = length, y = width, z = height {loc = vector3(1086.20, -3195.30, -39.20), size = vector3(1.0, 1.0, 2.0), gang = ""}, }, CuttingCoke = { {loc = vector3(1095.61, -3195.62, -39.13), size = vector3(1.0, 1.0, 2.0), offset = vec3(-1.782227, 0.445068, -0.502701), rotation = vector3(0,0,0), gang = ""}, }, BaggingCoke = { {loc = vector3(1093.16, -3195.78, -39.19), size = vector3(1.0, 1.0, 2.0), offset = vec3(4.515137, 2.542969, -0.814194), rotation = vector3(0,0,180.0), gang = ""}, }, cokeTele = { {inside = vector3(1088.81, -3187.57, -38.99), outside = vector3(198.16, -1276.92, 29.33), size = vector3(1.0, 1.0, 2.0), gang = ""}, } }, Recipes = { cokepowder = { tier1 = {take = {coca_leaf = 1}, give = {coke = 1}}, tier2 = {take = {coca_leaf = 1}, give = {cokestagetwo = 1}}, tier3 = {take = {coca_leaf = 1}, give = {cokestagethree = 1}}, }, cutcoke = { tier1 = {take = {coke = 1, bakingsoda = 1}, give = {loosecoke = 1}}, tier2 = {take = {cokestagetwo = 1, bakingsoda = 1}, give = {loosecokestagetwo = 1}}, tier3 = {take = {cokestagethree = 1, bakingsoda = 1}, give = {loosecokestagethree = 1}}, }, bagcoke = { tier1 = {take = {loosecoke = 1, empty_weed_bag = 1}, give = {cokebaggy = 1}}, tier2 = {take = {loosecokestagetwo = 1, empty_weed_bag = 1}, give = {cokebaggystagetwo = 1}}, tier3 = {take = {loosecokestagethree = 1, empty_weed_bag = 1}, give = {cokebaggystagethree = 1}}, } } }