41 lines
1.9 KiB
Lua
41 lines
1.9 KiB
Lua
local QBCore = exports['qb-core']:GetCoreObject()
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for k, v in pairs(Consumables.Items) do
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CUI(k, function(source, item)
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if not Itemcheck(source, k, 1) then return end
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local time = v.time or Consumables.defaulttime
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local effect = v.effect or 0
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local anim = v.anim or Consumables.defaultanim
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local progressbartext = v.progressbartext or Consumables.defaultprogresstext
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local add = v.add or {hunger = 0}
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TriggerClientEvent("md-drugs:client:consumedrugs", source, time, effect, anim, progressbartext, add, k)
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end)
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end
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RegisterNetEvent('md-drugs:server:removeconsum', function(item)
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RemoveItem(source,item, 1)
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Log(GetName(source) .. ' Got High With ' .. item .. '!', 'consuming')
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end)
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RegisterNetEvent('md-drugs:server:updatestatus', function(stat, statval)
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local Player = getPlayer(source)
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if stat == "thirst" then
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local value = Player.PlayerData.metadata.thirst + statval
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Player.Functions.SetMetaData('hunger', value)
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TriggerClientEvent('hud:client:UpdateNeeds', source, Player.PlayerData.metadata.hunger, value)
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elseif stat == "hunger" then
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local value = Player.PlayerData.metadata.hunger + statval
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Player.Functions.SetMetaData('thirst', value)
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TriggerClientEvent('hud:client:UpdateNeeds', source, Player.PlayerData.metadata.thirst, value)
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elseif stat == "stress" then
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local value = Player.PlayerData.metadata.stress + statval
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Player.Functions.SetMetaData('stress', value)
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TriggerClientEvent('hud:client:UpdateStress', source, Player.PlayerData.metadata.stress, value)
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elseif stat == "armor" then
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local value = Player.PlayerData.metadata.armor + statval
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TriggerEvent('hospital:server:SetArmor', value)
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TriggerClientEvent('hud:client:UpdateStress', source, Player.PlayerData.metadata.armor, value)
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else
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end
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end)
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