Files
md-drugs/server/wholesale.lua
T

170 lines
7.6 KiB
Lua

local burners = {
cokeburner = { "cokebaggy", "cokebaggystagethree", "cokebaggystagetwo"},
crackburner = {"baggedcracked", "baggedcrackedstagetwo", "baggedcrackedstagethree"},
lsdburner = {'smiley_tabs', 'yinyang_tabs', 'wildcherry_tabs', 'pineapple_tabs', 'bart_tabs', 'gratefuldead_tabs'},
heroinburner = {'heroin_ready', 'heroin_readystagetwo', 'heroin_readystagethree'},
xtcburner = {"white_playboys", "white_playboys2", "white_playboys3", "white_playboys4", "blue_playboys", "blue_playboys2", "blue_playboys3", "blue_playboys4", "red_playboys", "red_playboys2", "red_playboys3", "red_playboys4", "orange_playboys", "orange_playboy2s", "orange_playboys3", "orange_playboys4", "white_aliens", "white_aliens2", "white_aliens3", "white_aliens4", "blue_aliens", "blue_aliens2", "blue_aliens3", "blue_aliens4", "red_aliens", "red_aliens3", "red_aliens2", "red_aliens4", "orange_aliens", "orange_aliens2", "orange_aliens3", "orange_aliens4", "white_pl", "white_pl2", "white_pl3", "white_pl4", "blue_pl", "blue_pl2", "blue_pl3", "blue_pl4", "red_pl", "red_pl2", "red_pl3", "red_pl4", "orange_pl", "orange_pl2", "orange_pl3", "orange_pl4", "white_trolls", "white_trolls2", "white_trolls3", "white_trolls4", "blue_trolls", "blue_trolls2", "blue_trolls3", "blue_trolls4", "red_trolls", "red_trolls2", "red_trolls3", "red_trolls4", "orange_trolls", "orange_trolls2", "orange_trolls3", "orange_trolls4", "white_cats2", "white_cats3", "white_cats4", "white_cats", "blue_cats", "blue_cats3", "blue_cats2", "blue_cats4", "red_cats", "red_cats2", "red_cats3", "red_cats4", "orange_cats", "orange_cats2", "orange_cats3", "orange_cats4" },
methburner = {'methbaggy'},
}
local active = {}
local settings = {}
settings.WholesaleQuantityBonus = 0.05 -- 5% bonus per 10 units sold (up to 20%)
settings.WholesaleMaxBonus = 0.20 -- Maximum 20% bonus
settings.WholesaleMinQuantity = 5 -- Minimum quantity required for wholesale
settings.WholesaleAmbushEnabled = true -- Enable or disable ambush on failed deals
settings.WholesaleAmbushBase = 2 -- Base number of attackers on failed deals
settings.WholesaleAmbushScale = true -- Scale number of attackers based on drug quantity
settings.WholesaleAmbushTier1 = 10 -- Drug quantity threshold for 3 attackers
settings.WholesaleAmbushTier2 = 20 -- Drug quantity threshold for 4 attackers
settings.WholesaleAmbushTier3 = 30 -- Drug quantity threshold for 5 attackers
settings.FailChance = 20 -- Percentage chance of ambush occurring on a failed deal
settings.PoliceCount = 0 -- Minimum police required to initiate a wholesale deal
local Price = {
cokeburner = {
min = 25,
max = 50
},
crackburner = {
min = 25,
max = 50
},
lsdburner = {
min = 25,
max = 50
},
heroinburner = {
min = 25,
max = 50
},
xtcburner = {
min = 25,
max = 50
},
methburner = {
min = 25,
max = 50
}
}
settings.Locs = {
vector4(-2352.32, 266.78, 165.3, 23.46),
vector4(-1467.49, 874.01, 183.59, 298.45),
vector4(-856.71, 874.26, 202.85, 205.3),
vector4(950.58, -128.49, 74.42, 205.3),
vector4(1152.71, -328.43, 69.21, 205.3),
vector4(112.66, -1955.67, 20.75, 37.94),
vector4(-544.4, -1684.8, 19.89, 252.07),
vector4(-1185.02, -1805.4, 3.91, 184.83),
vector4(-1641.4, -981.99, 7.58, 35.38),
