if not Config.Drugs['cocaine'] then return end local Locations = Config.Cocaine.Locations local Recipes = Config.Cocaine.Recipes local function getTier(source) if not Config.TierSystem then return 'tier1' end local rep = tonumber(getRep(source, 'coke')) if not rep then return end if rep < Config.Tier1 then return 'tier1' end if rep >= Config.Tier1 and rep <= Config.Tier2 then return 'tier2' end if rep >= Config.Tier2 then return 'tier3' end return nil end RegisterServerEvent('md-drugs:server:makepowder', function(num) local src = source if timeOut(src, 'md-drugs:server:makepowder') then return end if not checkDistance(src, Locations.MakePowder[num].loc, 3.5, 'md-drugs:server:makepowder') then return end local tier = getTier(src) if not tier then return end if not craft(src, Recipes.cokepowder[tier]) then return end end) RegisterServerEvent('md-drugs:server:cutcokeone', function(num) local src = source if timeOut(src, 'md-drugs:server:cutcokeone') then return end if not checkDistance(src, Locations.CuttingCoke[num].loc, 2.5, 'md-drugs:server:cutcokeone') then return end local tier = 'tier1' local itemCheck = { {check = Bridge.Inventory.HasItem(src,'loosecoke'), tier = 'tier1'}, {check = Bridge.Inventory.HasItem(src, 'loosecokestagetwo'), tier = 'tier2'}, {check = Bridge.Inventory.HasItem(src, 'loosecokestagethree'), tier = 'tier3'}, } for i = 1, #itemCheck do if itemCheck[i].check then tier = itemCheck[i].tier break end end if not craft(src, Recipes.cutcoke[tier]) then return end end) RegisterServerEvent('md-drugs:server:bagcoke', function(num) local src = source if timeOut(src, 'md-drugs:server:bagcoke') then return end if not checkDistance(src, Locations.BaggingCoke[num].loc, 2.5, 'md-drugs:server:bagcoke') then return end local tier = 'tier1' local itemCheck = { {check = Bridge.Inventory.HasItem(src,'coke'), tier = 'tier1'}, {check = Bridge.Inventory.HasItem(src, 'cokestagetwo'), tier = 'tier2'}, {check = Bridge.Inventory.HasItem(src, 'cokestagethree'), tier = 'tier3'}, } for i = 1, #itemCheck do if itemCheck[i].check then tier = itemCheck[i].tier break end end if not craft(src, Recipes.bagcoke[tier]) then return end AddRep(src, 'coke', 1) end) local cokecut = { loosecokestagetwo = {give = {loosecoke =2}, take = {loosecokestagetwo = 1, bakingsoda = 1}}, loosecokestagethree = {give = {loosecokestagetwo = 3}, take = {loosecokestagethree = 1, bakingsoda = 1}}, } for k, v in pairs (cokecut) do Bridge.Framework.RegisterUsableItem(k, function(source, item) local src = source local can = true for k, v in pairs (v.take) do local count = Bridge.Inventory.GetItemCount(src, k) if count < v then can = false break end end if not can then return craft(src, v) end local progress = Bridge.Callback.Trigger("md-drugs:client:uncuff", src, Bridge.Language.Locale('coke.cutCokeAgain')) if not progress then return end craft(src, v) end) end