Config = {} --Ignore. Config.respawnTime = 150 -- Seconds Config.Fuel = "LegacyFuel" -- type the name of script you use i.e. ps-fuel, cdn-fuel, LegacyFuel Config.TierSystem = true -- allows for three tiers of certain drugs ( coke, heroin, crack, lsd) Config.StupidassNewQbItemName = true -- true if you have updated your items.lua from base qb after november 2023 because changing item names this far in a framework is 3 IQ points total Config.RequestModelTime = 30000 -- if you need more time than this, uhhhh wow Config.FancyCokeAnims = true -- if you want multi location this needs to be false Config.Joblock = false -- if you want weed to be a job Config.weedjob = "" -- what the job name is Config.Badtrip = 20 -- number means % chance to spawn a clone that chases and attacks while on mescaline Config.MethHeist = false Config.SuccessfulChance = 90 --- this is the chance of a Success wholesale 1-100 Config.AlertPoliceWholesale = 90 -- 1-100 of how often it will alert police Config.WholesaleTimeout = 600 -- time in seconds to get to the location Config.PoliceCount = 0 -- Amount of police required Config.PoliceAlertOxy = 90 -- This is a % out of 100 to alert police ----------------------------------- TierSystem levels ** ONLY IN USE IF CONFIG.TIERSYTEM IS TRUE Config.Tier1 = 100 -- amount to hit for level 2 Config.Tier2 = 300 -- amount to hit for level 3 ---------------------------------- BRIDGE Config.progressbartype = 'oxcir' -- either 'qb', 'oxcir', 'oxbar' Config.Notify = 'ox' -- -- either 'qb' or 'ox' or 'okok' Config.Phone = 'qb' -- either 'qb' or 'yflip' or 'qs' Config.Dispatch = 'ps' -- either 'ps', 'cd', 'core', 'aty' Config.Target = 'ox' -- qb or ox Config.Inventory = 'ox' -- qb or ox, other if you dont use ox just mark as qb Config.Minigames = { ps_circle = {amount = 2, speed = 8,}, ps_maze = {timelimit = 15}, ps_scrambler = {type = 'numeric', time = 15, mirrored = 0}, ps_var = {numBlocks = 5, time = 10}, ps_thermite = {time = 10, gridsize = 5, incorrect = 3}, ox = {'easy', 'easy'}, --easy medium or hard each one corresponds to how many skillchecks and the difficulty blcirprog = {amount = 2, speed = 50}, -- speed = 1-100 blprog = {amount = 1, speed = 50}, -- speed = 1-100 blkeyspam = {amount = 1, difficulty = 50}, -- difficulty = 1-100 blkeycircle = {amount = 1, difficulty = 50, keynumbers = 3}, blnumberslide = {amount = 1, difficulty = 50, keynumbers = 3}, blrapidlines = {amount = 1, difficulty = 50, numberofline = 3}, blcircleshake = {amount = 1, difficulty = 50, stages = 3}, glpath = {gridSize = 19, lives = 3, timelimit = 10000}, glspot = {gridSize = 6, timeLimit = 999999, charSet = "alphabet", required = 10}, glmath = {timeLimit = 300000}, } Config.minigametype = 'ox' -- look above for options or choose none if you dont want any minigames -------- Woah Where did like all the locations go? --- read the readme to find out Config.Framework = 'esx' if Config.Framework == 'qb' then QBCore = exports['qb-core']:GetCoreObject() elseif Config.Framework == 'esx' then ESX = exports['es_extended']:getSharedObject() elseif Config.Framework == 'qbx' then qbx = exports.qbx_core end