local QBCore = exports['qb-core']:GetCoreObject() RegisterServerEvent('md-drugs:server:getlysergic', function(num) local src = source local Player = QBCore.Functions.GetPlayer(src) local playerPed = GetPlayerPed(source) if CheckDist(source, playerPed, Config.lysergicacid[num]['loc']) then return end if AddItem('lysergic_acid', 2) then Notifys(Lang.lsd.lys, "success") Log(Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname .. ' Got Lysergic acid with a distance of ' .. dist(source, playerPed, Config.lysergicacid[num]['loc']) .. '!', 'lsd') end end) RegisterServerEvent('md-drugs:server:getdiethylamide', function(num) local src = source local Player = QBCore.Functions.GetPlayer(src) local playerPed = GetPlayerPed(source) if CheckDist(source, playerPed, Config.diethylamide[num]['loc']) then return end if AddItem('diethylamide', 2) then Notifys(Lang.lsd.die, "success") Log(Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname .. ' Got Diethylamide with a distance of ' .. dist(source, playerPed, Config.diethylamide[num]['loc']) .. '!', 'lsd') end end) QBCore.Functions.CreateUseableItem('lsdlabkit', function(source, item) local src = source local Player = QBCore.Functions.GetPlayer(src) local playerPed = GetPlayerPed(src) if TriggerClientEvent("md-drugs:client:setlsdlabkit", src) then Player.Functions.RemoveItem("lsdlabkit", 1) Log(Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname .. ' Placed Their LSD Lab Kit Back At ' .. GetEntityCoords(playerPed) .. '!', 'lsd') end end) RegisterServerEvent('md-drugs:server:removecleaningkit', function(data) local src = source local Player = QBCore.Functions.GetPlayer(src) if not Itemcheck(Player, 'cleaningkit', 1, 'true') then return end if RemoveItem("cleaningkit", 1) then Notifys(Lang.lsd.cleaned, "success") TriggerClientEvent("md-drugs:client:resetlsdkit", src, data) Log(Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname .. ' Wiped Down Their LSD Lab Kit!' , 'lsd') end end) RegisterServerEvent('md-drugs:server:getlabkitback', function() local src = source local Player = QBCore.Functions.GetPlayer(src) local playerPed = GetPlayerPed(src) if AddItem("lsdlabkit", 1) then Notifys('You Got Your Lab Kit Back', 'success') Log(Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname .. ' Picked Up Their LSD Lab Kit Back At ' .. GetEntityCoords(playerPed) .. '!', 'lsd') end end) RegisterServerEvent('md-drugs:server:heatliquid', function() local src = source local Player = QBCore.Functions.GetPlayer(src) if not Itemcheck(Player, 'lysergic_acid', 1, 'true') then return end if not Itemcheck(Player, 'diethylamide', 1, 'true') then return end RemoveItem('diethylamide', 1) RemoveItem('lysergic_acid', 1) AddItem('lsd_one_vial', 1) Notifys(Lang.lsd.madelsd, "success") Log(Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname .. ' Heated Basic LSD!', 'lsd') end) RegisterServerEvent('md-drugs:server:failheating', function() local src = source local Player = QBCore.Functions.GetPlayer(src) RemoveItem('diethylamide', 1) RemoveItem('lysergic_acid', 1) Notifys(Lang.lsd.failed, "error") Log(Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname .. ' Failed Basic LSD Like An Idiot!', 'lsd') end) RegisterServerEvent('md-drugs:server:refinequalityacid', function() local src = source local Player = QBCore.Functions.GetPlayer(src) local randomchance = math.random(1,100) if not Itemcheck(Player, 'lsd_one_vial', 1, 'true') then return end if Config.TierSystem then local lsd = Player.PlayerData.metadata['lsd'] if RemoveItem('lsd_one_vial', 1) then if lsd <= 30 then AddItem('lsd_vial_two', 1) Notifys(Lang.lsd.refined, "Success") elseif lsd >= 31 and lsd <= 60 then AddItem('lsd_vial_three', 1) Notifys(Lang.lsd.refined, "Success") elseif lsd >= 61 and lsd <= 90 then AddItem('lsd_vial_four', 1) Notifys(Lang.lsd.refined, "Success") elseif lsd >= 91 and lsd <= 120 then AddItem('lsd_vial_five', 1) Notifys(Lang.lsd.refined, "Success") else AddItem('lsd_vial_six', 1) Notifys(Lang.lsd.refined, "Success") end Player.Functions.SetMetaData('lsd', (lsd + 1)) Log(Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname .. ' Refined Acid and Now Has A Rep Of ' .. lsd + 1 .. '!', 'lsd') end else if RemoveItem('lsd_one_vial', 1) then if randomchance <= 60 then AddItem('lsd_vial_two', 1) Notifys(Lang.lsd.refined, "Success") elseif randomchance >= 61 and randomchance <= 75 then AddItem('lsd_vial_three', 1) Notifys(Lang.lsd.refined, "Success") elseif