Files
md-drugs/server/consumables.lua
T
2024-10-24 16:24:37 -07:00

43 lines
2.0 KiB
Lua

local QBCore = exports['qb-core']:GetCoreObject()
for k, v in pairs (Consumables.Items) do QBCore.Functions.CreateUseableItem(k, function(source, item)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if v.time == nil then v.time = Consumables.defaulttime end
if v.effect == nil then v.effect = 0 end
if v.anim == nil then v.anim = Consumables.defaultanim end
if v.progressbartext == nil then v.progressbartext = Consumables.defaultprogresstext end
if v.add == nil then v.add = 'none' end
TriggerClientEvent("md-drugs:client:consumedrugs", source, v.time, v.effect, v.anim, v.progressbartext, v.add, k)
end)
end
RegisterNetEvent('md-drugs:server:removeconsum', function(item)
local src = source
RemoveItem(source,item, 1)
Log(GetName(source) .. ' Got High With ' .. item .. '!', 'consuming')
end)
RegisterNetEvent('md-drugs:server:updatestatus', function(stat, statval)
local Player = QBCore.Functions.GetPlayer(source)
if stat == "thirst" then
local value = Player.PlayerData.metadata.thirst + statval
Player.Functions.SetMetaData('hunger', value)
TriggerClientEvent('hud:client:UpdateNeeds', source, Player.PlayerData.metadata.hunger, value)
elseif stat == "hunger" then
local value = Player.PlayerData.metadata.hunger + statval
Player.Functions.SetMetaData('thirst', value)
TriggerClientEvent('hud:client:UpdateNeeds', source, Player.PlayerData.metadata.thirst, value)
elseif stat == "stress" then
local value = Player.PlayerData.metadata.stress + statval
Player.Functions.SetMetaData('stress', value)
TriggerClientEvent('hud:client:UpdateStress', source, Player.PlayerData.metadata.stress, value)
elseif stat == "armor" then
local value = Player.PlayerData.metadata.armor + statval
TriggerEvent('hospital:server:SetArmor', value)
TriggerClientEvent('hud:client:UpdateStress', source, Player.PlayerData.metadata.armor, value)
else
end
end)