Files
md-drugs/server/wholesale.lua
T
Mustache Dom 880479b435 - added
- piglatin
- gungan
- pirate
- klingon
- meanieweenie
- DJ
2025-09-05 21:28:04 -07:00

193 lines
9.1 KiB
Lua

local coke = { "cokebaggy", "cokebaggystagethree", "cokebaggystagetwo"}
local crack = {"baggedcracked", "baggedcrackedstagetwo", "baggedcrackedstagethree"}
local lsd = {'smiley_tabs', 'yinyang_tabs', 'wildcherry_tabs', 'pineapple_tabs', 'bart_tabs', 'gratefuldead_tabs'}
local heroin = {'heroin_ready', 'heroin_readystagetwo', 'heroin_readystagethree'}
local xtc = {"white_playboys", "white_playboys2", "white_playboys3", "white_playboys4", "blue_playboys", "blue_playboys2", "blue_playboys3", "blue_playboys4", "red_playboys", "red_playboys2", "red_playboys3", "red_playboys4", "orange_playboys", "orange_playboy2s", "orange_playboys3", "orange_playboys4", "white_aliens", "white_aliens2", "white_aliens3", "white_aliens4", "blue_aliens", "blue_aliens2", "blue_aliens3", "blue_aliens4", "red_aliens", "red_aliens3", "red_aliens2", "red_aliens4", "orange_aliens", "orange_aliens2", "orange_aliens3", "orange_aliens4", "white_pl", "white_pl2", "white_pl3", "white_pl4", "blue_pl", "blue_pl2", "blue_pl3", "blue_pl4", "red_pl", "red_pl2", "red_pl3", "red_pl4", "orange_pl", "orange_pl2", "orange_pl3", "orange_pl4", "white_trolls", "white_trolls2", "white_trolls3", "white_trolls4", "blue_trolls", "blue_trolls2", "blue_trolls3", "blue_trolls4", "red_trolls", "red_trolls2", "red_trolls3", "red_trolls4", "orange_trolls", "orange_trolls2", "orange_trolls3", "orange_trolls4", "white_cats2", "white_cats3", "white_cats4", "white_cats", "blue_cats", "blue_cats3", "blue_cats2", "blue_cats4", "red_cats", "red_cats2", "red_cats3", "red_cats4", "orange_cats", "orange_cats2", "orange_cats3", "orange_cats4" }
local burners = {cokeburner = coke, crackburner = crack, lsdburner = lsd, heroinburner = heroin, xtcburner = xtc}
local active = {}
local settings = {}
settings.WholesaleQuantityBonus = 0.05 -- 5% bonus per 10 units sold (up to 20%)
settings.WholesaleMaxBonus = 0.20 -- Maximum 20% bonus
settings.WholesaleMinQuantity = 1 -- Minimum quantity required for wholesale
settings.WholesaleAmbushEnabled = true -- Enable or disable ambush on failed deals
settings.WholesaleAmbushBase = 2 -- Base number of attackers on failed deals
settings.WholesaleAmbushScale = true -- Scale number of attackers based on drug quantity
settings.WholesaleAmbushTier1 = 10 -- Drug quantity threshold for 3 attackers
settings.WholesaleAmbushTier2 = 20 -- Drug quantity threshold for 4 attackers
settings.WholesaleAmbushTier3 = 30 -- Drug quantity threshold for 5 attackers
settings.WholesaleWeaponTiers = true -- Scale weapon difficulty based on drug quantity
settings.WholesaleWeaponsTier1 = { -- Basic weapons (default)
"WEAPON_PISTOL",
"WEAPON_BAT",
"WEAPON_KNIFE",
"WEAPON_MACHETE"
}
settings.WholesaleWeaponsTier2 = { -- Medium weapons (10+ drugs)
"WEAPON_COMBATPISTOL",
"WEAPON_MICROSMG",
"WEAPON_SAWNOFFSHOTGUN",
"WEAPON_CROWBAR"
}
settings.WholesaleWeaponsTier3 = { -- Advanced weapons (20+ drugs)
"WEAPON_APPISTOL",
"WEAPON_SMG",
"WEAPON_PUMPSHOTGUN",
"WEAPON_CARBINERIFLE"
}
settings.WholesaleWeaponsTier4 = { -- Elite weapons (30+ drugs)
"WEAPON_HEAVYPISTOL",
"WEAPON_ASSAULTSMG",
"WEAPON_ASSAULTSHOTGUN",
"WEAPON_SPECIALCARBINE"
}
settings.WholesaleShowEstimates = true -- Show estimated value before deal
settings.WholesaleFailPoliceAlert = 75 -- Chance to alert police on failed deals (0-100)
settings.WholesaleResetOnTimeout = true -- Reset wholesale flag when buyer times out
settings.SuccessfulChance = 90 --- this is the chance of a Success wholesale 1-100
settings.AlertPoliceWholesale = 90 -- 1-100 of how often it will alert police
settings.WholesaleTimeout = 600 -- time in seconds to get to the location
settings.PoliceCount = 2
local Price = {
coke = {
min = math.floor(250 * 0.80), -- 250 * 0.80 = 200
max = math.floor(450 * 0.80) -- 450 * 0.80 = 360
},
crack = {
min = math.floor(200 * 0.80), -- 200 * 0.80 = 160