randomchance >= 76 and randomchance <= 85 then AddItem('lsd_vial_four', 1) Notifys(Lang.lsd.refined, "Success") elseif randomchance >= 86 and randomchance <= 93 then AddItem('lsd_vial_five', 1) Notifys(Lang.lsd.refined, "Success") else AddItem('lsd_vial_six', 1) Notifys(Lang.lsd.refined, "Success") end Log(Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname .. ' Refined Acid!', 'lsd') end end end) RegisterServerEvent('md-drugs:server:failrefinequality', function() local src = source local Player = QBCore.Functions.GetPlayer(src) local randomchance = math.random(1,100) if not Itemcheck(Player, 'lsd_one_vial', 1, 'true') then return end if RemoveItem('lsd_one_vial', 1) then Player.Functions.SetMetaData('lsd', (Player.PlayerData.metadata.lsd - 1)) Log(Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname .. ' Failed A Refinement And Now Has A Rep Of ' .. Player.PlayerData.metadata.lsd - 1 .. '!', 'lsd') if Player.PlayerData.metadata.lsd < 0 then Player.Functions.SetMetaData('lsd', 0) end end end) RegisterServerEvent('md-drugs:server:gettabpaper', function(num) local src = source local Player = QBCore.Functions.GetPlayer(src) local playerPed = GetPlayerPed(source) if CheckDist(source, playerPed, Config.gettabs[num]['loc']) then return end if Player.Functions.RemoveMoney('cash', Config.tabcost * 10) then AddItem('tab_paper', 10) Log(Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname .. ' Bought Tab Paper!', 'lsd') else Notifys(Lang.lsd.broke, "error") end end) RegisterServerEvent('md-drugs:server:getlabkit', function() local src = source local Player = QBCore.Functions.GetPlayer(src) local playerPed = GetPlayerPed(source) if CheckDist(source, playerPed, vector3(Config.buylsdlabkit.x, Config.buylsdlabkit.y, Config.buylsdlabkit.z)) then return end if Player.Functions.RemoveMoney('cash', Config.lsdlabkitcost) then AddItem('lsdlabkit', 1) Log(Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname .. ' Bought A LSD Lab Kit!', 'lsd') else Notifys(Lang.lsd.broke, "error") end end) RegisterServerEvent('md-drugs:server:maketabpaper', function() local src = source local Player = QBCore.Functions.GetPlayer(src) if not Itemcheck(Player, 'tab_paper', 1, 'true') then return end if Player.Functions.RemoveItem('lsd_one_vial', 1) then RemoveItem('tab_paper', 1) AddItem('smileyfacesheet', 1) Log(Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname .. ' Made A Smiley Face Sheet', 'lsd') elseif Player.Functions.RemoveItem('lsd_vial_two', 1) then RemoveItem('tab_paper', 1) AddItem('wildcherrysheet', 1) Log(Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname .. ' Made A Wild Cherry Sheet', 'lsd') elseif Player.Functions.RemoveItem('lsd_vial_three', 1) then RemoveItem('tab_paper', 1) AddItem('yinyangsheet', 1) Log(Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname .. ' Made A Yin Yang Sheet', 'lsd') elseif Player.Functions.RemoveItem('lsd_vial_four', 1) then RemoveItem('tab_paper', 1) AddItem('pineapplesheet', 1) Log(Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname .. ' Made A Pine Apple Sheet', 'lsd') elseif Player.Functions.RemoveItem('lsd_vial_five', 1) then RemoveItem('tab_paper', 1) AddItem('bartsheet', 1) Log(Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname .. ' Made A Cluckin Bell Sheet', 'lsd') elseif Player.Functions.RemoveItem('lsd_vial_six', 1) then RemoveItem('tab_paper', 1) AddItem('gratefuldeadsheet', 1) Log(Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname .. ' Made A Maze Sheet', 'lsd') else Notifys(Lang.lsd.novial, "error") end end) local sheets = { {item = 'smileyfacesheet', recieve = "Smiley_tabs", }, {item = 'wildcherrysheet', recieve = "wildcherry_tabs", }, {item = 'yinyangsheet', recieve = "yinyang_tabs", }, {item = 'pineapplesheet', recieve = "pineapple_tabs", }, {item = 'bartsheet', recieve = "bart_tabs", }, {item = 'gratefuldeadsheet', recieve = "gratefuldead_tabs", }, } for k, v in pairs (sheets) do QBCore.Functions.CreateUseableItem(v.item, function(source) local src = source local Player = QBCore.Functions.GetPlayer(src) local math = math.random(1,10) if Player.Functions.RemoveItem(v.item, 1) then Player.Functions.AddItem(v.recieve, math) TriggerClientEvent("inventory:client:ItemBox", src, QBCore.Shared.Items[v.recieve], "add", math ) Log(Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname .. ' Made ' .. math .. 'Tabs of ' .. v.recieve .. '!', 'lsd') end end) end