Files
md-drugs/client/mescaline.lua
T

71 lines
2.7 KiB
Lua

local Mescaline = {}
local function pick(loc)
if not progressbar(Lang.mescaline.pick, 4000, 'uncuff') then return end
TriggerServerEvent("Mescaline:pickupCane", loc)
end
RegisterNetEvent('Mescaline:respawnCane', function(loc)
local v = GlobalState.Mescaline[loc]
local hash = GetHashKey(v.model)
if not Mescaline[loc] then
Mescaline[loc] = CreateObject(hash, v.location, false, true, true)
Freeze(Mescaline[loc], true, v.heading)
AddSingleModel(Mescaline[loc], {icon = "fa-solid fa-seedling",label = Lang.targets.mescaline.pick, action = function() pick(loc) end}, loc )
end
end)
RegisterNetEvent('Mescaline:removeCane', function(loc)
if DoesEntityExist(Mescaline[loc]) then DeleteEntity(Mescaline[loc]) end
Mescaline[loc] = nil
end)
RegisterNetEvent("Mescaline:init", function()
for k, v in pairs (GlobalState.Mescaline) do
local hash = GetHashKey(v.model)
if not HasModelLoaded(hash) then LoadModel(hash) end
if not v.taken then
Mescaline[k] = CreateObject(hash, v.location.x, v.location.y, v.location.z, false, true, true)
Freeze(Mescaline[k], true, v.heading)
AddSingleModel(Mescaline[k], {icon = "fa-solid fa-seedling",label = Lang.targets.mescaline.pick,action = function() pick(k) end}, k)
end
end
end)
AddEventHandler('onResourceStop', function(resourceName)
if GetCurrentResourceName() == resourceName then
SetModelAsNoLongerNeeded(GetHashKey('prop_cactus_03'))
for k, v in pairs(Mescaline) do
if DoesEntityExist(v) then
DeleteEntity(v) SetEntityAsNoLongerNeeded(v)
end
end
end
end)
RegisterNetEvent("md-drugs:client:drymescaline", function()
if not ItemCheck('cactusbulb') then return end
if not progressbar(Lang.mescaline.dry, 4000, 'uncuff') then return end
TriggerServerEvent("md-drugs:server:drymescaline")
end)
RegisterNetEvent("md-drugs:client:takemescaline", function()
local chance, chance2 = math.random(1,100), math.random(1,100)
local weapon = ''
if chance2 == 100 then weapon = 'weapon_rpg' else weapon = 'weapon_flaregun' end
if not progressbar(Lang.mescaline.eat, 4000, 'uncuff') then return end
if chance <= Config.Badtrip then
AlienEffect()
local clone = ClonePed(PlayerPedId(), false, false, true)
SetEntityAsMissionEntity(clone)
SetPedFleeAttributes(clone, false)
GiveWeaponToPed(clone, weapon, 1, false, true)
TaskCombatPed(clone, PlayerPedId(), 0, 16)
SetPedCombatAttributes(clone, 46, true)
Wait(1000 * 30)
DeleteEntity(clone)
else
AlienEffect()
end
end)