if not Config.Drugs['crack'] then return end Config.Crack = { Recipes = { cookcrack = { tier1 = {take = {loosecoke = 1, bakingsoda = 1}, give = {crackrock = 1}}, tier2 = {take = {loosecokestagetwo = 1, bakingsoda = 1}, give = {crackrockstagetwo = 1}}, tier3 = {take = {loosecokestagethree = 1,bakingsoda = 1}, give = {crackrockstagethree = 1}}, }, bagcrack = { tier1 = {take = {crackrock = 1, empty_weed_bag = 1}, give = {baggedcracked = 1}}, tier2 = {take = {crackrockstagetwo = 1, empty_weed_bag = 1}, give = {baggedcrackedstagetwo = 1}}, tier3 = {take = {crackrockstagethree = 1, empty_weed_bag = 1}, give = {baggedcrackedstagethree = 1}}, } }, Locations = { makecrack = { -- make crack with baking soda with cut coke 1-3 {loc = vector3(2433.47, 4970.02, 42.18), size = vector3(1.0, 1.0, 2.0), gang = ""}, }, bagcrack = { --- bag crack 1-3 stages {loc = vector3(2436.55, 4964.96, 42.18), size = vector3(1.0, 1.0, 2.0), gang = ""}, }, } }