Files
md-drugs/server/consumables.lua
T
2025-07-17 02:06:17 -05:00

182 lines
13 KiB
Lua

--[[
effect options
alien
ecstacy
meth
coke
trevor
none
]]
--[[
add = {}
health = number -- amount of health to give
stress = number -- number of stress to give
speed = number -- number of seconds you a fast boi
hunger = number -- number of hunger to fill
thirst = number -- same shit
strength = number -- how long you are strong boi
]]
local Consume = {
-- meth
methbags = { time = 4000, effect = 'meth', anim = "smoke", ps.progressbartext = "Injesting",
add = {health = -20, stress = -10, speed = 40, strength = 10, thirst = -30}},
cokebaggy = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
cokebaggystagetwo = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
cokebaggystagethree = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
-- heroin
heroin_ready = { anim = 'shootup', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
heroin_readystagetwo = { anim = 'shootup', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
heroin_readystagethree = { anim = 'shootup', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
-- crack
baggedcracked = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
baggedcrackedstagetwo = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
baggedcrackedstagethree = { anim = 'smell', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
-- xtc
white_playboys = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_playboys2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_playboys3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_playboys4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_playboys = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_playboys2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_playboys3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_playboys4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_playboys = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10, hunger = 10 }},
red_playboys2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_playboys3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_playboys4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_playboys = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_playboy2s = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_playboys3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_playboys4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_aliens = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_aliens2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_aliens3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_aliens4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_aliens = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_aliens2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_aliens3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_aliens4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_aliens = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_aliens3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_aliens2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_aliens4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_aliens = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_aliens2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_aliens3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_aliens4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_pl = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_pl2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_pl3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_pl4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_pl = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_pl2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_pl3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_pl4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_pl = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_pl2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_pl3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_pl4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_pl = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_pl2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_pl3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_pl4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_trolls = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_trolls2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_trolls3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_trolls4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_trolls = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_trolls2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_trolls3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_trolls4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_trolls = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_trolls2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_trolls3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_trolls4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_trolls = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_trolls2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_trolls3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_trolls4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_cats2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_cats3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_cats4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
white_cats = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_cats = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_cats3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_cats2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
blue_cats4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_cats = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_cats2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_cats3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
red_cats4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_cats = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_cats2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_cats3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
orange_cats4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
-- weed
specialbrownie = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }},
specialcookie = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }},
specialchocolate = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }},
specialmuffin = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }},
blunt = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }},
dextroblunts = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }},
leanblunts = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }},
chewyblunt = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }},
-- lean
cupofdextro = { anim = 'cup', effect = 'alien', add = { stress = -10 }},
cupoflean = { anim = 'cup', effect = 'alien', add = { stress = -10 }},
-- lsd
smiley_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
wildcherry_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
yinyang_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
pineapple_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
bart_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
gratefuldead_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
-- pharma
vicodin = { anim = 'pill', effect = 'none', add = { health = 20 }},
adderal = { anim = 'pill', effect = 'none', add = { stress = -20 }},
morphine = { anim = 'pill', effect = 'none', add = { health = 40 }},
xanax = { anim = 'pill', effect = 'none', add = { stress = -40 }},
}
for k, v in pairs(Consume) do
CUI(k, function(source, item)
if not Itemcheck(source, k, 1) then return end
local time = v.time or Consumables.defaulttime
local effect = v.effect or 0
local anim = v.anim or Consumables.defaultanim
local ps.progressbartext = v.ps.progressbartext or Consumables.defaultprogresstext
local add = v.add or {hunger = 0}
local done = ps.callback('md-drugs:client:consumedrugs', source, time, effect, anim, ps.progressbartext, add, k)
if done then
RemoveItem(source, k, 1)
end
end)
end
RegisterNetEvent('md-drugs:server:updatestatus', function(stat, statval)
local Player = getPlayer(source)
local hunger, thirst = Player.PlayerData.metadata.hunger, Player.PlayerData.metadata.thirst
if stat == "thirst" then
local value = thirst + statval
Player.Functions.SetMetaData('thirst', value)
TriggerClientEvent('hud:client:UpdateNeeds', source, hunger, value)
elseif stat == "hunger" then
local value = hunger + statval
Player.Functions.SetMetaData('hunger', value)
TriggerClientEvent('hud:client:UpdateNeeds', source, value, thirst)
elseif stat == "stress" then
local value = Player.PlayerData.metadata.stress + statval
Player.Functions.SetMetaData('stress', value)
TriggerClientEvent('hud:client:UpdateStress', source, Player.PlayerData.metadata.stress, value)
elseif stat == "armor" then
local value = Player.PlayerData.metadata.armor + statval
TriggerEvent('hospital:server:SetArmor', value)
TriggerClientEvent('hud:client:UpdateStress', source, Player.PlayerData.metadata.armor, value)
else
end
end)