Lang = {} Lang.Catches = { notIn = 'Ye be not in the right port, matey!', needItems = 'Ye be lackin’ the proper booty', notEnoughMoney = 'Ye pockets be emptier than Davey Jones’ locker', buySuccess = 'Ye plundered %s %s fer $%s', itemMissings = 'Ye be needin’ %s', itemNeeded = 'Ye be needin’ %s', cooldown = 'Avast! Slow yer sails, sailor!', invalidItem = 'This booty ain’t sold on these seas', onCooldownWarn = '%s tried to run the voyage %s \n while the crew be restin’', noCops = 'Not enough watchmen on duty, yarrr!' } Lang.coke = { targetPick = 'Pluck the coca leaf', picking = 'Plunderin’ coca leaves', targetMakePow = 'Grind the white powder', noleaf = 'Ye need a coca leaf, swabbie!', makePow = 'Choppin’ leaves inta powder', targetCutCoke = 'Carve up the cocaine', targetBagCoke = 'Stash cocaine in sacks', teleIn = 'Sneak inta the secret hold', teleOut = 'Slip outta the secret hold', needBakingSoda = 'Ye be needin’ bakin’ soda fer this, yarrr' } Lang.Cornerselling = { inVeh = 'Stranger danger, ye scallywag!', selling = 'Hawk’n %s fer $%s', deny = 'Blimey, shove that deal!', wait = 'Waitin’ fer a matey with coin', nodrugs = 'Ye hold no contraband, landlubber', searching = 'Scoutin’ fer passin’ sailors', targetTakeBack = 'Snatch back the goods', targetSell = 'Trade %s o’ %s fer $%s', targetDeny = 'Turn down the offer', stopped = 'Ye lazy bilge rat, can’t even peddle the wares!', start = 'Go make yer mum proud, lad', gotRobbed = 'Ye been plundered, ye sorry dog!', gotBack = 'Ye reclaimed yer booty!', notEnough = 'Ye don’t hold enough o’ this booty', comDes = 'Sellin’ goods on the street corner, yarrr' } Lang.crack = { targetMake = 'Cook some crack in the galley', cook = 'Brewin’ crack on the stove', targetBag = 'Stash the crack', bag = 'Stashin’ the crack, yarrr', } Lang.Deliveries = { targetGetDel = 'Snag a smuggler’s run', targetOpenShop = 'Open the dealer’s chest', shopHeader = 'Dealer’s Market', targetHandOff = 'Hand off the cargo', delivering = 'Passin’ the package to a shady sailor', alreadyDelivering = 'Ye already got a run, bucko', slowAf = 'Too slow, ye barnacle brain!', newDealerHelp = { help = 'Drop anchor a dealer', name = 'Dealer’s Name', timeMin = 'Shortest tide', timeMax = 'Longest tide' }, DealerExists = 'That dealer’s already sailin’', deleteDealer = { help = 'Scuttle a dealer', name = 'Dealer’s Name', }, deleteDealerSuccess = 'Dealer scuttled to the depths', deleteDealerFail = 'The dealer lives yet, yarrr', } Lang.heroin = { targetPick = 'Pick the poppy treasure', picking = 'Harvestin’ heroin booty', targetCook = 'Brew the heroin stew', pbCook = 'Cookin’ up heroin grog', targetPickup = 'Snatch the lab chest', pbPickup = 'Packin’ up the lab', targetClean = 'Swab the lab deck', pbClean = 'Swabbin’ down the lab', targetDry = 'Dry out the devil’s weed', pbDry = 'Hangin’ plants to dry', targetCutHeroin = 'Slice the heroin', pbCutHeroin = 'Cuttin’ heroin', targetBuyKit = 'Buy a heroin galley kit', pbBuyKit = 'Buyin’ the galley kit', tableout = 'Ye already got a table out, matey', placing = 'Droppin’ the galley table', targetFill = 'Fill a syringe', pbFill = 'Filling the syringe', hasKitAlready = 'Ye already got a heroin galley kit', notEnoughMoney = 'Ye need $%s in coin fer this', placedKit = 'Ye set yer galley kit down', failed = 'Ye bungled the brew an’ lost yer stash', } Lang.lean = { stealFromTruck = 'Plunder the cargo wagon', startMission = 'Set sail on a lean run', notOnRun = 'Ye be not on a lean voyage', alreadyChasing = 'Ye be already tailin’ a wagon', } Lang.lsd = { targetHeat = 'Heat the acid grog', heating = 'Stokin’ the acid fire', targetRefine = 'Refine the devil’s brew', refining = 'Refinin’ the acid', targetDipping = 'Dip the cursed tabs', dipping = 'Dippin’ tabs', targetPickup = 'Snatch the lab kit', packup = 'Stashin’ the lab kit', targetClean = 'Scrub the lab kit', needCleaning = 'Ye need a scrub kit to swab this lab', cleaning = 'Swabbin’ the lab kit', targetLys = 'Steal lysergic acid booty', stealLys = 'Snatchin’ lysergic acid', targetDie = 'Steal diethylamide loot', stealDie = 'Snatchin’ diethylamide', targetBuyTab = 'Buy tab parchment', targetBuyKit = 'Buy LSD lab kit', alreadyOwn = 'Ye already hold this booty', buyingKit = 'Buyin’ LSD galley kit', tableout = 'Ye already got a table out', placing = 'Plantin’ the lab kit', failed = 'Ye botched the brew, yarrr', } Lang.mesc = { targetPick = 'Harvest the cactus booty', picking = 'Pluckin’ cactus', targetDry = 'Dry the cactus flesh', dry = 'Dryin’ cactus', } Lang.meth = { alreadyChasing = 'Ye already be chasin’ a wagon', targetStealFromCar = 'Plunder the meth cart', targetHeist = 'Set sail on a meth run', started = 'Ye already be brewin’ meth, matey', increaseHeat = 'Ye stoked the fire hotter', targetBag = 'Bag the meth booty', targetCook = 'Cook the meth stew', targetGrabTray = 'Snatch the meth tray', targetHeat = 'Twist the dials', targetSmash = 'Smash the tray', targetStealEPH = 'Steal ephedrine booty', stealingEPH = 'Snatchin’ ephedrine', targetStealACE = 'Steal acetone booty', stealingACE = 'Snatchin’ acetone', notOnRun = 'Ye be not on a meth run', onCooldown = 'Ye be coolin’ yer heels, yarrr', teleIn = 'Sneak into the meth galley', teleOut = 'Slip outta the meth galley', } Lang.oxy = { ditchCar = 'The wagon be too hot, stash it away', targetHandoff = 'Hand off the cursed cargo', handingoff = 'Passin’ the package', emptyHands = 'Ye be carryin’ nothin’, bilge rat', targetPay = 'Rent an oxy wagon', keys = 'The keys be in the wagon, matey', targetGetPackage = 'Snatch a parcel', alreadyCarrying = 'Ye already be carryin’ a parcel', paid = 'Ye paid $%s to rent the wagon', notOn = 'Ye be not on a smuggler’s route', } Lang.pharma = { input = { header = 'Who gets this magic scroll?', title1 = 'Sailor’s Name', title2 = 'Prescription', }, write = 'Scrawlin’ a prescription', opening = 'Poppin’ open the medicine chest', targetFill = 'Fill the prescription', fill = 'Fetchin’ the potion', canceled = 'Ye canceled the scroll', unbottle = 'Ye popped open the potion flask', } Lang.shrooms = { targetPick = 'Harvest the magic shrooms', picking = 'Pluckin’ shrooms', eat = 'Munchin’ shrooms, yarrr', cancel = 'Changed yer mind on the shrooms', took = 'Ye ate the shrooms, matey!', } Lang.weed = { targetPick = 'Harvest the devil’s lettuce', picking = 'Pluckin’ weed', targetDry = 'Dry the weed booty', noDry = 'Ye need wet weed fer this, swabbie', wait = 'Waitin’ fer the weed to dry...', take = 'Time to snatch the weed', targetDryed = 'Pick up the weed stash', teleportIn = 'Sneak into the grow cabin', teleportOut = 'Slip outta the grow cabin', dabs = 'Dabbin’ the wax, yarrr', bluntWrap = 'Dippin’ syrup to make %s', rollBlunt = 'Rollin’ a %s', targetSales = 'Buy off a shady dealer', buying = 'Buyin’ %s from a dealer', itemDoesntExist = 'This booty be not here', needItem = 'Ye need a %s fer this', crackBlunt = 'Crackin’ open a blunt', } Lang.wholesale = { alreadyWholesale = 'Ye already be tradin’ in bulk', targetBuyer = 'Speak to the buyer', wholesaling = 'Sellin’ contraband by the chest', uhoh = 'The buyer looks shifty, yarrr', tooLong = 'The buyer grew weary o’ waitin’', notEnoughCops = 'Not enough watchmen on duty', count = 'Booty counted: %s', bonus = 'Bonus fer quantity: +%s%%', estimate = 'Ye may get $%s - $%s', no_drugs = 'Ye hold none o’ this contraband', ambush = 'An ambush! %s rogues with %s weapons approach!', complete = 'Sold %s booty fer $%s%s', min_quantity = 'Ye must sell at least %s to wholesale', deal_failed_cleanup = 'The trade sank – try again later', } Lang.xtc = { alreadyOut = 'Ye already got a press out, matey', settingDown = 'Droppin’ the press', noPressOut = 'Ye got no press, bilge rat', targetMake = 'Press the pills', making = 'Pressin’ a %s', targetPickup = 'Snatch up the press', picking = 'Grabbin’ the press', targetStealMDP2P = 'Snatch the MDP2P booty', stealingMDP2P = 'Stealin’ MDP2P', fail = 'By thunder, ye be useless!', targetStealIsosafrole = 'Snatch isosafrole booty', stealingIsosafrole = 'Stealin’ isosafrole', targetRaw = 'Cook raw XTC grog', makingRaw = 'Brewin’ raw XTC', getPress = 'Fetch a press', buySingle = 'Buy a single press fer $%s', buyp = 'Buyin’ the press', targetStamp = 'Stamp the XTC', stamp_desc = 'Stamp %s pills', stamping = 'Stampin’ %s pills', noPills = 'Ye got no naked pills to stamp', } Lang.merchant = { targetOpen = 'Open the trader’s menu', } Lang.Whippit = { targetShop = 'Open Whippit Shop', needBalloon = 'Ye need a balloon fer this, matey', needCanister = 'Ye need a canister fer this, swabbie', shopHeader = 'Whippit Shop', } return Lang