max = math.floor(400 * 0.80) -- 400 * 0.80 = 320
},
lsd = {
min = math.floor(200 * 0.80), -- 200 * 0.80 = 160
max = math.floor(350 * 0.80) -- 350 * 0.80 = 280
},
heroin = {
min = math.floor(200 * 0.80), -- 200 * 0.80 = 160
max = math.floor(400 * 0.80) -- 400 * 0.80 = 320
},
xtc = {
min = math.floor(350 * 0.80), -- 350 * 0.80 = 280
max = math.floor(665 * 0.80) -- 665 * 0.80 = 532
},
meth = {
min = math.floor(200 * 0.80), -- 200 * 0.80 = 160
max = math.floor(400 * 0.80) -- 400 * 0.80 = 320
}
}
local locs = {
vector4(-2352.32, 266.78, 165.3, 23.46),
vector4(-1467.49, 874.01, 183.59, 298.45),
vector4(-856.71, 874.26, 202.85, 205.3),
vector4(950.58, -128.49, 74.42, 205.3),
vector4(1152.71, -328.43, 69.21, 205.3),
vector4(112.66, -1955.67, 20.75, 37.94),
vector4(-544.4, -1684.8, 19.89, 252.07),
vector4(-1185.02, -1805.4, 3.91, 184.83),
vector4(-1641.4, -981.99, 7.58, 35.38),
vector4(-1827.93, 782.36, 138.29, 219.99),
vector4(-320.84, 2818.73, 59.45, 337.22),
vector4(474.88, 2609.56, 44.48, 357.0),
}
ps.registerCallback('md-drugs:server:GetWSsettings', function(source)
return settings
end)
function getRandW(source)
local rand = math.random(1, #locs)
return locs[rand]
end
for k, v in pairs (burners) do
ps.createUseable(k, function(source, item)
local Player = ps.getPlayer(source)
if ps.getJobTypeCount('leo') < Config.PoliceCount then return ps.notify(source, ps.lang('wholesale.notEnoughCops'), 'error') end
for m, d in pairs (active) do
if d.cid == ps.getIdentifier(source) then
return ps.notify(source, ps.lang('wholesale.alreadyWholesale'), 'error')
end
end
local tab = ''
if k == 'cokeburner' then tab = 'coke' end
if k == 'crackburner' then tab = 'crack' end
if k == 'lsdburner' then tab = 'lsd' end
if k == 'heroinburner' then tab = 'heroin' end
if k == 'xtcburner' then tab = 'xtc' end
if k == 'methburner' then tab = 'meth' end
if ps.removeItem(source, k, 1) then
local Player = ps.getPlayer(source)
local drugCount = 0
for m, d in pairs (v) do
local amt = ps.getItemCount(source, d) or 0
if amt > 0 then
drugCount = drugCount + amt
end
end
table.insert(active, {
src = source,
item = k,
location = getRandW(source),
cid = ps.getIdentifier(source),
type = v,
price = Price[tab],
count = drugCount
})
for m, d in pairs (active) do
if d.cid == ps.getIdentifier(source) then
TriggerClientEvent("md-drugs:client:GetLocation", source, active[m])
end
end
end
end)
end
RegisterNetEvent('md-drugs:server:SuccessSale', function(data)
local Player = ps.getPlayer(source)
for k, v in pairs (active) do
if v.cid == ps.getIdentifier(source) then
local totalQuantity = 0
local itemCounts = {}
for m, d in pairs (v.type) do
local count = ps.getItemCount(source, d) or 0
if count >= 1 then
totalQuantity = totalQuantity + count
itemCounts[d] = count
end
end
if totalQuantity < Config.WholesaleMinQuantity then
ps.notify(source, string.format(ps.lang('wholesale.min_quantity'), Config.WholesaleMinQuantity), 'error')
return
end
local bonusTiers = math.floor(totalQuantity / 10)
local quantityBonus = math.min(bonusTiers * Config.WholesaleQuantityBonus, Config.WholesaleMaxBonus)
local bonusMultiplier = 1 + quantityBonus
local basePayout = math.random(v.price.min, v.price.max)
local finalPayout = math.floor(basePayout * bonusMultiplier)
local totalPayout = 0
for drug, amount in pairs(itemCounts) do
ps.removeItem(source, drug, amount)
totalPayout = totalPayout + (amount * finalPayout)
end
ps.addMoney(source, 'cash', totalPayout)
TriggerClientEvent('md-drugs:client:WholesaleComplete', source, {
quantity = totalQuantity,
bonus = math.floor(quantityBonus * 100),
payout = totalPayout
})
table.remove(active, k)
break
end
end
end)
RegisterNetEvent('md-drugs:server:CleanupWholesale', function()
local Player = ps.getPlayer(source)
for k, v in pairs(active) do
if v.cid == ps.getIdentifier(source) then
table.remove(active, k)
ps.notify(source, ps.lang('wholesale.deal_failed_cleanup') or 'Deal failed - you can try again', 'error')
break
end
end
end)