if not Config.Drugs['wholesale'] then return end Config.Wholesale = { settings = { WholesaleQuantityBonus = 0.05, -- 5% bonus per 10 units sold (up to 20%) WholesaleMaxBonus = 0.20, -- Maximum 20% bonus WholesaleMinQuantity = 5, -- Minimum quantity required for wholesale WholesaleAmbushEnabled = true, -- Enable or disable ambush on failed deals WholesaleAmbushBase = 2, -- Base number of attackers on failed deals WholesaleAmbushScale = true, -- Scale number of attackers based on drug quantity WholesaleAmbushTier1 = 10, -- Drug quantity threshold for 3 attackers WholesaleAmbushTier2 = 20, -- Drug quantity threshold for 4 attackers WholesaleAmbushTier3 = 30, -- Drug quantity threshold for 5 attackers FailChance = 20, -- Percentage chance of ambush occurring on a failed deal PoliceCount = 0, -- Minimum police required to initiate a wholesale deal }, Locs = { vector4(-2352.32, 266.78, 165.3, 23.46), vector4(-1467.49, 874.01, 183.59, 298.45), vector4(-856.71, 874.26, 202.85, 205.3), vector4(950.58, -128.49, 74.42, 205.3), vector4(1152.71, -328.43, 69.21, 205.3), vector4(112.66, -1955.67, 20.75, 37.94), vector4(-544.4, -1684.8, 19.89, 252.07), vector4(-1185.02, -1805.4, 3.91, 184.83), vector4(-1641.4, -981.99, 7.58, 35.38), vector4(-1827.93, 782.36, 138.29, 219.99), vector4(-320.84, 2818.73, 59.45, 337.22), vector4(474.88, 2609.56, 44.48, 357.0), }, Price = { cokeburner = { min = 25, max = 50 }, crackburner = { min = 25, max = 50 }, lsdburner = { min = 25, max = 50 }, heroinburner = { min = 25, max = 50 }, xtcburner = { min = 25, max = 50 }, methburner = { min = 25, max = 50 } } }