local QBCore = exports['qb-core']:GetCoreObject() for k, v in pairs (Consumables.Items) do QBCore.Functions.CreateUseableItem(k, function(source, item) local src = source local Player = QBCore.Functions.GetPlayer(src) if v.time == nil then v.time = Consumables.defaulttime end if v.effect == nil then v.effect = 0 end if v.anim == nil then v.anim = Consumables.defaultanim end if v.progressbartext == nil then v.progressbartext = Consumables.defaultprogresstext end if v.status == nil and v.statval == nil then v.status = 'thirst' v.statval = 0 end if v.statval ~= nil and v.statval == nil then v.statval = Consumables.defaultstatval end TriggerClientEvent("md-drugs:client:consumedrugs", source, v.time, v.effect, v.anim, v.progressbartext, v.status, v.statval, k) end) end RegisterNetEvent('md-drugs:server:removeconsum', function(item) local src = source local Player = QBCore.Functions.GetPlayer(src) Player.Functions.RemoveItem(item, 1) end) RegisterNetEvent('md-drugs:server:updatestatus', function(stat, statval) local Player = QBCore.Functions.GetPlayer(source) if stat == "thirst" then local value = Player.PlayerData.metadata.thirst + statval Player.Functions.SetMetaData('hunger', value) TriggerClientEvent('hud:client:UpdateNeeds', source, Player.PlayerData.metadata.hunger, value) elseif stat == "hunger" then local value = Player.PlayerData.metadata.hunger + statval Player.Functions.SetMetaData('thirst', value) TriggerClientEvent('hud:client:UpdateNeeds', source, Player.PlayerData.metadata.thirst, value) elseif stat == "stress" then local value = Player.PlayerData.metadata.hunger + statval Player.Functions.SetMetaData('stress', value) TriggerClientEvent('hud:client:UpdateStress', source, Player.PlayerData.metadata.stress, value) elseif stat == "armor" then local value = Player.PlayerData.metadata.armor + statval TriggerEvent('hospital:server:SetArmor', value) TriggerClientEvent('hud:client:UpdateStress', source, Player.PlayerData.metadata.armor, value) else end end)