Files
md-drugs/server/crack.lua
T
2026-01-22 02:08:35 -07:00

124 lines
4.2 KiB
Lua

Recipes, Locations = Recipes or {}, Locations or {}
Recipes.Crack = {
cookcrack = {
tier1 = {take = {loosecoke = 1, bakingsoda = 1}, give = {crackrock = 1}},
tier2 = {take = {loosecokestagetwo = 1, bakingsoda = 1}, give = {crackrockstagetwo = 1}},
tier3 = {take = {loosecokestagethree = 1,bakingsoda = 1}, give = {crackrockstagethree = 1}},
},
bagcrack = {
tier1 = {take = {crackrock = 1, empty_weed_bag = 1}, give = {baggedcracked = 1}},
tier2 = {take = {crackrockstagetwo = 1, empty_weed_bag = 1}, give = {baggedcrackedstagetwo = 1}},
tier3 = {take = {crackrockstagethree = 1, empty_weed_bag = 1}, give = {baggedcrackedstagethree = 1}},
}
}
GlobalState.MDDrugsRecipes = Recipes
Locations.Crack = {
makecrack = { -- make crack with baking soda with cut coke 1-3
{loc = vector3(2433.47, 4970.02, 42.18), l = 1.0, w = 1.0, rot = 45.0, gang = ""},
},
bagcrack = { --- bag crack 1-3 stages
{loc = vector3(2436.55, 4964.96, 42.18), l = 1.0, w = 1.0, rot = 45.0, gang = ""},
},
}
GlobalState.MDDrugsLocations = Locations
RegisterServerEvent('md-drugs:server:makecrackone', function(num)
local src = source
if timeOut(src, 'md-drugs:server:makecrackone') then return end
if not checkDistance(src, Locations.Crack.makecrack[num].loc, 2.0, 'md-drugs:server:makecrackone') then
return
end
local tier = 'tier1'
if Config.TierSystem then
local crackTiers = {
{item = 'loosecoke', tier = 'tier1'},
{item = 'loosecokestagetwo', tier = 'tier2'},
{item = 'loosecokestagethree', tier = 'tier3'}
}
for _, v in ipairs(crackTiers) do
if Bridge.Inventory.HasItem(src, v.item) then
tier = v.tier
break
end
end
end
if not craft(src, Recipes.Crack.cookcrack[tier]) then
return
end
end)
RegisterServerEvent('md-drugs:server:bagcrack', function(num)
local src = source
if timeOut(src, 'md-drugs:server:bagcrack') then return end
if not checkDistance(src, Locations.Crack.bagcrack[num].loc, 2.0, 'md-drugs:server:bagcrack') then
return
end
local tier = 'tier1'
if Config.TierSystem then
local crackTiers = {
{item = 'crackrock', tier = 'tier1'},
{item = 'crackrockstagetwo', tier = 'tier2'},
{item = 'crackrockstagethree', tier = 'tier3'}
}
for _, v in ipairs(crackTiers) do
if Bridge.Inventory.HasItem(src, v.item) then
tier = v.tier
break
end
end
end
if not craft(src, Recipes.Crack.bagcrack[tier]) then
return
end
end)
local cokecut = {
crackrockstagetwo = {give = {crackrock = 2}, take = {crackrockstagetwo = 1, bakingsoda = 1}},
crackrockstagethree = { give = {crackrock = 3}, take = {crackrockstagethree = 1, bakingsoda = 1}},
}
for k, v in pairs (cokecut) do
Bridge.Framework.RegisterUsableItem(k, function(source, item)
local src = source
local can = true
for k, v in pairs (v.take) do
local count = Bridge.Inventory.GetItemCount(src, k)
if count < v then
can = false
break
end
end
if not can then
return craft(src, v)
end
local progress = Bridge.Callback.Trigger("md-drugs:client:uncuff", src, Bridge.Language.Locale('crack.breakdown'))
if not progress then return end
craft(src, v)
end)
end
RegisterNetEvent("md-drugs:server:failcrackone", function(num)
local src = source
if not checkDistance(src, Locations.Crack.makecrack[num].loc, 2.0, 'md-drugs:server:failcrackone') then
return
end
local items = {
'loosecoke',
'loosecokestagetwo',
'loosecokestagethree',
}
for k,v in pairs(items) do
if Bridge.Inventory.HasItem(src, v) then
Bridge.Inventory.RemoveItem(src, v, 1)
return
end
end
end)