43 lines
2.0 KiB
Lua
43 lines
2.0 KiB
Lua
local QBCore = exports['qb-core']:GetCoreObject()
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for k, v in pairs (Consumables.Items) do QBCore.Functions.CreateUseableItem(k, function(source, item)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if v.time == nil then v.time = Consumables.defaulttime end
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if v.effect == nil then v.effect = 0 end
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if v.anim == nil then v.anim = Consumables.defaultanim end
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if v.progressbartext == nil then v.progressbartext = Consumables.defaultprogresstext end
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if v.add == nil then v.add = 'none' end
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TriggerClientEvent("md-drugs:client:consumedrugs", source, v.time, v.effect, v.anim, v.progressbartext, v.add, k)
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end)
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end
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RegisterNetEvent('md-drugs:server:removeconsum', function(item)
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local src = source
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RemoveItem(source,item, 1)
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Log(GetName(source) .. ' Got High With ' .. item .. '!', 'consuming')
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end)
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RegisterNetEvent('md-drugs:server:updatestatus', function(stat, statval)
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local Player = QBCore.Functions.GetPlayer(source)
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if stat == "thirst" then
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local value = Player.PlayerData.metadata.thirst + statval
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Player.Functions.SetMetaData('hunger', value)
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TriggerClientEvent('hud:client:UpdateNeeds', source, Player.PlayerData.metadata.hunger, value)
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elseif stat == "hunger" then
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local value = Player.PlayerData.metadata.hunger + statval
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Player.Functions.SetMetaData('thirst', value)
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TriggerClientEvent('hud:client:UpdateNeeds', source, Player.PlayerData.metadata.thirst, value)
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elseif stat == "stress" then
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local value = Player.PlayerData.metadata.stress + statval
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Player.Functions.SetMetaData('stress', value)
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TriggerClientEvent('hud:client:UpdateStress', source, Player.PlayerData.metadata.stress, value)
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elseif stat == "armor" then
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local value = Player.PlayerData.metadata.armor + statval
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TriggerEvent('hospital:server:SetArmor', value)
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TriggerClientEvent('hud:client:UpdateStress', source, Player.PlayerData.metadata.armor, value)
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else
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end
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end)
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