local QBCore = exports['qb-core']:GetCoreObject() GlobalState.Mescaline = Config.Mescaline Citizen.CreateThread(function() for _, v in pairs(Config.Mescaline) do v.taken = false end end) function MescalineCooldown(loc) CreateThread(function() Wait(Config.respawnTime * 1000) Config.Mescaline[loc].taken = false GlobalState.Mescaline = Config.Mescaline Wait(1000) TriggerClientEvent('Mescaline:respawnCane', -1, loc) end) end RegisterNetEvent("Mescaline:pickupCane") AddEventHandler("Mescaline:pickupCane", function(loc) if not Config.Mescaline[loc].taken then Config.Mescaline[loc].taken = true GlobalState.Mescaline = Config.Mescaline TriggerClientEvent("Mescaline:removeCane", -1, loc) MescalineCooldown(loc) local Player = QBCore.Functions.GetPlayer(source) Player.Functions.AddItem(Config.rewardMescaline, 1) TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items[Config.rewardItemheroin], "add") end end) RegisterNetEvent("md-drugs:server:drymescaline") AddEventHandler("md-drugs:server:drymescaline", function() local src = source local Player = QBCore.Functions.GetPlayer(src) if Player.Functions.RemoveItem("cactusbulb", 1) then Player.Functions.AddItem("driedmescaline", 1) TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items[driedmescaline], "add", 1) else TriggerClientEvent('QBCore:Notify', src, "No Cactus Bulbs", "error") end end) QBCore.Functions.CreateUseableItem("driedmescaline", function(source, item) local src = source local Player = QBCore.Functions.GetPlayer(src) if Player.Functions.RemoveItem("driedmescaline", 1) then TriggerClientEvent("md-drugs:client:takemescaline", src) end end)