if you want to use the logs go to line 3 of server/functions.lua and turn to true, then inside of your server.cfg add this ``` set fivemerrLogs "API_KEY" ``` obviously replace the API_KEY with your api key
51 lines
1.8 KiB
Lua
51 lines
1.8 KiB
Lua
local QBCore = exports['qb-core']:GetCoreObject()
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GlobalState.shrooms = Config.shrooms
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Citizen.CreateThread(function()
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for _, v in pairs(Config.shrooms) do
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v.taken = false
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end
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end)
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function shroomsCooldown(loc)
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CreateThread(function()
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Wait(Config.respawnTime * 1000)
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Config.shrooms[loc].taken = false
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GlobalState.shrooms = Config.shrooms
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Wait(1000)
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TriggerClientEvent('shrooms:respawnCane', -1, loc)
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Log('Cactus Respawned At ' .. Config.shrooms[loc].location, 'shrooms')
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end)
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end
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RegisterNetEvent("shrooms:pickupCane")
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AddEventHandler("shrooms:pickupCane", function(loc)
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local chance = math.random(1,10)
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local playerPed = GetPlayerPed(source)
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if CheckDist(source, playerPed, Config.shrooms[loc].location) then return end
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if not Config.shrooms[loc].taken then
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Config.shrooms[loc].taken = true
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GlobalState.shrooms = Config.shrooms
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TriggerClientEvent("shrooms:removeCane", -1, loc)
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shroomsCooldown(loc)
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local Player = QBCore.Functions.GetPlayer(source)
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AddItem('shrooms', 1)
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Log(Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname .. ' Picked A Shroom With a distance of ' .. dist(source, playerPed, Config.shrooms[loc].location) .. ' vectors', 'shrooms')
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end
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end)
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QBCore.Functions.CreateUseableItem('shrooms', function(source, item)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if TriggerClientEvent('md-drugs:client:takeshrooms', src, item.name) then
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Player.Functions.RemoveItem('shrooms', 1)
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Log(Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname .. ' Took Some Mushrooms', 'shrooms')
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TriggerClientEvent("QBCore:Notify", src, Lang.Shrooms.trip, 'success')
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end
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end)
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