vector4(-1827.93, 782.36, 138.29, 219.99),
vector4(-320.84, 2818.73, 59.45, 337.22),
vector4(474.88, 2609.56, 44.48, 357.0),
}
Locations = Locations or {}
GlobalState.MDDrugsLocations = Locations
for k, v in pairs (burners) do
Bridge.Framework.RegisterUsableItem(k, function(source, item)
local src = source
if active[source] then
TriggerClientEvent("md-drugs:client:MarkLocation", src, active[source].location)
return
end
if #Bridge.Framework.GetPlayersByJob('police') < settings.PoliceCount then
return Bridge.Notify.SendNotify(source, Bridge.Language.Locale('wholesale.not_enough_police'), 'error')
end
local itemCount, itemList = 0, {}
for m, d in pairs (v) do
local amt = Bridge.Inventory.GetItemCount(source, d) or 0
if amt > 0 then
itemCount = itemCount + amt
itemList[d] = amt
end
end
if itemCount < settings.WholesaleMinQuantity then
return Bridge.Notify.SendNotify(source, Bridge.Language.Locale('wholesale.not_enough_drugs'), 'error')
end
if Bridge.Inventory.RemoveItem(src, k, 1) then
active[src] = {
count = itemCount,
itemList = itemList,
location = settings.Locs[math.random(1, #settings.Locs)],
price = math.random(Price[k].min, Price[k].max),
drugType = k,
ambush = math.random(1, 100) <= settings.FailChance and true or false,
}
if active[src].ambush and settings.WholesaleAmbushEnabled then
active[src].attackerCount = settings.WholesaleAmbushBase
if settings.WholesaleAmbushScale then
if active[src].count > settings.WholesaleAmbushTier1 then
active[src].attackerCount = active[src].attackerCount + 1
end
if active[src].count > settings.WholesaleAmbushTier2 then
active[src].attackerCount = active[src].attackerCount + 1
end
if active[src].count > settings.WholesaleAmbushTier3 then
active[src].attackerCount = active[src].attackerCount + 1
end
end
else
active[src].attackerCount = 0
end
TriggerClientEvent("md-drugs:client:GetLocation", src, active[src])
end
end)
end
RegisterNetEvent('md-drugs:server:SuccessSale', function(entity)
local src = source
if not active[src] then
return
end
if active[src].ambush then
Bridge.Prints.Warn(Bridge.Language.Locale('wholesale.ambush_fail_warn', Bridge.Framework.GetPlayerIdentifier(src)))
return
end
if not checkDistance(src, active[src].location, 5.0, 'md-drugs:server:SuccessSale') then
return
end
local basePrice = active[src].price * active[src].count
local bonusMultiplier = math.min(math.floor(active[src].count / 10) * settings.WholesaleQuantityBonus, settings.WholesaleMaxBonus)
local totalPrice = math.floor(basePrice * (1 + bonusMultiplier))
for k, v in pairs (active[src].itemList) do
local has = Bridge.Inventory.GetItemCount(src, k) or 0
if has < v then
return
end
end
for k, v in pairs (active[src].itemList) do
if not Bridge.Inventory.RemoveItem(src, k, v) then
return
end
end
Bridge.Framework.AddAccountBalance(src, 'cash', totalPrice)
end)
RegisterNetEvent('md-drugs:server:CleanupWholesale', function()
local src = source
if active[src] then
active[src] = nil
end
end)
RegisterNetEvent('md-drugs:server:getkilledFuckingNoob', function()
local src = source
if not active[src] then
return
end
for k, v in pairs (active[src].itemList) do
local has = Bridge.Inventory.GetItemCount(src, k) or 0
if has > 0 then
Bridge.Inventory.RemoveItem(src, k, has)
end
end
active[src] = nil
end)