local herointable = false local dirty = false local locations = ps.callback('md-drugs:server:GetHeroinLocations') local function createLabKit(coord, head) local heroinlabkit = CreateObject("v_ret_ml_tablea", coord.x, coord.y, coord.z - 1, true, false,false) SetEntityHeading(heroinlabkit, head) PlaceObjectOnGroundProperly(heroinlabkit) ps.entityTarget(heroinlabkit, { { icon = "fa-solid fa-temperature-high", label = ps.lang('heroin.targetCook'), action = function() if not ps.hasItem('emptyvial') then return end if not minigame() then dirty = true TriggerServerEvent("md-drugs:server:failheatingheroin") ps.requestPTFX("core") local heroinkit = StartParticleFxLoopedOnEntity("exp_air_molotov", heroinlabkit, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.5, false, false, false) SetParticleFxLoopedAlpha(heroinkit, 3.0) SetPedToRagdoll(PlayerPedId(), 1300, 1300, 0, 0, 0, 0) return end if not ps.progressbar(ps.lang('heroin.pbCook'), 4000, 'uncuff') then return end TriggerServerEvent("md-drugs:server:heatliquidheroin") end, canInteract = function() if not dirty then return true end end }, { icon = "fas fa-box-circle-check", label = ps.lang('heroin.targetPickup'), action = function() if not ps.progressbar(ps.lang('heroin.pbPickup'), 4000, 'uncuff') then return end herointable = false DeleteObject(heroinlabkit) TriggerServerEvent("md-drugs:server:getheroinlabkitback") end, canInteract = function() if not dirty then return true end return false end }, { icon = "fa-solid fa-hand-sparkles", label = ps.lang('heroin.targetClean'), action = function() if not ps.hasItem('cleaningkit') then return end if not ps.progressbar(ps.lang('heroin.pbClean'), 4000, 'clean') then return end local done = ps.callback('removeCleaningkit', false) if done then dirty = false end end, canInteract = function() if dirty then return true end return false end }}) end for k, v in pairs (locations.dryplant) do ps.boxTarget('dryHeroin'..k, v.loc, {length = v.l, width = v.w, height = 1.0, rotation = v.rot}, { { label = ps.lang('heroin.targetDry'), icon = 'fa-solid fa-temperature-high', action = function() if not ps.progressbar(ps.lang('heroin.pbDry'), 4000, 'uncuff') then return end TriggerServerEvent("md-drugs:server:dryplant", k) end, canInteract = function() return handleGang(v.gang) end } }) end for k, v in pairs (locations.cutheroinone) do ps.boxTarget('cutHeroin'..k, v.loc, {length = v.l, width = v.w, height = 1.0, rotation = v.rot}, { { label = ps.lang('heroin.targetCutHeroin'), icon = 'fa-solid fa-seedling', action = function() if not ps.hasItem('bakingsoda') then return end if not ps.progressbar(ps.lang('heroin.pbCutHeroin'), 4000, 'uncuff') then return end TriggerServerEvent("md-drugs:server:cutheroin", k) end, canInteract = function() return handleGang(v.gang) end } }) end local peds = {} for k, v in pairs (locations.buyKit) do ps.requestModel(v.ped, 1000) peds[k] = CreatePed(4, v.ped, v.loc.x, v.loc.y, v.loc.z, v.loc.w, false, false) Freeze(peds[k], true, v.loc.w) SetBlockingOfNonTemporaryEvents(peds[k], true) SetEntityInvincible(peds[k], true) ps.entityTarget(peds[k], { { label = ps.lang('heroin.targetBuyKit'), icon = 'fa-solid fa-box-open', action = function() if not ps.progressbar(ps.lang('heroin.pbBuyKit'), 4000, 'uncuff') then return end TriggerServerEvent("md-drugs:server:getheroinlabkit", k) end, canInteract = function() if not handleGang(v.gang) then return false end return true end } }) end ps.registerCallback("md-drugs:client:setheroinlabkit", function() if herointable then ps.notify(ps.lang('heroin.tableout'), 'error') return false else herointable = true local location, head = StartRay() if not location then herointable = false return end if not ps.progressbar(ps.lang('heroin.placing'), 4000, 'uncuff') then return end createLabKit(location, head) return true, location end end) for k, v in pairs (locations.fillneedle) do ps.boxTarget('fillNeedle'..k, v.loc, {length = v.l, width = v.w, height = 1.0, rotation = v.rot}, { { label = ps.lang('heroin.targetFill'), icon = 'fa-solid fa-syringe', action = function() if not minigame() then TriggerServerEvent("md-drugs:server:failheroin", k) return end if not ps.progressbar(ps.lang('heroin.pbFill'), 4000, 'uncuff') then return end TriggerServerEvent("md-drugs:server:fillneedle", k) end, canInteract = function() return handleGang(v.gang) end } }) end