local QBCore = exports['qb-core']:GetCoreObject() local sell = false function Cornersell() local targ = lib.GetClosestPed(GetEntityCoords(PlayerPedId()), 8) if targ == nil then return end if IsPedInAnyVehicle(targ, false) or GetEntityHealth(targ) == 0 then return end local sold = false TaskGoToCoordAnyMeans(targ, GetEntityCoords(PlayerPedId()), 1.0, 0, 0, 0, 0) repeat Wait(1000) until #(GetEntityCoords(PlayerPedId()) - GetEntityCoords(targ)) < 2.0 lib.requestAnimDict("rcmme_tracey1") TaskStartScenarioInPlace(targ, "WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT", 0, false) FreezeEntityPosition(targ, true) QBCore.Functions.TriggerCallback('md-drugs:server:cornerselling:getAvailableDrugs', function(item, amount) if item == 'nothing' then Notify(' You Aint Got Shit', 'error') sell = false FreezeEntityPosition(targ, false) ClearPedTasks(targ) return false end local bagAmount = math.random(1, amount) if bagAmount > 15 then bagAmount = math.random(1,15) end local table = QBConfig.DrugsPrice[item] local price = math.random(table['min'], table['max'] ) * bagAmount local targbusy = false local options = { { label = 'Sell ' .. bagAmount .. ' Of ' .. QBCore.Shared.Items[item].label .. ' For $' .. price .. '!', icon = "fas fa-eye", onSelect = function() PoliceCall(20) targbusy = true if IsPedInAnyVehicle(PlayerPedId(), true) then Notify('STRANGER DANGER, I WONT GET IN THE CAR WITH YOU', 'error') FreezeEntityPosition(targ, false) ClearPedTasks(targ) Wait(10000) DeletePed(targ) targbusy = false sold = true sell = false return end if not progressbar('Selling ' .. QBCore.Shared.Items[item].label .. '!', 4000, 'uncuff') then return end TriggerServerEvent('md-drugs:server:sellCornerDrugs', item, bagAmount, price) FreezeEntityPosition(targ, false) ClearPedTasks(targ) Wait(10000) DeletePed(targ) targbusy = false sold = true end, canInteract = function() if not targbusy then return true end end, distance = 2.0 }, { label = 'Deny Price', icon = "fas fa-eye", onSelect = function() PoliceCall(20) targbusy = true if not progressbar('Telling This Dumbass To Leave!', 4000, 'argue5') then return end FreezeEntityPosition(targ, false) ClearPedTasks(targ) Wait(10000) DeletePed(targ) targbusy = false sold = true end, canInteract = function() if not targbusy then return true end end, distance = 2.0 }, } local optionsqb = { { label = 'Sell ' .. bagAmount .. ' Of ' .. QBCore.Shared.Items[item].label .. ' For $' .. price .. '!', icon = "fas fa-eye", action = function() PoliceCall(20) targbusy = true if IsPedInAnyVehicle(PlayerPedId(), true) then Notify('STRANGER DANGER, I WONT GET IN THE CAR WITH YOU', 'error') FreezeEntityPosition(targ, false) ClearPedTasks(targ) Wait(10000) DeletePed(targ) targbusy = false sold = true sell = false return end if not progressbar('Selling ' .. QBCore.Shared.Items[item].label .. '!', 4000, 'uncuff') then return end TriggerServerEvent('md-drugs:server:sellCornerDrugs', item, bagAmount, price) FreezeEntityPosition(targ, false) ClearPedTasks(targ) Wait(10000) DeletePed(targ) targbusy = false sold = true end, canInteract = function() if not targbusy then return true end end, distance = 2.0 }, { label = 'Deny Price', icon = "fas fa-eye", action = function() PoliceCall(20) targbusy = true if not progressbar('Telling This Dumbass To Leave!', 4000, 'argue5') then return end FreezeEntityPosition(targ, false) ClearPedTasks(targ) Wait(10000) DeletePed(targ) targbusy = false sold = true end, canInteract = function() if not targbusy then return true end end, distance = 2.0 }, } if Config.oxtarget then exports.ox_target:addLocalEntity(targ, options) else exports['qb-target']:AddTargetEntity(targ, { options = optionsqb, distance = 2.0}) end end) repeat Wait(1000) until sold if sold then sold = false return true end end RegisterNetEvent('md-drugs:client:cornerselling', function() if not GetCops(QBConfig.MinimumDrugSalePolice) then return end QBCore.Functions.TriggerCallback('md-drugs:server:cornerselling:getAvailableDrugs', function(item, amount) if item ~= 'nothing' then if sell then Notify('Lazy Ass Cant Even Sell Drugs', 'error') sell = false else sell = true Notify('Go Make That Paper', 'success') repeat Wait(1000) if not Cornersell() then end until sell == false end else Notify('You Cant Sell Air', 'error') end end) end)