56 lines
1.9 KiB
Lua
56 lines
1.9 KiB
Lua
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local badTrip = 100
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repeat Wait(100) until GlobalState.MDDrugsRecipes.Mescaline ~= nil
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local locations = GlobalState.MDDrugsLocations.Mescaline
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local function AlienEffect()
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CreateThread(function()
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StartScreenEffect("DrugsMichaelAliensFightIn", 3.0, 0)
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StartScreenEffect("DrugsMichaelAliensFight", 3.0, 0)
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Wait(math.random(25000, 35000))
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StartScreenEffect("DrugsMichaelAliensFightOut", 3.0, 0)
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StopScreenEffect("DrugsMichaelAliensFightIn")
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StopScreenEffect("DrugsMichaelAliensFight")
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StopScreenEffect("DrugsMichaelAliensFightOut")
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end)
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end
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for k, v in pairs (locations.DryOutMescaline) do
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Bridge.Target.AddBoxZone('dryoutMesc'..k, v.loc, v.size, v.loc.w or 180.0,{
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{
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label = Bridge.Language.Locale('mesc.targetDry'),
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icon = 'fa-solid fa-temperature-high',
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action = function()
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if not itemCheck('cactusbulb') then return end
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if not progressbar(Bridge.Language.Locale('mesc.dry')) then return end
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TriggerServerEvent("md-drugs:server:drymescaline", k)
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end,
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canInteract = function()
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if not handleGang(v.gang) then return false end
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return true
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end
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}
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})
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end
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RegisterNetEvent("md-drugs:client:takemescaline", function()
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local chance, chance2 = math.random(1,100), math.random(1,100)
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local weapon = ''
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if chance2 == 100 then weapon = 'weapon_rpg' else weapon = 'weapon_flaregun' end
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if not progressbar(Bridge.Language.Locale('mesc.eat')) then return end
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if chance <= badTrip then
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AlienEffect()
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Wait(math.random(3000,6000))
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local clone = ClonePed(PlayerPedId(), true, true, true)
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SetEntityAsMissionEntity(clone)
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SetPedFleeAttributes(clone, false)
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GiveWeaponToPed(clone, weapon, 1, false, true)
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TaskCombatPed(clone, PlayerPedId(), 0, 16)
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SetPedCombatAttributes(clone, 46, true)
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Wait(1000 * 30)
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DeleteEntity(clone)
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else
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AlienEffect()
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end
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end)
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